* Fixed Stippi's favourite typo ("appearantly" does not exist).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29861 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -861,10 +861,11 @@ DrawingEngine::FillRegion(BRegion& r, const rgb_color& color)
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// NOTE: region expected to be already clipped correctly!!
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// NOTE: region expected to be already clipped correctly!!
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BRect frame = r.Frame();
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BRect frame = r.Frame();
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if (!fPainter->Bounds().Contains(frame)) {
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if (!fPainter->Bounds().Contains(frame)) {
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// NOTE: I am not quite sure yet how this can happen, but appearantly it can (see bug 634)
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// NOTE: I am not quite sure yet how this can happen, but apparantly it
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// This function is used for internal app_server painting, in the case of bug 634,
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// can (see bug #634).
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// the background of views is painted. But the view region should never be outside the
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// This function is used for internal app_server painting, in the case of
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// frame buffer bounds.
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// bug #634, the background of views is painted. But the view region
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// should never be outside the frame buffer bounds.
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// char message[1024];
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// char message[1024];
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// BRect bounds = fPainter->Bounds();
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// BRect bounds = fPainter->Bounds();
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// sprintf(message, "FillRegion() - painter: (%d, %d)->(%d, %d), region: (%d, %d)->(%d, %d)",
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// sprintf(message, "FillRegion() - painter: (%d, %d)->(%d, %d), region: (%d, %d)->(%d, %d)",
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