Mandelbrot: Style fixes.
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@ -134,8 +134,7 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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double zRealSq = zReal * zReal;
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double zRealSq = zReal * zReal;
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double zImaginarySq = zImaginary * zImaginary;
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double zImaginarySq = zImaginary * zImaginary;
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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@ -146,8 +145,8 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
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zReal += real;
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zReal += real;
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zImaginary += imaginary;
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zImaginary += imaginary;
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if ((zRealSq) + (zImaginarySq) >
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// If it is outside the 2 unit circle...
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escapeHorizon) { // If it is outside the 2 unit circle...
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if ((zRealSq) + (zImaginarySq) > escapeHorizon) {
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zReal_end = zReal;
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zReal_end = zReal;
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zImaginary_end = zImaginary;
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zImaginary_end = zImaginary;
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@ -169,8 +168,7 @@ int32 FractalEngine::DoSet_BurningShip(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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zReal = fabs(zReal);
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zReal = fabs(zReal);
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zImaginary = fabs(zImaginary);
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zImaginary = fabs(zImaginary);
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@ -206,8 +204,7 @@ int32 FractalEngine::DoSet_Tricorn(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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double znRe = zImaginary * -1;
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double znRe = zImaginary * -1;
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zImaginary = zReal * -1;
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zImaginary = zReal * -1;
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zReal = znRe; // Swap the real and complex parts each time.
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zReal = znRe; // Swap the real and complex parts each time.
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@ -245,8 +242,7 @@ int32 FractalEngine::DoSet_Julia(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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double zRealSq = zReal * zReal;
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double zRealSq = zReal * zReal;
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double zImaginarySq = zImaginary * zImaginary;
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double zImaginarySq = zImaginary * zImaginary;
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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@ -280,8 +276,7 @@ int32 FractalEngine::DoSet_OrbitTrap(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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double zRealSq = zReal * zReal;
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double zRealSq = zReal * zReal;
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double zImaginarySq = zImaginary * zImaginary;
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double zImaginarySq = zImaginary * zImaginary;
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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double nzReal = (zRealSq + (-1 * (zImaginarySq)));
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@ -316,8 +311,7 @@ int32 FractalEngine::DoSet_Multibrot(double real, double imaginary)
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int32 iterations = gIterations;
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int32 iterations = gIterations;
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uint8 escapeHorizon = gEscapeHorizon;
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uint8 escapeHorizon = gEscapeHorizon;
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int32 i = 0;
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for (int32 i = 0; i < iterations; i++) {
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for (i = 0; i < iterations; i++) {
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double zRealSq = zReal * zReal;
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double zRealSq = zReal * zReal;
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double zImaginarySq = zImaginary * zImaginary;
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double zImaginarySq = zImaginary * zImaginary;
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double nzReal = (zRealSq * zReal - 3 * zReal * (zImaginarySq));
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double nzReal = (zRealSq * zReal - 3 * zReal * (zImaginarySq));
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