* When adding new bitmaps, Pairs now checks if it already got it (in case two
apps are using the same icon). * This fixes bug #2694. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28133 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -69,6 +69,21 @@ PairsView::AttachedToWindow()
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}
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bool
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PairsView::_HasBitmap(BList& bitmaps, BBitmap* bitmap)
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{
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// TODO: if this takes too long, we could build a hash value for each
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// bitmap in a separate list
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for (int32 i = bitmaps.CountItems(); i-- > 0;) {
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BBitmap* item = (BBitmap*)bitmaps.ItemAtFast(i);
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if (!memcmp(item->Bits(), bitmap->Bits(), item->BitsLength()))
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return true;
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}
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return false;
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}
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void
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PairsView::_ReadRandomIcons()
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{
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@ -125,10 +140,9 @@ PairsView::_ReadRandomIcons()
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delete[] data;
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if (!bitmaps.AddItem(bitmap))
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if (_HasBitmap(bitmaps, bitmap) || !bitmaps.AddItem(bitmap))
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delete bitmap;
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if (bitmaps.CountItems() >= 128) {
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else if (bitmaps.CountItems() >= 128) {
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// this is enough to choose from, stop eating memory...
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break;
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}
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@ -28,6 +28,7 @@ private:
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void _SetPairsBoard();
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void _ReadRandomIcons();
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void _GenerateCardPos();
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bool _HasBitmap(BList& bitmaps, BBitmap* bitmap);
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BMessage* fButtonMessage;
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BBitmap* fCard[8];
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