The current playground. Eventually, this will transform into the demo program.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12696 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2005-05-17 10:11:21 +00:00
parent 0b6fe6d3a9
commit 53bb64e469
2 changed files with 197 additions and 102 deletions

View File

@ -5,8 +5,16 @@ UseHeaders [ FDirName os interface ] ;
SimpleTest Window :
main.cpp
# for running in the Haiku app_server under R5:
: <boot!home!config!lib>libopenbeos.so ;
# for running natively under R5 or Haiku:
# : libbe.so ;
;
if ( $(TARGET_PLATFORM) = haiku ) {
# for running natively under R5 or Haiku:
LinkSharedOSLibs Window :
libbe.so ;
} else {
# for running in the Haiku app_server under R5:
LinkSharedOSLibs Window :
<boot!home!config!lib>libopenbeos.so ;
# be ;
}

View File

@ -10,6 +10,7 @@
#include <MenuBar.h>
#include <MenuItem.h>
#include <String.h>
#include <RadioButton.h>
#include <TextControl.h>
#include <TextView.h>
#include <View.h>
@ -18,97 +19,162 @@
class HelloView : public BView {
public:
HelloView(BRect frame, const char* name,
uint32 resizeFlags, uint32 flags)
: BView(frame, name, resizeFlags, flags),
fTracking(false),
fTrackingStart(-1.0, -1.0),
fLastMousePos(-1.0, -1.0)
{
// TODO: Find bug: this influences StringWidth(), but the font is not used
// SetFontSize(9);
rgb_color bg = ui_color(B_PANEL_BACKGROUND_COLOR);
SetViewColor(bg);
SetLowColor(bg);
uint32 resizeFlags, uint32 flags);
BFont font;
GetFont(&font);
BString string("ß amM öo\t");
int32 charCount = string.CountChars();
float* escapements = new float[charCount];
font.GetEscapements(string.String(), charCount, NULL, escapements);
for (int32 i = 0; i < charCount; i++)
printf("escapement: %.3f\n", escapements[i]);
delete[] escapements;
}
virtual void AttachedToWindow();
virtual void Draw(BRect updateRect)
{
rgb_color shadow = tint_color(LowColor(), B_DARKEN_2_TINT);
rgb_color light = tint_color(LowColor(), B_LIGHTEN_MAX_TINT);
virtual void Draw(BRect updateRect);
BRect r(Bounds());
virtual void FrameMoved(BPoint were);
virtual void FrameResized(float width, float height);
BeginLineArray(4);
AddLine(BPoint(r.left, r.top),
BPoint(r.right, r.top), shadow);
AddLine(BPoint(r.right, r.top + 1),
BPoint(r.right, r.bottom), light);
AddLine(BPoint(r.right - 1, r.bottom),
BPoint(r.left, r.bottom), light);
AddLine(BPoint(r.left, r.bottom - 1),
BPoint(r.left, r.top + 1), shadow);
EndLineArray();
SetHighColor(255, 0, 0, 128);
const char* message = "Click and drag";
float width = StringWidth(message);
BPoint p(r.left + r.Width() / 2.0 - width / 2.0,
r.top + r.Height() / 2.0);
DrawString(message, p);
message = "to draw a line!";
width = StringWidth(message);
p.x = r.left + r.Width() / 2.0 - width / 2.0;
p.y += 20;
DrawString(message, p);
// SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_ALPHA);
SetPenSize(10.0);
SetHighColor(0, 80, 255, 100);
StrokeLine(fTrackingStart, fLastMousePos);
// TODO: this should not be necessary with proper state stack
// (a new state is pushed before Draw() is called)
SetDrawingMode(B_OP_COPY);
}
virtual void MouseDown(BPoint where)
{
fTracking = true;
fTrackingStart = fLastMousePos = where;
Invalidate();
}
virtual void MouseUp(BPoint where)
{
fTracking = false;
}
virtual void MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage)
{
if (fTracking) {
fLastMousePos = where;
Invalidate();
}
}
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* dragMessage);
private:
bool fTracking;
BPoint fTrackingStart;
BPoint fLastMousePos;
};
// constructor
HelloView::HelloView(BRect frame, const char* name,
uint32 resizeFlags, uint32 flags)
: BView(frame, name, resizeFlags, flags | B_FRAME_EVENTS),
fTracking(false),
fTrackingStart(-1.0, -1.0),
fLastMousePos(-1.0, -1.0)
{
// TODO: Find bug: this influences StringWidth(), but the font is not used
// SetFontSize(9);
rgb_color bg = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_1_TINT);
SetViewColor(bg);
SetLowColor(bg);
BFont font;
GetFont(&font);
BString string("ß amM öo\t");
int32 charCount = string.CountChars();
float* escapements = new float[charCount];
escapement_delta dummy;
dummy.space = 0.0;
dummy.nonspace = 0.0;
font.GetEscapements(string.String(), charCount, &dummy, escapements);
for (int32 i = 0; i < charCount; i++)
printf("escapement: %.3f\n", escapements[i]);
delete[] escapements;
}
// AttachedToWindow
void
HelloView::AttachedToWindow()
{
}
// Draw
void
HelloView::Draw(BRect updateRect)
{
rgb_color noTint = ui_color(B_PANEL_BACKGROUND_COLOR);
rgb_color shadow = tint_color(noTint, B_DARKEN_2_TINT);
rgb_color light = tint_color(noTint, B_LIGHTEN_MAX_TINT);
BRect r(Bounds());
BeginLineArray(4);
AddLine(BPoint(r.left, r.top),
BPoint(r.right, r.top), shadow);
AddLine(BPoint(r.right, r.top + 1),
BPoint(r.right, r.bottom), light);
AddLine(BPoint(r.right - 1, r.bottom),
BPoint(r.left, r.bottom), light);
AddLine(BPoint(r.left, r.bottom - 1),
BPoint(r.left, r.top + 1), shadow);
EndLineArray();
SetHighColor(255, 0, 0, 128);
const char* message = "Click and drag";
float width = StringWidth(message);
BPoint p(r.left + r.Width() / 2.0 - width / 2.0,
r.top + r.Height() / 2.0);
DrawString(message, p);
message = "to draw a line!";
width = StringWidth(message);
p.x = r.left + r.Width() / 2.0 - width / 2.0;
p.y += 20;
DrawString(message, p);
// SetDrawingMode(B_OP_OVER);
SetDrawingMode(B_OP_ALPHA);
SetPenSize(10.0);
SetHighColor(0, 80, 255, 100);
StrokeLine(fTrackingStart, fLastMousePos);
// TODO: this should not be necessary with proper state stack
// (a new state is pushed before Draw() is called)
SetDrawingMode(B_OP_COPY);
}
// FrameMoved
void
HelloView::FrameMoved(BPoint were)
{
printf("HelloView::FrameMoved()\n");
if (Window()) {
Window()->CurrentMessage()->PrintToStream();
}
}
// FrameResized
void
HelloView::FrameResized(float width, float height)
{
printf("HelloView::FrameResized()\n");
if (Window()) {
Window()->CurrentMessage()->PrintToStream();
}
}
// MouseDown
void
HelloView::MouseDown(BPoint where)
{
fTracking = true;
fTrackingStart = fLastMousePos = where;
Invalidate();
}
// MouseUp
void
HelloView::MouseUp(BPoint where)
{
fTracking = false;
}
// MouseMoved
void
HelloView::MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage)
{
if (fTracking) {
BRect invalidBefore(min_c(fTrackingStart.x, fLastMousePos.x),
min_c(fTrackingStart.y, fLastMousePos.y),
max_c(fTrackingStart.x, fLastMousePos.x),
max_c(fTrackingStart.y, fLastMousePos.y));
fLastMousePos = where;
BRect invalidAfter(min_c(fTrackingStart.x, fLastMousePos.x),
min_c(fTrackingStart.y, fLastMousePos.y),
max_c(fTrackingStart.x, fLastMousePos.x),
max_c(fTrackingStart.y, fLastMousePos.y));
BRect invalid(invalidBefore | invalidAfter);
invalid.InsetBy(-10.0, -10.0);
Invalidate(invalid);
}
}
// show_window
void
@ -143,28 +209,50 @@ show_window(BRect frame, const char* name)
window->AddChild(bg);
b = bg->Bounds();
b.InsetBy(5.0, 5.0);
// occupy the right side of the window
b.Set((b.left + b.right) / 2.0 + 3.0, b.top + 5.0, b.right - 5.0, b.bottom - 5.0);
BView* view = new HelloView(b, "hello view", B_FOLLOW_ALL,
B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE);
bg->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
bg->AddChild(view);
b = bg->Bounds();
// occupy the left side of the window
b.Set(b.left + 5.0, b.top + 5.0, (b.left + b.right) / 2.0 - 2.0, b.bottom - 5.0);
BBox* controlGroup = new BBox(b, "controls box", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
B_WILL_DRAW, B_FANCY_BORDER);
controlGroup->SetLabel("Controls");
bg->AddChild(controlGroup);
b = controlGroup->Bounds();
b.top += 15.0;
b.bottom = b.top + 25.0;
b.InsetBy(5.0, 5.0);
BRadioButton* radioButton1 = new BRadioButton(b, "radio 1", "Choice One", NULL);
controlGroup->AddChild(radioButton1);
b.OffsetBy(0, radioButton1->Bounds().Height() + 5.0);
BRadioButton* radioButton2 = new BRadioButton(b, "radio 2", "Choice Two", NULL);
controlGroup->AddChild(radioButton2);
b.OffsetBy(0, radioButton2->Bounds().Height() + 5.0);
BRadioButton* radioButton3 = new BRadioButton(b, "radio 3", "Choice Three", NULL);
controlGroup->AddChild(radioButton3);
radioButton1->SetValue(B_CONTROL_ON);
// button
b.Set(0.0, 0.0, 80.0, 13.0);
b.OffsetTo(5.0, 5.0);
b.OffsetBy(0, radioButton3->Bounds().Height() + 5.0);
BButton* button = new BButton(b, "button", "Button", NULL);
view->AddChild(button);
//button->MoveTo(5.0, 5.0);
controlGroup->AddChild(button);
// text control
b.left = button->Frame().left;
b.top = button->Frame().bottom + 5.0;
b.bottom = b.top + 35.0;
b.right += 50.0;
b.OffsetBy(0, button->Bounds().Height() + 5.0);
BTextControl* textControl = new BTextControl(b, "text control", "Text", "<enter text here>", NULL);
textControl->SetDivider(textControl->StringWidth(textControl->Label()) + 10.0);
view->AddChild(textControl);
controlGroup->AddChild(textControl);
/* BRect textRect(b);
textRect.OffsetTo(0.0, 0.0);
@ -175,10 +263,9 @@ show_window(BRect frame, const char* name)
textView->MakeFocus(true);*/
// check box
// b.OffsetTo(5.0, view->Bounds().bottom - (b.Height() + 5.0));
BCheckBox* checkBox = new BCheckBox(b, "check box", "CheckBox", NULL, B_FOLLOW_LEFT | B_FOLLOW_BOTTOM);
view->AddChild(checkBox);
checkBox->MoveTo(5.0, view->Bounds().bottom - (b.Height() + 10.0));
b.OffsetBy(0, textControl->Bounds().Height() + 5.0);
BCheckBox* checkBox = new BCheckBox(b, "check box", "CheckBox", NULL);
controlGroup->AddChild(checkBox);
// window->MoveTo(frame.left, frame.top);
window->Show();
@ -190,10 +277,10 @@ main(int argc, char** argv)
{
BApplication* app = new BApplication("application/x.vnd-Haiku.windows_test");
BRect frame(50.0, 50.0, 200.0, 250.0);
show_window(frame, "Window #1");
BRect frame(80.0, 100.0, 450.0, 400.0);
show_window(frame, "Playground");
// frame.Set(80.0, 100.0, 350.0, 300.0);
// frame.Set(50.0, 50.0, 200.0, 250.0);
// show_window(frame, "Window #2");
app->Run();