my test app for new clipping code

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12691 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adi Oanca 2005-05-16 18:31:01 +00:00
parent fef11f270b
commit 4bdd131ac5
6 changed files with 552 additions and 0 deletions

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#include <OS.h>
#include <View.h>
#include <Window.h>
#include <Looper.h>
#include <Region.h>
#include <Rect.h>
#include <stdio.h>
#include <strings.h>
#include "Layer.h"
extern BWindow* wind;
Layer::Layer(BRect frame, const char* name, uint32 rm, rgb_color c)
{
fFrame = frame;
fRM = rm;
fColor = c;
fBottom = NULL;
fUpper = NULL;
fLower = NULL;
fTop = NULL;
fParent = NULL;
fView = NULL;
strcpy(fName, name);
}
Layer::~Layer()
{
Layer *c = fBottom;
Layer *toast;
while (c)
{
toast = c;
c = c->fUpper;
delete toast;
}
}
void Layer::ConvertToScreen2(BRect* rect)
{
BView *view = GetRootLayer();
if (view)
if (fParent)
{
rect->Set( rect->left + fFrame.left,
rect->top + fFrame. top,
rect->right + fFrame.left,
rect->bottom + fFrame.top);
fParent->ConvertToScreen2(rect);
}
}
BView* Layer::GetRootLayer() const
{
if (fView)
return fView;
else
if (fParent)
return fParent->GetRootLayer();
else
return NULL;
}
Layer* Layer::VirtualBottomChild() const
{
return fBottom;
}
Layer* Layer::VirtualTopChild() const
{
return fTop;
}
Layer* Layer::VirtualUpperSibling() const
{
return fUpper;
}
Layer* Layer::VirtualLowerSibling() const
{
return fLower;
}
void Layer::AddLayer(Layer* layer)
{
if( layer->fParent != NULL )
{
printf("ERROR: Layer already has a parent\n");
return;
}
layer->fParent = this;
if (!fBottom)
{
fBottom = layer;
fTop = layer;
return;
}
fBottom->fLower = layer;
layer->fUpper = fBottom;
fBottom = layer;
}
bool Layer::RemLayer(Layer* layer)
{
if(!layer->fParent || layer->fParent != this)
{
printf("ERROR: Rem: Layer doesn't have a fParent or !=this\n");
return false;
}
layer->fParent = NULL;
if(fTop == layer)
fTop = layer->fLower;
if(fBottom == layer )
fBottom = layer->fUpper;
if(layer->fUpper != NULL)
layer->fUpper->fLower = layer->fLower;
if(layer->fLower != NULL)
layer->fLower->fUpper = layer->fUpper;
layer->fUpper = NULL;
layer->fLower = NULL;
layer->clear_visible_regions();
return true;
}
void Layer::set_user_regions(BRegion &reg)
{
// OPT: maybe we should have all these cached in a 'fFull' member
// 1) set to frame in screen coords
// BRect screenFrame(fFrame);
BRect screenFrame(Bounds());
ConvertToScreen2(&screenFrame);
reg.Set(screenFrame);
// 2) intersect with screen region
// TODO: remove locking when for real
wind->Lock();
printf("Adi: RL: %p\n", wind);
printf("Adi: RL: %s\n", wind->Name());
BRegion screenReg(GetRootLayer()->Bounds());
wind->Unlock();
reg.IntersectWith(&screenReg);
// TODO: you MUST at some point uncomment this block!
/*
// 3) impose user constrained regions
LayerData *stackData = fLayerData;
while (stackData)
{
// transform in screen coords
BRegion screenReg(stackData->ClippingRegion());
ConvertToScreen2(&screenReg);
reg.IntersectWith(&screenReg);
stackData = stackData->prevState;
}
*/
}
void Layer::RebuildVisibleRegions(const BRegion &invalid, const Layer *startFrom)
{
BRegion localVisible(fFullVisible);
localVisible.IntersectWith(&invalid);
rebuild_visible_regions(invalid, localVisible, startFrom);
}
void Layer::rebuild_visible_regions(const BRegion &invalid,
const BRegion &parentLocalVisible,
const Layer *startFrom)
{
bool fullRebuild = false;
// intersect maximum wanted region with the invalid region
BRegion common;
set_user_regions(common);
common.IntersectWith(&invalid);
// if the resulted region is not valid, this layer is not in the catchment area
// of the region being invalidated
if (!common.Frame().IsValid())
return;
// now intersect with parent's visible part of the region that was/is invalidated
common.IntersectWith(&parentLocalVisible);
//printf("\t%s: For this layer we invalidate:\n", fName);
//common.PrintToStream();
if (common.Frame().IsValid())
{
// we have something to include to our fullVisible. It may already be in
// there, but we'll never know.
fFullVisible.Include(&common);
}
else
{
// this layer is in the catchment area of the region being invalidated,
// yet it will have no new visible area attached to it. It means
// this layer was overshaddowed by those above it and any visible area
// that it may have common with the region being invalidated, must be
// excluded from it's fFullVisible and fVisible regions.
fFullVisible.Exclude(&invalid);
fVisible.Exclude(&invalid);
// we don't return here becase we want the same thing to happen to all
// our children.
// Don't worry about the last line from this method, it will do nothing -
// common is invalid. Same goes for the last one in the 'for' statement below.
}
for (Layer *lay = VirtualBottomChild(); lay ; lay = VirtualUpperSibling())
{
if (lay == startFrom)
fullRebuild = true;
if (fullRebuild)
lay->rebuild_visible_regions(invalid, common, lay->VirtualBottomChild());
common.Exclude(&lay->fFullVisible);
fVisible.Exclude(&lay->fFullVisible);
}
// the visible region of this layer is what left after all its children took
// what they could.
fVisible.Include(&common);
}
void Layer::clear_visible_regions()
{
fVisible.MakeEmpty();
fFullVisible.MakeEmpty();
Layer *child = fBottom;
while (child)
{
child->clear_visible_regions();
child = child->fUpper;
}
}
void Layer::PrintToStream() const
{
printf("-> %s\n", fName);
Layer *child = VirtualBottomChild();
while(child)
{
child->PrintToStream();
child = child->VirtualUpperSibling();
}
}

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#include <OS.h>
#include <Region.h>
#include <Rect.h>
#include <GraphicsDefs.h>
class BView;
class Layer
{
public:
Layer(BRect frame, const char* name, uint32 rm, rgb_color c);
virtual ~Layer();
void AddLayer(Layer* layer);
bool RemLayer(Layer* layer);
Layer* VirtualBottomChild() const;
Layer* VirtualTopChild() const;
Layer* VirtualUpperSibling() const;
Layer* VirtualLowerSibling() const;
void RebuildVisibleRegions( const BRegion &invalid,
const Layer *startFrom);
void ConvertToScreen2(BRect* rect);
BView* GetRootLayer() const;
void SetRootLayer(BView* view) { fView = view; }
BRegion* Visible() { return &fVisible; }
BRegion* FullVisible() { return &fFullVisible; }
BRect Frame() const { return fFrame; }
BRect Bounds() const { BRect r(fFrame);
r.OffsetTo(0,0);
return r; }
const char* Name() const { return fName; }
Layer* Parent() const { return fParent; }
void PrintToStream() const;
rgb_color HighColor() const { return fColor; }
void rebuild_visible_regions(const BRegion &invalid,
const BRegion &parentLocalVisible,
const Layer *startFrom);
private:
void set_user_regions(BRegion &reg);
void clear_visible_regions();
char fName[50];
BRegion fVisible;
BRegion fFullVisible;
BRect fFrame;
uint32 fRM;
rgb_color fColor;
Layer* fBottom;
Layer* fUpper;
Layer* fLower;
Layer* fTop;
Layer* fParent;
BView* fView;
};

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#include <Message.h>
#include <Messenger.h>
#include <stdio.h>
#include "MyView.h"
#include "Layer.h"
MyView::MyView(BRect frame, const char *name, uint32 resizingMode, uint32 flags)
: BView(frame, name, resizingMode, flags)
{
SetViewColor(B_TRANSPARENT_COLOR);
rgb_color col;
col.red = 49;
col.green = 101;
col.blue = 156;
topLayer = new Layer(Bounds(), "topLayer", B_FOLLOW_ALL, col);
topLayer->SetRootLayer(this);
// topLayer->RebuildVisibleRegions(BRegion(Bounds()), NULL);
topLayer->rebuild_visible_regions(BRegion(Bounds()), BRegion(Bounds()), NULL);
}
MyView::~MyView()
{
delete topLayer;
}
Layer* MyView::FindLayer(Layer *lay, const char *bytes) const
{
if (strcmp(lay->Name(), bytes) == 0)
return lay;
else
{
Layer *ret = NULL;
Layer *cursor = lay->VirtualBottomChild();
while(cursor)
{
ret = FindLayer(cursor, bytes);
if (ret)
return ret;
cursor = cursor->VirtualUpperSibling();
}
}
return NULL;
}
void MyView::Draw(BRect area)
{
DrawSubTree(topLayer);
}
void MyView::DrawSubTree(Layer* lay)
{
printf("======== %s =======\n", lay->Name());
lay->Visible()->PrintToStream();
lay->FullVisible()->PrintToStream();
Layer *child = lay->VirtualBottomChild();
while(child)
{
DrawSubTree(child);
child = child->VirtualUpperSibling();
}
ConstrainClippingRegion(lay->Visible());
SetHighColor(lay->HighColor());
BRect temp = lay->Bounds();
lay->ConvertToScreen2(&temp);
FillRect(temp);
ConstrainClippingRegion(NULL);
}

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#include <OS.h>
#include <View.h>
class Layer;
class MyView: public BView
{
public:
MyView(BRect frame, const char *name, uint32 resizingMode, uint32 flags);
virtual ~MyView();
virtual void Draw(BRect area);
Layer* FindLayer(Layer *lay, const char *bytes) const;
Layer *topLayer;
private:
void DrawSubTree(Layer* lay);
};

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#include <OS.h>
#include <Application.h>
#include <Window.h>
#include <View.h>
#include <Region.h>
#include <Rect.h>
#include <stdio.h>
#include <stdlib.h>
#include "MyView.h"
#include "Layer.h"
#define ApplicationSignature "application/x-vnd.generic-SkeletonApplication"
BWindow *wind = NULL;
class clsApp
:
public BApplication
{
public:
clsApp();
~clsApp();
virtual void ReadyToRun();
};
class clsMainWindow
:
public BWindow
{
public:
clsMainWindow(const char *uWindowTitle);
~clsMainWindow();
virtual bool QuitRequested();
void test1();
private:
MyView *fView;
};
clsApp::clsApp() : BApplication(ApplicationSignature)
{
srand(real_time_clock_usecs());
}
clsApp::~clsApp()
{
}
void clsApp::ReadyToRun()
{
}
clsMainWindow::clsMainWindow(const char *uWindowTitle)
:
BWindow(
BRect(50, 50, 500, 450),
uWindowTitle,
B_TITLED_WINDOW_LOOK,
B_NORMAL_WINDOW_FEEL,
0 )
{
wind = this;
fView = new MyView(Bounds(), "emu", B_FOLLOW_ALL, B_WILL_DRAW);
AddChild(fView);
}
clsMainWindow::~clsMainWindow()
{
}
bool clsMainWindow::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
return BWindow::QuitRequested();
}
void clsMainWindow::test1()
{
Layer *topLayer = fView->topLayer;
Layer *parent;
rgb_color c;
BRect temp;
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay1 = new Layer(BRect(20,20,300,220), "lay1", B_FOLLOW_NONE, c);
topLayer->AddLayer(lay1);
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay2 = new Layer(BRect(20,20,150,150), "lay2", B_FOLLOW_NONE, c);
lay1->AddLayer(lay2);
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay3 = new Layer(BRect(20,20,100,100), "lay3", B_FOLLOW_NONE, c);
lay2->AddLayer(lay3);
temp = lay1->Bounds();
lay1->ConvertToScreen2(&temp);
topLayer->RebuildVisibleRegions(BRegion(temp), lay1);
wind->Lock();
fView->Invalidate();
wind->Unlock();
snooze(2000000);
temp = lay2->Bounds();
lay2->ConvertToScreen2(&temp);
parent = lay2->Parent();
if (parent)
{
parent->RemLayer(lay2);
parent->RebuildVisibleRegions(BRegion(temp), lay2);
}
wind->Lock();
fView->Invalidate();
wind->Unlock();
}
int main()
{
new clsApp();
clsMainWindow *win = new clsMainWindow("clipping");
win->Show();
win->test1();
be_app->Run();
delete be_app;
return 0;
}