implemented B_ITEMS_IN_MATRIX layout correctly. Small cleanups all around.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10571 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -34,8 +34,6 @@
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#include <MenuWindow.h>
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#include <stdio.h>
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#ifndef COMPILE_FOR_R5
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menu_info BMenu::sMenuInfo;
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#endif
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@ -492,7 +490,7 @@ status_t
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BMenu::SetTargetForItems(BMessenger messenger)
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{
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for (int32 i = 0; i < fItems.CountItems (); i++)
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if (((BMenuItem*)fItems.ItemAt(i))->SetTarget(messenger) != B_OK)
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if (ItemAt(i)->SetTarget(messenger) != B_OK)
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return B_ERROR;
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return B_OK;
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@ -1034,7 +1032,7 @@ BMenu::_show(bool selectFirstItem)
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point.x + 20, point.y + 200), this);
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window->Show();
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return true;
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}
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@ -1063,7 +1061,7 @@ BMenu::_track(int *action, long start)
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if (LockLooper()) {
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GetMouse(&location, &buttons);
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item = HitTestItems(location);
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item = HitTestItems(location, B_ORIGIN);
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if (item == NULL) {
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UnlockLooper();
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break;
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@ -1150,6 +1148,13 @@ BMenu::LayoutItems(int32 index)
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ComputeLayout(index, true, true, &width, &height);
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ResizeTo(width, height);
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// TODO: Looks like this call is needed when the layout is
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// B_ITEMS_IN_MATRIX, otherwise the view is placed in a wrong place
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// (by the above call). See if we can avoid this by being
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// smarter in other places.
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if (fLayout == B_ITEMS_IN_MATRIX)
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MoveTo(B_ORIGIN);
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}
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@ -1160,7 +1165,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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BRect frame;
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float iWidth, iHeight;
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BMenuItem *item;
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switch (fLayout) {
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case B_ITEMS_IN_COLUMN:
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{
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@ -1217,11 +1222,20 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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case B_ITEMS_IN_MATRIX:
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{
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printf("BMenu: B_ITEMS_IN_MATRIX not yet implemented\n");
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frame = Frame();
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frame.Set(0, 0, 0, 0);
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for (int32 i = 0; i < CountItems(); i++) {
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BMenuItem *item = ItemAt(i);
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if (item != NULL) {
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frame.left = min_c(frame.left, item->Frame().left);
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frame.right = max_c(frame.right, item->Frame().right);
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frame.top = min_c(frame.top, item->Frame().top);
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frame.bottom = max_c(frame.bottom, item->Frame().bottom);
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}
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}
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break;
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}
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default:
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break;
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}
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@ -1278,9 +1292,8 @@ void
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BMenu::DrawItems(BRect updateRect)
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{
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for (int32 i = 0; i < fItems.CountItems(); i++) {
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if (ItemAt(i)->Frame().Intersects(updateRect)) {
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if (ItemAt(i)->Frame().Intersects(updateRect))
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ItemAt(i)->Draw();
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}
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}
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Sync();
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}
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@ -1350,7 +1363,7 @@ BMenu::HitTestItems(BPoint where, BPoint slop) const
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int32 itemCount = CountItems();
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for (int32 i = 0; i < itemCount; i++) {
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BMenuItem *item = ItemAt(i);
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if (item->fBounds.Contains(where))
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if (item->Frame().Contains(where))
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return item;
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}
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@ -32,8 +32,6 @@
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#include <MenuItem.h>
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#include <Window.h>
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#include <stdio.h>
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#include <AppMisc.h>
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#include <TokenSpace.h>
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@ -404,7 +402,6 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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ulong buttons;
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do {
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snooze(40000);
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printf("BMenuBar: tracking...\n");
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GetMouse(&where, &buttons);
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BMenuItem *menuItem = HitTestItems(where, B_ORIGIN);
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if (menuItem) {
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@ -413,7 +410,6 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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// all BMenuBar's BMenuItems are BMenus.
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BMenu *menu = menuItem->Submenu();
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if (menu) {
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printf("BMenuBar: showing menu %s\n", menu->Name());
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do {
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snooze(40000);
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GetMouse(&where, &buttons);
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@ -424,12 +420,9 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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break;
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resultItem = menu->_track((int *)action, startIndex);
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printf("BMenuBar: menu %s: action: %ld\n", menu->Name(), *action);
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// "action" is "5" when the BMenu is closed.
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} while (*action != 5);
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printf("BMenuBar: hiding menu %s\n", menu->Name());
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}
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SelectItem(NULL);
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Invalidate();
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@ -439,10 +432,8 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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window->Unlock();
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}
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if (resultItem != NULL) {
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printf("BMenuBar: selected item %s\n", resultItem->Label());
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if (resultItem != NULL)
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resultItem->Invoke();
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}
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return resultItem;
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}
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@ -29,11 +29,10 @@
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#include <string.h>
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#include <stdlib.h>
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#include <Bitmap.h>
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#include <MenuItem.h>
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#include <String.h>
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#include <Message.h>
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#include <Window.h>
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#include <Bitmap.h>
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BMenuItem::BMenuItem(const char *label, BMessage *message, char shortcut,
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@ -107,10 +106,10 @@ BMenuItem::BMenuItem(BMessage *data)
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if (data->FindMessage("_submenu", &subMessage) == B_OK) {
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BArchivable *object = instantiate_object(&subMessage);
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if (object) {
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BMenu *menu = dynamic_cast<BMenu*>(object);
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if (object != NULL) {
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BMenu *menu = dynamic_cast<BMenu *>(object);
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if (menu)
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if (menu != NULL)
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InitMenuData(menu);
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}
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}
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@ -171,15 +170,15 @@ BMenuItem::~BMenuItem()
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void
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BMenuItem::SetLabel(const char *string)
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{
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if (fLabel) {
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if (fLabel != NULL) {
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free(fLabel);
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fLabel = NULL;
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}
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if (string)
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if (string != NULL)
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fLabel = strdup(string);
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if (fSuper) {
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if (fSuper != NULL) {
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fSuper->InvalidateLayout();
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if (fSuper->LockLooper()) {
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@ -193,13 +192,13 @@ BMenuItem::SetLabel(const char *string)
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void
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BMenuItem::SetEnabled(bool state)
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{
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if (fSubmenu)
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if (fSubmenu != NULL)
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fSubmenu->SetEnabled(state);
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fEnabled = state;
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BMenu *menu = Menu();
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if (menu && menu->LockLooper()) {
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if (menu != NULL && menu->LockLooper()) {
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menu->Invalidate(fBounds);
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menu->UnlockLooper();
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}
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@ -211,7 +210,7 @@ BMenuItem::SetMarked(bool state)
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{
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fMark = state;
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if (state && Menu())
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if (state && Menu() != NULL)
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Menu()->ItemMarked(this);
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}
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@ -226,7 +225,7 @@ BMenuItem::SetTrigger(char ch)
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else
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fSysTrigger = -1;
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if (fSuper)
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if (fSuper != NULL)
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fSuper->InvalidateLayout();
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}
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@ -544,11 +543,9 @@ BMenuItem::Uninstall()
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void
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BMenuItem::SetSuper(BMenu *super)
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{
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if (fSuper != NULL && super != NULL) {
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if (fSuper != NULL && super != NULL)
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debugger("Error - can't add menu or menu item to more than 1 container (either menu or menubar).");
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return;
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}
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fSuper = super;
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if (fSubmenu)
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