Mandelbrot: Style fixes.

This commit is contained in:
Augustin Cavalier 2016-06-17 22:37:15 -04:00
parent 54e2ef8417
commit 366c1832ca

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@ -134,8 +134,7 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
@ -146,8 +145,8 @@ int32 FractalEngine::DoSet_Mandelbrot(double real, double imaginary)
zReal += real;
zImaginary += imaginary;
if ((zRealSq) + (zImaginarySq) >
escapeHorizon) { // If it is outside the 2 unit circle...
// If it is outside the 2 unit circle...
if ((zRealSq) + (zImaginarySq) > escapeHorizon) {
zReal_end = zReal;
zImaginary_end = zImaginary;
@ -169,8 +168,7 @@ int32 FractalEngine::DoSet_BurningShip(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
zReal = fabs(zReal);
zImaginary = fabs(zImaginary);
@ -206,8 +204,7 @@ int32 FractalEngine::DoSet_Tricorn(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
double znRe = zImaginary * -1;
zImaginary = zReal * -1;
zReal = znRe; // Swap the real and complex parts each time.
@ -245,8 +242,7 @@ int32 FractalEngine::DoSet_Julia(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
@ -280,8 +276,7 @@ int32 FractalEngine::DoSet_OrbitTrap(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq + (-1 * (zImaginarySq)));
@ -316,8 +311,7 @@ int32 FractalEngine::DoSet_Multibrot(double real, double imaginary)
int32 iterations = gIterations;
uint8 escapeHorizon = gEscapeHorizon;
int32 i = 0;
for (i = 0; i < iterations; i++) {
for (int32 i = 0; i < iterations; i++) {
double zRealSq = zReal * zReal;
double zImaginarySq = zImaginary * zImaginary;
double nzReal = (zRealSq * zReal - 3 * zReal * (zImaginarySq));