changed to use new BCharacterSet and BCharacterSetRoster from support kit. because libtextencoding.so is not finished yet it uses those sources directly instead of the library.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4092 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
shatty 2003-07-26 22:56:30 +00:00
parent a4b6e788fc
commit 46555d8f43
4 changed files with 95 additions and 90 deletions

View File

@ -1,18 +1,26 @@
SubDir OBOS_TOP src apps stylededit ;
UsePrivateHeaders support ;
AddResources StyledEdit :
StyledEdit.rdef StyledEdit.icons.rdef StyledEdit.version.rdef
;
App StyledEdit :
CharacterSet.cpp
ColorMenuItem.cpp
FindWindow.cpp
ReplaceWindow.cpp
StyledEditApp.cpp
StyledEditView.cpp
StyledEditWindow.cpp
# OBOS textencodings
CharacterSet.cpp
CharacterSetRoster.cpp
character_sets.cpp
;
LinkSharedOSLibs StyledEdit : be translation tracker textencoding ;
SEARCH on <src!apps!stylededit>CharacterSet.cpp += [ FDirName $(OBOS_TOP) src kits support ] ;
SEARCH on <src!apps!stylededit>CharacterSetRoster.cpp += [ FDirName $(OBOS_TOP) src kits support ] ;
SEARCH on <src!apps!stylededit>character_sets.cpp += [ FDirName $(OBOS_TOP) src kits support ] ;
LinkSharedOSLibs StyledEdit : be translation tracker textencoding ;

View File

@ -2,11 +2,14 @@
#include <Autolock.h>
#include <Path.h>
#include <MenuItem.h>
#include "CharacterSet.h"
#include <CharacterSet.h>
#include <CharacterSetRoster.h>
#include "Constants.h"
#include "StyledEditApp.h"
#include "StyledEditWindow.h"
using namespace BPrivate;
BRect windowRect(7,26,507,426);
StyledEditApp * styled_edit_app;
@ -24,23 +27,21 @@ StyledEditApp::StyledEditApp()
fOpenPanelEncodingMenu->SetRadioMode(true);
status_t status = B_OK;
CharacterSetRoster * roster = CharacterSetRoster::Roster(&status);
if (status == B_OK) {
for (int index = 0; (index < roster->GetCharacterSetCount()) ; index++) {
const CharacterSet * cs = roster->GetCharacterSet(index);
BString name(cs->GetPrintName());
const char * mime = cs->GetMIMEName();
if (mime) {
name.Append(" (");
name.Append(mime);
name.Append(")");
}
BMenuItem * item = new BMenuItem(name.String(),new BMessage(OPEN_AS_ENCODING));
item->SetTarget(this);
fOpenPanelEncodingMenu->AddItem(item);
if (index == fOpenAsEncoding) {
item->SetMarked(true);
}
BCharacterSetRoster roster;
BCharacterSet charset;
while (roster.GetNextCharacterSet(&charset) == B_NO_ERROR) {
BString name(charset.GetPrintName());
const char * mime = charset.GetMIMEName();
if (mime) {
name.Append(" (");
name.Append(mime);
name.Append(")");
}
BMenuItem * item = new BMenuItem(name.String(),new BMessage(OPEN_AS_ENCODING));
item->SetTarget(this);
fOpenPanelEncodingMenu->AddItem(item);
if (charset.GetFontID() == fOpenAsEncoding) {
item->SetMarked(true);
}
}

View File

@ -5,11 +5,14 @@
#include <TranslationUtils.h>
#include <Node.h>
#include <stdio.h>
#include <CharacterSet.h>
#include <CharacterSetRoster.h>
#include <UTF8.h>
#include "StyledEditView.h"
#include "Constants.h"
#include "CharacterSet.h"
#include "UTF8.h"
using namespace BPrivate;
StyledEditView::StyledEditView(BRect viewFrame, BRect textBounds, BHandler *handler)
: BTextView(viewFrame, "textview", textBounds,
@ -74,15 +77,10 @@ StyledEditView::GetStyledText(BPositionIO * stream)
int32 encoding;
bytesRead = node->ReadAttr("be:encoding",0,0,&encoding,sizeof(encoding));
if (bytesRead > 0) {
CharacterSetRoster * roster = CharacterSetRoster::Roster(&result);
if (result != B_OK) {
fSuppressChanges = false;
return result;
}
if (encoding == 65535) {
fEncoding = 0;
} else {
const CharacterSet * cs = roster->FindCharacterSetByConversionID(encoding);
const BCharacterSet * cs = BCharacterSetRoster::GetCharacterSetByConversionID(encoding);
if (cs != 0) {
fEncoding = cs->GetFontID();
}
@ -114,31 +112,28 @@ StyledEditView::GetStyledText(BPositionIO * stream)
if (fEncoding != 0) {
int32 length = stream->Seek(0,SEEK_END);
text_run_array * run_array = RunArray(0,length);
CharacterSetRoster * roster = CharacterSetRoster::Roster(&result);
if (result == B_OK) {
uint32 id = roster->FindCharacterSetByFontID(fEncoding)->GetConversionID();
SetText("");
char inBuffer[256];
off_t location = 0;
int32 textOffset = 0;
int32 state = 0;
int32 bytesRead;
while ((bytesRead = stream->ReadAt(location,inBuffer,256)) > 0) {
char * inPtr = inBuffer;
char textBuffer[256];
int32 textLength = 256;
int32 bytes = bytesRead;
while (textLength > 0) {
convert_to_utf8(id,inPtr,&bytes,textBuffer,&textLength,&state);
InsertText(textBuffer,textLength,textOffset);
textOffset += textLength;
inPtr += bytes;
location += bytes;
bytesRead -= bytes;
bytes = bytesRead;
if (textLength > 0) {
textLength = 256;
}
uint32 id = BCharacterSetRoster::GetCharacterSetByFontID(fEncoding)->GetConversionID();
SetText("");
char inBuffer[256];
off_t location = 0;
int32 textOffset = 0;
int32 state = 0;
int32 bytesRead;
while ((bytesRead = stream->ReadAt(location,inBuffer,256)) > 0) {
char * inPtr = inBuffer;
char textBuffer[256];
int32 textLength = 256;
int32 bytes = bytesRead;
while (textLength > 0) {
convert_to_utf8(id,inPtr,&bytes,textBuffer,&textLength,&state);
InsertText(textBuffer,textLength,textOffset);
textOffset += textLength;
inPtr += bytes;
location += bytes;
bytesRead -= bytes;
bytes = bytesRead;
if (textLength > 0) {
textLength = 256;
}
}
}
@ -168,27 +163,26 @@ StyledEditView::WriteStyledEditFile(BFile * file)
if (result != B_OK) {
return result;
}
CharacterSetRoster * roster = CharacterSetRoster::Roster(&result);
if (result != B_OK) {
return result;
}
uint32 id = roster->FindCharacterSetByFontID(fEncoding)->GetConversionID();
const char * outText = Text();
int32 sourceLength = TextLength();
int32 state = 0;
char buffer[256];
while (sourceLength > 0) {
int32 length = sourceLength;
int32 written = 256;
result = convert_from_utf8(id,outText,&length,buffer,&written,&state);
if (result != B_OK) {
return result;
const BCharacterSet * cs = BCharacterSetRoster::GetCharacterSetByFontID(fEncoding);
if (cs != 0) {
uint32 id = cs->GetConversionID();
const char * outText = Text();
int32 sourceLength = TextLength();
int32 state = 0;
char buffer[256];
while (sourceLength > 0) {
int32 length = sourceLength;
int32 written = 256;
result = convert_from_utf8(id,outText,&length,buffer,&written,&state);
if (result != B_OK) {
return result;
}
file->Write(buffer,written);
sourceLength -= length;
outText += length;
}
file->Write(buffer,written);
sourceLength -= length;
outText += length;
file->WriteAttr("be:encoding",B_INT32_TYPE,0,&id,sizeof(id));
}
file->WriteAttr("be:encoding",B_INT32_TYPE,0,&id,sizeof(id));
}
alignment align = Alignment();

View File

@ -15,9 +15,10 @@
#include <TextControl.h>
#include <TranslationUtils.h>
#include <Window.h>
#include <CharacterSet.h>
#include <CharacterSetRoster.h>
//****** Application defined header files************/.
#include "CharacterSet.h"
#include "Constants.h"
#include "ColorMenuItem.h"
#include "FindWindow.h"
@ -26,6 +27,8 @@
#include "StyledEditView.h"
#include "StyledEditWindow.h"
using namespace BPrivate;
StyledEditWindow::StyledEditWindow(BRect frame, int32 id, uint32 encoding)
: BWindow(frame,"untitled",B_DOCUMENT_WINDOW,0)
{
@ -866,23 +869,22 @@ StyledEditWindow::SaveAs()
fSavePanelEncodingMenu->SetRadioMode(true);
status_t status = B_OK;
CharacterSetRoster * roster = CharacterSetRoster::Roster(&status);
if (status == B_OK) {
for (int index = 0; (index < roster->GetCharacterSetCount()) ; index++) {
const CharacterSet * cs = roster->GetCharacterSet(index);
BString name(cs->GetPrintName());
const char * mime = cs->GetMIMEName();
if (mime) {
name.Append(" (");
name.Append(mime);
name.Append(")");
}
BMenuItem * item = new BMenuItem(name.String(),new BMessage(SAVE_AS_ENCODING));
item->SetTarget(this);
fSavePanelEncodingMenu->AddItem(item);
if (index == fTextView->GetEncoding()) {
item->SetMarked(true);
}
BCharacterSetRoster roster;
BCharacterSet charset;
int index = 0;
while (roster.GetNextCharacterSet(&charset) == B_NO_ERROR) {
BString name(charset.GetPrintName());
const char * mime = charset.GetMIMEName();
if (mime) {
name.Append(" (");
name.Append(mime);
name.Append(")");
}
BMenuItem * item = new BMenuItem(name.String(),new BMessage(SAVE_AS_ENCODING));
item->SetTarget(this);
fSavePanelEncodingMenu->AddItem(item);
if (charset.GetFontID() == fTextView->GetEncoding()) {
item->SetMarked(true);
}
}
}