Merge branch 'mesasplit'

This commit is contained in:
Alexander von Gluck IV 2012-03-12 16:44:49 -05:00
commit 5874758653
8 changed files with 1087 additions and 55 deletions

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@ -589,10 +589,19 @@ AddBootModuleSymlinksToHaikuImage
# add-ons
AddFilesToHaikuImage system add-ons accelerants
: $(SYSTEM_ADD_ONS_ACCELERANTS) ;
# OpenGL renderers
if $(TARGET_ARCH) = x86 {
AddFilesToHaikuHybridImage system add-ons opengl
: Mesa\ Software\ Renderer : : true ;
if $(HAIKU_GCC_VERSION[1]) = 2 {
AddFilesToHaikuHybridImage system add-ons opengl
: Legacy\ Software\ Rasterizer : : true ;
} else {
AddFilesToHaikuHybridImage system add-ons opengl
: Software\ Rasterizer : : true ;
# Future Gallium3d
}
}
AddFilesToHaikuHybridImage system add-ons Translators
: $(SYSTEM_ADD_ONS_TRANSLATORS) : : true ;
AddFilesToHaikuImage system add-ons locale catalogs

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@ -1,6 +1,9 @@
SubDir HAIKU_TOP src add-ons opengl ;
SubInclude HAIKU_TOP src add-ons opengl mesa_software_renderer ;
# Haiku Mesa Software Rasterizer
SubInclude HAIKU_TOP src add-ons opengl swrast ;
SubInclude HAIKU_TOP src add-ons opengl swrast_legacy ;
# SubInclude HAIKU_TOP src add-ons opengl nvidia ;
# SubInclude HAIKU_TOP src add-ons opengl radeon ;

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@ -0,0 +1,48 @@
SubDir HAIKU_TOP src add-ons opengl swrast ;
SetSubDirSupportedPlatformsBeOSCompatible ;
if $(TARGET_PLATFORM) != haiku {
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
# We need our public GL headers also when not compiling for Haiku.
}
{
local defines ;
defines = BEOS_THREADS GNU_ASSEMBLER ;
if $(TARGET_ARCH) = x86 {
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
} else if $(TARGET_ARCH) = ppc {
# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
# defines += USE_PPC_ASM ;
} else if $(TARGET_ARCH) = sparc {
defines += USE_SPARC_ASM ;
}
}
local sources = MesaSoftwareRenderer.cpp ;
UsePrivateHeaders interface ;
SubDirSysHdrs $(HAIKU_MESA_HEADERS) ;
Includes [ FGristFiles $(sources) ] : $(HAIKU_MESA_HEADERS_DEPENDENCY) ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) include ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa main ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mapi ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mapi glapi ] ;
# For older versions of Mesa
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa glapi ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa tnl ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa x86 ] ;
Addon Software\ Rasterizer :
MesaSoftwareRenderer.cpp :
libGL.so
be
$(TARGET_LIBSUPC++)
;

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@ -0,0 +1,889 @@
/*
* Copyright 2006-2011, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck, kallisti5@unixzen.com
*/
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*/
#include "MesaSoftwareRenderer.h"
#include <Autolock.h>
#include <DirectWindowPrivate.h>
#include <GraphicsDefs.h>
#include <Screen.h>
#include <stdio.h>
#include <string.h>
extern "C" {
#include "extensions.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"
#include "main/colormac.h"
#include "main/cpuinfo.h"
#include "main/buffers.h"
#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "vbo/vbo.h"
//#define TRACE_SOFTGL
#ifdef TRACE_SOFTGL
# define TRACE(x...) printf("MesaSoftwareRenderer: " x)
# define CALLED() printf("MesaSoftwareRenderer: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("MesaSoftwareRenderer: " x)
}
extern const char* color_space_name(color_space space);
// BeOS component ordering for B_RGBA32 bitmap format
#if B_HOST_IS_LENDIAN
#define BE_RCOMP 2
#define BE_GCOMP 1
#define BE_BCOMP 0
#define BE_ACOMP 3
#else
// Big Endian B_RGBA32 bitmap format
#define BE_RCOMP 1
#define BE_GCOMP 2
#define BE_BCOMP 3
#define BE_ACOMP 0
#endif
/**********************************************************************/
/***** Read/write spans/arrays of pixels *****/
/**********************************************************************/
extern "C" {
/* 32-bit RGBA */
#define NAME(PREFIX) PREFIX##_RGBA32
#define RB_TYPE GLubyte
#define SPAN_VARS \
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 4
#define INC_PIXEL_PTR(P) P += 4
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[BE_RCOMP] = VALUE[RCOMP]; \
DST[BE_GCOMP] = VALUE[GCOMP]; \
DST[BE_BCOMP] = VALUE[BCOMP]; \
DST[BE_ACOMP] = VALUE[ACOMP]
#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
DST[BE_RCOMP] = VALUE[RCOMP]; \
DST[BE_GCOMP] = VALUE[GCOMP]; \
DST[BE_BCOMP] = VALUE[BCOMP]; \
DST[BE_ACOMP] = 255
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[BE_RCOMP]; \
DST[GCOMP] = SRC[BE_GCOMP]; \
DST[BCOMP] = SRC[BE_BCOMP]; \
DST[ACOMP] = SRC[BE_ACOMP]
#include "swrast/s_spantemp.h"
/* 32-bit RGB */
#define NAME(PREFIX) PREFIX##_RGB32
#define RB_TYPE GLubyte
#define SPAN_VARS \
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
#define INIT_PIXEL_PTR(P, X, Y) \
GLuint* P = (GLuint*)(((GLubyte**)mr->GetRows())[Y] + (X) * 4)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
*DST = ( ((VALUE[RCOMP]) << 16) | \
((VALUE[GCOMP]) << 8) | \
((VALUE[BCOMP]) ) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ((*SRC & 0x00ff0000) >> 16); \
DST[GCOMP] = ((*SRC & 0x0000ff00) >> 8); \
DST[BCOMP] = ((*SRC & 0x000000ff)); \
DST[ACOMP] = 0xff;
#include "swrast/s_spantemp.h"
/* 24-bit RGB */
#define NAME(PREFIX) PREFIX##_RGB24
#define RB_TYPE GLubyte
#define SPAN_VARS \
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 3
#define INC_PIXEL_PTR(P) P += 3
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[BE_RCOMP] = VALUE[RCOMP]; \
DST[BE_GCOMP] = VALUE[GCOMP]; \
DST[BE_BCOMP] = VALUE[BCOMP];
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[BE_RCOMP]; \
DST[GCOMP] = SRC[BE_GCOMP]; \
DST[BCOMP] = SRC[BE_BCOMP]; \
DST[ACOMP] = 0xff;
#include "swrast/s_spantemp.h"
/* 16-bit RGB */
#define NAME(PREFIX) PREFIX##_RGB16
#define RB_TYPE GLubyte
#define SPAN_VARS \
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
*DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | \
(((VALUE[GCOMP]) & 0xfc) << 3) | \
(((VALUE[BCOMP]) ) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ((*SRC & 0xf800) >> 8); \
DST[GCOMP] = ((*SRC & 0x07e0) >> 3); \
DST[BCOMP] = ((*SRC & 0x001f) << 3); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 15-bit RGB */
#define NAME(PREFIX) PREFIX##_RGB15
#define RB_TYPE GLubyte
#define SPAN_VARS \
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
*DST = ( (((VALUE[RCOMP]) & 0xf8) << 7) | \
(((VALUE[GCOMP]) & 0xf8) << 2) | \
(((VALUE[BCOMP]) ) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ((*SRC & 0x7c00) >> 7); \
DST[GCOMP] = ((*SRC & 0x03e0) >> 2); \
DST[BCOMP] = ((*SRC & 0x001f) << 3); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
}
extern "C" _EXPORT BGLRenderer*
instantiate_gl_renderer(BGLView* view, ulong options,
BGLDispatcher* dispatcher)
{
return new MesaSoftwareRenderer(view, options, dispatcher);
}
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
BGLDispatcher* dispatcher)
: BGLRenderer(view, options, dispatcher),
fBitmap(NULL),
fDirectModeEnabled(false),
fInfo(NULL),
fInfoLocker("info locker"),
fContext(NULL),
fVisual(NULL),
fFrameBuffer(NULL),
fFrontRenderBuffer(NULL),
fBackRenderBuffer(NULL),
fColorSpace(B_NO_COLOR_SPACE)
{
CALLED();
fClearColor[BE_RCOMP] = 0;
fClearColor[BE_GCOMP] = 0;
fClearColor[BE_BCOMP] = 0;
fClearColor[BE_ACOMP] = 0;
fClearIndex = 0;
fColorSpace = BScreen(GLView()->Window()).ColorSpace();
// We force single buffering for the time being
options &= ~BGL_DOUBLE;
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint red = rgbFlag ? 8 : 0;
const GLint green = rgbFlag ? 8 : 0;
const GLint blue = rgbFlag ? 8 : 0;
const GLint alpha = alphaFlag ? 8 : 0;
fOptions = options; // | BGL_INDIRECT;
struct dd_function_table functions;
fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
blue, alpha, depth, stencil, accum, accum, accum,
alpha ? accum : 0, 1);
// Initialize device driver function table
_mesa_init_driver_functions(&functions);
functions.GetString = _GetString;
functions.UpdateState = _UpdateState;
functions.GetBufferSize = NULL;
functions.Error = _Error;
functions.Viewport = _Viewport;
functions.Flush = _Flush;
// create core context
fContext = _mesa_create_context(API_OPENGL, fVisual, NULL,
&functions, this);
if (!fContext) {
ERROR("%s: Failed to create Mesa context!\n", __func__);
_mesa_destroy_visual(fVisual);
return;
}
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(fContext);
_vbo_CreateContext(fContext);
_tnl_CreateContext(fContext);
_swsetup_CreateContext(fContext);
_swsetup_Wakeup(fContext);
// Use default TCL pipeline
TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
_mesa_meta_init(fContext);
_mesa_enable_sw_extensions(fContext);
_mesa_enable_1_3_extensions(fContext);
_mesa_enable_1_4_extensions(fContext);
_mesa_enable_1_5_extensions(fContext);
_mesa_enable_2_0_extensions(fContext);
_mesa_enable_2_1_extensions(fContext);
// create core framebuffer
fFrameBuffer = (struct msr_framebuffer*)calloc(1,
sizeof(*fFrameBuffer));
if (fFrameBuffer == NULL) {
ERROR("%s: Unable to calloc GL FrameBuffer!\n", __func__);
_mesa_destroy_visual(fVisual);
return;
}
_mesa_initialize_window_framebuffer(&fFrameBuffer->base, fVisual);
// Setup front render buffer
fFrontRenderBuffer = _NewRenderBuffer(true);
if (fFrontRenderBuffer == NULL) {
ERROR("%s: FrontRenderBuffer is requested but unallocated!\n",
__func__);
_mesa_destroy_visual(fVisual);
free(fFrameBuffer);
return;
}
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_FRONT_LEFT,
&fFrontRenderBuffer->base);
// Setup back render buffer (if requested)
if (fVisual->doubleBufferMode) {
fBackRenderBuffer = _NewRenderBuffer(false);
if (fBackRenderBuffer == NULL) {
ERROR("%s: BackRenderBuffer is requested but unallocated!\n",
__func__);
_mesa_destroy_visual(fVisual);
free(fFrameBuffer);
return;
}
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_BACK_LEFT,
&fBackRenderBuffer->base);
}
_swrast_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
BRect bounds = view->Bounds();
fWidth = fNewWidth = (GLint)bounds.Width();
fHeight = fNewHeight = (GLint)bounds.Height();
// some stupid applications (Quake2) don't even think about calling LockGL()
// before using glGetString and its glGet*() friends...
// so make sure there is at least a valid context.
if (!_mesa_get_current_context()) {
LockGL();
// not needed, we don't have a looper yet: UnlockLooper();
}
}
MesaSoftwareRenderer::~MesaSoftwareRenderer()
{
CALLED();
_swsetup_DestroyContext(fContext);
_swrast_DestroyContext(fContext);
_tnl_DestroyContext(fContext);
_vbo_DestroyContext(fContext);
_mesa_destroy_visual(fVisual);
_mesa_destroy_framebuffer(&fFrameBuffer->base);
_mesa_destroy_context(fContext);
free(fInfo);
free(fFrameBuffer);
delete fBitmap;
}
void
MesaSoftwareRenderer::LockGL()
{
CALLED();
BGLRenderer::LockGL();
_mesa_make_current(fContext, &fFrameBuffer->base, &fFrameBuffer->base);
color_space colorSpace = BScreen(GLView()->Window()).ColorSpace();
BAutolock lock(fInfoLocker);
if (fDirectModeEnabled && fInfo != NULL) {
fNewWidth = fInfo->window_bounds.right
- fInfo->window_bounds.left + 1;
fNewHeight = fInfo->window_bounds.bottom
- fInfo->window_bounds.top + 1;
}
if (fColorSpace != colorSpace) {
fColorSpace = colorSpace;
_SetupRenderBuffer(fFrontRenderBuffer, fColorSpace);
if (fVisual->doubleBufferMode)
_SetupRenderBuffer(fBackRenderBuffer, fColorSpace);
}
_CheckResize();
}
void
MesaSoftwareRenderer::UnlockGL()
{
CALLED();
_mesa_make_current(fContext, NULL, NULL);
BGLRenderer::UnlockGL();
}
void
MesaSoftwareRenderer::SwapBuffers(bool VSync)
{
CALLED();
if (!fBitmap)
return;
if (fVisual->doubleBufferMode)
_mesa_notifySwapBuffers(fContext);
if (!fDirectModeEnabled || fInfo == NULL) {
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
GLView()->DrawBitmap(fBitmap, B_ORIGIN);
GLView()->UnlockLooper();
}
} else {
// TODO: Here the BGLView needs to be drawlocked.
_CopyToDirect();
}
if (VSync) {
BScreen screen(GLView()->Window());
screen.WaitForRetrace();
}
}
void
MesaSoftwareRenderer::Draw(BRect updateRect)
{
CALLED();
if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL)))
GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
}
status_t
MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap* bitmap)
{
CALLED();
color_space scs = fBitmap->ColorSpace();
color_space dcs = bitmap->ColorSpace();
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
fprintf(stderr, "CopyPixelsOut(): incompatible color space: %s != %s\n",
color_space_name(scs),
color_space_name(dcs));
return B_BAD_TYPE;
}
BRect sr = fBitmap->Bounds();
BRect dr = bitmap->Bounds();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8* ps = (uint8*) fBitmap->Bits();
uint8* pd = (uint8*) bitmap->Bits();
uint32* s;
uint32* d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
s = (uint32*)(ps + y * fBitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
* bitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
status_t
MesaSoftwareRenderer::CopyPixelsIn(BBitmap* bitmap, BPoint location)
{
CALLED();
color_space scs = bitmap->ColorSpace();
color_space dcs = fBitmap->ColorSpace();
if (scs != dcs && (dcs != B_RGBA32 || scs != B_RGB32)) {
fprintf(stderr, "CopyPixelsIn(): incompatible color space: %s != %s\n",
color_space_name(scs),
color_space_name(dcs));
return B_BAD_TYPE;
}
BRect sr = bitmap->Bounds();
BRect dr = fBitmap->Bounds();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8* ps = (uint8*) bitmap->Bits();
uint8* pd = (uint8*) fBitmap->Bits();
uint32* s;
uint32* d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
s = (uint32*)(ps + y * bitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
* fBitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
void
MesaSoftwareRenderer::EnableDirectMode(bool enabled)
{
fDirectModeEnabled = enabled;
}
void
MesaSoftwareRenderer::DirectConnected(direct_buffer_info* info)
{
// TODO: I'm not sure we need to do this: BGLView already
// keeps a local copy of the direct_buffer_info passed by
// BDirectWindow::DirectConnected().
BAutolock lock(fInfoLocker);
if (info) {
if (!fInfo) {
fInfo = (direct_buffer_info*)malloc(DIRECT_BUFFER_INFO_AREA_SIZE);
if (!fInfo)
return;
}
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
} else if (fInfo) {
free(fInfo);
fInfo = NULL;
}
}
void
MesaSoftwareRenderer::FrameResized(float width, float height)
{
BAutolock lock(fInfoLocker);
fNewWidth = (GLuint)width;
fNewHeight = (GLuint)height;
_CheckResize();
}
void
MesaSoftwareRenderer::_CheckResize()
{
CALLED();
if (fBitmap && fNewWidth == fWidth
&& fNewHeight == fHeight) {
return;
}
fHeight = fNewHeight;
fWidth = fNewWidth;
_mesa_resize_framebuffer(fContext, &fFrameBuffer->base, fWidth, fHeight);
_AllocateBitmap();
}
void
MesaSoftwareRenderer::_AllocateBitmap()
{
CALLED();
// allocate new size of back buffer bitmap
delete fBitmap;
fBitmap = NULL;
if (fWidth < 1 || fHeight < 1) {
TRACE("%s: Cannot allocate bitmap < 1x1!\n", __func__);
return;
}
BRect rect(0.0, 0.0, fWidth - 1, fHeight - 1);
fBitmap = new BBitmap(rect, fColorSpace);
for (uint i = 0; i < fHeight; i++) {
fRowAddr[fHeight - i - 1] = (GLvoid *)((GLubyte *)fBitmap->Bits()
+ i * fBitmap->BytesPerRow());
}
fFrontRenderBuffer->size = fBitmap->BitsLength();
if (fVisual->doubleBufferMode)
fBackRenderBuffer->size = fBitmap->BitsLength();
fFrameBuffer->width = fWidth;
fFrameBuffer->height = fHeight;
TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
fFrontRenderBuffer->base.Data = fBitmap->Bits();
}
// #pragma mark - static
void
MesaSoftwareRenderer::_Error(gl_context* ctx)
{
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
if (mr && mr->GLView())
mr->GLView()->ErrorCallback((unsigned long)ctx->ErrorValue);
}
const GLubyte*
MesaSoftwareRenderer::_GetString(gl_context* ctx, GLenum name)
{
switch (name) {
case GL_VENDOR:
return (const GLubyte*) "Mesa Project";
case GL_RENDERER: {
_mesa_get_cpu_features();
static char buffer[256] = { '\0' };
if (!buffer[0]) {
char* cpuInfo = _mesa_get_cpu_string();
// Let's build an renderer string
sprintf(buffer, "Software Rasterizer for %s", cpuInfo);
free(cpuInfo);
}
return (const GLubyte*) buffer;
}
default:
// Let core library handle all other cases
return NULL;
}
}
void
MesaSoftwareRenderer::_Viewport(gl_context* ctx, GLint x, GLint y, GLsizei w,
GLsizei h)
{
CALLED();
gl_framebuffer* draw = ctx->WinSysDrawBuffer;
gl_framebuffer* read = ctx->WinSysReadBuffer;
struct msr_framebuffer* msr = msr_framebuffer(draw);
_mesa_resize_framebuffer(ctx, draw, msr->width, msr->height);
_mesa_resize_framebuffer(ctx, read, msr->width, msr->height);
}
void
MesaSoftwareRenderer::_UpdateState(gl_context* ctx, GLuint new_state)
{
if (!ctx)
return;
CALLED();
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
}
void
MesaSoftwareRenderer::_ClearFront(gl_context* ctx)
{
CALLED();
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
BGLView* bglview = mr->GLView();
assert(bglview);
BBitmap* bitmap = mr->fBitmap;
assert(bitmap);
GLuint* start = (GLuint*)bitmap->Bits();
size_t pixelSize = 0;
get_pixel_size_for(bitmap->ColorSpace(), &pixelSize, NULL, NULL);
const GLuint* clearPixelPtr = (const GLuint*)mr->fClearColor;
const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
int x = ctx->DrawBuffer->_Xmin;
int y = ctx->DrawBuffer->_Ymin;
uint32 width = ctx->DrawBuffer->_Xmax - x;
uint32 height = ctx->DrawBuffer->_Ymax - y;
GLboolean all = (width == ctx->DrawBuffer->Width
&& height == ctx->DrawBuffer->Height);
if (all) {
const int numPixels = mr->fWidth * mr->fHeight;
if (clearPixel == 0) {
memset(start, 0, numPixels * pixelSize);
} else {
for (int i = 0; i < numPixels; i++) {
start[i] = clearPixel;
}
}
} else {
// XXX untested
start += y * mr->fWidth + x;
for (uint32 i = 0; i < height; i++) {
for (uint32 j = 0; j < width; j++) {
start[j] = clearPixel;
}
start += mr->fWidth;
}
}
}
GLboolean
MesaSoftwareRenderer::_FrontRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render, GLenum internalFormat,
GLuint width, GLuint height)
{
CALLED();
render->Data = NULL;
render->Width = width;
render->Height = height;
render->RowStride = width;
return GL_TRUE;
}
GLboolean
MesaSoftwareRenderer::_BackRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render, GLenum internalFormat,
GLuint width, GLuint height)
{
CALLED();
struct msr_renderbuffer* mrb = msr_renderbuffer(render);
free(render->Data);
_FrontRenderbufferStorage(ctx, render, internalFormat, width, height);
if (mrb->size)
ERROR("%s: suspicious malloc of 0 bytes.\n", __func__);
render->Data = malloc(mrb->size);
return GL_TRUE;
}
void
MesaSoftwareRenderer::_Flush(gl_context* ctx)
{
CALLED();
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
if ((mr->fOptions & BGL_DOUBLE) == 0) {
// TODO: SwapBuffers() can call _CopyToDirect(), which should
// be always called with with the BGLView drawlocked.
// This is not always the case if called from here.
mr->SwapBuffers();
}
}
struct msr_renderbuffer*
MesaSoftwareRenderer::_NewRenderBuffer(bool front)
{
CALLED();
struct msr_renderbuffer *msr
= (struct msr_renderbuffer*)calloc(1, sizeof *msr);
if (!msr) {
ERROR("%s: Failed calloc RenderBuffer\n", __func__);
return NULL;
}
_mesa_init_renderbuffer(&msr->base, 0);
if (_SetupRenderBuffer(msr, fColorSpace) != B_OK) {
free(msr);
return NULL;
}
if (front)
msr->base.AllocStorage = _FrontRenderbufferStorage;
else {
msr->base.AllocStorage = _BackRenderbufferStorage;
msr->base.Delete = _DeleteBackBuffer;
}
return msr;
}
status_t
MesaSoftwareRenderer::_SetupRenderBuffer(
struct msr_renderbuffer* buffer, color_space colorSpace)
{
CALLED();
buffer->base.DataType = GL_UNSIGNED_BYTE;
buffer->base.Data = NULL;
switch (colorSpace) {
case B_RGBA32:
buffer->base._BaseFormat = GL_RGBA;
buffer->base.Format = MESA_FORMAT_ARGB8888;
buffer->base.GetRow = get_row_RGBA32;
buffer->base.GetValues = get_values_RGBA32;
buffer->base.PutRow = put_row_RGBA32;
buffer->base.PutValues = put_values_RGBA32;
break;
case B_RGB32:
buffer->base._BaseFormat = GL_RGB;
buffer->base.Format = MESA_FORMAT_XRGB8888;
buffer->base.GetRow = get_row_RGB32;
buffer->base.GetValues = get_values_RGB32;
buffer->base.PutRow = put_row_RGB32;
buffer->base.PutValues = put_values_RGB32;
break;
case B_RGB24:
buffer->base._BaseFormat = GL_RGB;
buffer->base.Format = MESA_FORMAT_RGB888;
buffer->base.GetRow = get_row_RGB24;
buffer->base.GetValues = get_values_RGB24;
buffer->base.PutRow = put_row_RGB24;
buffer->base.PutValues = put_values_RGB24;
break;
case B_RGB16:
buffer->base._BaseFormat = GL_RGB;
buffer->base.Format = MESA_FORMAT_RGB565;
buffer->base.GetRow = get_row_RGB16;
buffer->base.GetValues = get_values_RGB16;
buffer->base.PutRow = put_row_RGB16;
buffer->base.PutValues = put_values_RGB16;
break;
case B_RGB15:
buffer->base._BaseFormat = GL_RGB;
buffer->base.Format = MESA_FORMAT_ARGB1555;
buffer->base.GetRow = get_row_RGB15;
buffer->base.GetValues = get_values_RGB15;
buffer->base.PutRow = put_row_RGB15;
buffer->base.PutValues = put_values_RGB15;
break;
default:
fprintf(stderr, "Unsupported screen color space %s\n",
color_space_name(fColorSpace));
debugger("Unsupported OpenGL color space");
return B_ERROR;
}
return B_OK;
}
void
MesaSoftwareRenderer::_DeleteBackBuffer(struct gl_renderbuffer* rb)
{
CALLED();
free(rb->Data);
free(rb);
}
void
MesaSoftwareRenderer::_CopyToDirect()
{
BAutolock lock(fInfoLocker);
// check the bitmap size still matches the size
if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
!= fBitmap->Bounds().IntegerHeight()
|| fInfo->window_bounds.right - fInfo->window_bounds.left
!= fBitmap->Bounds().IntegerWidth())
return;
uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
uint32 bytesPerRow = fBitmap->BytesPerRow();
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
clipping_rect *clip = &fInfo->clip_list[i];
int32 height = clip->bottom - clip->top + 1;
int32 bytesWidth
= (clip->right - clip->left + 1) * bytesPerPixel;
uint8* p = (uint8*)fInfo->bits + clip->top
* fInfo->bytes_per_row + clip->left * bytesPerPixel;
uint8* b = (uint8*)fBitmap->Bits()
+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
+ (clip->left - fInfo->window_bounds.left)
* bytesPerPixel;
for (int y = 0; y < height; y++) {
memcpy(p, b, bytesWidth);
p += fInfo->bytes_per_row;
b += bytesPerRow;
}
}
}

View File

@ -0,0 +1,128 @@
/*
* Copyright 2006-2008, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
*/
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*/
#ifndef MESASOFTWARERENDERER_H
#define MESASOFTWARERENDERER_H
#include "GLRenderer.h"
extern "C" {
#include "context.h"
#include "main/version.h"
#include "swrast/s_chan.h"
struct msr_renderbuffer {
struct gl_renderbuffer base;
uint32 size;
};
static INLINE struct msr_renderbuffer*
msr_renderbuffer(struct gl_renderbuffer* rb)
{
return (struct msr_renderbuffer*)rb;
}
struct msr_framebuffer {
struct gl_framebuffer base;
uint32 width;
uint32 height;
};
static INLINE struct msr_framebuffer*
msr_framebuffer(struct gl_framebuffer* rb)
{
return (struct msr_framebuffer*)rb;
}
}
class MesaSoftwareRenderer : public BGLRenderer {
public:
MesaSoftwareRenderer(BGLView* view,
ulong bgl_options,
BGLDispatcher* dispatcher);
virtual ~MesaSoftwareRenderer();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
virtual void FrameResized(float width, float height);
GLvoid** GetRows() { return fRowAddr; }
virtual void EnableDirectMode(bool enabled);
virtual void DirectConnected(direct_buffer_info* info);
private:
static void _Error(gl_context* ctx);
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
static void _Viewport(gl_context* ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
void _CheckResize();
static void _UpdateState(gl_context* ctx, GLuint newState);
static void _ClearFront(gl_context* ctx);
static GLboolean _FrontRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
static GLboolean _BackRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
static void _Flush(gl_context *ctx);
struct msr_renderbuffer* _NewRenderBuffer(bool front);
status_t _SetupRenderBuffer(struct msr_renderbuffer*
buffer, color_space colorSpace);
static void _DeleteBackBuffer(struct gl_renderbuffer* rb);
void _AllocateBitmap();
void _CopyToDirect();
BBitmap* fBitmap;
bool fDirectModeEnabled;
direct_buffer_info* fInfo;
BLocker fInfoLocker;
ulong fOptions;
gl_context* fContext;
gl_config* fVisual;
struct msr_framebuffer* fFrameBuffer;
struct msr_renderbuffer* fFrontRenderBuffer;
struct msr_renderbuffer* fBackRenderBuffer;
GLchan fClearColor[4]; // buffer clear color
GLuint fClearIndex; // buffer clear color index
GLuint fWidth, fNewWidth;
GLuint fHeight, fNewHeight;
color_space fColorSpace;
GLvoid* fRowAddr[MAX_HEIGHT];
// address of first pixel in each image row
};
#endif // MESASOFTWARERENDERER_H

View File

@ -1,4 +1,4 @@
SubDir HAIKU_TOP src add-ons opengl mesa_software_renderer ;
SubDir HAIKU_TOP src add-ons opengl swrast_legacy ;
SetSubDirSupportedPlatformsBeOSCompatible ;
@ -21,13 +21,8 @@ if $(TARGET_PLATFORM) != haiku {
defines += USE_SPARC_ASM ;
}
# For GCC2
local flags ;
if $(HAIKU_GCC_VERSION[1]) < 3 {
flags = --no-warnings ;
}
SubDirC++Flags [ FDefines $(defines) ] $(flags) ;
# For GCC2, GL headers produce warnings
SubDirC++Flags [ FDefines $(defines) ] --no-warnings ;
}
@ -48,7 +43,7 @@ UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa glapi ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa tnl ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa x86 ] ;
Addon Mesa\ Software\ Renderer :
Addon Legacy\ Software\ Rasterizer :
MesaSoftwareRenderer.cpp :
libGL.so
be

View File

@ -36,9 +36,6 @@ extern "C" {
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#if __GNUC__ > 2
#include "swrast/s_renderbuffer.h"
#endif
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@ -251,12 +248,7 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
functions.Flush = _Flush;
// create core context
#if HAIKU_MESA_VER <= 708
fContext = _mesa_create_context(fVisual, NULL, &functions, this);
#else
fContext = _mesa_create_context(API_OPENGL, fVisual, NULL,
&functions, this);
#endif
if (!fContext) {
ERROR("%s: Failed to create Mesa context!\n", __func__);
@ -318,17 +310,9 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
&fBackRenderBuffer->base);
}
#if HAIKU_MESA_VER >= 709
// New Mesa
_swrast_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
#else
// Old Mesa
_mesa_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
#endif
BRect bounds = view->Bounds();
fWidth = fNewWidth = (GLint)bounds.Width();
@ -595,6 +579,8 @@ MesaSoftwareRenderer::_AllocateBitmap()
fFrontRenderBuffer->size = fBitmap->BitsLength();
if (fVisual->doubleBufferMode)
fBackRenderBuffer->size = fBitmap->BitsLength();
fFrameBuffer->width = fWidth;
fFrameBuffer->height = fHeight;
TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
fFrontRenderBuffer->base.Data = fBitmap->Bits();
@ -723,9 +709,6 @@ MesaSoftwareRenderer::_FrontRenderbufferStorage(gl_context* ctx,
render->Data = NULL;
render->Width = width;
render->Height = height;
#if HAIKU_MESA_VER >= 712
render->RowStride = width;
#endif
return GL_TRUE;
}
@ -812,30 +795,21 @@ MesaSoftwareRenderer::_SetupRenderBuffer(
buffer->base.GetValues = get_values_RGBA32;
buffer->base.PutRow = put_row_RGBA32;
buffer->base.PutValues = put_values_RGBA32;
#if HAIKU_MESA_VER <= 711
buffer->base.PutRowRGB = put_row_rgb_RGBA32;
buffer->base.PutMonoRow = put_mono_row_RGBA32;
buffer->base.PutMonoValues = put_values_RGBA32;
#endif
break;
case B_RGB32:
buffer->base._BaseFormat = GL_RGB;
#if HAIKU_MESA_VER >= 709
// XRGB8888 only in newer Mesa
buffer->base.Format = MESA_FORMAT_XRGB8888;
#else
buffer->base.Format = MESA_FORMAT_ARGB8888;
#endif
buffer->base.GetRow = get_row_RGB32;
buffer->base.GetValues = get_values_RGB32;
buffer->base.PutRow = put_row_RGB32;
buffer->base.PutValues = put_values_RGB32;
#if HAIKU_MESA_VER <= 711
buffer->base.PutRowRGB = put_row_rgb_RGB32;
buffer->base.PutMonoRow = put_mono_row_RGB32;
buffer->base.PutMonoValues = put_values_RGB32;
#endif
break;
case B_RGB24:
buffer->base._BaseFormat = GL_RGB;
@ -845,11 +819,9 @@ MesaSoftwareRenderer::_SetupRenderBuffer(
buffer->base.GetValues = get_values_RGB24;
buffer->base.PutRow = put_row_RGB24;
buffer->base.PutValues = put_values_RGB24;
#if HAIKU_MESA_VER <= 711
buffer->base.PutRowRGB = put_row_rgb_RGB24;
buffer->base.PutMonoRow = put_mono_row_RGB24;
buffer->base.PutMonoValues = put_values_RGB24;
#endif
break;
case B_RGB16:
buffer->base._BaseFormat = GL_RGB;
@ -859,11 +831,9 @@ MesaSoftwareRenderer::_SetupRenderBuffer(
buffer->base.GetValues = get_values_RGB16;
buffer->base.PutRow = put_row_RGB16;
buffer->base.PutValues = put_values_RGB16;
#if HAIKU_MESA_VER <= 711
buffer->base.PutRowRGB = put_row_rgb_RGB16;
buffer->base.PutMonoRow = put_mono_row_RGB16;
buffer->base.PutMonoValues = put_values_RGB16;
#endif
break;
case B_RGB15:
buffer->base._BaseFormat = GL_RGB;
@ -873,11 +843,9 @@ MesaSoftwareRenderer::_SetupRenderBuffer(
buffer->base.GetValues = get_values_RGB15;
buffer->base.PutRow = put_row_RGB15;
buffer->base.PutValues = put_values_RGB15;
#if HAIKU_MESA_VER <= 711
buffer->base.PutRowRGB = put_row_rgb_RGB15;
buffer->base.PutMonoRow = put_mono_row_RGB15;
buffer->base.PutMonoValues = put_values_RGB15;
#endif
break;
default:
fprintf(stderr, "Unsupported screen color space %s\n",

View File

@ -20,20 +20,12 @@
#include "GLRenderer.h"
extern "C" {
#include "main/version.h"
#define HAIKU_MESA_VER (MESA_MAJOR * 100) + MESA_MINOR
#include "context.h"
#if HAIKU_MESA_VER >= 712
#include "swrast/s_chan.h"
#endif
#include "main/version.h"
#if HAIKU_MESA_VER <= 711
#define gl_context GLcontext
#define gl_config GLvisual
#endif
struct msr_renderbuffer {