* Made waiting for a timer handler more power usage friendly.
* Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25101 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -18,6 +18,7 @@
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#include <thread.h>
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#include <util/AutoLock.h>
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struct per_cpu_timer_data {
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spinlock lock;
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timer* volatile events;
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@ -27,13 +28,6 @@ struct per_cpu_timer_data {
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static per_cpu_timer_data sPerCPU[B_MAX_CPU_COUNT];
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/*
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static timer * volatile sEvents[B_MAX_CPU_COUNT] = { NULL, };
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static timer * volatile sCurrentEvents[B_MAX_CPU_COUNT] = { NULL, };
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static spinlock sCurrentEventsCompletion[B_MAX_CPU_COUNT];
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static spinlock sTimerSpinlock[B_MAX_CPU_COUNT] = { 0, };
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*/
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//#define TRACE_TIMER
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#ifdef TRACE_TIMER
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@ -290,7 +284,7 @@ cancel_timer(timer *event)
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spinLocker.Unlock();
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while (cpuData.current_event_in_progress == 1) {
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// spin
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PAUSE();
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}
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}
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