Implemented InitData(). BMessenger is complete.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@455 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -41,6 +41,7 @@
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#include <Message.h>
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#include <Messenger.h>
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#include <OS.h>
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#include <Roster.h>
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// Project Includes ------------------------------------------------------------
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#include "TokenSpace.h"
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@ -574,14 +575,37 @@ BMessenger::BMessenger(team_id team, port_id port, int32 token, bool preferred)
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\param team The target application's team ID. May be < 0.
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\param result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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\todo Implement!
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*/
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void
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BMessenger::InitData(const char *signature, team_id team, status_t *result)
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{
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status_t error = B_OK;
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// if no team ID is given, get one using the signature
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if (team < 0) {
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if (signature) {
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team = be_roster->TeamFor(signature);
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if (team < 0)
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error = team;
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} else
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error = B_BAD_VALUE;
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}
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// get the app_info of the team
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app_info info;
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if (error == B_OK)
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error = be_roster->GetRunningAppInfo(team, &info);
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// check, whether the signature is correct
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if (error == B_OK && signature && strcmp(signature, info.signature) != 0)
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error = B_BAD_VALUE;
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// init our members
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if (error == B_OK) {
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fTeam = team;
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fPort = info.port;
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fHandlerToken = 0;
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fPreferredTarget = true;
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}
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// return the error
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if (result)
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*result = NOT_IMPLEMENTED;
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*result = error;
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}
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// <
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