Fix add-on image unloading for shelf replicants (ticket #8708).
- The version of instantiate_object() that returns the image id from which the object was reinstantiated was not correctly returning it in all circumstances, only if it had to find/load the add-on itself. This caused problems for BShelf since the latter relies on that image id in order to determine what image to unload when replicants are removed. To remedy this, introduce an additional version of find_instantiation_func() that returns the image id in which the instantiation function was found, and make use of it in instantiate_object() in order to also be able to return the image id in that case.
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@ -1,8 +1,9 @@
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/*
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* Copyright (c) 2001-2010, Haiku, Inc.
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* Copyright (c) 2001-2012, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Rene Gollent (rene@gollent.com)
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* Erik Jaesler (erik@cgsoftware.com)
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* Alex Wilson (yourpalal2@gmail.com)
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*/
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@ -236,6 +237,67 @@ check_signature(const char* signature, image_info& info)
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}
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namespace BPrivate
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{
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instantiation_func
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find_instantiation_func(const char* className, const char* signature,
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image_id* id)
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{
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if (className == NULL) {
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errno = B_BAD_VALUE;
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return NULL;
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}
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thread_info threadInfo;
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status_t err = get_thread_info(find_thread(NULL), &threadInfo);
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if (err != B_OK) {
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errno = err;
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return NULL;
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}
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instantiation_func instantiationFunc = NULL;
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image_info imageInfo;
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BString name = className;
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for (int32 pass = 0; pass < 2; pass++) {
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BString funcName;
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build_function_name(name, funcName);
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// for each image_id in team_id
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int32 cookie = 0;
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while (instantiationFunc == NULL
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&& get_next_image_info(threadInfo.team, &cookie, &imageInfo)
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== B_OK) {
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instantiationFunc = find_function_in_image(funcName, imageInfo.id,
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err);
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}
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if (instantiationFunc != NULL) {
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// if requested, save the image id in
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// which the function was found
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if (id != NULL)
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*id = imageInfo.id;
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break;
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}
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// Check if we have a private class, and add the BPrivate namespace
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// (for backwards compatibility)
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if (!add_private_namespace(name))
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break;
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}
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if (instantiationFunc != NULL
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&& check_signature(signature, imageInfo) != B_OK)
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return NULL;
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return instantiationFunc;
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}
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}
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// #pragma mark -
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@ -597,8 +659,8 @@ instantiate_object(BMessage* archive, image_id* _id)
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const char* signature = NULL;
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bool hasSignature = archive->FindString(B_ADD_ON_FIELD, &signature) == B_OK;
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instantiation_func instantiationFunc = find_instantiation_func(className,
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signature);
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instantiation_func instantiationFunc = BPrivate::find_instantiation_func(
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className, signature, _id);
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// if find_instantiation_func() can't locate Class::Instantiate()
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// and a signature was specified
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@ -714,48 +776,7 @@ validate_instantiation(BMessage* from, const char* className)
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instantiation_func
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find_instantiation_func(const char* className, const char* signature)
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{
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if (className == NULL) {
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errno = B_BAD_VALUE;
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return NULL;
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}
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thread_info threadInfo;
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status_t err = get_thread_info(find_thread(NULL), &threadInfo);
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if (err != B_OK) {
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errno = err;
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return NULL;
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}
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instantiation_func instantiationFunc = NULL;
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image_info imageInfo;
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BString name = className;
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for (int32 pass = 0; pass < 2; pass++) {
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BString funcName;
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build_function_name(name, funcName);
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// for each image_id in team_id
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int32 cookie = 0;
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while (instantiationFunc == NULL
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&& get_next_image_info(threadInfo.team, &cookie, &imageInfo)
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== B_OK) {
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instantiationFunc = find_function_in_image(funcName, imageInfo.id,
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err);
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}
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if (instantiationFunc != NULL)
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break;
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// Check if we have a private class, and add the BPrivate namespace
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// (for backwards compatibility)
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if (!add_private_namespace(name))
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break;
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}
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if (instantiationFunc != NULL
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&& check_signature(signature, imageInfo) != B_OK)
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return NULL;
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return instantiationFunc;
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return BPrivate::find_instantiation_func(className, signature, NULL);
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}
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