Gracious me, I forgot to actually turn on parallel frame buffer access!
Seems to make some difference too. Nothing dramatic though. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19527 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -106,14 +106,14 @@ DrawingEngine::~DrawingEngine()
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bool
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DrawingEngine::LockParallelAccess()
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{
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return fGraphicsCard->LockExclusiveAccess();
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return fGraphicsCard->LockParallelAccess();
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}
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void
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DrawingEngine::UnlockParallelAccess()
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{
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fGraphicsCard->UnlockExclusiveAccess();
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fGraphicsCard->UnlockParallelAccess();
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}
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