* Added a B_TRANSLATE_WITH_CONTEXT() macro.

* Added a number of TODOs.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39280 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2010-11-02 21:36:35 +00:00
parent 0ac16c5b3e
commit 312f43920a

View File

@ -5,10 +5,12 @@
#ifndef _CATALOG_H_
#define _CATALOG_H_
#include <LocaleRoster.h>
#include <SupportDefs.h>
#include <String.h>
class BCatalogAddOn;
class BLocale;
class BMessage;
@ -16,45 +18,48 @@ struct entry_ref;
class BCatalog {
public:
BCatalog();
BCatalog(const char* signature,
const char* language = NULL,
uint32 fingerprint = 0);
virtual ~BCatalog();
public:
BCatalog();
BCatalog(const char *signature, const char *language = NULL,
uint32 fingerprint = 0);
virtual ~BCatalog();
const char* GetString(const char* string,
const char* context = NULL,
const char* comment = NULL);
const char* GetString(uint32 id);
const char *GetString(const char *string, const char *context = NULL,
const char *comment = NULL);
const char *GetString(uint32 id);
const char* GetNoAutoCollectString(const char* string,
const char* context = NULL,
const char* comment = NULL);
const char* GetNoAutoCollectString(uint32 id);
const char *GetNoAutoCollectString(const char *string,
const char *context = NULL, const char *comment = NULL);
const char *GetNoAutoCollectString(uint32 id);
status_t GetData(const char* name, BMessage* msg);
status_t GetData(uint32 id, BMessage* msg);
status_t GetData(const char *name, BMessage *msg);
status_t GetData(uint32 id, BMessage *msg);
status_t GetSignature(BString* signature);
status_t GetLanguage(BString* language);
status_t GetFingerprint(uint32* fingerprint);
status_t GetSignature(BString *sig);
status_t GetLanguage(BString *lang);
status_t GetFingerprint(uint32 *fp);
status_t SetCatalog(const char* signature,
uint32 fingerprint);
status_t SetCatalog(const char* signature, uint32 fingerprint);
status_t InitCheck() const;
int32 CountItems() const;
status_t InitCheck() const;
int32 CountItems() const;
BCatalogAddOn* CatalogAddOn();
BCatalogAddOn *CatalogAddOn();
protected:
BCatalog(const BCatalog&);
const BCatalog& operator= (const BCatalog&);
// hide assignment and copy-constructor
protected:
BCatalog(const BCatalog&);
const BCatalog& operator= (const BCatalog&);
// hide assignment and copy-constructor
BCatalogAddOn* fCatalog;
BCatalogAddOn *fCatalog;
private:
friend class BLocale;
friend status_t get_add_on_catalog(BCatalog*, const char *);
private:
friend class BLocale;
friend status_t get_add_on_catalog(BCatalog*, const char*);
};
@ -65,6 +70,8 @@ class BCatalog {
// you don't want these (in which case you need to collect the catalog keys
// manually, as collectcatkeys won't do it for you):
// TODO: maybe rename this to B_TRANSLATE_DEFAULT_CONTEXT, so that
// B_TRANSLATE_WITH_CONTEXT() can just be called B_TRANSLATE_CONTEXT()
#undef B_TRANSLATE_CONTEXT
// In a single application, several strings (e.g. 'Ok') will be used
// more than once, in different contexts.
@ -85,16 +92,21 @@ class BCatalog {
// Translation macros which may be used to shorten translation requests:
#undef B_TRANSLATE
#define B_TRANSLATE(str) \
be_locale_roster->GetCatalog()->GetString((str), B_TRANSLATE_CONTEXT)
#define B_TRANSLATE(string) \
be_locale_roster->GetCatalog()->GetString((string), B_TRANSLATE_CONTEXT)
#undef B_TRANSLATE_WITH_CONTEXT
#define B_TRANSLATE_WITH_CONTEXT(string, context) \
be_locale_roster->GetCatalog()->GetString((string), (context))
#undef B_TRANSLATE_COMMENT
#define B_TRANSLATE_COMMENT(str, cmt) \
be_locale_roster->GetCatalog()->GetString((str), B_TRANSLATE_CONTEXT, (cmt))
#define B_TRANSLATE_COMMENT(string, comment) \
be_locale_roster->GetCatalog()->GetString((string), B_TRANSLATE_CONTEXT, \
(comment))
#undef B_TRANSLATE_ALL
#define B_TRANSLATE_ALL(str, ctx, cmt) \
be_locale_roster->GetCatalog()->GetString((str), (ctx), (cmt))
#define B_TRANSLATE_ALL(string, context, comment) \
be_locale_roster->GetCatalog()->GetString((string), (context), (comment))
#undef B_TRANSLATE_ID
#define B_TRANSLATE_ID(id) \
@ -160,22 +172,29 @@ class BCatalog {
#endif /* B_AVOID_TRANSLATION_MACROS */
#else /* B_COLLECTING_CATKEYS */
// TODO: why define them here? Since we obviously control the preprocessor, we
// could simply always include a certain file that defines them; this doesn't
// really belong into a public header.
// Translation macros used when executing collectcatkeys
#undef B_TRANSLATE_CONTEXT
#undef B_TRANSLATE
#define B_TRANSLATE(str) \
B_CATKEY((str), B_TRANSLATE_CONTEXT)
#define B_TRANSLATE(string) \
B_CATKEY((string), B_TRANSLATE_CONTEXT)
#undef B_TRANSLATE_WITH_CONTEXT
#define B_TRANSLATE_WITH_CONTEXT(string, context) \
B_CATKEY((string), (context))
#undef B_TRANSLATE_COMMENT
#define B_TRANSLATE_COMMENT(str, cmt) \
B_CATKEY((str), B_TRANSLATE_CONTEXT, (cmt))
#define B_TRANSLATE_COMMENT(string, comment) \
B_CATKEY((string), B_TRANSLATE_CONTEXT, (comment))
#undef B_TRANSLATE_ALL
#define B_TRANSLATE_ALL(str, ctx, cmt) \
B_CATKEY((str), (ctx), (cmt))
#define B_TRANSLATE_ALL(string, context, comment) \
B_CATKEY((string), (context), (comment))
#undef B_TRANSLATE_ID
#define B_TRANSLATE_ID(id) \
@ -218,69 +237,72 @@ class BCatalog {
/************************************************************************/
// For BCatalog add-on implementations:
// TODO: should go into another header
class BCatalogAddOn {
public:
BCatalogAddOn(const char *signature, const char *language,
uint32 fingerprint);
virtual ~BCatalogAddOn();
public:
BCatalogAddOn(const char* signature,
const char* language,
uint32 fingerprint);
virtual ~BCatalogAddOn();
virtual const char *GetString(const char *string,
const char *context = NULL,
const char *comment = NULL) = 0;
virtual const char *GetString(uint32 id) = 0;
virtual const char* GetString(const char* string,
const char* context = NULL,
const char* comment = NULL) = 0;
virtual const char* GetString(uint32 id) = 0;
status_t InitCheck() const;
BCatalogAddOn *Next();
status_t InitCheck() const;
BCatalogAddOn* Next();
// the following could be used to localize non-textual data (e.g.
// icons), but these will only be implemented if there's demand for such
// a feature:
virtual bool CanHaveData() const;
virtual status_t GetData(const char *name, BMessage *msg);
virtual status_t GetData(uint32 id, BMessage *msg);
// the following could be used to localize non-textual data (e.g.
// icons), but these will only be implemented if there's demand for such
// a feature:
virtual bool CanHaveData() const;
virtual status_t GetData(const char* name, BMessage* msg);
virtual status_t GetData(uint32 id, BMessage* msg);
// interface for catalog-editor-app and testing apps:
virtual status_t SetString(const char *string,
const char *translated,
const char *context = NULL,
const char *comment = NULL);
virtual status_t SetString(int32 id, const char *translated);
// interface for catalog-editor-app and testing apps:
virtual status_t SetString(const char* string,
const char* translated,
const char* context = NULL,
const char* comment = NULL);
virtual status_t SetString(int32 id, const char* translated);
virtual bool CanWriteData() const;
virtual status_t SetData(const char *name, BMessage *msg);
virtual status_t SetData(uint32 id, BMessage *msg);
virtual bool CanWriteData() const;
virtual status_t SetData(const char* name, BMessage* msg);
virtual status_t SetData(uint32 id, BMessage* msg);
virtual status_t ReadFromFile(const char *path = NULL);
virtual status_t ReadFromAttribute(entry_ref *appOrAddOnRef);
virtual status_t ReadFromResource(entry_ref *appOrAddOnRef);
virtual status_t WriteToFile(const char *path = NULL);
virtual status_t WriteToAttribute(entry_ref *appOrAddOnRef);
virtual status_t WriteToResource(entry_ref *appOrAddOnRef);
virtual status_t ReadFromFile(const char* path = NULL);
virtual status_t ReadFromAttribute(entry_ref* appOrAddOnRef);
virtual status_t ReadFromResource(entry_ref* appOrAddOnRef);
virtual status_t WriteToFile(const char* path = NULL);
virtual status_t WriteToAttribute(entry_ref* appOrAddOnRef);
virtual status_t WriteToResource(entry_ref* appOrAddOnRef);
virtual void MakeEmpty();
virtual int32 CountItems() const;
virtual void MakeEmpty();
virtual int32 CountItems() const;
// magic marker functions which are used to mark a string/id
// which will be translated elsewhere in the code (where it can
// not be found since it is references by a variable):
static const char *MarkForTranslation(const char *str, const char *ctx,
const char *cmt);
static int32 MarkForTranslation(int32 id);
// magic marker functions which are used to mark a string/id
// which will be translated elsewhere in the code (where it can
// not be found since it is references by a variable):
static const char* MarkForTranslation(const char* string,
const char* context, const char* comment);
static int32 MarkForTranslation(int32 id);
void SetNext(BCatalogAddOn *next);
void SetNext(BCatalogAddOn* next);
protected:
virtual void UpdateFingerprint();
protected:
virtual void UpdateFingerprint();
status_t fInitCheck;
BString fSignature;
BString fLanguageName;
uint32 fFingerprint;
BCatalogAddOn *fNext;
protected:
friend class BCatalog;
friend status_t get_add_on_catalog(BCatalog*, const char*);
friend class BCatalog;
friend status_t get_add_on_catalog(BCatalog*, const char *);
status_t fInitCheck;
BString fSignature;
BString fLanguageName;
uint32 fFingerprint;
BCatalogAddOn* fNext;
};
// every catalog-add-on should export these symbols...
@ -399,45 +421,46 @@ BCatalogAddOn::MarkForTranslation(int32 id)
}
// TODO: does not belong here, either
namespace BPrivate {
/*
* EditableCatalog
*/
class EditableCatalog : public BCatalog {
public:
EditableCatalog(const char* type,
const char* signature,
const char* language);
virtual ~EditableCatalog();
public:
EditableCatalog(const char *type, const char *signature,
const char *language);
~EditableCatalog();
status_t SetString(const char* string,
const char* translated,
const char* context = NULL,
const char* comment = NULL);
status_t SetString(int32 id, const char* translated);
status_t SetString(const char *string,
const char *translated,
const char *context = NULL,
const char *comment = NULL);
status_t SetString(int32 id, const char *translated);
bool CanWriteData() const;
status_t SetData(const char* name, BMessage* msg);
status_t SetData(uint32 id, BMessage* msg);
bool CanWriteData() const;
status_t SetData(const char *name, BMessage *msg);
status_t SetData(uint32 id, BMessage *msg);
status_t ReadFromFile(const char* path = NULL);
status_t ReadFromAttribute(entry_ref* appOrAddOnRef);
status_t ReadFromResource(entry_ref* appOrAddOnRef);
status_t WriteToFile(const char* path = NULL);
status_t WriteToAttribute(entry_ref* appOrAddOnRef);
status_t WriteToResource(entry_ref* appOrAddOnRef);
status_t ReadFromFile(const char *path = NULL);
status_t ReadFromAttribute(entry_ref *appOrAddOnRef);
status_t ReadFromResource(entry_ref *appOrAddOnRef);
status_t WriteToFile(const char *path = NULL);
status_t WriteToAttribute(entry_ref *appOrAddOnRef);
status_t WriteToResource(entry_ref *appOrAddOnRef);
void MakeEmpty();
private:
EditableCatalog();
EditableCatalog(const EditableCatalog&);
const EditableCatalog& operator= (const EditableCatalog&);
// hide assignment, default- and copy-constructor
void MakeEmpty();
private:
EditableCatalog();
EditableCatalog(const EditableCatalog& other);
const EditableCatalog& operator=(const EditableCatalog& other);
// hide assignment, default-, and
// copy-constructor
};
} // namespace BPrivate
#endif /* _CATALOG_H_ */