Make mesa_software_renderer work with latest mesa

* Some of these changes may be pulled back with the NEW_MESA
  define so this works across older and newer Mesa versions
* NEW_MESA defines and checks should be removed when gcc2 is
  no longer a supported platform
This commit is contained in:
Alexander von Gluck IV 2012-01-08 01:07:57 -06:00
parent f6a611ebf0
commit 41020a0f1a
3 changed files with 180 additions and 148 deletions

View File

@ -7,12 +7,13 @@ if $(TARGET_PLATFORM) != haiku {
# We need our public GL headers also when not compiling for Haiku.
}
{
local defines ;
defines = BEOS_THREADS GNU_ASSEMBLER ;
if $(TARGET_ARCH) = x86 {
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
} else if $(TARGET_ARCH) = ppc {
# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
# defines += USE_PPC_ASM ;
@ -24,19 +25,19 @@ if $(TARGET_PLATFORM) != haiku {
}
UsePrivateHeaders interface ;
UseLibraryHeaders mesa ;
local sources = MesaSoftwareRenderer.cpp ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa main ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa glapi ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa tnl ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa x86 ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ppc ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa sparc ] ;
UsePrivateHeaders interface ;
SubDirSysHdrs $(HAIKU_MESA_HEADERS) ;
Includes [ FGristFiles $(sources) ] : $(HAIKU_MESA_HEADERS_DEPENDENCY) ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) include ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mesa main ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mapi ] ;
UseHeaders [ FDirName $(HAIKU_MESA_DIR) src mapi glapi ] ;
Addon Mesa\ Software\ Renderer :
MesaSoftwareRenderer.cpp
: libGL.so libmesa.a be $(TARGET_LIBSUPC++)
: libGL.so be $(TARGET_LIBSUPC++)
;

View File

@ -1,11 +1,12 @@
/*
* Copyright 2006-2008, Haiku. All rights reserved.
* Copyright 2006-2011, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck, kallisti5@unixzen.com
*/
/*
* Mesa 3-D graphics library
@ -23,10 +24,10 @@
#include <GraphicsDefs.h>
#include <Screen.h>
extern "C" {
#include "extensions.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"
#include "main/colormac.h"
#include "main/buffers.h"
#include "main/framebuffer.h"
@ -34,14 +35,16 @@ extern "C" {
#include "main/state.h"
#include "main/version.h"
#include "swrast/swrast.h"
#ifdef NEW_MESA
#include "swrast/s_renderbuffer.h"
#endif
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "vbo/vbo.h"
#define CALLED() //printf("CALLED %s\n",__PRETTY_FUNCTION__)
#define CALLED() printf("CALLED %s\n",__PRETTY_FUNCTION__)
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
@ -199,6 +202,7 @@ extern "C" {
}
extern "C" _EXPORT BGLRenderer*
instantiate_gl_renderer(BGLView* view, ulong options,
BGLDispatcher* dispatcher)
@ -208,7 +212,7 @@ instantiate_gl_renderer(BGLView* view, ulong options,
MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
BGLDispatcher* dispatcher)
BGLDispatcher* dispatcher)
: BGLRenderer(view, options, dispatcher),
fBitmap(NULL),
fDirectModeEnabled(false),
@ -233,7 +237,7 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
fColorSpace = BScreen(GLView()->Window()).ColorSpace();
// We force single buffering for the time being
//options &= !BGL_DOUBLE;
options &= !BGL_DOUBLE;
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
@ -242,7 +246,6 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint index = (options & BGL_INDEX) ? 32 : 0;
const GLint red = rgbFlag ? 8 : 0;
const GLint green = rgbFlag ? 8 : 0;
const GLint blue = rgbFlag ? 8 : 0;
@ -251,8 +254,8 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
fOptions = options; // | BGL_INDIRECT;
struct dd_function_table functions;
fVisual = _mesa_create_visual(rgbFlag, dblFlag, stereoFlag, red, green,
blue, alpha, index, depth, stencil, accum, accum, accum,
fVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
blue, alpha, depth, stencil, accum, accum, accum,
alpha ? accum : 0, 1);
// Initialize device driver function table
@ -266,7 +269,9 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
functions.Flush = _Flush;
// create core context
fContext = _mesa_create_context(fVisual, NULL, &functions, this);
fContext = _mesa_create_context(API_OPENGL, fVisual, NULL,
&functions, this);
if (!fContext) {
_mesa_destroy_visual(fVisual);
return;
@ -282,6 +287,7 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
// Use default TCL pipeline
TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
_mesa_meta_init(fContext);
_mesa_enable_sw_extensions(fContext);
_mesa_enable_1_3_extensions(fContext);
_mesa_enable_1_4_extensions(fContext);
@ -290,48 +296,73 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
_mesa_enable_2_1_extensions(fContext);
// create core framebuffer
fFrameBuffer = (struct msr_framebuffer*)_mesa_calloc(
fFrameBuffer = (struct msr_framebuffer*)calloc(1,
sizeof(*fFrameBuffer));
_mesa_initialize_framebuffer(&fFrameBuffer->Base, fVisual);
_mesa_initialize_window_framebuffer(&fFrameBuffer->base, fVisual);
fFrontRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
fFrontRenderBuffer = (struct msr_renderbuffer*)calloc(1,
sizeof(*fFrontRenderBuffer));
_mesa_init_renderbuffer(&fFrontRenderBuffer->Base, 0);
_mesa_init_renderbuffer(&fFrontRenderBuffer->base, 0);
fFrontRenderBuffer->Base.AllocStorage = _FrontRenderbufferStorage;
fFrontRenderBuffer->Base.Data = NULL;
fFrontRenderBuffer->Base.InternalFormat = GL_RGBA;
fFrontRenderBuffer->Base._BaseFormat = GL_RGBA;
fFrontRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
fFrontRenderBuffer->Base.RedBits = 8 * sizeof(GLubyte);
fFrontRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
fFrontRenderBuffer->Base.BlueBits = 8 * sizeof(GLubyte);
fFrontRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_FRONT_LEFT,
&fFrontRenderBuffer->Base);
fFrontRenderBuffer->active = true;
fFrontRenderBuffer->base.InternalFormat = GL_RGBA;
fFrontRenderBuffer->base._BaseFormat = GL_RGBA;
fFrontRenderBuffer->base.DataType = GL_UNSIGNED_BYTE;
if (dblFlag) {
fBackRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
sizeof(*fBackRenderBuffer));
_mesa_init_renderbuffer(&fBackRenderBuffer->Base, 0);
fBackRenderBuffer->Base.AllocStorage = _BackRenderbufferStorage;
fBackRenderBuffer->Base.Data = NULL;
fBackRenderBuffer->Base.Delete = _DeleteBackBuffer;
fBackRenderBuffer->Base.InternalFormat = GL_RGBA;
fBackRenderBuffer->Base._BaseFormat = GL_RGBA;
fBackRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
fBackRenderBuffer->Base.RedBits = 8 * sizeof(GLubyte);
fBackRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
fBackRenderBuffer->Base.BlueBits = 8 * sizeof(GLubyte);
fBackRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_BACK_LEFT,
&fBackRenderBuffer->Base);
switch(fColorSpace) {
case B_RGB32:
fFrontRenderBuffer->base.Format = MESA_FORMAT_XRGB8888;
break;
case B_RGBA32:
fFrontRenderBuffer->base.Format = MESA_FORMAT_ARGB8888;
break;
case B_RGB24:
fFrontRenderBuffer->base.Format = MESA_FORMAT_ARGB8888;
break;
case B_RGB16:
fFrontRenderBuffer->base.Format = MESA_FORMAT_RGB565;
break;
case B_RGB15:
case B_RGBA15:
fFrontRenderBuffer->base.Format = MESA_FORMAT_ARGB1555;
break;
case B_CMAP8:
default:
fprintf(stderr, "Unsupported screen color space %d\n", fColorSpace);
debugger("Unsupported OpenGL color space");
break;
}
_mesa_add_soft_renderbuffers(&fFrameBuffer->Base, GL_FALSE,
fFrontRenderBuffer->base.AllocStorage = _FrontRenderbufferStorage;
fFrontRenderBuffer->base.Data = NULL;
_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_FRONT_LEFT,
&fFrontRenderBuffer->base);
fBackRenderBuffer = (struct msr_renderbuffer*)calloc(1,
sizeof(*fBackRenderBuffer));
if (dblFlag) {
_mesa_init_renderbuffer(&fBackRenderBuffer->base, 0);
fBackRenderBuffer->active = true;
fBackRenderBuffer->base.AllocStorage = _BackRenderbufferStorage;
fBackRenderBuffer->base.Data = NULL;
fBackRenderBuffer->base.Delete = _DeleteBackBuffer;
fBackRenderBuffer->base.InternalFormat
= fFrontRenderBuffer->base.InternalFormat;
fBackRenderBuffer->base._BaseFormat
= fFrontRenderBuffer->base._BaseFormat;
fBackRenderBuffer->base.Format = fFrontRenderBuffer->base.Format;
_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
_mesa_add_renderbuffer(&fFrameBuffer->base, BUFFER_BACK_LEFT,
&fBackRenderBuffer->base);
} else {
fBackRenderBuffer->active = false;
}
_swrast_add_soft_renderbuffers(&fFrameBuffer->base, GL_FALSE,
fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
@ -349,6 +380,7 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
}
}
MesaSoftwareRenderer::~MesaSoftwareRenderer()
{
CALLED();
@ -357,7 +389,7 @@ MesaSoftwareRenderer::~MesaSoftwareRenderer()
_tnl_DestroyContext(fContext);
_vbo_DestroyContext(fContext);
_mesa_destroy_visual(fVisual);
_mesa_destroy_framebuffer(&fFrameBuffer->Base);
_mesa_destroy_framebuffer(&fFrameBuffer->base);
_mesa_destroy_context(fContext);
free(fInfo);
@ -372,7 +404,7 @@ MesaSoftwareRenderer::LockGL()
CALLED();
BGLRenderer::LockGL();
_mesa_make_current(fContext, &fFrameBuffer->Base, &fFrameBuffer->Base);
_mesa_make_current(fContext, &fFrameBuffer->base, &fFrameBuffer->base);
color_space cs = B_RGBA32;
@ -385,16 +417,17 @@ MesaSoftwareRenderer::LockGL()
- fInfo->window_bounds.top + 1;
}
if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
&& fNewHeight == fHeight)
return;
if (cs != fColorSpace) {
fColorSpace = cs;
_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
if (fBackRenderBuffer->active)
_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
}
if (fBitmap && fNewWidth == fWidth
&& fNewHeight == fHeight)
return;
fWidth = fNewWidth;
fHeight = fNewHeight;
@ -418,7 +451,7 @@ void
MesaSoftwareRenderer::SwapBuffers(bool VSync)
{
CALLED();
if (!fBitmap)
return;
@ -582,12 +615,13 @@ MesaSoftwareRenderer::_AllocateBitmap()
+ i * fBitmap->BytesPerRow());
}
_mesa_resize_framebuffer(fContext, &fFrameBuffer->Base, fWidth, fHeight);
fFrontRenderBuffer->Base.Data = fBitmap->Bits();
fFrontRenderBuffer->Size = fBitmap->BitsLength();
fBackRenderBuffer->Size = fBitmap->BitsLength();
fFrameBuffer->Width = fWidth;
fFrameBuffer->Height = fHeight;
_mesa_resize_framebuffer(fContext, &fFrameBuffer->base, fWidth, fHeight);
fFrontRenderBuffer->base.Data = fBitmap->Bits();
fFrontRenderBuffer->size = fBitmap->BitsLength();
if (fBackRenderBuffer->active)
fBackRenderBuffer->size = fBitmap->BitsLength();
fFrameBuffer->width = fWidth;
fFrameBuffer->height = fHeight;
}
@ -595,7 +629,7 @@ MesaSoftwareRenderer::_AllocateBitmap()
void
MesaSoftwareRenderer::_Error(GLcontext* ctx)
MesaSoftwareRenderer::_Error(gl_context* ctx)
{
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
if (mr && mr->GLView())
@ -604,17 +638,17 @@ MesaSoftwareRenderer::_Error(GLcontext* ctx)
const GLubyte*
MesaSoftwareRenderer::_GetString(GLcontext* ctx, GLenum name)
MesaSoftwareRenderer::_GetString(gl_context* ctx, GLenum name)
{
switch (name) {
case GL_VENDOR:
return (const GLubyte*) "Mesa Project";
case GL_RENDERER: {
static char buffer[256] = { '\0' };
if (!buffer[0]) {
// Let's build an renderer string
// TODO: add SVN revision
strncat(buffer, "Haiku's Mesa " MESA_VERSION_STRING
" Software Renderer", sizeof(buffer));
strncat(buffer, "Software Rasterizer", sizeof(buffer));
// Append any CPU-specific information.
#ifdef USE_X86_ASM
@ -661,7 +695,7 @@ MesaSoftwareRenderer::_GetString(GLcontext* ctx, GLenum name)
#endif
}
return (const GLubyte *) buffer;
return (const GLubyte*) buffer;
}
default:
// Let core library handle all other cases
@ -671,22 +705,22 @@ MesaSoftwareRenderer::_GetString(GLcontext* ctx, GLenum name)
void
MesaSoftwareRenderer::_Viewport(GLcontext* ctx, GLint x, GLint y, GLsizei w,
MesaSoftwareRenderer::_Viewport(gl_context* ctx, GLint x, GLint y, GLsizei w,
GLsizei h)
{
CALLED();
GLframebuffer* draw = ctx->WinSysDrawBuffer;
GLframebuffer* read = ctx->WinSysReadBuffer;
gl_framebuffer* draw = ctx->WinSysDrawBuffer;
gl_framebuffer* read = ctx->WinSysReadBuffer;
struct msr_framebuffer* msr = msr_framebuffer(draw);
_mesa_resize_framebuffer(ctx, draw, msr->Width, msr->Height);
_mesa_resize_framebuffer(ctx, read, msr->Width, msr->Height);
_mesa_resize_framebuffer(ctx, draw, msr->width, msr->height);
_mesa_resize_framebuffer(ctx, read, msr->width, msr->height);
}
void
MesaSoftwareRenderer::_UpdateState(GLcontext* ctx, GLuint new_state)
MesaSoftwareRenderer::_UpdateState(gl_context* ctx, GLuint new_state)
{
if (!ctx)
return;
@ -700,7 +734,7 @@ MesaSoftwareRenderer::_UpdateState(GLcontext* ctx, GLuint new_state)
void
MesaSoftwareRenderer::_ClearFront(GLcontext* ctx)
MesaSoftwareRenderer::_ClearFront(gl_context* ctx)
{
CALLED();
@ -745,32 +779,34 @@ MesaSoftwareRenderer::_ClearFront(GLcontext* ctx)
GLboolean
MesaSoftwareRenderer::_FrontRenderbufferStorage(GLcontext* ctx,
MesaSoftwareRenderer::_FrontRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render, GLenum internalFormat,
GLuint width, GLuint height)
{
render->Data = NULL;
render->Width = width;
render->Height = height;
render->RowStride = width;
return GL_TRUE;
}
GLboolean
MesaSoftwareRenderer::_BackRenderbufferStorage(GLcontext* ctx,
MesaSoftwareRenderer::_BackRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render, GLenum internalFormat,
GLuint width, GLuint height)
{
struct msr_renderbuffer* mrb = msr_renderbuffer(render);
_mesa_free(render->Data);
free(render->Data);
_FrontRenderbufferStorage(ctx, render, internalFormat, width, height);
render->Data = _mesa_malloc(mrb->Size);
render->Data = malloc(mrb->size);
return GL_TRUE;
}
void
MesaSoftwareRenderer::_Flush(GLcontext* ctx)
MesaSoftwareRenderer::_Flush(gl_context* ctx)
{
CALLED();
MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
@ -787,60 +823,45 @@ void
MesaSoftwareRenderer::_SetSpanFuncs(
struct msr_renderbuffer* buffer, color_space colorSpace)
{
if (!buffer->active)
return;
switch (colorSpace) {
case B_RGBA32:
buffer->Base.GetRow = get_row_RGBA32;
buffer->Base.GetValues = get_values_RGBA32;
buffer->Base.PutRow = put_row_RGBA32;
buffer->Base.PutRowRGB = put_row_rgb_RGBA32;
buffer->Base.PutMonoRow = put_mono_row_RGBA32;
buffer->Base.PutValues = put_values_RGBA32;
buffer->Base.PutMonoValues = put_mono_values_RGBA32;
buffer->base.GetRow = get_row_RGBA32;
buffer->base.GetValues = get_values_RGBA32;
buffer->base.PutRow = put_row_RGBA32;
buffer->base.PutValues = put_values_RGBA32;
break;
case B_RGB32:
buffer->Base.GetRow = get_row_RGB32;
buffer->Base.GetValues = get_values_RGB32;
buffer->Base.PutRow = put_row_RGB32;
buffer->Base.PutRowRGB = put_row_rgb_RGB32;
buffer->Base.PutMonoRow = put_mono_row_RGB32;
buffer->Base.PutValues = put_values_RGB32;
buffer->Base.PutMonoValues = put_mono_values_RGB32;
buffer->base.GetRow = get_row_RGB32;
buffer->base.GetValues = get_values_RGB32;
buffer->base.PutRow = put_row_RGB32;
buffer->base.PutValues = put_values_RGB32;
break;
case B_RGB24:
buffer->Base.GetRow = get_row_RGB24;
buffer->Base.GetValues = get_values_RGB24;
buffer->Base.PutRow = put_row_RGB24;
buffer->Base.PutRowRGB = put_row_rgb_RGB24;
buffer->Base.PutMonoRow = put_mono_row_RGB24;
buffer->Base.PutValues = put_values_RGB24;
buffer->Base.PutMonoValues = put_mono_values_RGB24;
buffer->base.GetRow = get_row_RGB24;
buffer->base.GetValues = get_values_RGB24;
buffer->base.PutRow = put_row_RGB24;
buffer->base.PutValues = put_values_RGB24;
break;
case B_RGB16:
buffer->Base.GetRow = get_row_RGB16;
buffer->Base.GetValues = get_values_RGB16;
buffer->Base.PutRow = put_row_RGB16;
buffer->Base.PutRowRGB = put_row_rgb_RGB16;
buffer->Base.PutMonoRow = put_mono_row_RGB16;
buffer->Base.PutValues = put_values_RGB16;
buffer->Base.PutMonoValues = put_mono_values_RGB16;
buffer->base.GetRow = get_row_RGB16;
buffer->base.GetValues = get_values_RGB16;
buffer->base.PutRow = put_row_RGB16;
buffer->base.PutValues = put_values_RGB16;
break;
case B_RGB15:
buffer->Base.GetRow = get_row_RGB15;
buffer->Base.GetValues = get_values_RGB15;
buffer->Base.PutRow = put_row_RGB15;
buffer->Base.PutRowRGB = put_row_rgb_RGB15;
buffer->Base.PutMonoRow = put_mono_row_RGB15;
buffer->Base.PutValues = put_values_RGB15;
buffer->Base.PutMonoValues = put_mono_values_RGB15;
buffer->base.GetRow = get_row_RGB15;
buffer->base.GetValues = get_values_RGB15;
buffer->base.PutRow = put_row_RGB15;
buffer->base.PutValues = put_values_RGB15;
break;
case B_CMAP8:
buffer->Base.GetRow = get_row_CMAP8;
buffer->Base.GetValues = get_values_CMAP8;
buffer->Base.PutRow = put_row_CMAP8;
buffer->Base.PutRowRGB = put_row_rgb_CMAP8;
buffer->Base.PutMonoRow = put_mono_row_CMAP8;
buffer->Base.PutValues = put_values_CMAP8;
buffer->Base.PutMonoValues = put_mono_values_CMAP8;
buffer->base.GetRow = get_row_CMAP8;
buffer->base.GetValues = get_values_CMAP8;
buffer->base.PutRow = put_row_CMAP8;
buffer->base.PutValues = put_values_CMAP8;
break;
default:
fprintf(stderr, "Unsupported screen color space %d\n", fColorSpace);
@ -853,8 +874,8 @@ MesaSoftwareRenderer::_SetSpanFuncs(
void
MesaSoftwareRenderer::_DeleteBackBuffer(struct gl_renderbuffer* rb)
{
_mesa_free(rb->Data);
_mesa_free(rb);
free(rb->Data);
free(rb);
}

View File

@ -21,10 +21,18 @@
extern "C" {
#include "context.h"
#include "swrast/s_chan.h"
#if defined(__GNUC__) && (__GNUC__ > 2)
#define NEW_MESA
#endif
struct msr_renderbuffer {
struct gl_renderbuffer Base;
uint32 Size;
struct gl_renderbuffer base;
uint32 size;
bool active;
};
@ -36,9 +44,9 @@ msr_renderbuffer(struct gl_renderbuffer* rb)
struct msr_framebuffer {
struct gl_framebuffer Base;
uint32 Width;
uint32 Height;
struct gl_framebuffer base;
uint32 width;
uint32 height;
};
@ -48,8 +56,10 @@ msr_framebuffer(struct gl_framebuffer* rb)
return (struct msr_framebuffer*)rb;
}
}
class MesaSoftwareRenderer : public BGLRenderer {
public:
MesaSoftwareRenderer(BGLView* view,
@ -72,21 +82,21 @@ public:
virtual void DirectConnected(direct_buffer_info* info);
private:
static void _Error(GLcontext* ctx);
static const GLubyte* _GetString(GLcontext* ctx, GLenum name);
static void _Viewport(GLcontext* ctx, GLint x, GLint y,
static void _Error(gl_context* ctx);
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
static void _Viewport(gl_context* ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
static void _UpdateState(GLcontext* ctx, GLuint newState);
static void _ClearFront(GLcontext* ctx);
static GLboolean _FrontRenderbufferStorage(GLcontext* ctx,
static void _UpdateState(gl_context* ctx, GLuint newState);
static void _ClearFront(gl_context* ctx);
static GLboolean _FrontRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
static GLboolean _BackRenderbufferStorage(GLcontext* ctx,
static GLboolean _BackRenderbufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
static void _Flush(GLcontext *ctx);
static void _Flush(gl_context *ctx);
void _SetSpanFuncs(struct msr_renderbuffer* buffer,
color_space colorSpace);
static void _DeleteBackBuffer(struct gl_renderbuffer* rb);
@ -100,8 +110,8 @@ private:
BLocker fInfoLocker;
ulong fOptions;
GLcontext* fContext;
GLvisual* fVisual;
gl_context* fContext;
gl_config* fVisual;
struct msr_framebuffer* fFrameBuffer;
struct msr_renderbuffer* fFrontRenderBuffer;
struct msr_renderbuffer* fBackRenderBuffer;