runtime check for soundplay lossage
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6701 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -4,6 +4,7 @@
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#include <Locker.h>
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#include <MediaFormats.h>
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#include <MediaRoster.h>
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#include <Roster.h>
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#include <vector>
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#include "vorbisCodecPlugin.h"
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#include "OggVorbisFormats.h"
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@ -16,7 +17,6 @@
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#endif
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#define DECODE_BUFFER_SIZE (32 * 1024)
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#define DECODE_AS_INT16 1
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inline size_t
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AudioBufferSize(media_raw_audio_format * raf, bigtime_t buffer_duration = 50000 /* 50 ms */)
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@ -49,6 +49,9 @@ VorbisDecoder::VorbisDecoder()
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fStartTime = 0;
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fFrameSize = 0;
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fOutputBufferSize = 0;
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app_info info;
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fSoundplayLossage = (be_roster->GetActiveAppInfo(&info) == B_OK) &&
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(strcmp(info.signature, "application/x-vnd.marcone-soundplay") == 0);
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}
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@ -127,9 +130,9 @@ VorbisDecoder::NegotiateOutputFormat(media_format *ioDecodedFormat)
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// Be R5 behavior seems to be that we can never fail. If we
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// don't support the requested format, just return one we do.
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media_format format = vorbis_decoded_media_format();
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#if DECODE_AS_INT16
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format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
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#endif
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if (fSoundplayLossage) {
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format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
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}
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format.u.raw_audio.frame_rate = (float)fInfo.rate;
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format.u.raw_audio.channel_count = fInfo.channels;
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format.u.raw_audio.channel_mask = B_CHANNEL_LEFT | (fInfo.channels != 1 ? B_CHANNEL_RIGHT : 0);
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@ -207,27 +210,27 @@ VorbisDecoder::Decode(void *buffer, int64 *frameCount,
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// reduce samples to the amount of samples we will actually consume
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samples = min_c(samples,out_bytes_needed/fFrameSize);
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total_samples += samples;
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#if DECODE_AS_INT16
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for (int sample = 0; sample < samples ; sample++) {
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for (int channel = 0; channel < fInfo.channels; channel++) {
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int32 thesample = (int32)(pcm[channel][sample] * 32767.0f);
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if (thesample > 32767)
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*(int16*)out_buffer = 32767;
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else if (thesample < -32767)
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*(int16*)out_buffer = -32767;
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else
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*(int16*)out_buffer = thesample;
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out_buffer += 2;
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if (fSoundplayLossage) {
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for (int sample = 0; sample < samples ; sample++) {
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for (int channel = 0; channel < fInfo.channels; channel++) {
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int32 thesample = (int32)(pcm[channel][sample] * 32767.0f);
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if (thesample > 32767)
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*(int16*)out_buffer = 32767;
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else if (thesample < -32767)
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*(int16*)out_buffer = -32767;
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else
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*(int16*)out_buffer = thesample;
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out_buffer += 2;
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}
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}
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} else {
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for (int sample = 0; sample < samples ; sample++) {
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for (int channel = 0; channel < fInfo.channels; channel++) {
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*((float*)out_buffer) = pcm[channel][sample];
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out_buffer += sizeof(float);
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}
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}
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}
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#else
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for (int sample = 0; sample < samples ; sample++) {
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for (int channel = 0; channel < fInfo.channels; channel++) {
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*((float*)out_buffer) = pcm[channel][sample];
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out_buffer += sizeof(float);
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}
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}
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#endif
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out_bytes_needed -= samples * fFrameSize;
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// report back how many samples we consumed
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vorbis_synthesis_read(&fDspState,samples);
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@ -33,6 +33,7 @@ private:
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bigtime_t fStartTime;
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int fFrameSize;
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int fOutputBufferSize;
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bool fSoundplayLossage;
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};
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