Moved thread_types.h to this place.

Changed fd.h inlines because team->ioctx is now team->io_context.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2140 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2002-12-03 14:07:35 +00:00
parent 6ba1dc2341
commit 420a6221ec
2 changed files with 135 additions and 2 deletions

View File

@ -90,9 +90,9 @@ static struct io_context *get_current_io_context(bool kernel);
static __inline struct io_context *get_current_io_context(bool kernel)
{
if (kernel)
return team_get_kernel_team()->ioctx;
return team_get_kernel_team()->io_context;
return thread_get_current_thread()->team->ioctx;
return thread_get_current_thread()->team->io_context;
}
#endif /* _FD_H */

View File

@ -0,0 +1,133 @@
/* Thread definition and structures
**
** Distributed under the terms of the OpenBeOS License.
*/
#ifndef _KERNEL_THREAD_TYPES_H
#define _KERNEL_THREAD_TYPES_H
#include <stage2.h>
#include <ktypes.h>
#include <cbuf.h>
#include <vm.h>
#include <smp.h>
#include <signal.h>
#include <timer.h>
#include <arch/thread_struct.h>
extern spinlock thread_spinlock;
#define GRAB_THREAD_LOCK() acquire_spinlock(&thread_spinlock)
#define RELEASE_THREAD_LOCK() release_spinlock(&thread_spinlock)
extern struct thread_queue dead_q;
extern spinlock team_spinlock;
// NOTE: TEAM lock can be held over a THREAD lock acquisition,
// but not the other way (to avoid deadlock)
#define GRAB_TEAM_LOCK() acquire_spinlock(&team_spinlock)
#define RELEASE_TEAM_LOCK() release_spinlock(&team_spinlock)
enum additional_thread_state {
// THREAD_STATE_READY = 0, // ready to run
// THREAD_STATE_RUNNING, // running right now somewhere
// THREAD_STATE_WAITING, // blocked on something
// THREAD_STATE_SUSPENDED, // suspended, not in queue
THREAD_STATE_FREE_ON_RESCHED = 7, // free the thread structure upon reschedule
// THREAD_STATE_BIRTH // thread is being created
};
enum team_state {
TEAM_STATE_NORMAL, // normal state
TEAM_STATE_BIRTH, // being contructed
TEAM_STATE_DEATH // being killed
};
#define THREAD_RETURN_EXIT 0x1
#define THREAD_RETURN_INTERRUPTED 0x2
struct team {
struct team *next; /* next team in the hash */
team_id id;
char name[SYS_MAX_OS_NAME_LEN];
int num_threads; /* number of threads in this team */
int state; /* current team state, see above */
int pending_signals;
void *io_context;
sem_id death_sem; /* semaphore to wait on for dying threads */
aspace_id _aspace_id; /* address space pointer */
vm_address_space *aspace;
vm_address_space *kaspace;
addr user_env_base;
struct thread *main_thread;
struct thread *thread_list;
struct arch_team arch_info;
};
struct thread {
struct thread *all_next;
struct thread *team_next;
struct thread *q_next;
timer alarm;
thread_id id;
char name[SYS_MAX_OS_NAME_LEN];
int priority;
int state;
int next_state;
union cpu_ent *cpu;
sigset_t sig_pending;
sigset_t sig_block_mask;
struct sigaction sig_action[32];
bool in_kernel;
sem_id sem_blocking;
int sem_count;
int sem_acquire_count;
int sem_deleted_retcode;
int sem_errcode;
int sem_flags;
struct {
sem_id write_sem;
sem_id read_sem;
thread_id sender;
int32 code;
size_t size;
cbuf *buffer;
} msg;
addr fault_handler;
int32 page_faults_allowed;
/* this field may only stay in debug builds in the future*/
addr entry;
void *args;
struct team *team;
status_t return_code;
sem_id return_code_sem;
int return_flags;
// stack
region_id kernel_stack_region_id;
addr kernel_stack_base;
region_id user_stack_region_id;
addr user_stack_base;
bigtime_t user_time;
bigtime_t kernel_time;
bigtime_t last_time;
// architecture dependant section
struct arch_thread arch_info;
};
struct thread_queue {
struct thread *head;
struct thread *tail;
};
#endif /* _KERNEL_THREAD_TYPES_H */