Now clock doesn't quit in case it can't find its resource (due to a bug in BRoster::FindApp(), probably). It looks like crap but it's not important right now. Also restyled a bit the cl_view.h/cpp files
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15657 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
bdf1da4d6e
commit
57de0ba79d
@ -10,22 +10,22 @@
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*/
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#define DEBUG 1
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include "clock.h"
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#include "cl_view.h"
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <Debug.h>
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#include <Application.h>
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#include <Roster.h>
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#include <Alert.h>
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#include <Application.h>
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#include <Debug.h>
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#include <Dragger.h>
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#include <Entry.h>
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#include <Resources.h>
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#include <Roster.h>
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#include "clock.h"
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#include "cl_view.h"
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/* ---------------------------------------------------------------- */
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TOffscreenView::TOffscreenView(BRect frame, char *name, short mRadius,
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@ -50,55 +50,36 @@ TOffscreenView::TOffscreenView(BRect frame, char *name, short mRadius,
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//+ error = get_ref_for_path("/boot/apps/Clock", &ref);
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error = be_roster->FindApp(app_signature, &ref);
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printf("be_roster->FindApp() returned %s\n", strerror(error));
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if (error == B_NO_ERROR) {
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BFile file(&ref, O_RDONLY);
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if (file.InitCheck() == B_NO_ERROR) {
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BResources rsrcs(&file);
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error = 0;
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BFile file(&ref, O_RDONLY);
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error = file.InitCheck();
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if (error == B_NO_ERROR) {
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BResources rsrcs(&file);
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for (loop = 0; loop <= 8; loop++) {
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if ((picH = rsrcs.FindResource('PICT', loop+4, &len))) {
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fClockFace[loop] = new BBitmap(theRect,B_COLOR_8_BIT);
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fClockFace[loop] = new BBitmap(theRect, B_COLOR_8_BIT);
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fClockFace[loop]->SetBits(picH,len,0,B_COLOR_8_BIT);
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free(picH);
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} else {
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error = 1;
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}
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}
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theRect.Set(0,0,15,15);
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if ((picH = rsrcs.FindResource('MICN', "center", &len))) {
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fCenter = new BBitmap(theRect,B_COLOR_8_BIT);
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fCenter = new BBitmap(theRect, B_COLOR_8_BIT);
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fCenter->SetBits(picH,len,0,B_COLOR_8_BIT);
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free(picH);
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} else {
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error = 1;
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}
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theRect.Set(0,0,2,2);
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if ((picH = rsrcs.FindResource('PICT', 13, &len))) {
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fInner = new BBitmap(theRect,B_COLOR_8_BIT);
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fInner = new BBitmap(theRect, B_COLOR_8_BIT);
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fInner->SetBits(picH,len,0,B_COLOR_8_BIT);
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free(picH);
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} else {
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error = 1;
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}
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if (error) {
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// ??? yikes. This is terrible. No good way to signal error
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// from here. How do we properly cleanup up here? Need to
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// make sure the app_server side also gets cleaned up!
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BAlert *alert = new BAlert("Error", "Clock: Could not find necessary resources.", "Quit");
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alert->Go();
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delete this;
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exit(1);
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}
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}
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} else {
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exit(1);
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}
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}
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fMinutesRadius = mRadius;
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fHoursRadius = hRadius;
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@ -139,74 +120,66 @@ TOffscreenView::TOffscreenView(BRect frame, char *name, short mRadius,
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}
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}
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/* ---------------------------------------------------------------- */
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void TOffscreenView::NextFace()
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void
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TOffscreenView::NextFace()
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{
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fFace++;
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if (fFace > 8)
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fFace = 1;
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};
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/* ---------------------------------------------------------------- */
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void TOffscreenView::AttachedToWindow()
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void
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TOffscreenView::AttachedToWindow()
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{
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SetFontSize(18);
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SetFont(be_plain_font);
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}
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/* ---------------------------------------------------------------- */
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void TOffscreenView::DrawX()
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{
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//BRect bound;
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short hours;
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void
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TOffscreenView::DrawX()
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{
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ASSERT(Window());
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if (Window()->Lock()) {
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DrawBitmap(fClockFace[fFace],BPoint(0,0));
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if (fClockFace != NULL)
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DrawBitmap(fClockFace[fFace], BPoint(0, 0));
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//
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// Draw hands
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//
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SetHighColor(0,0,0);
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hours = fHours;
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SetHighColor(0, 0, 0);
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int32 hours = fHours;
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if (hours >= 12)
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hours -= 12;
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hours *= 5;
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hours += (fMinutes / 12);
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StrokeLine(BPoint(fOffset,fOffset),fHourPoints[hours]);
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StrokeLine(BPoint(fOffset, fOffset), fHourPoints[hours]);
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SetDrawingMode(B_OP_OVER);
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DrawBitmap(fCenter,BPoint(fOffset-3,fOffset-3));
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if (fCenter != NULL)
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DrawBitmap(fCenter, BPoint(fOffset - 3, fOffset - 3));
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SetDrawingMode(B_OP_COPY);
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StrokeLine(BPoint(fOffset,fOffset),fMinutePoints[fMinutes]);
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SetHighColor(180,180,180);
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StrokeLine(BPoint(fOffset, fOffset), fMinutePoints[fMinutes]);
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SetHighColor(180, 180, 180);
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if (fShowSeconds)
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StrokeLine(BPoint(fOffset,fOffset),fMinutePoints[fSeconds]);
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DrawBitmap(fInner,BPoint(fOffset-1,fOffset-1));
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StrokeLine(BPoint(fOffset, fOffset), fMinutePoints[fSeconds]);
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if (fInner != NULL)
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DrawBitmap(fInner, BPoint(fOffset - 1, fOffset - 1));
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Sync();
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Window()->Unlock();
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}
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}
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/* ---------------------------------------------------------------- */
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TOffscreenView::~TOffscreenView()
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{
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short counter;
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for (counter = 0; counter <= 8; counter++)
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for (int32 counter = 0; counter <= 8; counter++)
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delete fClockFace[counter];
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};
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/* ---------------------------------------------------------------- */
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/* ---------------------------------------------------------------- */
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/* ---------------------------------------------------------------- */
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#include <Dragger.h>
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/*
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* Onscreen view object
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@ -227,35 +200,34 @@ TOnscreenView::TOnscreenView(BRect rect, char *title,
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AddChild(dw);
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}
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void TOnscreenView::InitObject(BRect rect, short mRadius, short hRadius,
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void
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TOnscreenView::InitObject(BRect rect, short mRadius, short hRadius,
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short offset, long face, bool show)
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{
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fmRadius = mRadius;
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fhRadius = hRadius;
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fOffset = offset;
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fRect = rect;
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OffscreenView = NULL;
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Offscreen = NULL;
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fOffscreenView = NULL;
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fOffscreen = NULL;
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#if 1
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OffscreenView = new TOffscreenView(rect, "freqd",mRadius,hRadius,
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offset, face, show);
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Offscreen = new BBitmap(rect, B_COLOR_8_BIT, TRUE);
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Offscreen->Lock();
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Offscreen->AddChild(OffscreenView);
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Offscreen->Unlock();
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OffscreenView->DrawX();
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#endif
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fOffscreenView = new TOffscreenView(rect, "freqd",mRadius,hRadius, offset, face, show);
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fOffscreen = new BBitmap(rect, B_COLOR_8_BIT, true);
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if (fOffscreen != NULL && fOffscreen->Lock()) {
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fOffscreen->AddChild(fOffscreenView);
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fOffscreen->Unlock();
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fOffscreenView->DrawX();
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}
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}
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/* ---------------------------------------------------------------- */
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TOnscreenView::~TOnscreenView()
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{
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delete Offscreen;
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delete fOffscreen;
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}
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/* ---------------------------------------------------------------- */
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TOnscreenView::TOnscreenView(BMessage *data)
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: BView(data)
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@ -265,142 +237,138 @@ TOnscreenView::TOnscreenView(BMessage *data)
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data->FindInt32("face"), data->FindBool("seconds"));
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}
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/* ---------------------------------------------------------------- */
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status_t TOnscreenView::Archive(BMessage *data, bool deep) const
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status_t
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TOnscreenView::Archive(BMessage *data, bool deep) const
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{
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inherited::Archive(data, deep);
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data->AddString("add_on", app_signature);
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//+ data->AddString("add_on_path", "/boot/apps/Clock");
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data->AddRect("bounds", Bounds());
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data->AddInt32("mRadius", OffscreenView->fMinutesRadius);
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data->AddInt32("hRadius", OffscreenView->fHoursRadius);
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data->AddInt32("offset", OffscreenView->fOffset);
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data->AddBool("seconds", OffscreenView->fShowSeconds);
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data->AddInt32("face", OffscreenView->fFace);
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data->AddInt32("mRadius", fOffscreenView->fMinutesRadius);
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data->AddInt32("hRadius", fOffscreenView->fHoursRadius);
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data->AddInt32("offset", fOffscreenView->fOffset);
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data->AddBool("seconds", fOffscreenView->fShowSeconds);
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data->AddInt32("face", fOffscreenView->fFace);
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return 0;
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}
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/* ---------------------------------------------------------------- */
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BArchivable *TOnscreenView::Instantiate(BMessage *data)
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BArchivable *
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TOnscreenView::Instantiate(BMessage *data)
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{
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if (!validate_instantiation(data, "TOnscreenView"))
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return NULL;
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return new TOnscreenView(data);
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}
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/* ---------------------------------------------------------------- */
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void TOnscreenView::AttachedToWindow()
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void
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TOnscreenView::AttachedToWindow()
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{
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//+ PRINT(("InitData m=%d, h=%d, offset=%d\n", fmRadius, fhRadius, fOffset));
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//+ PRINT_OBJECT(fRect);
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}
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/* ---------------------------------------------------------------- */
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void TOnscreenView::Pulse()
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void
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TOnscreenView::Pulse()
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{
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short hours,minutes,seconds;
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struct tm *loctime;
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time_t current;
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ASSERT(Offscreen);
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ASSERT(OffscreenView);
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ASSERT(fOffscreen);
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ASSERT(fOffscreenView);
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current = time(0);
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loctime = localtime(¤t);
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hours = loctime->tm_hour;
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minutes = loctime->tm_min;
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seconds = loctime->tm_sec;
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if ((OffscreenView->fShowSeconds && (seconds != OffscreenView->fSeconds)) ||
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(minutes != OffscreenView->fMinutes)) {
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OffscreenView->fHours = hours;
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OffscreenView->fMinutes = minutes;
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OffscreenView->fSeconds = seconds;
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if ((fOffscreenView->fShowSeconds && (seconds != fOffscreenView->fSeconds)) ||
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(minutes != fOffscreenView->fMinutes)) {
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fOffscreenView->fHours = hours;
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fOffscreenView->fMinutes = minutes;
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fOffscreenView->fSeconds = seconds;
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BRect b = Bounds();
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b.InsetBy(12,12);
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Draw(b);
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}
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}
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/* ---------------------------------------------------------------- */
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void TOnscreenView::UseFace( short face )
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void
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TOnscreenView::UseFace( short face )
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{
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OffscreenView->fFace = face;
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fOffscreenView->fFace = face;
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BRect b = Bounds();
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b.InsetBy(12,12);
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Draw(b);
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}
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/* ---------------------------------------------------------------- */
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void TOnscreenView::ShowSecs( bool secs )
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void
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TOnscreenView::ShowSecs( bool secs )
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{
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OffscreenView->fShowSeconds = secs;
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fOffscreenView->fShowSeconds = secs;
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BRect b = Bounds();
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b.InsetBy(12,12);
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Invalidate(b);
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}
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/* ---------------------------------------------------------------- */
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short TOnscreenView::ReturnFace( void )
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short
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TOnscreenView::ReturnFace( void )
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{
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return(OffscreenView->fFace);
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return(fOffscreenView->fFace);
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}
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/* ---------------------------------------------------------------- */
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short TOnscreenView::ReturnSeconds( void )
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short
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TOnscreenView::ReturnSeconds( void )
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{
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return(OffscreenView->fShowSeconds);
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return(fOffscreenView->fShowSeconds);
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}
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/* ---------------------------------------------------------------- */
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void TOnscreenView::Draw(BRect rect)
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void
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TOnscreenView::Draw(BRect rect)
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{
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time_t current;
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ASSERT(Offscreen);
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ASSERT(OffscreenView);
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ASSERT(fOffscreen);
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ASSERT(fOffscreenView);
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bool b = Offscreen->Lock();
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ASSERT(b);
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OffscreenView->DrawX(); // Composite the clock offscreen...
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DrawBitmap(Offscreen, rect, rect);
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Offscreen->Unlock();
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current = time(0);
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if (fOffscreen->Lock()) {
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fOffscreenView->DrawX(); // Composite the clock offscreen...
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DrawBitmap(fOffscreen, rect, rect);
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fOffscreen->Unlock();
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}
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};
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/* ---------------------------------------------------------------- */
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void TOnscreenView::MouseDown( BPoint point )
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void
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TOnscreenView::MouseDown( BPoint point )
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{
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BPoint cursor;
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ulong buttons;
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BRect bounds = Bounds();
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GetMouse(&cursor,&buttons);
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if (buttons & 0x2) {
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OffscreenView->fShowSeconds = !OffscreenView->fShowSeconds;
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if (buttons & B_SECONDARY_MOUSE_BUTTON) {
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fOffscreenView->fShowSeconds = !fOffscreenView->fShowSeconds;
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be_app->PostMessage(SHOW_SECONDS);
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bounds.InsetBy(12,12);
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Draw(bounds);
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Invalidate(bounds);
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} else {
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OffscreenView->NextFace();
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Draw(bounds);
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BView *c = ChildAt(0);
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if (c)
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c->Draw(c->Bounds());
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fOffscreenView->NextFace();
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Invalidate(bounds);
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BView *child = ChildAt(0);
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if (child)
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child->Invalidate();
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}
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};
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/* ---------------------------------------------------------------- */
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void
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TOnscreenView::MessageReceived(BMessage *msg)
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@ -11,44 +11,36 @@
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#ifndef _CL_VIEW_H_
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#define _CL_VIEW_H_
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#ifndef _APPLICATION_H
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#include <Application.h>
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#endif
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#ifndef _WINDOW_H
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#include <Window.h>
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#endif
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#ifndef _VIEW_H
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#include <View.h>
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#endif
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#ifndef _BITMAP_H
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#include <Bitmap.h>
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#endif
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#include <View.h>
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#include <Window.h>
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#include <time.h>
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class TOffscreenView : public BView {
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public:
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TOffscreenView(BRect frame, char *name, short mRadius,
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TOffscreenView(BRect frame, char *name, short mRadius,
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short hRadius, short offset, long face, bool show);
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virtual ~TOffscreenView();
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virtual void AttachedToWindow();
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virtual void DrawX();
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virtual ~TOffscreenView();
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virtual void AttachedToWindow();
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virtual void DrawX();
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void NextFace();
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BBitmap *fClockFace[9];
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BBitmap *fCenter;
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BBitmap *fInner;
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short fFace;
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BPoint fMinutePoints[60];
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BPoint fHourPoints[60];
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short fMinutesRadius;
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short fHoursRadius;
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short fOffset;
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short fHours;
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short fMinutes;
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short fSeconds;
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bool fShowSeconds;
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BBitmap *fClockFace[9];
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BBitmap *fCenter;
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BBitmap *fInner;
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short fFace;
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BPoint fMinutePoints[60];
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BPoint fHourPoints[60];
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short fMinutesRadius;
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short fHoursRadius;
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short fOffset;
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short fHours;
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short fMinutes;
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short fSeconds;
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bool fShowSeconds;
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};
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@ -80,12 +72,12 @@ private:
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typedef BView inherited;
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BBitmap *Offscreen;
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TOffscreenView *OffscreenView;
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short fmRadius;
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short fhRadius;
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short fOffset;
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BRect fRect;
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BBitmap *fOffscreen;
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TOffscreenView *fOffscreenView;
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short fmRadius;
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short fhRadius;
|
||||
short fOffset;
|
||||
BRect fRect;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user