Tracker: Scroll text to beginning on edit name
... so that the full file name is shown. Center the file name in the edit box a bit better, the edit box is still off compared to the non-editable file name by a pixel sometimes. Use be_plain_font instead of getting the font from the PoseView since the PoseView font is set to be_plain_font. Fixes #16476 Change-Id: Ibda9341593163cdde898a83c98bf5ccea37126be Reviewed-on: https://review.haiku-os.org/c/haiku/+/3399 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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@ -373,12 +373,12 @@ BTextWidget::StartEdit(BRect bounds, BPoseView* view, BPose* pose)
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BRect textRect(bounds);
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// label offset
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rect.OffsetBy(1, -2);
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float hOffset = 0;
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float vOffset = view->ViewMode() == kListMode ? -1 : -2;
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rect.OffsetBy(hOffset, vOffset);
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BFont font;
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view->GetFont(&font);
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BTextView* textView = new BTextView(rect, "WidgetTextView", textRect,
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&font, 0, B_FOLLOW_ALL, B_WILL_DRAW);
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be_plain_font, 0, B_FOLLOW_ALL, B_WILL_DRAW);
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textView->SetWordWrap(false);
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textView->SetInsets(2, 2, 2, 2);
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@ -394,7 +394,7 @@ BTextWidget::StartEdit(BRect bounds, BPoseView* view, BPose* pose)
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rect.InsetBy(-2, -2);
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// undo label offset
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textRect = rect.OffsetToCopy(-1, 2);
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textRect = rect.OffsetToCopy(-hOffset, -vOffset);
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textView->SetTextRect(textRect);
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@ -436,6 +436,10 @@ BTextWidget::StartEdit(BRect bounds, BPoseView* view, BPose* pose)
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// for widget
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textView->SelectAll();
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textView->ScrollToSelection();
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// scroll to beginning so that text is visible
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textView->ScrollBy(-1, -2);
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// scroll in rect to center text
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textView->MakeFocus();
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// make this text widget invisible while we edit it
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