* Use BReferenceable instead of Referenceable. Didn't notice there was a
BReferenceable in the first place, thanks Ingo! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33880 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,5 +1,5 @@
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/*
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* Copyright 2007, Haiku. All rights reserved.
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* Copyright 2007-2009, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -30,19 +30,17 @@
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#include <new>
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#include <agg_array.h>
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#include <util/OpenHashTable.h>
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#include <Autolock.h>
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#include "utf8_functions.h"
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#include <agg_array.h>
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#include <utf8_functions.h>
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#include <util/OpenHashTable.h>
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#include "GlobalSubpixelSettings.h"
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BLocker
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FontCacheEntry::sUsageUpdateLock("FontCacheEntry usage lock");
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BLocker FontCacheEntry::sUsageUpdateLock("FontCacheEntry usage lock");
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class FontCacheEntry::GlyphCachePool {
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public:
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@ -131,7 +129,6 @@ private:
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FontCacheEntry::FontCacheEntry()
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:
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MultiLocker("FontCacheEntry lock"),
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Referenceable(),
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fGlyphCache(new(std::nothrow) GlyphCachePool()),
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fEngine(),
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fLastUsedTime(LONGLONG_MIN),
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@ -1,5 +1,5 @@
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/*
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* Copyright 2007, Haiku. All rights reserved.
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* Copyright 2007-2009, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -77,7 +77,7 @@ struct GlyphCache {
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class FontCache;
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class FontCacheEntry : public MultiLocker, public Referenceable {
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class FontCacheEntry : public MultiLocker, public BReferenceable {
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public:
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typedef FontEngine::PathAdapter GlyphPathAdapter;
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typedef FontEngine::Gray8Adapter GlyphGray8Adapter;
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@ -31,7 +31,7 @@ class ServerApp;
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managed by the BitmapManager class. It is also the base class for
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all cursors. Every BBitmap has a shadow ServerBitmap object.
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*/
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class ServerBitmap : public Referenceable {
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class ServerBitmap : public BReferenceable {
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public:
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inline bool IsValid() const
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{ return fBuffer != NULL; }
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@ -28,7 +28,7 @@ namespace BPrivate {
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class BList;
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class ServerPicture : public Referenceable, public PictureDataWriter {
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class ServerPicture : public BReferenceable, public PictureDataWriter {
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public:
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ServerPicture();
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ServerPicture(const ServerPicture& other);
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