Replaced the locking strategy (formerly a recursive lock for the depot and
one for each per CPU store): * The depot is now protected by a R/W lock combined with a spinlock. It is required to either hold read lock + spinlock or just the write lock. * When accessing the per CPU stores we only need to acquire the read lock and disable interrupts. When switching magazines with the depot we additionally get the spinlock. * When allocating a new magazine we do completely unlock. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35200 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -13,7 +13,8 @@
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struct DepotMagazine;
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typedef struct object_depot {
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recursive_lock lock;
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rw_lock outer_lock;
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spinlock inner_lock;
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DepotMagazine* full;
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DepotMagazine* empty;
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size_t full_count;
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@ -1,4 +1,5 @@
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/*
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* Copyright 2010, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Copyright 2008, Axel Dörfler. All Rights Reserved.
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* Copyright 2007, Hugo Santos. All Rights Reserved.
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*
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@ -10,6 +11,8 @@
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#include <algorithm>
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#include <int.h>
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#include <smp.h>
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#include <util/AutoLock.h>
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#include "slab_private.h"
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@ -35,7 +38,6 @@ public:
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struct depot_cpu_store {
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recursive_lock lock;
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DepotMagazine* loaded;
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DepotMagazine* previous;
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};
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@ -107,7 +109,7 @@ empty_magazine(object_depot* depot, DepotMagazine* magazine)
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static bool
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exchange_with_full(object_depot* depot, DepotMagazine*& magazine)
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{
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RecursiveLocker _(depot->lock);
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SpinLocker _(depot->inner_lock);
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if (depot->full == NULL)
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return false;
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@ -124,15 +126,12 @@ exchange_with_full(object_depot* depot, DepotMagazine*& magazine)
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static bool
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exchange_with_empty(object_depot* depot, DepotMagazine*& magazine)
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{
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RecursiveLocker _(depot->lock);
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SpinLocker _(depot->inner_lock);
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if (depot->empty == NULL) {
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depot->empty = alloc_magazine();
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if (depot->empty == NULL)
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return false;
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} else {
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depot->empty_count--;
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}
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if (depot->empty == NULL)
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return false;
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depot->empty_count--;
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if (magazine) {
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_push(depot->full, magazine);
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@ -144,6 +143,15 @@ exchange_with_empty(object_depot* depot, DepotMagazine*& magazine)
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}
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static void
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push_empty_magazine(object_depot* depot, DepotMagazine* magazine)
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{
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SpinLocker _(depot->inner_lock);
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_push(depot->empty, magazine);
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}
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static inline depot_cpu_store*
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object_depot_cpu(object_depot* depot)
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{
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@ -151,10 +159,58 @@ object_depot_cpu(object_depot* depot)
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}
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static void*
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object_depot_obtain_from_store(object_depot* depot, depot_cpu_store* store)
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// #pragma mark - public API
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status_t
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object_depot_init(object_depot* depot, uint32 flags, void* cookie,
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void (*return_object)(object_depot* depot, void* cookie, void* object))
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{
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RecursiveLocker _(store->lock);
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depot->full = NULL;
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depot->empty = NULL;
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depot->full_count = depot->empty_count = 0;
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rw_lock_init(&depot->outer_lock, "object depot");
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B_INITIALIZE_SPINLOCK(&depot->inner_lock);
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int cpuCount = smp_get_num_cpus();
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depot->stores = (depot_cpu_store*)slab_internal_alloc(
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sizeof(depot_cpu_store) * cpuCount, flags);
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if (depot->stores == NULL) {
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rw_lock_destroy(&depot->outer_lock);
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return B_NO_MEMORY;
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}
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for (int i = 0; i < cpuCount; i++) {
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depot->stores[i].loaded = NULL;
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depot->stores[i].previous = NULL;
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}
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depot->cookie = cookie;
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depot->return_object = return_object;
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return B_OK;
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}
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void
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object_depot_destroy(object_depot* depot)
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{
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object_depot_make_empty(depot);
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slab_internal_free(depot->stores);
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rw_lock_destroy(&depot->outer_lock);
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}
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void*
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object_depot_obtain(object_depot* depot)
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{
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ReadLocker readLocker(depot->outer_lock);
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InterruptsLocker interruptsLocker;
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depot_cpu_store* store = object_depot_cpu(depot);
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// To better understand both the Alloc() and Free() logic refer to
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// Bonwick's ``Magazines and Vmem'' [in 2001 USENIX proceedings]
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@ -180,11 +236,13 @@ object_depot_obtain_from_store(object_depot* depot, depot_cpu_store* store)
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}
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static int
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object_depot_return_to_store(object_depot* depot, depot_cpu_store* store,
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void* object)
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int
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object_depot_store(object_depot* depot, void* object)
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{
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RecursiveLocker _(store->lock);
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ReadLocker readLocker(depot->outer_lock);
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InterruptsLocker interruptsLocker;
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depot_cpu_store* store = object_depot_cpu(depot);
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// We try to add the object to the loaded magazine if we have one
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// and it's not full, or to the previous one if it is empty. If
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@ -196,98 +254,69 @@ object_depot_return_to_store(object_depot* depot, depot_cpu_store* store,
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return 1;
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if ((store->previous && store->previous->IsEmpty())
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|| exchange_with_empty(depot, store->previous))
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|| exchange_with_empty(depot, store->previous)) {
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std::swap(store->loaded, store->previous);
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else
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return 0;
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} else {
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// allocate a new empty magazine
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interruptsLocker.Unlock();
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readLocker.Unlock();
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DepotMagazine* magazine = alloc_magazine();
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if (magazine == NULL)
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return 0;
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readLocker.Lock();
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interruptsLocker.Lock();
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push_empty_magazine(depot, magazine);
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store = object_depot_cpu(depot);
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}
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}
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}
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// #pragma mark - public API
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status_t
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object_depot_init(object_depot* depot, uint32 flags, void* cookie,
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void (*return_object)(object_depot* depot, void* cookie, void* object))
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{
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depot->full = NULL;
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depot->empty = NULL;
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depot->full_count = depot->empty_count = 0;
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recursive_lock_init(&depot->lock, "depot");
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int cpuCount = smp_get_num_cpus();
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depot->stores = (depot_cpu_store*)slab_internal_alloc(
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sizeof(depot_cpu_store) * cpuCount, flags);
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if (depot->stores == NULL) {
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recursive_lock_destroy(&depot->lock);
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return B_NO_MEMORY;
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}
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for (int i = 0; i < cpuCount; i++) {
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recursive_lock_init(&depot->stores[i].lock, "cpu store");
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depot->stores[i].loaded = depot->stores[i].previous = NULL;
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}
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depot->cookie = cookie;
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depot->return_object = return_object;
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return B_OK;
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}
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void
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object_depot_destroy(object_depot* depot)
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{
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object_depot_make_empty(depot);
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int cpuCount = smp_get_num_cpus();
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for (int i = 0; i < cpuCount; i++)
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recursive_lock_destroy(&depot->stores[i].lock);
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slab_internal_free(depot->stores);
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recursive_lock_destroy(&depot->lock);
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}
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void*
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object_depot_obtain(object_depot* depot)
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{
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return object_depot_obtain_from_store(depot, object_depot_cpu(depot));
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}
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int
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object_depot_store(object_depot* depot, void* object)
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{
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return object_depot_return_to_store(depot, object_depot_cpu(depot),
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object);
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}
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void
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object_depot_make_empty(object_depot* depot)
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{
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WriteLocker writeLocker(depot->outer_lock);
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// collect the store magazines
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DepotMagazine* storeMagazines = NULL;
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int cpuCount = smp_get_num_cpus();
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for (int i = 0; i < cpuCount; i++) {
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depot_cpu_store* store = &depot->stores[i];
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depot_cpu_store& store = depot->stores[i];
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RecursiveLocker _(store->lock);
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if (store.loaded) {
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_push(storeMagazines, store.loaded);
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store.loaded = NULL;
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}
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if (depot->stores[i].loaded)
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empty_magazine(depot, depot->stores[i].loaded);
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if (depot->stores[i].previous)
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empty_magazine(depot, depot->stores[i].previous);
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depot->stores[i].loaded = depot->stores[i].previous = NULL;
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if (store.previous) {
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_push(storeMagazines, store.previous);
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store.previous = NULL;
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}
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}
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RecursiveLocker _(depot->lock);
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// detach the depot's full and empty magazines
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while (depot->full)
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empty_magazine(depot, _pop(depot->full));
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DepotMagazine* fullMagazines = depot->full;
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depot->full = NULL;
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while (depot->empty)
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empty_magazine(depot, _pop(depot->empty));
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DepotMagazine* emptyMagazines = depot->empty;
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depot->empty = NULL;
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writeLocker.Unlock();
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// free all magazines
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while (storeMagazines != NULL)
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empty_magazine(depot, _pop(storeMagazines));
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while (fullMagazines != NULL)
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empty_magazine(depot, _pop(fullMagazines));
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while (emptyMagazines)
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free_magazine(_pop(emptyMagazines));
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}
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