More debugging output. Yeah!!!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1416 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -115,6 +115,7 @@ TRoster::HandleAddApplication(BMessage *request)
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if (request->FindBool("full_registration", &fullReg) != B_OK)
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fullReg = false;
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PRINT(("team: %ld, signature: %s\n", team, signature));
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PRINT(("full registration: %d\n", fullReg));
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// check the parameters
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team_id otherTeam = -1;
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uint32 launchFlags = flags & B_LAUNCH_MASK;
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@ -177,6 +178,7 @@ PRINT(("added ref: %ld, %lld, %s\n", info->ref.device, info->ref.directory, info
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else {
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token = info->token = _NextToken();
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addingSuccess = fEarlyPreRegisteredApps.AddInfo(info);
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PRINT(("added to early pre-regs, token: %lu\n", token));
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}
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if (!addingSuccess)
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SET_ERROR(error, B_NO_MEMORY);
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@ -275,6 +277,8 @@ TRoster::HandleIsAppPreRegistered(BMessage *request)
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SET_ERROR(error, B_BAD_VALUE);
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if (request->FindInt32("team", &team) != B_OK)
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team = -1;
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PRINT(("team: %ld\n", team));
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PRINT(("ref: %ld, %lld, %s\n", ref.device, ref.directory, ref.name));
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// check the parameters
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// entry_ref
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if (error == B_OK & !BEntry(&ref).Exists())
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@ -282,23 +286,26 @@ TRoster::HandleIsAppPreRegistered(BMessage *request)
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// team
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if (error == B_OK && team < 0)
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SET_ERROR(error, B_BAD_VALUE);
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// loop the information up
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// look up the information
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RosterAppInfo *info = NULL;
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if (error == B_OK) {
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if ((info = fRegisteredApps.InfoFor(team)) != NULL) {
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PRINT(("found team in fRegisteredApps\n"));
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_ReplyToIAPRRequest(request, info);
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} else if ((info = fEarlyPreRegisteredApps.InfoFor(&ref)) != NULL) {
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PRINT(("found ref in fEarlyRegisteredApps\n"));
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// pre-registered and has no team ID assigned yet -- queue the
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// request
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be_app->DetachCurrentMessage();
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IAPRRequest queuedRequest = { ref, team, request };
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fIAPRRequests[team] = queuedRequest;
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} else {
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PRINT(("didn't find team or ref\n"));
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// team not registered, ref not early pre-registered
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_ReplyToIAPRRequest(request, NULL);
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}
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}
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// reply to the request
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if (error == B_OK)
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_ReplyToIAPRRequest(request, info);
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else {
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} else {
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// reply to the request on error
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BMessage reply(B_REG_ERROR);
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reply.AddInt32("error", error);
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request->SendReply(&reply);
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@ -403,6 +410,7 @@ TRoster::HandleSetThreadAndTeam(BMessage *request)
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// team
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if (error == B_OK && team < 0)
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SET_ERROR(error, B_BAD_VALUE);
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PRINT(("team: %ld, thread: %ld, token: %lu\n", team, thread, token));
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// update the app_info
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if (error == B_OK) {
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RosterAppInfo *info = fEarlyPreRegisteredApps.InfoForToken(token);
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@ -477,33 +485,34 @@ TRoster::HandleGetAppInfo(BMessage *request)
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hasRef = false;
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if (request->FindString("signature", &signature) != B_OK)
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hasSignature = false;
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// check the parameters
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// If neither of those has been supplied, the active application info is
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// requested. We simple set the team ID.
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if (error == B_OK && !hasTeam && !hasRef && !hasSignature) {
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}
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if (hasTeam)
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PRINT(("team: %ld\n", team));
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if (hasRef)
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PRINT(("ref: %ld, %lld, %s\n", ref.device, ref.directory, ref.name));
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if (hasSignature)
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PRINT(("signature: %s\n", signature));
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// get the info
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RosterAppInfo *info = NULL;
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if (error == B_OK) {
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if (hasTeam) {
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info = fRegisteredApps.InfoFor(team);
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if (info == NULL)
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error = B_BAD_TEAM_ID;
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SET_ERROR(error, B_BAD_TEAM_ID);
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} else if (hasRef) {
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info = fRegisteredApps.InfoFor(&ref);
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if (info == NULL)
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error = B_ERROR;
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SET_ERROR(error, B_ERROR);
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} else if (hasSignature) {
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info = fRegisteredApps.InfoFor(signature);
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if (info == NULL)
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error = B_ERROR;
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SET_ERROR(error, B_ERROR);
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} else {
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// If neither of those has been supplied, the active application
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// info is requested.
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if (fActiveApp)
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info = fActiveApp;
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else
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error = B_ERROR;
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SET_ERROR(error, B_ERROR);
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}
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}
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// reply to the request
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@ -816,6 +825,7 @@ TRoster::_ReplyToIAPRRequest(BMessage *request, const RosterAppInfo *info)
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// send reply
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BMessage reply(B_REG_SUCCESS);
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reply.AddBool("pre-registered", preRegistered);
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PRINT(("_ReplyToIAPRRequest(): pre-registered: %d\n", preRegistered));
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if (preRegistered)
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_AddMessageAppInfo(&reply, info);
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request->SendReply(&reply);
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