MacDecorator :

-Draw the text in the titlebar
-Fix the buttons (they now are shaded like the DefaultDecorator one, that is, better than in original Mac OS)
-Draw the decorator all grey with no buttons when not focused
-Fix the border

There are some minor bugs left, but basically the decorator is now usable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34760 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adrien Destugues 2009-12-23 20:31:40 +00:00
parent e5d95b9ded
commit 31aac46f89
2 changed files with 334 additions and 202 deletions

View File

@ -6,6 +6,8 @@
/*! Decorator looking like Mac OS 9 */
#include "MacDecorator.h"
#include <GradientLinear.h>
#include <Point.h>
#include <View.h>
@ -15,8 +17,6 @@
#include "PatternHandler.h"
#include "RGBColor.h"
#include "MacDecorator.h"
//#define DEBUG_DECORATOR
#ifdef DEBUG_DECORATOR
@ -38,7 +38,7 @@ MacDecorator::MacDecorator(DesktopSettings& settings, BRect rect,
fButtonHighColor = (rgb_color){ 232, 232, 232, 255 };
fButtonLowColor = (rgb_color){ 128, 128, 128, 255 };
fFocusTextColor = settings.UIColor(B_WINDOW_TEXT_COLOR);
fNonFocusTextColor = settings.UIColor(B_WINDOW_INACTIVE_TEXT_COLOR);
@ -52,13 +52,107 @@ MacDecorator::MacDecorator(DesktopSettings& settings, BRect rect,
MacDecorator::~MacDecorator()
{
STRACE("~MacDecorator()\n");
STRACE(("~MacDecorator()\n"));
}
// settitle
// fontschanged
// setlook
// setflags
void
MacDecorator::SetTitle(const char* string, BRegion* updateRegion)
{
// TODO: we could be much smarter about the update region
BRect rect = TabRect();
Decorator::SetTitle(string);
if (updateRegion == NULL)
return;
// Decorator::SetTitle may change the TabRect, so we merge the new one
BRect updatedRect = TabRect();
if (rect.left > updatedRect.left)
rect.left = updatedRect.left;
if (rect.right < updatedRect.right)
rect.right = updatedRect.right;
rect.bottom++;
// the border will look differently when the title is adjacent
updateRegion->Include(rect);
}
void
MacDecorator::FontsChanged(DesktopSettings& settings, BRegion* updateRegion)
{
// get previous extent
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
// TODO : does this do anything usefull ?
// _UpdateFont(settings);
// _InvalidateBitmaps();
_DoLayout();
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
}
void
MacDecorator::SetLook(DesktopSettings& settings, window_look look,
BRegion* updateRegion)
{
// TODO: we could be much smarter about the update region
// get previous extent
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
fLook = look;
// _UpdateFont(settings);
// _InvalidateBitmaps();
_DoLayout();
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
}
void
MacDecorator::SetFlags(uint32 flags, BRegion* updateRegion)
{
// TODO: we could be much smarter about the update region
// get previous extent
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
Decorator::SetFlags(flags, updateRegion);
_DoLayout();
if (updateRegion != NULL) {
BRegion extent;
GetFootprint(&extent);
updateRegion->Include(&extent);
}
}
void
@ -140,7 +234,7 @@ MacDecorator::Draw()
// getsizelimits
void
MacDecorator::GetFootprint(BRegion *region)
MacDecorator::GetFootprint(BRegion* region)
{
// This function calculates the decorator's footprint in coordinates
// relative to the view. This is most often used to set a Window
@ -209,19 +303,20 @@ MacDecorator::Clicked(BPoint point, int32 buttons, int32 modifiers)
void
MacDecorator::_DoLayout(void)
{
int32 kDefaultBorderWidth = 6;
STRACE(("MacDecorator: Do Layout\n"));
bool hasTab = false;
switch (Look()) {
case B_MODAL_WINDOW_LOOK:
fBorderWidth = 5;
fBorderWidth = kDefaultBorderWidth;
break;
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
hasTab = true;
fBorderWidth = 5;
fBorderWidth = kDefaultBorderWidth;
break;
case B_FLOATING_WINDOW_LOOK:
hasTab = true;
@ -238,10 +333,18 @@ MacDecorator::_DoLayout(void)
fBorderRect=fFrame;
if (hasTab) {
fBorderRect.top+=19;
fBorderRect.InsetBy(-kDefaultBorderWidth, -kDefaultBorderWidth);
fBorderRect.top +=3;
fTabRect=fFrame;
fTabRect.bottom=fTabRect.top+19;
font_height fontHeight;
fDrawState.Font().GetHeight(fontHeight);
// TODO the tab is drawn in a fixed height for now
fTabRect.Set(fFrame.left - fBorderWidth,
fFrame.top - 20,
((fFrame.right - fFrame.left) < 32.0 ?
fFrame.left + 32.0 : fFrame.right) + fBorderWidth,
fFrame.top);
fZoomRect=fTabRect;
fZoomRect.left=fZoomRect.right-12;
@ -295,166 +398,178 @@ MacDecorator::_DrawFrame(BRect invalid)
case B_DOCUMENT_WINDOW_LOOK:
case B_MODAL_WINDOW_LOOK:
{
BPoint offset,pt2,topleftpt,toprightpt;
if (IsFocus()) {
BPoint offset = r.LeftTop();
BPoint pt2 = r.LeftBottom();
offset=r.LeftTop();
pt2=r.LeftBottom();
// Draw the left side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x++;
pt2.x++;
pt2.y--;
// Draw the left side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x++;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x++;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x++;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
pt2.x++;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
pt2.x++;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x++;
offset.y+=2;
BPoint topleftpt=offset;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x++;
offset.y+=2;
topleftpt=offset;
pt2.x++;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset=r.RightTop();
pt2=r.RightBottom();
offset=r.RightTop();
pt2=r.RightBottom();
// Draw the right side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x--;
pt2.x--;
// Draw the right side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x--;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x--;
offset.y+=2;
toprightpt=offset;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x--;
offset.y+=2;
BPoint toprightpt=offset;
pt2.x--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
// Draw the top side of the frame that is not in the tab
fDrawingEngine->StrokeLine(topleftpt,toprightpt,frame_lowercol);
topleftpt.y--;
toprightpt.x++;
toprightpt.y--;
// Draw the top side of the frame that is not in the tab
offset=r.RightTop();
pt2=r.RightBottom();
fDrawingEngine->StrokeLine(topleftpt,toprightpt,frame_lowcol);
fDrawingEngine->StrokeLine(topleftpt,toprightpt,frame_lowercol);
topleftpt.y--;
toprightpt.x++;
toprightpt.y--;
offset=r.RightTop();
pt2=r.RightBottom();
fDrawingEngine->StrokeLine(topleftpt,toprightpt,frame_lowcol);
offset=r.LeftBottom();
pt2=r.RightBottom();
offset=r.LeftBottom();
pt2=r.RightBottom();
// Draw the bottom side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
// Draw the bottom side of the frame
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_midcol);
offset.x++;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x+=2;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_highcol);
offset.x+=2;
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.y--;
pt2.x--;
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,frame_lowercol);
offset.y--;
pt2.x--;
pt2.y--;
} else {
fDrawingEngine->StrokeLine(r.LeftTop(), r.LeftBottom(), frame_lowcol);
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(), frame_lowcol);
fDrawingEngine->StrokeLine(r.LeftBottom(), r.RightBottom(), frame_lowcol);
for (int i = 0; i < 4; i++) {
r.InsetBy(1, 1);
fDrawingEngine->StrokeLine(r.LeftTop(), r.LeftBottom(), frame_midcol);
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(), frame_midcol);
fDrawingEngine->StrokeLine(r.LeftBottom(), r.RightBottom(), frame_midcol);
}
r.InsetBy(1, 1);
fDrawingEngine->StrokeLine(r.LeftTop(), r.LeftBottom(), frame_lowcol);
fDrawingEngine->StrokeLine(r.RightTop(), r.RightBottom(), frame_lowcol);
fDrawingEngine->StrokeLine(r.LeftBottom(), r.RightBottom(), frame_lowcol);
}
break;
}
case B_BORDERED_WINDOW_LOOK:
fDrawingEngine->StrokeRect(r, frame_midcol);
break;
fDrawingEngine->StrokeRect(r, frame_midcol);
break;
default:
// don't draw a border frame
break;
// don't draw a border frame
break;
}
}
void
void
MacDecorator::_DrawTab(BRect invalid)
{
// If a window has a tab, this will draw it and any buttons which are
// in it.
if (!fTabRect.IsValid() || !invalid.Intersects(fTabRect))
return;
// fDrawState.SetHighColor(frame_lowcol);
// fDrawingEngine->StrokeRect(fTabRect,fDrawState.HighColor());
// UpdateTitle(layer->name->String());
BRect rect(fTabRect);
fDrawState.SetHighColor(RGBColor(frame_midcol));
fDrawingEngine->SetHighColor(RGBColor(frame_midcol));
fDrawingEngine->FillRect(rect,frame_midcol);
//if(IsFocus())
if(IsFocus())
{
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop(),frame_lowercol);
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.LeftBottom(),frame_lowercol);
fDrawingEngine->StrokeLine(rect.RightBottom(),rect.RightTop(),frame_lowercol);
rect.InsetBy(1,1);
rect.bottom++;
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop(),frame_highcol);
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.LeftBottom(),frame_highcol);
fDrawingEngine->StrokeLine(rect.RightBottom(),rect.RightTop(),frame_lowcol);
// Draw the neat little lines on either side of the title if there's room
if((fTabRect.left+textoffset)>(fCloseRect.right+5))
{
// Left side
BPoint offset(fCloseRect.right+5,fCloseRect.top),
pt2(fTabRect.left+textoffset-5,fCloseRect.top);
pt2(fTabRect.left+textoffset-5,fCloseRect.top);
fDrawState.SetHighColor(RGBColor(frame_highcol));
for(int32 i=0;i<6;i++)
{
@ -462,7 +577,7 @@ MacDecorator::_DrawTab(BRect invalid)
offset.y+=2;
pt2.y+=2;
}
offset.Set(fCloseRect.right+6,fCloseRect.top+1),
pt2.Set(fTabRect.left+textoffset-4,fCloseRect.top+1);
fDrawState.SetHighColor(RGBColor(frame_lowcol));
@ -472,9 +587,9 @@ MacDecorator::_DrawTab(BRect invalid)
offset.y+=2;
pt2.y+=2;
}
// Right side
offset.Set(fTabRect.left+textoffset+titlepixelwidth+6,fZoomRect.top),
pt2.Set(fZoomRect.left-6,fZoomRect.top);
if(offset.x<pt2.x)
@ -497,105 +612,111 @@ MacDecorator::_DrawTab(BRect invalid)
}
}
}
// Draw the buttons if we're supposed to
if(!(fFlags & B_NOT_CLOSABLE))
_DrawClose(fCloseRect);
if(!(fFlags & B_NOT_ZOOMABLE))
_DrawZoom(fZoomRect);
} else {
// Not focused - Just draw a plain light grey area with the title in the middle
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop(),frame_lowcol);
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.LeftBottom(),frame_lowcol);
fDrawingEngine->StrokeLine(rect.RightBottom(),rect.RightTop(),frame_lowcol);
}
_DrawTitle(fTabRect);
}
void
void
MacDecorator::_DrawClose(BRect r)
{
bool down=GetClose();
// Just like DrawZoom, but for a close button
BRect rect(r);
BPoint offset(r.LeftTop()),pt2(r.RightTop());
// Topleft dark grey border
pt2.x--;
fDrawState.SetHighColor(RGBColor(136,136,136));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
fDrawingEngine->SetHighColor(RGBColor(136,136,136));
fDrawingEngine->StrokeLine(offset,pt2);
pt2=r.LeftBottom();
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
fDrawingEngine->StrokeLine(offset,pt2);
// Bottomright white border
offset=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
fDrawState.SetHighColor(RGBColor(255,255,255));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
fDrawingEngine->SetHighColor(RGBColor(255,255,255));
fDrawingEngine->StrokeLine(offset,pt2);
pt2=r.LeftBottom();
pt2.x++;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
fDrawingEngine->StrokeLine(offset,pt2);
// Black outline
rect.InsetBy(1,1);
fDrawState.SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect,fDrawState.HighColor());
fDrawingEngine->SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect);
// Double-shaded button
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, down);
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, !down);
// rect.top+=4;
// rect.left++;
// rect.right--;
// fDrawState.SetHighColor(RGBColor(0,0,0));
// fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop(),&fDrawState,pat_solidhigh);
}
void MacDecorator::_DrawTitle(BRect r)
void
MacDecorator::_DrawTitle(BRect rect)
{
if(IsFocus())
fDrawState.SetHighColor(fFocusTextColor);
fDrawingEngine->SetHighColor(fFocusTextColor);
else
fDrawState.SetHighColor(fNonFocusTextColor);
fDrawState.SetLowColor(frame_midcol);
fDrawingEngine->SetHighColor(fNonFocusTextColor);
fDrawingEngine->SetLowColor(frame_midcol);
fTruncatedTitle = Title();
fDrawState.Font().TruncateString(&fTruncatedTitle, B_TRUNCATE_END,
(fZoomRect.left - 5) - (fCloseRect.right + 5));
(fZoomRect.left - 5) - (fCloseRect.right + 5));
fTruncatedTitleLength = fTruncatedTitle.Length();
fDrawingEngine->SetFont(fDrawState.Font());
fDrawingEngine->DrawString(fTruncatedTitle,fTruncatedTitleLength,
BPoint(fTabRect.left+textoffset,fCloseRect.bottom-1)/*,&fDrawState*/);
BPoint(fTabRect.left+textoffset,fCloseRect.bottom-1));
}
void MacDecorator::_DrawZoom(BRect r)
{
bool down=GetClose();
// Just like DrawZoom, but for a close button
BRect rect(r);
BPoint offset(r.LeftTop()),pt2(r.RightTop());
pt2.x--;
fDrawState.SetHighColor(RGBColor(136,136,136));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
pt2=r.LeftBottom();
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
offset=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
fDrawState.SetHighColor(RGBColor(255,255,255));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
pt2=r.LeftBottom();
pt2.x++;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
@ -603,16 +724,16 @@ void MacDecorator::_DrawZoom(BRect r)
rect.InsetBy(1,1);
fDrawState.SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect,fDrawState.HighColor());
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, down);
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, !down);
rect.top+=2;
rect.left--;
rect.right++;
fDrawState.SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeLine(rect.LeftTop(),rect.RightTop(),fDrawState.HighColor());
}
@ -621,26 +742,26 @@ void MacDecorator::_DrawZoom(BRect r)
void MacDecorator::_DrawMinimize(BRect r)
{
bool down=GetClose();
// Just like DrawZoom, but for a close button
BRect rect(r);
BPoint offset(r.LeftTop()),pt2(r.RightTop());
pt2.x--;
fDrawState.SetHighColor(RGBColor(136,136,136));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
pt2=r.LeftBottom();
pt2.y--;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
offset=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
fDrawState.SetHighColor(RGBColor(255,255,255));
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
pt2=r.LeftBottom();
pt2.x++;
fDrawingEngine->StrokeLine(offset,pt2,fDrawState.HighColor());
@ -648,40 +769,61 @@ void MacDecorator::_DrawMinimize(BRect r)
rect.InsetBy(1,1);
fDrawState.SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect,fDrawState.HighColor());
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, down);
rect.InsetBy(1,1);
_DrawBlendedRect(fDrawingEngine, rect, !down);
rect.top+=4;
rect.bottom-=4;
rect.InsetBy(-2,0);
fDrawState.SetHighColor(RGBColor(0,0,0));
fDrawingEngine->StrokeRect(rect,fDrawState.HighColor());
}
/*! \brief Draws a framed rectangle with a gradient.
\param down The rectangle should be drawn recessed or not
*/
void
void
MacDecorator::_SetColors()
{
_SetFocus();
}
void
MacDecorator::_UpdateFont(DesktopSettings& settings)
{
ServerFont font;
if (fLook == B_FLOATING_WINDOW_LOOK) {
settings.GetDefaultPlainFont(font);
} else
settings.GetDefaultBoldFont(font);
font.SetFlags(B_FORCE_ANTIALIASING);
font.SetSpacing(B_STRING_SPACING);
fDrawState.SetFont(font);
}
/*! \brief Draws a rectangle with a gradient.
\param down The rectangle should be drawn recessed or not
*/
void
MacDecorator::_DrawBlendedRect(DrawingEngine* engine, BRect rect,
bool down/*, bool focus*/)
bool down/*, bool focus*/)
{
// figure out which colors to use
rgb_color startColor, endColor;
if (down) {
startColor = tint_color(fButtonLowColor, B_DARKEN_1_TINT);
endColor = fButtonLowColor;
startColor = fButtonLowColor;
endColor = frame_highcol;
} else {
startColor = tint_color(fButtonHighColor, B_LIGHTEN_MAX_TINT);
endColor = fButtonHighColor;
startColor = fButtonHighColor;
endColor = frame_lowercol;
}
// fill
rect.InsetBy(1, 1);
BGradientLinear gradient;
gradient.SetStart(rect.LeftTop());
gradient.SetEnd(rect.RightBottom());
@ -689,20 +831,9 @@ MacDecorator::_DrawBlendedRect(DrawingEngine* engine, BRect rect,
gradient.AddColor(endColor, 255);
engine->FillRect(rect, gradient);
// outline
rect.InsetBy(-1, -1);
engine->StrokeRect(rect, tint_color(fTabColor, B_DARKEN_2_TINT));
}
/*
void MacDecorator::_SetColors(void)
{
_SetFocus();
}
*/
extern "C" float get_decorator_version(void)
{
return 1.00;
@ -710,7 +841,7 @@ extern "C" float get_decorator_version(void)
extern "C" Decorator *(instantiate_decorator)(DesktopSettings &desktopSetting, BRect rec,
window_look loo, uint32 flag)
window_look loo, uint32 flag)
{
return (new MacDecorator(desktopSetting, rec, loo, flag));
}

View File

@ -19,14 +19,14 @@ public:
uint32 flags);
~MacDecorator();
// void SetTitle(const char* string,
// BRegion* updateRegion = NULL);
// void FontsChanged(DesktopSettings& settings,
// BRegion* updateRegion);
// void SetLook(DesktopSettings& settings,
// BRegion* updateRegion = NULL);
// void SetFlags(uint32 flags,
// BRegion* updateRegion = NULL);
void SetTitle(const char* string,
BRegion* updateRegion = NULL);
void FontsChanged(DesktopSettings& settings,
BRegion* updateRegion);
void SetLook(DesktopSettings& settings, window_look look,
BRegion* updateRegion = NULL);
void SetFlags(uint32 flags,
BRegion* updateRegion = NULL);
void MoveBy(BPoint offset);
void ResizeBy(BPoint offset, BRegion* dirty);
@ -59,20 +59,21 @@ protected:
void _DrawMinimize(BRect r);
// void _SetFocus();
// void _SetColors();
void _SetColors();
private:
void _UpdateFont(DesktopSettings& settings);
void _DrawBlendedRect(DrawingEngine* engine,
BRect r, bool down);
rgb_color fButtonHighColor;
rgb_color fButtonLowColor;
rgb_color fTabColor;
rgb_color frame_highcol;
rgb_color frame_midcol;
rgb_color frame_lowcol;
rgb_color frame_lowercol;
rgb_color fFocusTextColor;
rgb_color fNonFocusTextColor;
uint64 solidhigh, solidlow;
BString fTruncatedTitle;