Fix some char/line limit and naming problems. No functional change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28085 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,6 +1,6 @@
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/*
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* Copyright 2005-2008, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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* Distributed under the terms of the MIT License.
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* Copyright 2005-2008, Axel Dörfler, axeld@pinc-software.de.
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _ACCELERANT_PROTOS_H
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#define _ACCELERANT_PROTOS_H
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@ -28,31 +28,31 @@ uint32 vesa_accelerant_mode_count(void);
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status_t vesa_get_mode_list(display_mode *dm);
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status_t vesa_propose_display_mode(display_mode *target,
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const display_mode *low, const display_mode *high);
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status_t vesa_set_display_mode(display_mode *mode_to_set);
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status_t vesa_get_display_mode(display_mode *current_mode);
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status_t vesa_set_display_mode(display_mode *modeToSet);
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status_t vesa_get_display_mode(display_mode *currentMode);
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status_t vesa_get_edid_info(void *info, size_t size, uint32 *_version);
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status_t vesa_get_frame_buffer_config(frame_buffer_config *config);
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status_t vesa_get_pixel_clock_limits(display_mode *dm, uint32 *low,
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uint32 *high);
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status_t vesa_move_display(uint16 h_display_start, uint16 v_display_start);
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status_t vesa_move_display(uint16 hDisplayStart, uint16 vDisplayStart);
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status_t vesa_get_timing_constraints(display_timing_constraints *dtc);
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void vesa_set_indexed_colors(uint count, uint8 first, uint8 *color_data,
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void vesa_set_indexed_colors(uint count, uint8 first, uint8 *colorData,
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uint32 flags);
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// DPMS
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uint32 vesa_dpms_capabilities(void);
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uint32 vesa_dpms_mode(void);
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status_t vesa_set_dpms_mode(uint32 dpms_flags);
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status_t vesa_set_dpms_mode(uint32 dpmsFlags);
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// cursor
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status_t vesa_set_cursor_shape(uint16 width, uint16 height, uint16 hot_x,
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uint16 hot_y, uint8 *andMask, uint8 *xorMask);
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status_t vesa_set_cursor_shape(uint16 width, uint16 height, uint16 hotX,
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uint16 hotY, uint8 *andMask, uint8 *xorMask);
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void vesa_move_cursor(uint16 x, uint16 y);
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void vesa_show_cursor(bool is_visible);
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// accelerant engine
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uint32 vesa_accelerant_engine_count(void);
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status_t vesa_acquire_engine(uint32 capabilities, uint32 max_wait,
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status_t vesa_acquire_engine(uint32 capabilities, uint32 maxWait,
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sync_token *st, engine_token **et);
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status_t vesa_release_engine(engine_token *et, sync_token *st);
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void vesa_wait_engine_idle(void);
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@ -1,16 +1,18 @@
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/*
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* Copyright 2005-2008, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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* Distributed under the terms of the MIT License.
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* Copyright 2005-2008, Axel Dörfler, axeld@pinc-software.de.
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#include "accelerant_protos.h"
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// ToDo: these are some temporary dummy functions to see if this helps with our current app_server
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// TODO: these are some temporary dummy functions to see if this helps with our
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// current app_server
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status_t
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vesa_set_cursor_shape(uint16 width, uint16 height, uint16 hot_x, uint16 hot_y, uint8 *andMask, uint8 *xorMask)
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vesa_set_cursor_shape(uint16 width, uint16 height, uint16 hot_x, uint16 hot_y,
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uint8 *andMask, uint8 *xorMask)
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{
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return B_OK;
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}
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