Moved some system colors code to be monitored by a client's ServerApp

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13123 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2005-06-14 19:48:30 +00:00
parent d70f24a679
commit 57bbc53987
2 changed files with 33 additions and 15 deletions

View File

@ -652,20 +652,6 @@ AppServer::DispatchMessage(int32 code, BPortLink &msg)
break; break;
} }
case AS_SET_UI_COLORS:
{
// Client application is asking to set all the system colors at once
// using a ColorSet object
// Attached data:
// 1) ColorSet new colors to use
gui_colorset.Lock();
msg.Read<ColorSet>(&gui_colorset);
gui_colorset.Unlock();
Broadcast(AS_UPDATE_COLORS);
break;
}
case AS_SET_DECORATOR: case AS_SET_DECORATOR:
{ {
// Received from an application when the user wants to set the window // Received from an application when the user wants to set the window

View File

@ -878,6 +878,38 @@ ServerApp::DispatchMessage(int32 code, LinkMsgReader &link)
fLink.Flush(); fLink.Flush();
break; break;
} }
case AS_GET_UI_COLORS:
{
// Client application is asking for all the system colors at once
// using a ColorSet object
gui_colorset.Lock();
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<ColorSet>(gui_colorset);
fLink.Flush();
gui_colorset.Unlock();
break;
}
case AS_SET_UI_COLORS:
{
// Client application is asking to set all the system colors at once
// using a ColorSet object
// Attached data:
// 1) ColorSet new colors to use
gui_colorset.Lock();
link.Read<ColorSet>(&gui_colorset);
gui_colorset.Unlock();
// TODO: Broadcast an AS_UPDATE_COLORS to all apps
break;
}
case AS_GET_UI_COLOR: case AS_GET_UI_COLOR:
{ {
STRACE(("ServerApp %s: Get UI color\n", fSignature.String())); STRACE(("ServerApp %s: Get UI color\n", fSignature.String()));
@ -931,7 +963,7 @@ ServerApp::DispatchMessage(int32 code, LinkMsgReader &link)
// 1) font_family - name of family // 1) font_family - name of family
// 2) uint32 - flags of font family (B_IS_FIXED || B_HAS_TUNED_FONT) // 2) uint32 - flags of font family (B_IS_FIXED || B_HAS_TUNED_FONT)
int32 id; int32 id;
debugger("");
link.Read<int32>(&id); link.Read<int32>(&id);
fontserver->Lock(); fontserver->Lock();