Remove the "Haiku" screensaver from the tree.

As discussed in #14447.
This commit is contained in:
Augustin Cavalier 2018-09-10 19:51:02 -04:00
parent 5706737797
commit 503d889314
5 changed files with 0 additions and 158 deletions

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@ -183,7 +183,6 @@ SYSTEM_ADD_ONS_SCREENSAVERS += [ FFilterByBuildFeatures
DebugNow
Flurry@mesa
GLife@mesa Gravity@mesa
$(HAIKU_INCLUDE_TRADEMARKS)Haiku
Icons IFS
Leaves
Message

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@ -5,7 +5,6 @@ SubInclude HAIKU_TOP src add-ons screen_savers debugnow ;
SubInclude HAIKU_TOP src add-ons screen_savers flurry ;
SubInclude HAIKU_TOP src add-ons screen_savers glife ;
SubInclude HAIKU_TOP src add-ons screen_savers gravity ;
SubInclude HAIKU_TOP src add-ons screen_savers haiku ;
SubInclude HAIKU_TOP src add-ons screen_savers icons ;
SubInclude HAIKU_TOP src add-ons screen_savers ifs ;
SubInclude HAIKU_TOP src add-ons screen_savers leaves ;

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@ -1,19 +0,0 @@
SubDir HAIKU_TOP src add-ons screen_savers haiku ;
SetSubDirSupportedPlatformsBeOSCompatible ;
UsePrivateHeaders screen_saver ;
# For BuildDefaultSettingsView
AddResources Haiku : ScreenSaver.rdef ;
Addon Haiku :
ScreenSaver.cpp
: be screensaver localestub [ TargetLibsupc++ ]
;
DoCatalogs Haiku :
x-vnd.Haiku-HaikuScreensaver
:
ScreenSaver.cpp
;

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@ -1,123 +0,0 @@
/*
**
** A simple screensaver, displays the text "Haiku" at random locations.
**
** Version: 3.0
**
** Copyright (c) 2002, 2005 Marcus Overhagen. All Rights Reserved.
** This file may be used under the terms of the MIT License.
*/
#include <stdlib.h>
#include <Catalog.h>
#include <DefaultSettingsView.h>
#include <Font.h>
#include <ScreenSaver.h>
#include <StringView.h>
#include <View.h>
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Screensaver Haiku"
class ScreenSaver : public BScreenSaver
{
public:
ScreenSaver(BMessage *archive, image_id);
void Draw(BView *view, int32 frame);
void StartConfig(BView *view);
status_t StartSaver(BView *view, bool preview);
private:
const char *fText;
float fX;
float fY;
float fSizeX;
float fSizeY;
float fTextHeight;
float fTextWith;
bool fIsPreview;
};
BScreenSaver *instantiate_screen_saver(BMessage *msg, image_id image)
{
return new ScreenSaver(msg, image);
}
ScreenSaver::ScreenSaver(BMessage *archive, image_id id)
: BScreenSaver(archive, id)
, fText("Haiku")
, fX(0)
, fY(0)
{
}
void
ScreenSaver::StartConfig(BView *view)
{
BPrivate::BuildDefaultSettingsView(view, "Haiku",
B_TRANSLATE("by Marcus Overhagen"));
}
status_t
ScreenSaver::StartSaver(BView *view, bool preview)
{
// save view dimensions and preview mode
fIsPreview = preview;
fSizeX = view->Bounds().Width();
fSizeY = view->Bounds().Height();
// set a new font, about 1/8th of view height, and bold
BFont font;
view->GetFont(&font);
font.SetSize(fSizeY / 8);
font.SetFace(B_BOLD_FACE);
view->SetFont(&font);
// find out space needed for text display
BRect rect;
escapement_delta delta;
delta.nonspace = 0;
delta.space = 0;
font.GetBoundingBoxesForStrings(&fText, 1, B_SCREEN_METRIC, &delta, &rect);
fTextHeight = rect.Height();
fTextWith = rect.Width();
// seed the random number generator
srand((int)system_time());
return B_OK;
}
void
ScreenSaver::Draw(BView *view, int32 frame)
{
if (frame == 0) {
// fill with black on first frame
view->SetLowColor(0, 0, 0);
view->FillRect(view->Bounds(), B_SOLID_LOW);
} else {
// erase old text on all other frames
view->SetHighColor(0, 0, 0);
view->DrawString(fText, BPoint(fX, fY));
}
// find some new text coordinates
fX = rand() % int(fSizeX - fTextWith);
fY = rand() % int(fSizeY - fTextHeight - (fIsPreview ? 2 : 20)) + fTextHeight;
// draw new text
view->SetHighColor(0, 255, 0);
view->DrawString(fText, BPoint(fX, fY));
// randomize time until next update (preview mode is faster)
SetTickSize(((rand() % 4) + 1) * (fIsPreview ? 300000 : 1000000));
}

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@ -1,14 +0,0 @@
resource app_signature "application/x-vnd.Haiku-HaikuScreensaver";
resource app_name_catalog_entry "x-vnd.Haiku-HaikuScreensaver:System name:Haiku";
resource app_version {
major = 1,
middle = 0,
minor = 0,
variety = 0,
internal = 0,
short_info = "1.0.0",
long_info = "Screensaver Haiku"
};