* Made waiting for a timer handler more power usage friendly.

* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25101 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2008-04-22 18:46:34 +00:00
parent 6cef245eca
commit 43bae01508

View File

@ -18,6 +18,7 @@
#include <thread.h>
#include <util/AutoLock.h>
struct per_cpu_timer_data {
spinlock lock;
timer* volatile events;
@ -27,13 +28,6 @@ struct per_cpu_timer_data {
static per_cpu_timer_data sPerCPU[B_MAX_CPU_COUNT];
/*
static timer * volatile sEvents[B_MAX_CPU_COUNT] = { NULL, };
static timer * volatile sCurrentEvents[B_MAX_CPU_COUNT] = { NULL, };
static spinlock sCurrentEventsCompletion[B_MAX_CPU_COUNT];
static spinlock sTimerSpinlock[B_MAX_CPU_COUNT] = { 0, };
*/
//#define TRACE_TIMER
#ifdef TRACE_TIMER
@ -290,7 +284,7 @@ cancel_timer(timer *event)
spinLocker.Unlock();
while (cpuData.current_event_in_progress == 1) {
// spin
PAUSE();
}
}