* The locale roster keeps its own Language instead of using the locale one, so that changing the locale doesn't reset the
language. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37918 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -109,6 +109,7 @@ struct RosterData {
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BMessage fPreferredLanguages;
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BLocale fDefaultLocale;
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BLanguage fDefaultLanguage;
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BTimeZone fDefaultTimeZone;
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RosterData();
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@ -104,7 +104,7 @@ BLocaleRoster::GetDefaultLanguage(BLanguage* language) const
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if (!lock.IsLocked())
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return B_ERROR;
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*language = *gRosterData.fDefaultLocale.Language();
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*language = gRosterData.fDefaultLanguage;
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return B_OK;
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}
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@ -592,7 +592,7 @@ RosterData::_SetPreferredLanguages(const BMessage* languages)
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return B_ERROR;
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fDefaultLocale.SetCollator(BCollator(langName.String()));
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fDefaultLocale.SetLanguage(langName.String());
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fDefaultLanguage.SetTo(langName.String());
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fPreferredLanguages.RemoveName("language");
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for (int i = 0; languages->FindString("language", i, &langName) == B_OK;
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