MarkerView: rework drawing to reduce flicker.
Addresses another part of #9841.
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@ -184,6 +184,7 @@ private:
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MarkerManager* fMarkerManager;
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StackTrace* fStackTrace;
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StackFrame* fStackFrame;
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rgb_color fBackgroundColor;
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rgb_color fBreakpointOptionMarker;
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};
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@ -837,9 +838,9 @@ SourceView::MarkerView::MarkerView(SourceView* sourceView, Team* team,
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fStackFrame(NULL)
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{
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rgb_color background = ui_color(B_PANEL_BACKGROUND_COLOR);
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fBreakpointOptionMarker = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
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B_DARKEN_1_TINT);
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SetViewColor(tint_color(background, B_LIGHTEN_2_TINT));
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fBreakpointOptionMarker = tint_color(background, B_DARKEN_1_TINT);
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fBackgroundColor = tint_color(background, B_LIGHTEN_2_TINT);
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SetViewColor(B_TRANSPARENT_COLOR);
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}
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@ -892,8 +893,11 @@ SourceView::MarkerView::MaxSize()
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void
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SourceView::MarkerView::Draw(BRect updateRect)
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{
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if (fSourceCode == NULL)
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SetLowColor(fBackgroundColor);
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if (fSourceCode == NULL) {
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FillRect(updateRect, B_SOLID_LOW);
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return;
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}
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// get the lines intersecting with the update rect
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int32 minLine, maxLine;
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@ -914,6 +918,7 @@ SourceView::MarkerView::Draw(BRect updateRect)
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bool drawBreakpointOptionMarker = true;
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SourceView::MarkerManager::Marker* marker;
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FillRect(LineRect(line), B_SOLID_LOW);
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while ((marker = markers.ItemAt(markerIndex)) != NULL
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&& marker->Line() == (uint32)line) {
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marker->Draw(this, LineRect(line));
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