* Use BReferenceable instead of Referenceable.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Alexandre Deckner 2009-11-04 16:50:01 +00:00
parent 73a19dfe5d
commit 3b02662f2d
3 changed files with 4 additions and 4 deletions

View File

@ -27,7 +27,7 @@ struct Face {
};
class Mesh : public Referenceable {
class Mesh : public BReferenceable {
public:
virtual ~Mesh();

View File

@ -26,8 +26,8 @@ public:
void Render();
protected:
Reference<Mesh> fMeshReference;
Reference<Texture> fTextureReference;
BReference<Mesh> fMeshReference;
BReference<Texture> fTextureReference;
Vector3 fPosition;
Quaternion fOrientation;

View File

@ -13,7 +13,7 @@
#include <opengl/GL/gl.h>
class Texture : public Referenceable {
class Texture : public BReferenceable {
public:
Texture();
virtual ~Texture();