GameSoundDevice: Don't use operator= on BLocker.

This commit is contained in:
Augustin Cavalier 2016-05-13 23:16:40 -04:00
parent f0a5e33a55
commit 44d19f4d32

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@ -52,7 +52,7 @@ const int32 kGrowth = 16;
static int32 sDeviceCount = 0;
static BGameSoundDevice* sDevice = NULL;
static BLocker sDeviceRefCountLock = BLocker("GameSound device lock");
static BLocker sDeviceRefCountLock("GameSound device lock");
BGameSoundDevice*