Initial Checkin

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1195 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Marc Flerackers 2002-09-26 14:53:19 +00:00
parent 39be953e7a
commit 4eb5e0d516
2 changed files with 1009 additions and 0 deletions

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TabView.h
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: BTab creates individual "tabs" that can be assigned
// to specific views.
// BTabView provides the framework for containing and
// managing groups of BTab objects.
//------------------------------------------------------------------------------
#ifndef _TAB_VIEW_H
#define _TAB_VIEW_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <View.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
enum tab_position {
B_TAB_FIRST = 999,
B_TAB_FRONT,
B_TAB_ANY
};
// Globals ---------------------------------------------------------------------
// BTab class ------------------------------------------------------------------
class BTab : public BArchivable {
public:
BTab(BView * tabView = NULL);
virtual ~BTab();
BTab(BMessage *archive);
static BArchivable *Instantiate(BMessage *archive);
virtual status_t Archive(BMessage *archive, bool deep = true) const;
virtual status_t Perform(uint32 d, void *arg);
const char *Label() const;
virtual void SetLabel(const char *label);
bool IsSelected() const;
virtual void Select(BView *owner);
virtual void Deselect();
virtual void SetEnabled(bool enabled);
bool IsEnabled() const;
void MakeFocus(bool inFocus = true);
bool IsFocus() const;
// sets/gets the view to be displayed for this tab
virtual void SetView(BView *view);
BView *View() const;
virtual void DrawFocusMark(BView *owner, BRect frame);
virtual void DrawLabel(BView *owner, BRect frame);
virtual void DrawTab(BView *owner, BRect frame, tab_position position,
bool full = true);
private:
virtual void _ReservedTab1();
virtual void _ReservedTab2();
virtual void _ReservedTab3();
virtual void _ReservedTab4();
virtual void _ReservedTab5();
virtual void _ReservedTab6();
virtual void _ReservedTab7();
virtual void _ReservedTab8();
virtual void _ReservedTab9();
virtual void _ReservedTab10();
virtual void _ReservedTab11();
virtual void _ReservedTab12();
BTab &operator=(const BTab &);
bool fEnabled;
bool fSelected;
bool fFocus;
BView *fView;
uint32 _reserved[12];
};
//------------------------------------------------------------------------------
// BTabView class --------------------------------------------------------------
class BTabView : public BView
{
public:
BTabView(BRect frame, const char *name,
button_width width = B_WIDTH_AS_USUAL,
uint32 resizingMode = B_FOLLOW_ALL,
uint32 flags = B_FULL_UPDATE_ON_RESIZE |
B_WILL_DRAW | B_NAVIGABLE_JUMP |
B_FRAME_EVENTS | B_NAVIGABLE);
~BTabView();
BTabView(BMessage *archive);
static BArchivable *Instantiate(BMessage *archive);
virtual status_t Archive(BMessage*, bool deep=true) const;
virtual status_t Perform(perform_code d, void *arg);
virtual void WindowActivated(bool active);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void DetachedFromWindow();
virtual void MessageReceived(BMessage *message);
virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width,float height);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage *message);
virtual void Pulse();
virtual void Select(int32 tab);
int32 Selection() const;
virtual void MakeFocus(bool focused = true);
virtual void SetFocusTab(int32 tab, bool focused);
int32 FocusTab() const;
virtual void Draw(BRect updateRect);
virtual BRect DrawTabs();
virtual void DrawBox(BRect selTabRect);
virtual BRect TabFrame(int32 tab_index) const;
virtual void SetFlags(uint32 flags);
virtual void SetResizingMode(uint32 mode);
virtual void GetPreferredSize(float *width, float *height);
virtual void ResizeToPreferred();
virtual BHandler *ResolveSpecifier(BMessage *message, int32 index,
BMessage *specifier, int32 what, const char *property);
virtual status_t GetSupportedSuites(BMessage *message);
virtual void AddTab(BView *target, BTab *tab = NULL);
#if !_PR3_COMPATIBLE_
virtual BTab *RemoveTab(int32 tabIndex);
#else
virtual BTab *RemoveTab(int32 tabIndex) const;
#endif
virtual BTab *TabAt ( int32 tab_index ) const;
virtual void SetTabWidth(button_width width);
button_width TabWidth() const;
virtual void SetTabHeight(float height);
float TabHeight() const;
BView *ContainerView() const;
int32 CountTabs() const;
BView *ViewForTab(int32 tabIndex) const;
private:
void _InitObject();
virtual void _ReservedTabView1();
virtual void _ReservedTabView2();
virtual void _ReservedTabView3();
virtual void _ReservedTabView4();
virtual void _ReservedTabView5();
virtual void _ReservedTabView6();
virtual void _ReservedTabView7();
virtual void _ReservedTabView8();
virtual void _ReservedTabView9();
virtual void _ReservedTabView10();
virtual void _ReservedTabView11();
virtual void _ReservedTabView12();
BTabView(const BTabView &);
BTabView &operator=(const BTabView &);
BList *fTabList;
BView *fContainerView;
button_width fTabWidthSetting;
float fTabWidth;
float fTabHeight;
int32 fSelection;
int32 fInitialSelection;
int32 fFocus;
uint32 _reserved[12];
};
//------------------------------------------------------------------------------
#endif // _TAB_VIEW_H
/*
* $Log $
*
* $Id $
*
*/

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TabView.cpp
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: BTab creates individual "tabs" that can be assigned
// to specific views.
// BTabView provides the framework for containing and
// managing groups of BTab objects.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <TabView.h>
#include <Message.h>
#include <List.h>
#include <Rect.h>
#include <Errors.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BTab::BTab(BView *tabView)
: fEnabled(true),
fSelected(false),
fFocus(false),
fView(tabView)
{
}
//------------------------------------------------------------------------------
BTab::~BTab()
{
if (fView->Window() != NULL)
{
fView->RemoveSelf();
delete fView;
}
}
//------------------------------------------------------------------------------
BTab::BTab(BMessage *archive)
: fSelected(false),
fFocus(false),
fView(NULL)
{
if (archive->FindBool("_disable", &fEnabled) != B_OK)
fEnabled = true;
else
fEnabled = !fEnabled;
}
//------------------------------------------------------------------------------
BArchivable *BTab::Instantiate(BMessage *archive)
{
if (validate_instantiation(archive, "BTab"))
return new BTab(archive);
else
return NULL;
}
//------------------------------------------------------------------------------
status_t BTab::Archive(BMessage *archive, bool deep) const
{
status_t err = BArchivable::Archive(archive, deep);
if (err != B_OK)
return err;
if ( !fEnabled )
err = archive->AddBool("_disable", false);
return err;
}
//------------------------------------------------------------------------------
status_t BTab::Perform(uint32 d, void *arg)
{
return B_ERROR;
}
//------------------------------------------------------------------------------
const char *BTab::Label() const
{
if (fView)
return fView->Name();
else
return NULL;
}
//------------------------------------------------------------------------------
void BTab::SetLabel(const char *label)
{
if (fView)
fView->SetName(label);
}
//------------------------------------------------------------------------------
bool BTab::IsSelected() const
{
return fSelected;
}
//------------------------------------------------------------------------------
void BTab::Select(BView *owner)
{
dynamic_cast<BTabView*>(owner)->ContainerView()->AddChild(fView);
fSelected = true;
}
//------------------------------------------------------------------------------
void BTab::Deselect()
{
fView->RemoveSelf();
fSelected = false;
}
//------------------------------------------------------------------------------
void BTab::SetEnabled(bool enabled)
{
fEnabled = enabled;
}
//------------------------------------------------------------------------------
bool BTab::IsEnabled() const
{
return fEnabled;
}
//------------------------------------------------------------------------------
void BTab::MakeFocus(bool inFocus)
{
fFocus = inFocus;
}
//------------------------------------------------------------------------------
bool BTab::IsFocus() const
{
return fFocus;
}
//------------------------------------------------------------------------------
void BTab::SetView(BView *view)
{
// TODO: do we need to remove the previous view and add the new one if
// selected?
fView = view;
}
//------------------------------------------------------------------------------
BView *BTab::View() const
{
return fView;
}
//------------------------------------------------------------------------------
void BTab::DrawFocusMark(BView *owner, BRect frame)
{
float width = owner->StringWidth(Label());
owner->SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
owner->StrokeLine(BPoint(frame.left + frame.Width() * 0.5f - width * 0.5f, frame.bottom),
BPoint(frame.left + frame.Width() * 0.5f + width * 0.5f, frame.bottom));
}
//------------------------------------------------------------------------------
void BTab::DrawLabel(BView *owner, BRect frame)
{
const char *label = Label();
if (label)
{
owner->SetHighColor(0, 0, 0);
owner->DrawString(label, BPoint(frame.left + frame.Width() * 0.5f -
owner->StringWidth(label) * 0.5f, frame.bottom - 4.0f - 2.0f));
}
}
//------------------------------------------------------------------------------
void BTab::DrawTab(BView *owner, BRect frame, tab_position position, bool full)
{
// TODO: write a decent DrawTab method, this one is from the Be Book
// Save the original colors
rgb_color hi = owner->HighColor();
rgb_color lo = owner->LowColor();
rgb_color kGray = ui_color(B_PANEL_BACKGROUND_COLOR),
kBlack = tint_color(kGray, B_DARKEN_MAX_TINT),
kDarkGray = tint_color(kGray, B_DARKEN_4_TINT),
kMedGray = tint_color(kGray, B_DARKEN_2_TINT),
kWhite = tint_color(kGray, B_LIGHTEN_MAX_TINT);
// Draw the label by calling DrawLabel()
owner->SetHighColor(kBlack);
owner->SetLowColor(kGray);
DrawLabel(owner, frame);
// Start a line array to draw the tab --
// this is faster than drawing the lines
// one by one.
owner->BeginLineArray(7);
// Do the bottom left corner, visible
// only on the frontmost tab.
if (position != B_TAB_ANY) {
owner->AddLine(BPoint(frame.left, frame.bottom),
BPoint(frame.left+3, frame.bottom-3), kWhite);
}
// Left wall -- always drawn
owner->AddLine(BPoint(frame.left+4, frame.bottom-4),
BPoint(frame.left+4, frame.top), kWhite);
// Top -- always drawn
owner->AddLine(BPoint(frame.left+5, frame.top),
BPoint(frame.right-5, frame.top), kWhite);
// Right wall -- always drawn. Has a nice bevel.
owner->AddLine(BPoint(frame.right-4, frame.top),
BPoint(frame.right-4, frame.bottom-4), kDarkGray);
owner->AddLine(BPoint(frame.right-5, frame.top),
BPoint(frame.right-5, frame.bottom-4), kMedGray);
// Bottom-right corner, only visible if the tab
// is either frontmost or the rightmost tab.
if (full) {
owner->AddLine(BPoint(frame.right-3, frame.bottom-3),
BPoint(frame.right, frame.bottom), kDarkGray);
owner->AddLine(BPoint(frame.right-4, frame.bottom-3),
BPoint(frame.right-1, frame.bottom), kMedGray);
}
owner->EndLineArray();
owner->SetHighColor(hi);
owner->SetLowColor(lo);
}
//------------------------------------------------------------------------------
void BTab::_ReservedTab1() {}
void BTab::_ReservedTab2() {}
void BTab::_ReservedTab3() {}
void BTab::_ReservedTab4() {}
void BTab::_ReservedTab5() {}
void BTab::_ReservedTab6() {}
void BTab::_ReservedTab7() {}
void BTab::_ReservedTab8() {}
void BTab::_ReservedTab9() {}
void BTab::_ReservedTab10() {}
void BTab::_ReservedTab11() {}
void BTab::_ReservedTab12() {}
//------------------------------------------------------------------------------
BTab &BTab::operator=(const BTab &)
{
return *this;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
BTabView::BTabView(BRect frame, const char *name, button_width width,
uint32 resizingMode, uint32 flags)
: BView(frame, name, resizingMode, flags),
fTabWidthSetting(width),
fTabWidth(0.0f),
fSelection(-1),
fInitialSelection(-1),
fFocus(-1)
{
fTabList = new BList;
//font_height fh;
//GetFontHeight(&fh);
//fTabHeight = fh.ascent + fh.descent + 8.0f;
fTabHeight = 20.0f;
BRect bounds = Bounds();
bounds.top += fTabHeight + 1.0f;
bounds.InsetBy ( 2.0f, 2.0f );
fContainerView = new BView(bounds, "_fContainerView", B_FOLLOW_ALL,
B_FRAME_EVENTS);
AddChild(fContainerView);
}
//------------------------------------------------------------------------------
BTabView::~BTabView()
{
for (int32 i = 0; i < CountTabs(); i++)
delete TabAt(i);
delete fTabList;
}
//------------------------------------------------------------------------------
BTabView::BTabView(BMessage *archive)
: BView(archive),
fInitialSelection(-1),
fFocus(-1)
{
fTabList = new BList;
if (archive->FindFloat("_high", &fTabHeight) != B_OK)
{
//font_height fh;
//GetFontHeight(&fh);
//fTabHeight = fh.ascent + fh.descent + 8.0f;
fTabHeight = 20.0f;
}
if (archive->FindInt16("_but_width", (int16*)&fTabWidthSetting) != B_OK)
fTabWidthSetting = B_WIDTH_AS_USUAL;
if (archive->FindInt32("_sel", &fSelection) != B_OK)
fSelection = -1;
int32 i = 0;
BMessage msg;
while (archive->FindMessage("_l_items", i++, &msg) == B_OK)
{
BTab *tab = dynamic_cast<BTab*>(instantiate_object(&msg));
if (tab)
AddTab(NULL, tab);
}
BRect bounds = Bounds();
bounds.top += fTabHeight + 1.0f;
bounds.InsetBy ( 2.0f, 2.0f );
fContainerView = new BView(bounds, "_fContainerView", B_FOLLOW_ALL,
B_FRAME_EVENTS);
AddChild(fContainerView);
}
//------------------------------------------------------------------------------
BArchivable *BTabView::Instantiate(BMessage *archive)
{
if ( validate_instantiation(archive, "BTabView"))
return new BTabView(archive);
else
return NULL;
}
//------------------------------------------------------------------------------
status_t BTabView::Archive(BMessage *archive, bool deep) const
{
status_t err = BView::Archive(archive, deep);
if (err != B_OK)
return err;
err = archive->AddFloat("_high", fTabHeight);
if (err != B_OK)
return err;
if (fTabHeight != B_WIDTH_AS_USUAL)
{
err = archive->AddInt16("_but_width", fTabWidthSetting);
if (err != B_OK)
return err;
}
if (fSelection != -1)
{
err = archive->AddInt32("_sel", fSelection);
if (err != B_OK)
return err;
}
if (deep)
{
BMessage tabArchive;
for (int32 i = 0; i < CountTabs(); i++)
if ((err = TabAt(i)->Archive(&tabArchive, deep)) == B_OK)
archive->AddMessage("_l_items", &tabArchive);
else
return err;
}
return B_OK;
}
//------------------------------------------------------------------------------
status_t BTabView::Perform(perform_code d, void *arg)
{
return B_ERROR;
}
//------------------------------------------------------------------------------
void BTabView::WindowActivated(bool active)
{
BView::WindowActivated(active);
DrawTabs();
}
//------------------------------------------------------------------------------
void BTabView::AttachedToWindow()
{
BView::AttachedToWindow();
// TODO: check if this color is set in the BeOS implementation
if (Parent())
SetViewColor(Parent()->ViewColor ());
Select(0);
}
//------------------------------------------------------------------------------
void BTabView::AllAttached()
{
BView::AllAttached();
}
//------------------------------------------------------------------------------
void BTabView::AllDetached()
{
BView::AllDetached();
}
//------------------------------------------------------------------------------
void BTabView::DetachedFromWindow()
{
BView::DetachedFromWindow();
}
//------------------------------------------------------------------------------
void BTabView::MessageReceived(BMessage *message)
{
BView::MessageReceived(message);
}
//------------------------------------------------------------------------------
void BTabView::FrameMoved(BPoint newLocation)
{
BView::FrameMoved(newLocation);
}
//------------------------------------------------------------------------------
void BTabView::FrameResized(float width,float height)
{
BView::FrameResized(width, height);
}
//------------------------------------------------------------------------------
void BTabView::KeyDown(const char *bytes, int32 numBytes)
{
switch (bytes[0])
{
case B_DOWN_ARROW:
case B_LEFT_ARROW:
{
SetFocusTab((fFocus - 1) % CountTabs(), true);
break;
}
case B_UP_ARROW:
case B_RIGHT_ARROW:
{
SetFocusTab((fFocus + 1) % CountTabs(), true);
break;
}
case B_RETURN:
case B_SPACE:
{
Select(FocusTab());
break;
}
default:
BView::KeyDown(bytes, numBytes);
}
}
//------------------------------------------------------------------------------
void BTabView::MouseDown(BPoint point)
{
if (point.y <= fTabHeight)
{
for (int32 i = 0; i < CountTabs(); i++)
{
if (TabFrame(i).Contains(point))
{
Select(i);
return;
}
}
}
else
BView::MouseDown(point);
}
//------------------------------------------------------------------------------
void BTabView::MouseUp(BPoint point)
{
BView::MouseUp(point);
}
//------------------------------------------------------------------------------
void BTabView::MouseMoved(BPoint point, uint32 transit, const BMessage *message)
{
BView::MouseMoved(point, transit, message);
}
//------------------------------------------------------------------------------
void BTabView::Pulse()
{
BView::Pulse();
}
//------------------------------------------------------------------------------
void BTabView::Select(int32 tab)
{
if (tab < 0 || tab >= CountTabs())
return;
if (tab == fSelection)
return;
if (fSelection != -1)
TabAt(fSelection)->Deselect();
if (tab != -1)
TabAt(tab)->Select(this);
fSelection = tab;
Invalidate();
}
//------------------------------------------------------------------------------
int32 BTabView::Selection() const
{
return fSelection;
}
//------------------------------------------------------------------------------
void BTabView::MakeFocus(bool focused)
{
BView::MakeFocus(focused);
SetFocusTab(Selection(), true);
}
//------------------------------------------------------------------------------
void BTabView::SetFocusTab(int32 tab, bool focused)
{
if (tab < 0 || tab >= CountTabs())
return;
if (focused)
{
if (tab == fFocus)
return;
if (fFocus != -1)
TabAt (fFocus)->MakeFocus(false);
TabAt(tab)->MakeFocus(true);
fFocus = tab;
}
else if (fFocus != -1)
{
TabAt (fFocus)->MakeFocus(false);
fFocus = -1;
}
Invalidate();
}
//------------------------------------------------------------------------------
int32 BTabView::FocusTab() const
{
return fFocus;
}
//------------------------------------------------------------------------------
void BTabView::Draw(BRect updateRect)
{
DrawBox(DrawTabs());
if (IsFocus() && fFocus != -1)
TabAt(fFocus)->DrawFocusMark(this, TabFrame(fFocus));
}
//------------------------------------------------------------------------------
BRect BTabView::DrawTabs()
{
for(int32 i = 0; i < CountTabs(); i++)
TabAt(i)->DrawTab(this, TabFrame(i),
(i == fSelection) ? B_TAB_FRONT : (i == 0) ? B_TAB_FIRST : B_TAB_ANY,
(i + 1 != fSelection));
return TabFrame(fSelection);
}
//------------------------------------------------------------------------------
void BTabView::DrawBox(BRect selTabRect)
{
BRect rect = Bounds();
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
B_LIGHTEN_MAX_TINT));
StrokeLine(BPoint(0, selTabRect.bottom + 1), BPoint(0, rect.bottom));
if (selTabRect.left > 0.0f)
StrokeLine(BPoint ( 0, selTabRect.bottom + 1),
BPoint(selTabRect.left, selTabRect.bottom + 1));
if (selTabRect.right < rect.right - 2.0f)
StrokeLine(BPoint(selTabRect.right, selTabRect.bottom + 1),
BPoint(rect.right - 2, selTabRect.bottom + 1 ));
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
B_DARKEN_2_TINT));
StrokeLine(BPoint(rect.left + 1, rect.bottom - 1),
BPoint(rect.right - 1, rect.bottom - 1));
StrokeLine(BPoint(rect.right - 1, selTabRect.bottom + 1),
BPoint(rect.right - 1, rect.bottom - 2));
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
B_DARKEN_4_TINT));
StrokeLine(BPoint ( rect.left + 1, rect.bottom ),
BPoint(rect.right - 1, rect.bottom ) );
StrokeLine(BPoint(rect.right, selTabRect.bottom + 1),
BPoint(rect.right, rect.bottom));
}
//------------------------------------------------------------------------------
BRect BTabView::TabFrame(int32 tab_index) const
{
return BRect((float)(tab_index * 94), 0, (float)(tab_index * 94 + 100),
fTabHeight);
}
//------------------------------------------------------------------------------
void BTabView::SetFlags(uint32 flags)
{
BView::SetFlags(flags);
}
//------------------------------------------------------------------------------
void BTabView::SetResizingMode(uint32 mode)
{
BView::SetResizingMode(mode);
}
//------------------------------------------------------------------------------
void BTabView::GetPreferredSize(float *width, float *height)
{
*width = Bounds().Width();
*height = Bounds().Height();
}
//------------------------------------------------------------------------------
void BTabView::ResizeToPreferred()
{
float width, height;
GetPreferredSize(&width, &height);
BView::ResizeTo(width, height);
}
//------------------------------------------------------------------------------
BHandler *BTabView::ResolveSpecifier(BMessage *message, int32 index,
BMessage *specifier, int32 what, const char *property)
{
return BView::ResolveSpecifier(message, index, specifier, what, property);
}
//------------------------------------------------------------------------------
status_t BTabView::GetSupportedSuites(BMessage *message)
{
return BView::GetSupportedSuites(message);
}
//------------------------------------------------------------------------------
void BTabView::AddTab(BView *target, BTab *tab)
{
if (tab == NULL)
tab = new BTab(target);
else
tab->SetView(target);
fTabList->AddItem(tab);
// TODO: check if we need to select the new tab
if (fSelection == -1)
Select(0);
Invalidate();
}
//------------------------------------------------------------------------------
BTab *BTabView::RemoveTab(int32 tab_index)
{
// TODO: check if we need to change the selection and focus
if (fSelection == CountTabs() - 1)
Select(fSelection - 1);
if (fFocus == CountTabs() - 1)
SetFocusTab(fFocus, false);
else
SetFocusTab(fFocus, true);
BTab *tab = (BTab*)fTabList->RemoveItem(tab_index);
Invalidate();
return tab;
}
//------------------------------------------------------------------------------
BTab *BTabView::TabAt(int32 tab_index) const
{
return (BTab*)fTabList->ItemAt(tab_index);
}
//------------------------------------------------------------------------------
void BTabView::SetTabWidth(button_width width)
{
fTabWidthSetting = width;
Invalidate();
}
//------------------------------------------------------------------------------
button_width BTabView::TabWidth() const
{
return fTabWidthSetting;
}
//------------------------------------------------------------------------------
void BTabView::SetTabHeight(float height)
{
if (fTabHeight == height)
return;
fContainerView->ResizeBy(0.0f, height - fTabHeight);
fTabHeight = height;
Invalidate();
}
//------------------------------------------------------------------------------
float BTabView::TabHeight() const
{
return fTabHeight;
}
//------------------------------------------------------------------------------
BView *BTabView::ContainerView() const
{
return fContainerView;
}
//------------------------------------------------------------------------------
int32 BTabView::CountTabs() const
{
return fTabList->CountItems();
}
//------------------------------------------------------------------------------
BView *BTabView::ViewForTab(int32 tabIndex) const
{
BTab *tab = TabAt(tabIndex);
if (tab)
return tab->View();
else
return NULL;
}
//------------------------------------------------------------------------------
void BTabView::_InitObject()
{
}
//------------------------------------------------------------------------------
void BTabView::_ReservedTabView1() {}
void BTabView::_ReservedTabView2() {}
void BTabView::_ReservedTabView3() {}
void BTabView::_ReservedTabView4() {}
void BTabView::_ReservedTabView5() {}
void BTabView::_ReservedTabView6() {}
void BTabView::_ReservedTabView7() {}
void BTabView::_ReservedTabView8() {}
void BTabView::_ReservedTabView9() {}
void BTabView::_ReservedTabView10() {}
void BTabView::_ReservedTabView11() {}
void BTabView::_ReservedTabView12() {}
//------------------------------------------------------------------------------
BTabView::BTabView(const BTabView &tabView)
: BView(tabView)
{
}
//------------------------------------------------------------------------------
BTabView &BTabView::operator=(const BTabView &)
{
return *this;
}
//------------------------------------------------------------------------------
/*
* $Log $
*
* $Id $
*
*/