We still have to be binary compatible when we build for Haiku.
Cleanup. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11041 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,35 +1,30 @@
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/*
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*
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* Copyright 2004, Haiku Inc. All Rights Reserved.
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* Copyright 2004-2005, Haiku Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SYS_UTSNAME_H
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#define _SYS_UTSNAME_H
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#ifdef __HAIKU__
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#define _SYS_NAMELEN 256
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#else
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#define _SYS_NAMELEN 32 // R5 compatibility
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#endif
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#define _SYS_NAMELEN 32
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struct utsname {
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char sysname[_SYS_NAMELEN]; /* Name of the OS */
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char nodename[_SYS_NAMELEN]; /* Name of this node (network related) */
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char release[_SYS_NAMELEN]; /* Current release level */
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char version[_SYS_NAMELEN]; /* Current version level */
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char machine[_SYS_NAMELEN]; /* Name of the hardware type */
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct utsname {
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char sysname[_SYS_NAMELEN]; /* Name of the OS */
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char nodename[_SYS_NAMELEN]; /* Name of this node (network related) */
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char release[_SYS_NAMELEN]; /* Current release level */
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char version[_SYS_NAMELEN]; /* Current version level */
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char machine[_SYS_NAMELEN]; /* Name of the hardware type */
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};
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int uname(struct utsname *);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#endif /* _SYS_UTSNAME_H */
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