GameSoundDevice: Don't use operator= on BLocker.
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@ -52,7 +52,7 @@ const int32 kGrowth = 16;
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static int32 sDeviceCount = 0;
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static BGameSoundDevice* sDevice = NULL;
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static BLocker sDeviceRefCountLock = BLocker("GameSound device lock");
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static BLocker sDeviceRefCountLock("GameSound device lock");
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BGameSoundDevice*
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