* Header prediction was a bit too generous (and thus used too often)
* SendData() could return an error and still wanted to own the buffer passed in * Removed the timeout computations from SendData() - looks like it's usually done the simple way when the data has to be submitted in smaller packets. * ReadData() no longer blocks in case the peer has closed the connection. * More debug output. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19430 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -55,6 +55,7 @@
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enum {
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FLAG_OPTION_WINDOW_SHIFT = 0x01,
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FLAG_OPTION_TIMESTAMP = 0x02,
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FLAG_NO_RECEIVE = 0x04,
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};
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@ -367,10 +368,9 @@ TCPEndpoint::Shutdown(int direction)
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status_t
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TCPEndpoint::SendData(net_buffer *buffer)
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{
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TRACE(("TCP:%p.SendData()\n", this));
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TRACE(("TCP:%p.SendData(buffer %p, size %lu)\n", this, buffer, buffer->size));
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size_t bytesLeft = buffer->size;
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bigtime_t timeout = socket->send.timeout;
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do {
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net_buffer *chunk;
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@ -380,6 +380,7 @@ TCPEndpoint::SendData(net_buffer *buffer)
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* fSendMaxSegmentSize;
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chunk = gBufferModule->split(buffer, chunkSize);
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dprintf(" TCP::Send() split buffer at %lu (buffer size %lu, mss %lu) -> %p\n", chunkSize, socket->send.buffer_size, fSendMaxSegmentSize, chunk);
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if (chunk == NULL)
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return B_NO_MEMORY;
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} else
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@ -389,15 +390,12 @@ TCPEndpoint::SendData(net_buffer *buffer)
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while (fSendQueue.Free() < chunk->size) {
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recursive_lock_unlock(&fLock);
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bigtime_t now = system_time();
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status_t status = acquire_sem_etc(fSendLock, 1,
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B_RELATIVE_TIMEOUT | B_CAN_INTERRUPT, timeout);
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B_RELATIVE_TIMEOUT | B_CAN_INTERRUPT, socket->send.timeout);
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if (status < B_OK)
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return status;
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if (timeout > 0)
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timeout -= system_time() - now;
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recursive_lock_lock(&fLock);
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}
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@ -408,17 +406,21 @@ TCPEndpoint::SendData(net_buffer *buffer)
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return B_OK;
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}
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size_t chunkSize = chunk->size;
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fSendQueue.Add(chunk);
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status_t status = _SendQueued();
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recursive_lock_unlock(&fLock);
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if (status < B_OK)
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return status;
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if (timeout < 0)
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return B_WOULD_BLOCK;
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if (buffer != chunk) {
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// as long as we didn't eat the buffer, we can still return an error code
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// (we don't own the buffer if we return an error code)
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if (status < B_OK)
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return status;
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}
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bytesLeft -= chunk->size;
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bytesLeft -= chunkSize;
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} while (bytesLeft > 0);
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return B_OK;
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@ -438,7 +440,7 @@ TCPEndpoint::SendAvailable()
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status_t
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TCPEndpoint::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
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{
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TRACE(("TCP:%p.ReadData()\n", this));
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TRACE(("TCP:%p.ReadData(%lu bytes)\n", this, numBytes));
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//BenaphoreLocker lock(&fReceiveLock);
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@ -453,6 +455,12 @@ TCPEndpoint::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
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return status;
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}
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if ((fFlags & FLAG_NO_RECEIVE) != 0 && fReceiveQueue.Available() == 0) {
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// there is no data left in the queue, and we can't receive anything, anymore
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*_buffer = NULL;
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return B_OK;
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}
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// read data out of buffer
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// TODO: add support for urgent data (MSG_OOB)
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// TODO: wait until enough bytes are available
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@ -462,9 +470,15 @@ TCPEndpoint::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
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B_RELATIVE_TIMEOUT | B_CAN_INTERRUPT, socket->receive.timeout);
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if (status < B_OK)
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return status;
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} while (fReceiveQueue.Available() < socket->receive.low_water_mark);
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} while (fReceiveQueue.Available() < socket->receive.low_water_mark
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&& (fFlags & FLAG_NO_RECEIVE) == 0);
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RecursiveLocker locker(fLock);
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dprintf("read %lu bytes, %lu are available\n", numBytes, fReceiveQueue.Available());
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if (numBytes < fReceiveQueue.Available())
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release_sem_etc(fReceiveLock, 1, B_DO_NOT_RESCHEDULE);
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return fReceiveQueue.Get(numBytes, (flags & MSG_PEEK) == 0, _buffer);
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}
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@ -688,8 +702,8 @@ TCPEndpoint::SynchronizeSentReceive(tcp_segment_header &segment, net_buffer *buf
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int32
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TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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{
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TRACE(("TCP:%p.ReceiveData(): Connection in state %d received packet %p with flags 0x%x, seq %lu, ack %lu!\n",
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this, fState, buffer, segment.flags, segment.sequence, segment.acknowledge));
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TRACE(("TCP:%p.ReceiveData(): Connection in state %d received packet %p (%lu bytes) with flags 0x%x, seq %lu, ack %lu!\n",
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this, fState, buffer, buffer->size, segment.flags, segment.sequence, segment.acknowledge));
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// TODO: rethink locking!
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@ -701,12 +715,14 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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if (fState == ESTABLISHED
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&& segment.AcknowledgeOnly()
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&& fReceiveNext == segment.sequence
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&& advertisedWindow > 0 && advertisedWindow == fSendWindow
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&& fSendNext == fSendMax) {
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if (buffer->size == 0) {
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// this is a pure acknowledge segment - we're on the sending end
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if (fSendUnacknowledged < segment.acknowledge
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&& fSendMax >= segment.acknowledge) {
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dprintf("header prediction send!\n");
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// and it only acknowledges outstanding data
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// TODO: update RTT estimators
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@ -729,9 +745,11 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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} else if (segment.acknowledge == fSendUnacknowledged
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&& fReceiveQueue.IsContiguous()
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&& fReceiveQueue.Free() >= buffer->size) {
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dprintf("header prediction receive!\n");
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// we're on the receiving end of the connection, and this segment
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// is the one we were expecting, in-sequence
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fReceiveNext += buffer->size;
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dprintf("receive next = %lu!\n", (uint32)fReceiveNext);
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fReceiveQueue.Add(buffer, segment.sequence);
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release_sem_etc(fReceiveLock, 1, B_DO_NOT_RESCHEDULE);
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@ -787,6 +805,7 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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}
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// remove duplicate data at the start
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dprintf("* remove %ld bytes from the start\n", drop);
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gBufferModule->remove_header(buffer, drop);
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segment.sequence += drop;
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}
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@ -811,6 +830,7 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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}
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segment.flags &= ~(TCP_FLAG_FINISH | TCP_FLAG_PUSH);
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dprintf("* remove %ld bytes from the end\n", drop);
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gBufferModule->remove_trailer(buffer, drop);
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}
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@ -837,17 +857,29 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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if (fSendUnacknowledged >= segment.acknowledge) {
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// this is a duplicate acknowledge
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// TODO: handle this!
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fDuplicateAcknowledgeCount++;
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if (buffer->size == 0 && advertisedWindow == fSendWindow
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&& (segment.flags & TCP_FLAG_FINISH) == 0) {
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dprintf("duplicate ack!\n");
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fDuplicateAcknowledgeCount++;
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gStackModule->cancel_timer(&fRetransmitTimer);
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fSendNext = segment.acknowledge;
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_SendQueued();
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return DROP;
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}
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} else {
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// this segment acknowleges in flight data
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// this segment acknowledges in flight data
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fDuplicateAcknowledgeCount = 0;
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if (fSendMax == segment.acknowledge) {
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// there is no outstanding data to be acknowledged
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// TODO: if the transmit timer function is already waiting
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// to acquire this endpoint's lock, we should stop it anyway
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dprintf("all inflight data ack'd!\n");
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gStackModule->cancel_timer(&fRetransmitTimer);
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} else {
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dprintf("set retransmit timer!\n");
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// TODO: set retransmit timer correctly
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if (!gStackModule->is_timer_active(&fRetransmitTimer))
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gStackModule->set_timer(&fRetransmitTimer, 1000000LL);
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@ -861,6 +893,7 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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if (segment.acknowledge > fSendQueue.LastSequence()) {
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// our TCP_FLAG_FINISH has been acknowledged
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dprintf("FIN has been acknowledged!\n");
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switch (fState) {
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case FINISH_SENT:
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@ -892,6 +925,11 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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if (segment.flags & TCP_FLAG_FINISH) {
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dprintf("peer is finishing connection!");
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fReceiveNext++;
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fFlags |= FLAG_NO_RECEIVE;
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release_sem_etc(fReceiveLock, 1, B_DO_NOT_RESCHEDULE);
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// TODO: real conditional locking needed!
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gSocketModule->notify(socket, B_SELECT_READ, fReceiveQueue.Available());
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// other side is closing connection; change states
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switch (fState) {
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@ -928,6 +966,7 @@ TCPEndpoint::Receive(tcp_segment_header &segment, net_buffer *buffer)
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if (buffer->size > 0) {
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if (fReceiveNext == segment.sequence)
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fReceiveNext += buffer->size;
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dprintf("adding data, receive next = %lu!\n", (uint32)fReceiveNext);
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fReceiveQueue.Add(buffer, segment.sequence);
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release_sem_etc(fReceiveLock, 1, B_DO_NOT_RESCHEDULE);
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@ -1091,7 +1130,7 @@ TCPEndpoint::_SendQueued(bool force)
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gAddressModule->set_to((sockaddr *)&buffer->source, (sockaddr *)&socket->address);
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gAddressModule->set_to((sockaddr *)&buffer->destination, (sockaddr *)&socket->peer);
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TRACE(("TCP:%p.SendQueued() flags %u, buffer %p, size %lu, from address %s to %s\n", this,
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TRACE(("TCP:%p.SendQueued() flags %x, buffer %p, size %lu, from address %s to %s\n", this,
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segment.flags, buffer, buffer->size,
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AddressString(gDomain, (sockaddr *)&buffer->source, true).Data(),
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AddressString(gDomain, (sockaddr *)&buffer->destination, true).Data()));
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