Implemented basic server side BView::SetViewBitmap() support. Things like B_TILE_BITMAP
or even the resizing mode isn't done yet, though. See TODOs. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1453,19 +1453,45 @@ ServerWindow::_DispatchViewMessage(int32 code,
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break;
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}
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case AS_LAYER_SET_VIEW_BITMAP:
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{
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int32 bitmapToken, resizingMode, options;
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BRect srcRect, dstRect;
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link.Read<int32>(&bitmapToken);
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link.Read<BRect>(&srcRect);
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link.Read<BRect>(&dstRect);
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link.Read<int32>(&resizingMode);
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status_t status = link.Read<int32>(&options);
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if (status == B_OK) {
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ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
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if (bitmapToken == -1 || bitmap != NULL) {
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fCurrentLayer->SetViewBitmap(bitmap, srcRect, dstRect,
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resizingMode, options);
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BRegion dirty(fCurrentLayer->Bounds());
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fWindowLayer->InvalidateView(fCurrentLayer, dirty);
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} else
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status = B_BAD_VALUE;
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}
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fLink.StartMessage(status);
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fLink.Flush();
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break;
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}
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case AS_LAYER_PRINT_ALIASING:
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_PRINT_ALIASING: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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bool fontAliasing;
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link.Read<bool>(&fontAliasing);
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fCurrentLayer->CurrentState()->SetForceFontAliasing(fontAliasing);
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if (link.Read<bool>(&fontAliasing) == B_OK)
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fCurrentLayer->CurrentState()->SetForceFontAliasing(fontAliasing);
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break;
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}
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case AS_LAYER_CLIP_TO_PICTURE:
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_PICTURE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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// TODO: you are not allowed to use ViewLayer regions here!!!
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// TODO: you are not allowed to use ViewLayer regions here!!!
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int32 pictureToken;
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BPoint where;
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@ -11,9 +11,11 @@
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#include "ViewLayer.h"
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#include "BitmapManager.h"
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#include "Desktop.h"
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#include "DrawingEngine.h"
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#include "ServerApp.h"
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#include "ServerBitmap.h"
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#include "ServerWindow.h"
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#include "WindowLayer.h"
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@ -37,6 +39,7 @@ ViewLayer::ViewLayer(BRect frame, const char* name,
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fViewColor(RGBColor(255, 255, 255)),
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fDrawState(new (nothrow) DrawState),
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fViewBitmap(NULL),
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fResizeMode(resizeMode),
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fFlags(flags),
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@ -372,6 +375,25 @@ ViewLayer::SetUserClipping(const BRegion& region)
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}
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void
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ViewLayer::SetViewBitmap(ServerBitmap* bitmap, BRect sourceRect,
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BRect destRect, int32 resizingMode, int32 options)
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{
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if (fViewBitmap != NULL)
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gBitmapManager->DeleteBitmap(fViewBitmap);
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// the caller is allowed to delete the bitmap after setting the background
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if (bitmap != NULL)
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bitmap->Acquire();
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fViewBitmap = bitmap;
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fBitmapSource = sourceRect;
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fBitmapDestination = destRect;
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fBitmapResizingMode = resizingMode;
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fBitmapOptions = options;
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}
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void
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ViewLayer::ConvertToParent(BPoint* point) const
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{
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@ -844,6 +866,22 @@ ViewLayer::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
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// add the current clipping
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redraw.IntersectWith(effectiveClipping);
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if (fViewBitmap != NULL) {
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// draw view bitmap
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// TODO: support other options!
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BRect rect = fBitmapDestination;
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ConvertToScreenForDrawing(&rect);
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// TODO: this messes with the screen clipping, but might not be supposed to do so.
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drawingEngine->ConstrainClippingRegion(&redraw);
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// TODO: fDrawState is probably not what we want to use here...
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drawingEngine->DrawBitmap(fViewBitmap, fBitmapSource,
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rect, fDrawState);
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drawingEngine->ConstrainClippingRegion(NULL);
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redraw.Exclude(rect);
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}
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if (!fViewColor.IsTransparentMagic()) {
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// fill visible region with view color
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drawingEngine->FillRegion(redraw, fViewColor);
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@ -22,6 +22,7 @@ class BList;
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class DrawState;
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class DrawingEngine;
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class WindowLayer;
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class ServerBitmap;
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class ViewLayer {
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@ -133,6 +134,8 @@ class ViewLayer {
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{ return fViewColor; }
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void SetViewColor(const RGBColor& color)
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{ fViewColor = color; }
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void SetViewBitmap(ServerBitmap* bitmap, BRect sourceRect,
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BRect destRect, int32 resizingMode, int32 options);
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void PushState();
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void PopState();
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@ -188,6 +191,11 @@ class ViewLayer {
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RGBColor fViewColor;
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DrawState* fDrawState;
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ServerBitmap* fViewBitmap;
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BRect fBitmapSource;
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BRect fBitmapDestination;
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int32 fBitmapResizingMode;
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int32 fBitmapOptions;
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uint32 fResizeMode;
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uint32 fFlags;
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