Implement more drawing code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2630 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -383,7 +383,12 @@ void AccelerantDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pa
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*/
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void AccelerantDriver::HideCursor(void)
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{
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// _SetCursorHidden(true);
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/* Need to check for hardware cursor support */
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_Lock();
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if(!IsCursorHidden())
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BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
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DisplayDriver::HideCursor();
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_Unlock();
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}
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/*!
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@ -398,6 +403,18 @@ void AccelerantDriver::HideCursor(void)
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*/
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void AccelerantDriver::MoveCursorTo(float x, float y)
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{
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/* Need to check for hardware cursor support */
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_Lock();
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if(!IsCursorHidden())
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BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
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cursorframe.OffsetTo(x,y);
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ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
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if(!IsCursorHidden())
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BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
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_Unlock();
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}
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/*!
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@ -406,6 +423,60 @@ void AccelerantDriver::MoveCursorTo(float x, float y)
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*/
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void AccelerantDriver::InvertRect(BRect r)
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{
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/* Need to check for hardware support for this */
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_Lock();
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if( (r.top < 0) || (r.left < 0) ||
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(r.right > mDisplayMode.virtual_width-1) || (r.bottom > mDisplayMode.virtual_height-1) )
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{
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_Unlock();
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return;
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}
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switch (mDisplayMode.space)
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{
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case B_RGB32_BIG:
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case B_RGBA32_BIG:
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case B_RGB32_LITTLE:
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case B_RGBA32_LITTLE:
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{
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uint16 width=r.IntegerWidth();
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uint16 height=r.IntegerHeight();
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uint32 *start=(uint32*)mFrameBufferConfig.frame_buffer;
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uint32 *index;
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start = (uint32 *)((uint8 *)start+(int32)r.top*mFrameBufferConfig.bytes_per_row);
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start+=(int32)r.left;
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index = start;
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for(int32 i=0;i<height;i++)
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{
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/* Are we inverting the right bits?
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Not sure about location of alpha */
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for(int32 j=0; j<width; j++)
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index[j]^=0xFFFFFF00L;
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index = (uint32 *)((uint8 *)index+mFrameBufferConfig.bytes_per_row);
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}
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break;
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}
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case B_RGB16_BIG:
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case B_RGB16_LITTLE:
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// TODO: Implement
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printf("ScreenDriver::16-bit mode unimplemented\n");
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break;
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case B_RGB15_BIG:
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case B_RGBA15_BIG:
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case B_RGB15_LITTLE:
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case B_RGBA15_LITTLE:
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// TODO: Implement
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printf("ScreenDriver::15-bit mode unimplemented\n");
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break;
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case B_CMAP8:
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// TODO: Implement
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printf("ScreenDriver::8-bit mode unimplemented\n");
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break;
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default:
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break;
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}
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_Unlock();
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}
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/*!
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@ -417,7 +488,12 @@ void AccelerantDriver::InvertRect(BRect r)
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*/
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void AccelerantDriver::ShowCursor(void)
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{
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//_SetCursorHidden(false);
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/* Need to check for hardware cursor support */
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_Lock();
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if(IsCursorHidden())
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BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
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DisplayDriver::ShowCursor();
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_Unlock();
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}
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/*!
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@ -429,7 +505,12 @@ void AccelerantDriver::ShowCursor(void)
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*/
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void AccelerantDriver::ObscureCursor(void)
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{
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//_SetCursorObscured(true);
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/* Need to check for hardware cursor support */
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_Lock();
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if (!IsCursorHidden() )
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BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
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DisplayDriver::ObscureCursor();
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_Unlock();
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}
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/*!
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@ -440,15 +521,42 @@ void AccelerantDriver::ObscureCursor(void)
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a copy of the cursor passed to it. The default version of this function hides the
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cursor, replaces it, and shows the cursor if previously visible.
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*/
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void AccelerantDriver::SetCursor(ServerCursor *cursor)
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void AccelerantDriver::SetCursor(ServerCursor *csr)
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{
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/* Need to check for hardware cursor support */
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if(!csr)
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return;
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_Lock();
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// erase old if visible
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if(!IsCursorHidden() && under_cursor)
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BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
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if(cursor)
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delete cursor;
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if(under_cursor)
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delete under_cursor;
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cursor=new ServerCursor(csr);
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under_cursor=new ServerCursor(csr);
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cursorframe.right=cursorframe.left+csr->Bounds().Width();
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cursorframe.bottom=cursorframe.top+csr->Bounds().Height();
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ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
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if(!IsCursorHidden())
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BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
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_Unlock();
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}
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/*!
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\brief Called for all BView::StrokeArc calls
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\param r Rectangle enclosing the entire arc
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\param angle Starting angle for the arc in degrees
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\param span Span of the arc in degrees. Ending angle = angle+span.
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\param r Rectangle enclosing the entire ellipse the arc is part of
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\param angle Starting angle for the arc in degrees (zero is pointing to the right)
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\param span Span of the arc in degrees counterclockwise. Ending angle = angle+span.
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\param d Data structure containing any other data necessary for the call. Always non-NULL.
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\param pat 8-byte array containing the pattern to use. Always non-NULL.
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@ -456,6 +564,157 @@ void AccelerantDriver::SetCursor(ServerCursor *cursor)
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being clipped.
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*/void AccelerantDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
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{
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/* Need to add bounds checking code */
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float xc = (r.left+r.right)/2;
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float yc = (r.top+r.bottom)/2;
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float rx = r.Width()/2;
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float ry = r.Height()/2;
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int Rx2 = ROUND(rx*rx);
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int Ry2 = ROUND(ry*ry);
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int twoRx2 = 2*Rx2;
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int twoRy2 = 2*Ry2;
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int p;
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int x=0;
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int y = (int)ry;
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int px = 0;
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int py = twoRx2 * y;
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int startx, endx;
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int startQuad, endQuad;
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bool useQuad1, useQuad2, useQuad3, useQuad4;
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bool shortspan = false;
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int thick;
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// Watch out for bozos giving us whacko spans
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if ( (span >= 360) || (span <= -360) )
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{
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StrokeEllipse(r,d,pat);
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return;
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}
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_Lock();
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thick = (int)d->pensize;
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if ( span > 0 )
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{
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startQuad = (int)(angle/90)%4+1;
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endQuad = (int)((angle+span)/90)%4+1;
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startx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
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endx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
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}
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else
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{
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endQuad = (int)(angle/90)%4+1;
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startQuad = (int)((angle+span)/90)%4+1;
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endx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
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startx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
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}
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if ( startQuad != endQuad )
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{
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useQuad1 = (endQuad > 1) && (startQuad > endQuad);
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useQuad2 = ((startQuad == 1) && (endQuad > 2)) || ((startQuad > endQuad) && (endQuad > 2));
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useQuad3 = ((startQuad < 3) && (endQuad == 4)) || ((startQuad < 3) && (endQuad < startQuad));
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useQuad4 = (startQuad < 4) && (startQuad > endQuad);
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}
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else
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{
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if ( (span < 90) && (span > -90) )
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{
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useQuad1 = false;
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useQuad2 = false;
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useQuad3 = false;
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useQuad4 = false;
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shortspan = true;
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}
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else
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{
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useQuad1 = (startQuad != 1);
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useQuad2 = (startQuad != 2);
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useQuad3 = (startQuad != 3);
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useQuad4 = (startQuad != 4);
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}
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}
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if ( useQuad1 ||
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(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
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(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
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(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
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while (px < py)
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{
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x++;
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px += twoRy2;
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if ( p < 0 )
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p += Ry2 + px;
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else
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{
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y--;
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py -= twoRx2;
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p += Ry2 + px - py;
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}
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if ( useQuad1 ||
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(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
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(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
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(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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}
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p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
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while (y>0)
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{
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y--;
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py -= twoRx2;
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if (p>0)
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p += Rx2 - py;
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else
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{
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x++;
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px += twoRy2;
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p += Rx2 - py +px;
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}
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if ( useQuad1 ||
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(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
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(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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if ( useQuad2 ||
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(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
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(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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if ( useQuad3 ||
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(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
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(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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if ( useQuad4 ||
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(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
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(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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}
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_Unlock();
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}
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/*!
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@ -480,6 +739,8 @@ void AccelerantDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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double dt2, dt3;
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double X, Y, dx, ddx, dddx, dy, ddy, dddy;
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_Lock();
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Ax = -pts[0].x + 3*pts[1].x - 3*pts[2].x + pts[3].x;
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Bx = 3*pts[0].x - 6*pts[1].x + 3*pts[2].x;
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Cx = -3*pts[0].x + 3*pts[1].x;
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@ -520,6 +781,7 @@ void AccelerantDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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dy += ddy;
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ddy += dddy;
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}
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_Unlock();
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}
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/*!
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@ -533,6 +795,71 @@ void AccelerantDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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*/
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void AccelerantDriver::StrokeEllipse(BRect r, LayerData *d, int8 *pat)
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{
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/* Need to add bounds checking code */
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float xc = (r.left+r.right)/2;
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float yc = (r.top+r.bottom)/2;
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float rx = r.Width()/2;
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float ry = r.Height()/2;
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int Rx2 = ROUND(rx*rx);
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int Ry2 = ROUND(ry*ry);
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int twoRx2 = 2*Rx2;
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int twoRy2 = 2*Ry2;
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int p;
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int x=0;
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int y = (int)ry;
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int px = 0;
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int py = twoRx2 * y;
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int thick;
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_Lock();
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thick = (int)d->pensize;
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
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while (px < py)
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{
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x++;
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px += twoRy2;
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if ( p < 0 )
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p += Ry2 + px;
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else
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{
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y--;
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py -= twoRx2;
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p += Ry2 + px - py;
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}
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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}
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p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
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while (y>0)
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{
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y--;
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py -= twoRx2;
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if (p>0)
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p += Rx2 - py;
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else
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{
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x++;
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px += twoRy2;
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p += Rx2 - py +px;
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}
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SetThickPixel(xc+x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc-y,thick,d->highcolor);
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SetThickPixel(xc-x,yc+y,thick,d->highcolor);
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SetThickPixel(xc+x,yc+y,thick,d->highcolor);
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}
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_Unlock();
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}
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/*!
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@ -547,7 +874,6 @@ void AccelerantDriver::StrokeEllipse(BRect r, LayerData *d, int8 *pat)
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*/
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void AccelerantDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)
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{
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_Lock();
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int x1 = ROUND(start.x);
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int y1 = ROUND(start.y);
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int x2 = ROUND(end.x);
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@ -559,6 +885,7 @@ void AccelerantDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *
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double x = x1;
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double y = y1;
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_Lock();
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if ( abs(dx) > abs(dy) )
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steps = abs(dx);
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else
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@ -589,6 +916,12 @@ void AccelerantDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *
|
||||
*/
|
||||
void AccelerantDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)
|
||||
{
|
||||
_Lock();
|
||||
for(int32 i=0; i<(numpts-1); i++)
|
||||
StrokeLine(ptlist[i],ptlist[i+1],d,pat);
|
||||
if(is_closed)
|
||||
StrokeLine(ptlist[numpts-1],ptlist[0],d,pat);
|
||||
_Unlock();
|
||||
}
|
||||
|
||||
/*!
|
||||
@ -600,6 +933,14 @@ void AccelerantDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, L
|
||||
*/
|
||||
void AccelerantDriver::StrokeRect(BRect r, LayerData *d, int8 *pat)
|
||||
{
|
||||
/* Optimize later with HLine and VLine calls, once they support patterns */
|
||||
/* Maybe this should be drawn counterclockwise ? */
|
||||
_Lock();
|
||||
StrokeLine(r.LeftTop(),r.RightTop(),d,pat);
|
||||
StrokeLine(r.RightTop(),r.RightBottom(),d,pat);
|
||||
StrokeLine(r.RightBottom(),r.LeftBottom(),d,pat);
|
||||
StrokeLine(r.LeftTop(),r.LeftBottom(),d,pat);
|
||||
_Unlock();
|
||||
}
|
||||
|
||||
/*!
|
||||
@ -615,6 +956,34 @@ void AccelerantDriver::StrokeRect(BRect r, LayerData *d, int8 *pat)
|
||||
*/
|
||||
void AccelerantDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
|
||||
{
|
||||
/* Check to make sure counterclockwise is ok.
|
||||
Check where start point is.
|
||||
This stuff won't matter until patterns are done.
|
||||
*/
|
||||
float hLeft, hRight;
|
||||
float vTop, vBottom;
|
||||
float bLeft, bRight, bTop, bBottom;
|
||||
_Lock();
|
||||
hLeft = r.left + xrad;
|
||||
hRight = r.right - xrad;
|
||||
vTop = r.top + yrad;
|
||||
vBottom = r.bottom - yrad;
|
||||
bLeft = hLeft + xrad;
|
||||
bRight = hRight -xrad;
|
||||
bTop = vTop + yrad;
|
||||
bBottom = vBottom - yrad;
|
||||
StrokeArc(BRect(bRight,r.top,r.right,bTop), 0, 90, d, pat);
|
||||
StrokeLine(BPoint(hRight,r.top),BPoint(hLeft,r.top),d,pat);
|
||||
|
||||
StrokeArc(BRect(r.left,r.top,bLeft,bTop), 90, 90, d, pat);
|
||||
StrokeLine(BPoint(r.left,vTop),BPoint(r.left,vBottom),d,pat);
|
||||
|
||||
StrokeArc(BRect(r.left,bBottom,bLeft,r.bottom), 180, 90, d, pat);
|
||||
StrokeLine(BPoint(hLeft,r.bottom),BPoint(hRight,r.bottom),d,pat);
|
||||
|
||||
StrokeArc(BRect(bRight,bBottom,r.right,r.bottom), 270, 90, d, pat);
|
||||
StrokeLine(BPoint(r.right,vBottom),BPoint(r.right,vTop),d,pat);
|
||||
_Unlock();
|
||||
}
|
||||
|
||||
//void AccelerantDriver::StrokeShape(SShape *sh, LayerData *d, int8 *pat)
|
||||
@ -634,6 +1003,11 @@ void AccelerantDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerDat
|
||||
*/
|
||||
void AccelerantDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
|
||||
{
|
||||
_Lock();
|
||||
StrokeLine(pts[0],pts[1],d,pat);
|
||||
StrokeLine(pts[1],pts[2],d,pat);
|
||||
StrokeLine(pts[2],pts[0],d,pat);
|
||||
_Unlock();
|
||||
}
|
||||
|
||||
/*!
|
||||
@ -809,6 +1183,7 @@ void AccelerantDriver::SetPixel(int x, int y, RGBColor col)
|
||||
}
|
||||
}
|
||||
|
||||
/* This will probably need reworked or replaced when we deal with patterns */
|
||||
void AccelerantDriver::SetThickPixel(int x, int y, int thick, RGBColor col)
|
||||
{
|
||||
switch (mDisplayMode.space)
|
||||
@ -847,6 +1222,7 @@ void AccelerantDriver::SetThickPixel(int x, int y, int thick, RGBColor col)
|
||||
}
|
||||
}
|
||||
|
||||
/* Need to replace this with one that takes patterns */
|
||||
void AccelerantDriver::HLine(int32 x1, int32 x2, int32 y, RGBColor col)
|
||||
{
|
||||
switch (mDisplayMode.space)
|
||||
@ -883,4 +1259,207 @@ void AccelerantDriver::HLine(int32 x1, int32 x2, int32 y, RGBColor col)
|
||||
default:
|
||||
printf("Error: Unknown color space\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AccelerantDriver::BlitBitmap(ServerBitmap *sourcebmp, BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY)
|
||||
{
|
||||
/* Need to check for hardware support for this. */
|
||||
if(!sourcebmp)
|
||||
return;
|
||||
|
||||
/* Need to fix this
|
||||
if(sourcebmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
|
||||
return;
|
||||
*/
|
||||
|
||||
uint8 colorspace_size=sourcebmp->BitsPerPixel()/8;
|
||||
// First, clip source rect to destination
|
||||
if(sourcerect.Width() > destrect.Width())
|
||||
sourcerect.right=sourcerect.left+destrect.Width();
|
||||
|
||||
|
||||
if(sourcerect.Height() > destrect.Height())
|
||||
sourcerect.bottom=sourcerect.top+destrect.Height();
|
||||
|
||||
|
||||
// Second, check rectangle bounds against their own bitmaps
|
||||
BRect work_rect;
|
||||
|
||||
work_rect.Set( sourcebmp->Bounds().left,
|
||||
sourcebmp->Bounds().top,
|
||||
sourcebmp->Bounds().right,
|
||||
sourcebmp->Bounds().bottom );
|
||||
if( !(work_rect.Contains(sourcerect)) )
|
||||
{ // something in selection must be clipped
|
||||
if(sourcerect.left < 0)
|
||||
sourcerect.left = 0;
|
||||
if(sourcerect.right > work_rect.right)
|
||||
sourcerect.right = work_rect.right;
|
||||
if(sourcerect.top < 0)
|
||||
sourcerect.top = 0;
|
||||
if(sourcerect.bottom > work_rect.bottom)
|
||||
sourcerect.bottom = work_rect.bottom;
|
||||
}
|
||||
|
||||
work_rect.Set(0,0,mDisplayMode.virtual_width-1,mDisplayMode.virtual_height-1);
|
||||
|
||||
if( !(work_rect.Contains(destrect)) )
|
||||
{ // something in selection must be clipped
|
||||
if(destrect.left < 0)
|
||||
destrect.left = 0;
|
||||
if(destrect.right > work_rect.right)
|
||||
destrect.right = work_rect.right;
|
||||
if(destrect.top < 0)
|
||||
destrect.top = 0;
|
||||
if(destrect.bottom > work_rect.bottom)
|
||||
destrect.bottom = work_rect.bottom;
|
||||
}
|
||||
|
||||
// Set pointers to the actual data
|
||||
uint8 *src_bits = (uint8*) sourcebmp->Bits();
|
||||
uint8 *dest_bits = (uint8*) mFrameBufferConfig.frame_buffer;
|
||||
|
||||
// Get row widths for offset looping
|
||||
uint32 src_width = uint32 (sourcebmp->BytesPerRow());
|
||||
uint32 dest_width = uint32 (mFrameBufferConfig.bytes_per_row);
|
||||
|
||||
// Offset bitmap pointers to proper spot in each bitmap
|
||||
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
|
||||
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
|
||||
|
||||
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
|
||||
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
|
||||
|
||||
switch(mode)
|
||||
{
|
||||
case B_OP_OVER:
|
||||
{
|
||||
uint32 srow_pixels=src_width>>2;
|
||||
uint8 *srow_index, *drow_index;
|
||||
|
||||
|
||||
// This could later be optimized to use uint32's for faster copying
|
||||
for (uint32 pos_y=0; pos_y!=lines; pos_y++)
|
||||
{
|
||||
|
||||
srow_index=src_bits;
|
||||
drow_index=dest_bits;
|
||||
|
||||
for(uint32 pos_x=0; pos_x!=srow_pixels;pos_x++)
|
||||
{
|
||||
// 32-bit RGBA32 mode byte order is BGRA
|
||||
if(srow_index[3]>127)
|
||||
{
|
||||
*drow_index=*srow_index; drow_index++; srow_index++;
|
||||
*drow_index=*srow_index; drow_index++; srow_index++;
|
||||
*drow_index=*srow_index; drow_index++; srow_index++;
|
||||
// we don't copy the alpha channel
|
||||
drow_index++; srow_index++;
|
||||
}
|
||||
else
|
||||
{
|
||||
srow_index+=4;
|
||||
drow_index+=4;
|
||||
}
|
||||
}
|
||||
|
||||
// Increment offsets
|
||||
src_bits += src_width;
|
||||
dest_bits += dest_width;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: // B_OP_COPY
|
||||
{
|
||||
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
|
||||
{
|
||||
memcpy(dest_bits,src_bits,line_length);
|
||||
|
||||
// Increment offsets
|
||||
src_bits += src_width;
|
||||
dest_bits += dest_width;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AccelerantDriver::ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect)
|
||||
{
|
||||
/* Need to check for hardware support for this. */
|
||||
if(!destbmp)
|
||||
return;
|
||||
|
||||
/* Need to fix this
|
||||
if(destbmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
|
||||
return;
|
||||
*/
|
||||
|
||||
uint8 colorspace_size=destbmp->BitsPerPixel()/8;
|
||||
// First, clip source rect to destination
|
||||
if(sourcerect.Width() > destrect.Width())
|
||||
sourcerect.right=sourcerect.left+destrect.Width();
|
||||
|
||||
|
||||
if(sourcerect.Height() > destrect.Height())
|
||||
sourcerect.bottom=sourcerect.top+destrect.Height();
|
||||
|
||||
|
||||
// Second, check rectangle bounds against their own bitmaps
|
||||
BRect work_rect;
|
||||
|
||||
work_rect.Set( destbmp->Bounds().left,
|
||||
destbmp->Bounds().top,
|
||||
destbmp->Bounds().right,
|
||||
destbmp->Bounds().bottom );
|
||||
if( !(work_rect.Contains(destrect)) )
|
||||
{ // something in selection must be clipped
|
||||
if(destrect.left < 0)
|
||||
destrect.left = 0;
|
||||
if(destrect.right > work_rect.right)
|
||||
destrect.right = work_rect.right;
|
||||
if(destrect.top < 0)
|
||||
destrect.top = 0;
|
||||
if(destrect.bottom > work_rect.bottom)
|
||||
destrect.bottom = work_rect.bottom;
|
||||
}
|
||||
|
||||
work_rect.Set(0,0,mDisplayMode.virtual_width-1,mDisplayMode.virtual_height-1);
|
||||
|
||||
if( !(work_rect.Contains(sourcerect)) )
|
||||
{ // something in selection must be clipped
|
||||
if(sourcerect.left < 0)
|
||||
sourcerect.left = 0;
|
||||
if(sourcerect.right > work_rect.right)
|
||||
sourcerect.right = work_rect.right;
|
||||
if(sourcerect.top < 0)
|
||||
sourcerect.top = 0;
|
||||
if(sourcerect.bottom > work_rect.bottom)
|
||||
sourcerect.bottom = work_rect.bottom;
|
||||
}
|
||||
|
||||
// Set pointers to the actual data
|
||||
uint8 *dest_bits = (uint8*) destbmp->Bits();
|
||||
uint8 *src_bits = (uint8*) mFrameBufferConfig.frame_buffer;
|
||||
|
||||
// Get row widths for offset looping
|
||||
uint32 dest_width = uint32 (destbmp->BytesPerRow());
|
||||
uint32 src_width = uint32 (mFrameBufferConfig.bytes_per_row);
|
||||
|
||||
// Offset bitmap pointers to proper spot in each bitmap
|
||||
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
|
||||
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
|
||||
|
||||
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
|
||||
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
|
||||
|
||||
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
|
||||
{
|
||||
memcpy(dest_bits,src_bits,line_length);
|
||||
|
||||
// Increment offsets
|
||||
src_bits += src_width;
|
||||
dest_bits += dest_width;
|
||||
}
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ public:
|
||||
virtual void InvertRect(BRect r);
|
||||
virtual void ShowCursor(void);
|
||||
virtual void ObscureCursor(void);
|
||||
virtual void SetCursor(ServerCursor *cursor);
|
||||
virtual void SetCursor(ServerCursor *csr);
|
||||
|
||||
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
|
||||
virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
|
||||
|
Loading…
Reference in New Issue
Block a user