x_offset -> xOffset
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24213 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
e2fed6bae3
commit
495949fc2c
@ -1641,28 +1641,28 @@ BMenu::_UpdateStateOpenSelect(BMenuItem* item, BPoint position,
|
||||
fSelected->Submenu()->Bounds());
|
||||
fSelected->Submenu()->UnlockLooper();
|
||||
|
||||
float x_offset;
|
||||
float xOffset;
|
||||
|
||||
// navAreaRectAbove and navAreaRectBelow have the same X
|
||||
// position and width, so it doesn't matter which one we use to
|
||||
// calculate the X offset
|
||||
if (menuBounds.left < submenuBounds.left)
|
||||
x_offset = position.x - navAreaRectAbove.left;
|
||||
xOffset = position.x - navAreaRectAbove.left;
|
||||
else
|
||||
x_offset = navAreaRectAbove.right - position.x;
|
||||
xOffset = navAreaRectAbove.right - position.x;
|
||||
|
||||
bool inNavArea;
|
||||
|
||||
if (inNavAreaRectAbove) {
|
||||
float y_offset = navAreaRectAbove.bottom - position.y;
|
||||
float yOffset = navAreaRectAbove.bottom - position.y;
|
||||
float ratio = navAreaRectAbove.Width() / navAreaRectAbove.Height();
|
||||
|
||||
inNavArea = y_offset <= x_offset / ratio;
|
||||
inNavArea = yOffset <= xOffset / ratio;
|
||||
} else {
|
||||
float y_offset = navAreaRectBelow.bottom - position.y;
|
||||
float yOffset = navAreaRectBelow.bottom - position.y;
|
||||
float ratio = navAreaRectBelow.Width() / navAreaRectBelow.Height();
|
||||
|
||||
inNavArea = y_offset >= (navAreaRectBelow.Height() - x_offset / ratio);
|
||||
inNavArea = yOffset >= (navAreaRectBelow.Height() - xOffset / ratio);
|
||||
}
|
||||
|
||||
bigtime_t systime = system_time();
|
||||
|
Loading…
Reference in New Issue
Block a user