Some coding style fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37854 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -87,14 +87,15 @@ make_blend_color(rgb_color colorA, rgb_color colorB, float position)
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// methods to the Decorator base class
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BeDecorator::BeDecorator(DesktopSettings& settings, BRect rect,
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window_look look, uint32 flags)
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: Decorator(settings, rect, look, flags),
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window_look look, uint32 flags)
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:
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Decorator(settings, rect, look, flags),
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fTabOffset(0),
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fTabLocation(0.0),
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fLastClicked(0)
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{
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_UpdateFont(settings);
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BeDecorator::SetLook(settings, look);
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SetLook(settings, look);
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fFrameColors = new RGBColor[6];
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fFrameColors[0].SetColor(152, 152, 152);
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@ -18,7 +18,7 @@ class Desktop;
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class BeDecorator: public Decorator {
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public:
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public:
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BeDecorator(DesktopSettings& settings,
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BRect frame, window_look look,
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uint32 flags);
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@ -38,7 +38,7 @@ class BeDecorator: public Decorator {
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virtual click_type Clicked(BPoint pt, int32 buttons,
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int32 modifiers);
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protected:
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protected:
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virtual void _DoLayout();
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virtual void _DrawFrame(BRect r);
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@ -49,15 +49,15 @@ class BeDecorator: public Decorator {
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virtual void _DrawZoom(BRect r);
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virtual void _SetTitle(const char* string,
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BRegion* updateRegion = NULL);
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BRegion* updateRegion = NULL);
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virtual void _FontsChanged(DesktopSettings& settings,
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BRegion* updateRegion);
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virtual void _SetLook(DesktopSettings& settings,
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window_look look,
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BRegion* updateRegion = NULL);
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window_look look,
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BRegion* updateRegion = NULL);
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virtual void _SetFlags(uint32 flags,
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BRegion* updateRegion = NULL);
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BRegion* updateRegion = NULL);
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virtual void _SetFocus();
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virtual void _SetColors();
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@ -66,19 +66,18 @@ class BeDecorator: public Decorator {
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virtual void _ResizeBy(BPoint offset, BRegion* dirty);
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virtual bool _SetTabLocation(float location,
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BRegion* updateRegion = NULL);
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BRegion* updateRegion = NULL);
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virtual bool _SetSettings(const BMessage& settings,
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BRegion* updateRegion = NULL);
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BRegion* updateRegion = NULL);
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virtual void _GetFootprint(BRegion* region);
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private:
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private:
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void _UpdateFont(DesktopSettings& settings);
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void _DrawBlendedRect(BRect r, bool down);
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void _GetButtonSizeAndOffset(const BRect& tabRect,
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float* offset,
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float*size) const;
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float* offset, float*size) const;
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void _LayoutTabItems(const BRect& tabRect);
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RGBColor fButtonHighColor;
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