Fleshed out a few undone functions - RebuildRegions, SetDriver, etc
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4118 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -59,10 +59,8 @@ RootLayer::~RootLayer()
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*/
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*/
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void RootLayer::RequestDraw(const BRect &r)
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void RootLayer::RequestDraw(const BRect &r)
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{
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{
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/*
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Invalidate(r);
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1) call the display driver's FillRect on the rectangle, filling with the layer's background color
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RequestDraw();
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2) recurse through each child and call its RequestDraw() function if it intersects the child's frame
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*/
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}
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}
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/*!
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/*!
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@ -225,6 +223,7 @@ void RootLayer::ResizeBy(BPoint pt)
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*/
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*/
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void RootLayer::SetDriver(DisplayDriver *driver)
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void RootLayer::SetDriver(DisplayDriver *driver)
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{
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{
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_driver=driver;
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}
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}
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/*!
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/*!
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@ -233,9 +232,10 @@ void RootLayer::SetDriver(DisplayDriver *driver)
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*/
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*/
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void RootLayer::RebuildRegions(bool recursive)
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void RootLayer::RebuildRegions(bool recursive)
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{
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{
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/*
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// Unlike the other layers, RootLayers can't depend on their parent layer to reset its
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1) get the frame
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// visible region, so we have to do it itself.
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2) set full and visible regions to frame
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_visible->MakeEmpty();
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3) iterate through each child and exclude its full region from the visible region if the child is visible.
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_visible->Include(_full);
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*/
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Layer::RebuildRegions(recursive);
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}
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}
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@ -57,7 +57,7 @@ public:
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private:
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private:
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DisplayDriver *_driver;
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DisplayDriver *_driver;
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RGBColor *_bgcolor;
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RGBColor *_bgcolor;
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bool _visible;
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bool _isvisible;
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};
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};
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#endif
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#endif
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