* Improved some output and coding style.
* If a segment violation occurs, we do now check whether the thread in question has a handler for SIGSEGV. If so, we just send it the signal. Otherwise we notify the debugger as before. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26851 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
309922b652
commit
3394ebd3c2
@ -4113,10 +4113,13 @@ vm_page_fault(addr_t address, addr_t faultAddress, bool isWrite, bool isUser,
|
||||
// fault and someone is already waiting for a write lock on the same address
|
||||
// space. This thread will then try to acquire the semaphore again and will
|
||||
// be queued after the writer.
|
||||
dprintf("vm_page_fault: sending team \"%s\" 0x%lx SIGSEGV, ip %#lx (\"%s\" +%#lx)\n",
|
||||
thread_get_current_thread()->team->name,
|
||||
thread_get_current_thread()->team->id, faultAddress,
|
||||
area ? area->name : "???", faultAddress - (area ? area->base : 0x0));
|
||||
struct thread *thread = thread_get_current_thread();
|
||||
dprintf("vm_page_fault: thread \"%s\" (%ld) in team \"%s\" (%ld) "
|
||||
"tried to %s address %#lx, ip %#lx (\"%s\" +%#lx)\n",
|
||||
thread->name, thread->id, thread->team->name, thread->team->id,
|
||||
isWrite ? "write" : "read", address, faultAddress,
|
||||
area ? area->name : "???",
|
||||
faultAddress - (area ? area->base : 0x0));
|
||||
|
||||
// We can print a stack trace of the userland thread here.
|
||||
#if 1
|
||||
@ -4171,12 +4174,21 @@ vm_page_fault(addr_t address, addr_t faultAddress, bool isWrite, bool isUser,
|
||||
rw_lock_read_unlock(&addressSpace->lock);
|
||||
#endif
|
||||
|
||||
struct thread *thread = thread_get_current_thread();
|
||||
// TODO: the fault_callback is a temporary solution for vm86
|
||||
if (thread->fault_callback == NULL
|
||||
|| thread->fault_callback(address, faultAddress, isWrite)) {
|
||||
if (user_debug_exception_occurred(B_SEGMENT_VIOLATION, SIGSEGV))
|
||||
send_signal(team_get_current_team_id(), SIGSEGV);
|
||||
// If the thread has a signal handler for SIGSEGV we simply send
|
||||
// it the signal. Otherwise we notify the user debugger. If
|
||||
// anything goes wrong, we kill the team.
|
||||
struct sigaction action;
|
||||
if (sigaction(SIGSEGV, NULL, &action) == 0
|
||||
&& action.sa_handler != SIG_DFL
|
||||
&& action.sa_handler != SIG_IGN) {
|
||||
send_signal(thread->id, SIGSEGV);
|
||||
} else if (user_debug_exception_occurred(B_SEGMENT_VIOLATION,
|
||||
SIGSEGV)) {
|
||||
send_signal(team_get_current_team_id(), SIGKILL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user