Don't check for big_synth.sy, since it shouldn't exist anymore

This commit is contained in:
JackBurton 2015-03-17 21:10:34 +01:00
parent 14d6e9c92a
commit 437386ee10

@ -116,14 +116,6 @@ BSoftSynth::SetDefaultInstrumentsFile()
}
}
// fall back to the old default
// softsynth (big_synth.sy)
// TODO: Remove this
if (find_directory(B_SYNTH_DIRECTORY, &path, false, NULL) == B_OK) {
path.Append(B_BIG_SYNTH_FILE);
return SetInstrumentsFile(path.Path());
}
// TODO: Use the first soundfont found in the synth directory
// instead of hardcoding
if (find_directory(B_SYNTH_DIRECTORY, &path, false, NULL) == B_OK) {