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src/add-ons/decorators/BeDecorator/BeDecorator.cpp
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486
src/add-ons/decorators/BeDecorator/BeDecorator.cpp
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#include "DisplayDriver.h"
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#include <View.h>
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#include "LayerData.h"
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#include "ColorUtils.h"
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#include "BeDecorator.h"
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#include "RGBColor.h"
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//#define DEBUG_DECOR
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#ifdef DEBUG_DECOR
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#include <stdio.h>
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#endif
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BeDecorator::BeDecorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
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: Decorator(rect,wlook,wfeel,wflags)
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator()\n");
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#endif
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taboffset=0;
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// These hard-coded assignments will go bye-bye when the system colors
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// API is implemented
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// commented these out because they are taken care of by the SetFocus() call
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SetFocus(false);
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frame_highercol.SetColor(216,216,216);
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frame_lowercol.SetColor(110,110,110);
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textcol.SetColor(0,0,0);
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frame_highcol=frame_lowercol.MakeBlendColor(frame_highercol,0.75);
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frame_midcol=frame_lowercol.MakeBlendColor(frame_highercol,0.5);
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frame_lowcol=frame_lowercol.MakeBlendColor(frame_highercol,0.25);
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_DoLayout();
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// This flag is used to determine whether or not we're moving the tab
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slidetab=false;
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solidhigh=0xFFFFFFFFFFFFFFFFLL;
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solidlow=0;
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tab_highcol=colors->window_tab;
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tab_lowcol=colors->window_tab;
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}
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BeDecorator::~BeDecorator(void)
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{
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#ifdef DEBUG_DECOR
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printf("~BeDecorator()\n");
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#endif
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}
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click_type BeDecorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
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{
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if(closerect.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked() - Close\n");
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#endif
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return CLICK_CLOSE;
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}
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if(zoomrect.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked() - Zoom\n");
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#endif
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return CLICK_ZOOM;
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}
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if(resizerect.Contains(pt) && look==WLOOK_DOCUMENT)
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked() - Resize thumb\n");
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#endif
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return CLICK_RESIZE;
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}
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// Clicking in the tab?
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if(tabrect.Contains(pt))
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{
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// Here's part of our window management stuff
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if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus())
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return CLICK_MOVETOFRONT;
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if(buttons==B_SECONDARY_MOUSE_BUTTON)
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return CLICK_MOVETOBACK;
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return CLICK_DRAG;
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}
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// We got this far, so user is clicking on the border?
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SRect srect(frame);
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srect.top+=19;
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SRect clientrect(srect.InsetByCopy(3,3));
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if(srect.Contains(pt) && !clientrect.Contains(pt))
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{
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked() - Drag\n");
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#endif
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if(resizerect.Contains(pt))
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return CLICK_RESIZE;
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return CLICK_DRAG;
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}
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// Guess user didn't click anything
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#ifdef DEBUG_DECOR
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printf("BeDecorator():Clicked()\n");
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#endif
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return CLICK_NONE;
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}
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void BeDecorator::_DoLayout(void)
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{
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// Here we determine the size of every rectangle that we use
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// internally when we are given the size of the client rectangle.
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// Current version simply makes everything fit inside the rect
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// instead of building around it. This will change.
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#ifdef DEBUG_DECOR
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printf("BeDecorator()::_DoLayout()"); rect.PrintToStream();
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#endif
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tabrect=frame;
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resizerect=frame;
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borderrect=frame;
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closerect=frame;
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closerect.left+=(look==WLOOK_FLOATING)?2:4;
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closerect.top+=(look==WLOOK_FLOATING)?6:4;
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closerect.right=closerect.left+10;
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closerect.bottom=closerect.top+10;
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borderrect.top+=19;
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resizerect.top=resizerect.bottom-18;
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resizerect.left=resizerect.right-18;
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tabrect.bottom=tabrect.top+18;
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/* if(GetTitle())
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{
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float titlewidth=closerect.right
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+driver->StringWidth(layer->name->String(),
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layer->name->Length())
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+35;
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tabrect.right=(titlewidth<frame.right -1)?titlewidth:frame.right;
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}
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else
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*/ tabrect.right=tabrect.left+tabrect.Width()/2;
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if(look==WLOOK_FLOATING)
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tabrect.top+=4;
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zoomrect=tabrect;
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zoomrect.top+=(look==WLOOK_FLOATING)?2:4;
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zoomrect.right-=4;
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zoomrect.bottom-=4;
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zoomrect.left=zoomrect.right-10;
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zoomrect.bottom=zoomrect.top+10;
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textoffset=(look==WLOOK_FLOATING)?5:7;
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}
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void BeDecorator::MoveBy(float x, float y)
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{
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MoveBy(SPoint(x,y));
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}
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void BeDecorator::MoveBy(SPoint pt)
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{
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// Move all internal rectangles the appropriate amount
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frame.OffsetBy(pt);
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closerect.OffsetBy(pt);
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tabrect.OffsetBy(pt);
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resizerect.OffsetBy(pt);
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borderrect.OffsetBy(pt);
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zoomrect.OffsetBy(pt);
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}
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/*
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SRegion * BeDecorator::GetFootprint(void)
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{
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WindowBorder
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// object's visible region.
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SRegion *reg=new SRegion(borderrect);
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reg->Include(tabrect);
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return reg;
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}
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*/
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void BeDecorator::_DrawTitle(SRect r)
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{
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// Designed simply to redraw the title when it has changed on
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// the client side.
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/* driver->SetDrawingMode(B_OP_OVER);
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rgb_color tmpcol=driver->HighColor();
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driver->SetHighColor(textcol.red,textcol.green,textcol.blue);
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driver->DrawString((char *)string,strlen(string),
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SPoint(closerect.right+textoffset,closerect.bottom-1));
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driver->SetHighColor(tmpcol.red,tmpcol.green,tmpcol.blue);
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driver->SetDrawingMode(B_OP_COPY);
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*/
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}
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void BeDecorator::_SetFocus(void)
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{
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// SetFocus() performs necessary duties for color swapping and
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// other things when a window is deactivated or activated.
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if(GetFocus())
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{
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// tab_highcol.SetColor(255,236,33);
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// tab_lowcol.SetColor(234,181,0);
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tab_highcol=colors->window_tab;
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tab_lowcol=colors->window_tab;
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button_highcol.SetColor(255,255,0);
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button_lowcol.SetColor(255,203,0);
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}
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else
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{
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tab_highcol.SetColor(235,235,235);
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tab_lowcol.SetColor(160,160,160);
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button_highcol.SetColor(229,229,229);
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button_lowcol.SetColor(153,153,153);
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}
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}
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void BeDecorator::Draw(SRect update)
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{
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// We need to draw a few things: the tab, the resize thumb, the borders,
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// and the buttons
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_DrawTab(update);
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// Draw the top view's client area - just a hack :)
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RGBColor blue(100,100,255);
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layerdata.highcolor=blue;
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if(borderrect.Intersects(update))
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driver->FillRect(borderrect,&layerdata,(int8*)&solidhigh);
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_DrawFrame(update);
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}
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void BeDecorator::Draw(void)
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{
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// Easy way to draw everything - no worries about drawing only certain
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// things
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// Draw the top view's client area - just a hack :)
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RGBColor blue(100,100,255);
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layerdata.highcolor=blue;
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driver->FillRect(borderrect,&layerdata,(int8*)&solidhigh);
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DrawFrame();
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DrawTab();
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}
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void BeDecorator::_DrawZoom(SRect r)
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{
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// If this has been implemented, then the decorator has a Zoom button
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// which should be drawn based on the state of the member zoomstate
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SRect zr=r;
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zr.left+=zr.Width()/3;
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zr.top+=zr.Height()/3;
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DrawBlendedRect(zr,GetZoom());
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DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom());
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}
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void BeDecorator::_DrawClose(SRect r)
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{
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// Just like DrawZoom, but for a close button
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DrawBlendedRect(r,GetClose());
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}
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void BeDecorator::_DrawTab(SRect r)
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{
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// If a window has a tab, this will draw it and any buttons which are
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// in it.
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if(look==WLOOK_NO_BORDER)
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return;
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layerdata.highcolor=frame_lowcol;
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driver->StrokeRect(tabrect,&layerdata,(int8*)&solidhigh);
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// UpdateTitle(layer->name->String());
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layerdata.highcolor=colors->window_tab;
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driver->FillRect(tabrect.InsetByCopy(1,1),&layerdata,(int8*)&solidhigh);
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// Draw the buttons if we're supposed to
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if(!(flags & NOT_CLOSABLE))
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_DrawClose(closerect);
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if(!(flags & NOT_ZOOMABLE))
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_DrawZoom(zoomrect);
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}
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void BeDecorator::DrawBlendedRect(SRect r, bool down)
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{
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// This bad boy is used to draw a rectangle with a gradient.
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// Note that it is not part of the Decorator API - it's specific
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// to just the BeDecorator. Called by DrawZoom and DrawClose
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// Actually just draws a blended square
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int32 w=r.IntegerWidth(), h=r.IntegerHeight();
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rgb_color tmpcol,halfcol, startcol, endcol;
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float rstep,gstep,bstep,i;
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int steps=(w<h)?w:h;
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if(down)
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{
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startcol=button_lowcol.GetColor32();
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endcol=button_highcol.GetColor32();
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}
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else
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{
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startcol=button_highcol.GetColor32();
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endcol=button_lowcol.GetColor32();
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}
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halfcol=MakeBlendColor(startcol,endcol,0.5);
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rstep=float(startcol.red-halfcol.red)/steps;
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gstep=float(startcol.green-halfcol.green)/steps;
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bstep=float(startcol.blue-halfcol.blue)/steps;
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for(i=0;i<=steps; i++)
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{
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SetRGBColor(&tmpcol, uint8(startcol.red-(i*rstep)),
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uint8(startcol.green-(i*gstep)),
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uint8(startcol.blue-(i*bstep)));
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layerdata.highcolor=tmpcol;
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driver->StrokeLine(SPoint(r.left,r.top+i),
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SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
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uint8(halfcol.green-(i*gstep)),
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uint8(halfcol.blue-(i*bstep)));
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layerdata.highcolor=tmpcol;
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driver->StrokeLine(SPoint(r.left+steps,r.top+i),
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SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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}
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// layerdata.highcolor=startcol;
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// driver->FillRect(r,&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowcol;
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driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
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}
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void BeDecorator::_DrawFrame(SRect rect)
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{
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// Duh, draws the window frame, I think. ;)
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if(look==WLOOK_NO_BORDER)
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return;
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SRect r=borderrect;
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowcol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_midcol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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layerdata.highcolor=frame_highcol;
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driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
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&layerdata,(int8*)&solidhigh);
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layerdata.highcolor=frame_highercol;
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driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
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&layerdata,(int8*)&solidhigh);
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driver->StrokeRect(borderrect,&layerdata,(int8*)&solidhigh);
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// Draw the resize thumb if we're supposed to
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if(!(flags & NOT_RESIZABLE))
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{
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r=resizerect;
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int32 w=r.IntegerWidth(), h=r.IntegerHeight();
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// This code is strictly for B_DOCUMENT_WINDOW looks
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if(look==WLOOK_DOCUMENT)
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{
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rgb_color halfcol, startcol, endcol;
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float rstep,gstep,bstep,i;
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int steps=(w<h)?w:h;
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startcol=frame_highercol.GetColor32();
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endcol=frame_lowercol.GetColor32();
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halfcol=frame_highercol.MakeBlendColor(frame_lowercol,0.5).GetColor32();
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rstep=(startcol.red-halfcol.red)/steps;
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gstep=(startcol.green-halfcol.green)/steps;
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bstep=(startcol.blue-halfcol.blue)/steps;
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for(i=0;i<=steps; i++)
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{
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layerdata.highcolor.SetColor(uint8(startcol.red-(i*rstep)),
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uint8(startcol.green-(i*gstep)),
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uint8(startcol.blue-(i*bstep)));
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driver->StrokeLine(SPoint(r.left,r.top+i),
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SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
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layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)),
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uint8(halfcol.green-(i*gstep)),
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uint8(halfcol.blue-(i*bstep)));
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driver->StrokeLine(SPoint(r.left+steps,r.top+i),
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SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
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}
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layerdata.highcolor=frame_lowercol;
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driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
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}
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else
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{
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layerdata.highcolor=frame_lowercol;
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driver->StrokeLine(SPoint(r.right,r.top),SPoint(r.right-3,r.top),
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&layerdata,(int8*)&solidhigh);
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driver->StrokeLine(SPoint(r.left,r.bottom),SPoint(r.left,r.bottom-3),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" float get_decorator_version(void)
|
||||
{
|
||||
return 1.00;
|
||||
}
|
||||
|
||||
extern "C" Decorator *instantiate_decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
return new BeDecorator(rect,wlook,wfeel,wflags);
|
||||
}
|
45
src/add-ons/decorators/BeDecorator/BeDecorator.h
Normal file
45
src/add-ons/decorators/BeDecorator/BeDecorator.h
Normal file
@ -0,0 +1,45 @@
|
||||
#ifndef _BEOS_DECORATOR_H_
|
||||
#define _BEOS_DECORATOR_H_
|
||||
|
||||
#include "Decorator.h"
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
|
||||
class BeDecorator: public Decorator
|
||||
{
|
||||
public:
|
||||
BeDecorator(SRect frame, int32 wlook, int32 wfeel, int32 wflags);
|
||||
~BeDecorator(void);
|
||||
|
||||
void MoveBy(float x, float y);
|
||||
void MoveBy(SPoint pt);
|
||||
// void ResizeBy(float x, float y);
|
||||
// void ResizeBy(SPoint pt);
|
||||
void Draw(SRect r);
|
||||
void Draw(void);
|
||||
//SRegion GetFootprint(void);
|
||||
click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
void _DrawClose(SRect r);
|
||||
void _DrawFrame(SRect r);
|
||||
void _DrawTab(SRect r);
|
||||
void _DrawTitle(SRect r);
|
||||
void _DrawZoom(SRect r);
|
||||
void _DoLayout(void);
|
||||
void _SetFocus(void);
|
||||
void DrawBlendedRect(SRect r, bool down);
|
||||
uint32 taboffset;
|
||||
|
||||
RGBColor tab_highcol, tab_lowcol;
|
||||
RGBColor button_highcol, button_lowcol;
|
||||
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_highercol,
|
||||
frame_lowercol;
|
||||
RGBColor textcol;
|
||||
uint64 solidhigh, solidlow;
|
||||
|
||||
bool slidetab;
|
||||
int textoffset;
|
||||
};
|
||||
|
||||
#endif
|
87
src/add-ons/decorators/BeDecorator/ColorSet.cpp
Normal file
87
src/add-ons/decorators/BeDecorator/ColorSet.cpp
Normal file
@ -0,0 +1,87 @@
|
||||
#include <stdio.h>
|
||||
#include "ColorSet.h"
|
||||
|
||||
ColorSet::ColorSet(void)
|
||||
{
|
||||
}
|
||||
|
||||
ColorSet::ColorSet(const ColorSet &cs)
|
||||
{
|
||||
panel_background=cs.panel_background;
|
||||
panel_text=cs.panel_text;
|
||||
document_background=cs.document_background;
|
||||
document_text=cs.document_text;
|
||||
control_background=cs.control_background;
|
||||
control_text=cs.control_text;
|
||||
control_border=cs.control_border;
|
||||
control_highlight=cs.control_highlight;
|
||||
tooltip_background=cs.tooltip_background;
|
||||
tooltip_text=cs.tooltip_text;
|
||||
menu_background=cs.menu_background;
|
||||
menu_selected_background=cs.menu_selected_background;
|
||||
menu_text=cs.menu_text;
|
||||
menu_selected_text=cs.menu_selected_text;
|
||||
menu_separator_high=cs.menu_separator_high;
|
||||
menu_separator_low=cs.menu_separator_low;
|
||||
menu_triggers=cs.menu_triggers;
|
||||
window_tab=cs.window_tab;
|
||||
window_tab_text=cs.window_tab_text;
|
||||
keyboard_navigation=cs.keyboard_navigation;
|
||||
desktop=cs.desktop;
|
||||
}
|
||||
|
||||
ColorSet & ColorSet::operator=(const ColorSet &cs)
|
||||
{
|
||||
SetColors(cs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ColorSet::SetColors(const ColorSet &cs)
|
||||
{
|
||||
panel_background=cs.panel_background;
|
||||
panel_text=cs.panel_text;
|
||||
document_background=cs.document_background;
|
||||
document_text=cs.document_text;
|
||||
control_background=cs.control_background;
|
||||
control_text=cs.control_text;
|
||||
control_border=cs.control_border;
|
||||
control_highlight=cs.control_highlight;
|
||||
tooltip_background=cs.tooltip_background;
|
||||
tooltip_text=cs.tooltip_text;
|
||||
menu_background=cs.menu_background;
|
||||
menu_selected_background=cs.menu_selected_background;
|
||||
menu_text=cs.menu_text;
|
||||
menu_selected_text=cs.menu_selected_text;
|
||||
menu_separator_high=cs.menu_separator_high;
|
||||
menu_separator_low=cs.menu_separator_low;
|
||||
menu_triggers=cs.menu_triggers;
|
||||
window_tab=cs.window_tab;
|
||||
window_tab_text=cs.window_tab_text;
|
||||
keyboard_navigation=cs.keyboard_navigation;
|
||||
desktop=cs.desktop;
|
||||
}
|
||||
|
||||
void ColorSet::PrintToStream(void)
|
||||
{
|
||||
printf("panel_background "); panel_background.PrintToStream();
|
||||
printf("panel_text "); panel_text.PrintToStream();
|
||||
printf("document_background "); document_background.PrintToStream();
|
||||
printf("document_text "); document_text.PrintToStream();
|
||||
printf("control_background "); control_background.PrintToStream();
|
||||
printf("control_text "); control_text.PrintToStream();
|
||||
printf("control_border "); control_border.PrintToStream();
|
||||
printf("control_highlight "); control_highlight.PrintToStream();
|
||||
printf("tooltip_background "); tooltip_background.PrintToStream();
|
||||
printf("tooltip_text "); tooltip_text.PrintToStream();
|
||||
printf("menu_background "); menu_background.PrintToStream();
|
||||
printf("menu_selected_background "); menu_selected_background.PrintToStream();
|
||||
printf("menu_text "); menu_text.PrintToStream();
|
||||
printf("menu_selected_text "); menu_selected_text.PrintToStream();
|
||||
printf("menu_separator_high "); menu_separator_high.PrintToStream();
|
||||
printf("menu_separator_low "); menu_separator_low.PrintToStream();
|
||||
printf("menu_triggers "); menu_triggers.PrintToStream();
|
||||
printf("window_tab "); window_tab.PrintToStream();
|
||||
printf("window_tab_text "); window_tab_text.PrintToStream();
|
||||
printf("keyboard_navigation "); keyboard_navigation.PrintToStream();
|
||||
printf("desktop "); desktop.PrintToStream();
|
||||
}
|
38
src/add-ons/decorators/BeDecorator/ColorSet.h
Normal file
38
src/add-ons/decorators/BeDecorator/ColorSet.h
Normal file
@ -0,0 +1,38 @@
|
||||
#ifndef COLORSET_H_
|
||||
#define COLORSET_H_
|
||||
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ColorSet
|
||||
{
|
||||
public:
|
||||
ColorSet(void);
|
||||
ColorSet(const ColorSet &cs);
|
||||
ColorSet & operator=(const ColorSet &cs);
|
||||
void SetColors(const ColorSet &cs);
|
||||
void PrintToStream(void);
|
||||
|
||||
RGBColor panel_background,
|
||||
panel_text,
|
||||
document_background,
|
||||
document_text,
|
||||
control_background,
|
||||
control_text,
|
||||
control_border,
|
||||
control_highlight,
|
||||
tooltip_background,
|
||||
tooltip_text,
|
||||
menu_background,
|
||||
menu_selected_background,
|
||||
menu_text,
|
||||
menu_selected_text,
|
||||
menu_separator_high,
|
||||
menu_separator_low,
|
||||
menu_triggers,
|
||||
window_tab,
|
||||
window_tab_text,
|
||||
keyboard_navigation,
|
||||
desktop;
|
||||
};
|
||||
|
||||
#endif
|
101
src/add-ons/decorators/BeDecorator/ColorUtils.cc
Normal file
101
src/add-ons/decorators/BeDecorator/ColorUtils.cc
Normal file
@ -0,0 +1,101 @@
|
||||
#include "ColorUtils.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
//#define DEBUG_COLOR_UTILS
|
||||
|
||||
void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
col->red=r;
|
||||
col->green=g;
|
||||
col->blue=b;
|
||||
col->alpha=a;
|
||||
}
|
||||
|
||||
uint8 FindClosestColor(rgb_color *palette, rgb_color color)
|
||||
{
|
||||
// We will be passed a 256-color palette and a 24-bit color
|
||||
uint16 cindex=0,cdelta=765,delta=765;
|
||||
rgb_color *c;
|
||||
|
||||
for(uint16 i=0;i<256;i++)
|
||||
{
|
||||
c=&(palette[i]);
|
||||
delta=abs(c->red-color.red)+abs(c->green-color.green)+
|
||||
abs(c->blue-color.blue);
|
||||
|
||||
if(delta==0)
|
||||
{
|
||||
cindex=i;
|
||||
break;
|
||||
}
|
||||
|
||||
if(delta<cdelta)
|
||||
{
|
||||
cindex=i;
|
||||
cdelta=delta;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("FindClosestColor( {%u,%u,%u,%u} ) : {%u,%u,%u,%u}\n",
|
||||
color.red,color.green,color.blue,color.alpha,
|
||||
palette[cindex].red,palette[cindex].green,palette[cindex].blue,palette[cindex].alpha);
|
||||
#endif
|
||||
|
||||
return (uint8)cindex;
|
||||
}
|
||||
|
||||
uint16 FindClosestColor16(rgb_color color)
|
||||
{
|
||||
printf("FindClosestColor16 unimplemented\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position)
|
||||
{
|
||||
rgb_color newcol={0,0,0,0};
|
||||
float mod=0;
|
||||
int16 delta;
|
||||
if(position<0 || position>1)
|
||||
return newcol;
|
||||
|
||||
delta=int16(col2.red)-int16(col.red);
|
||||
mod=col.red + (position * delta);
|
||||
newcol.red=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.red=255;
|
||||
if(mod<0 )
|
||||
newcol.red=0;
|
||||
|
||||
delta=int16(col2.green)-int16(col.green);
|
||||
mod=col.green + (position * delta);
|
||||
newcol.green=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.green=255;
|
||||
if(mod<0 )
|
||||
newcol.green=0;
|
||||
|
||||
delta=int16(col2.blue)-int16(col.blue);
|
||||
mod=col.blue + (position * delta);
|
||||
newcol.blue=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.blue=255;
|
||||
if(mod<0 )
|
||||
newcol.blue=0;
|
||||
|
||||
delta=int8(col2.alpha)-int8(col.alpha);
|
||||
mod=col.alpha + (position * delta);
|
||||
newcol.alpha=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.alpha=255;
|
||||
if(mod<0 )
|
||||
newcol.alpha=0;
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("MakeBlendColor( {%u,%u,%u,%u}, {%u,%u,%u,%u}, %f) : {%u,%u,%u,%u}\n",
|
||||
col.red,col.green,col.blue,col.alpha,
|
||||
col2.red,col2.green,col2.blue,col2.alpha,
|
||||
position,
|
||||
newcol.red,newcol.green,newcol.blue,newcol.alpha);
|
||||
#endif
|
||||
return newcol;
|
||||
}
|
20
src/add-ons/decorators/BeDecorator/ColorUtils.h
Normal file
20
src/add-ons/decorators/BeDecorator/ColorUtils.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef COLORUTILS_H_
|
||||
#define COLORUTILS_H_
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
|
||||
// Quick assignment for rgb_color structs
|
||||
void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
|
||||
// Given a color palette, returns the index of the closest match to
|
||||
// the color passed to it. Alpha values are not considered
|
||||
uint8 FindClosestColor(rgb_color *palette, rgb_color color);
|
||||
uint16 FindClosestColor16(rgb_color color);
|
||||
|
||||
// Function which could be used to calculate gradient colors. Position is
|
||||
// a floating point number such that 0.0 <= position <= 1.0. Any number outside
|
||||
// this range will cause the function to fail and return the color (0,0,0,0)
|
||||
// Alpha components are included in the calculations. 0 yields color #1
|
||||
// and 1 yields color #2.
|
||||
rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position);
|
||||
#endif
|
105
src/add-ons/decorators/BeDecorator/ColorWell.cpp
Normal file
105
src/add-ons/decorators/BeDecorator/ColorWell.cpp
Normal file
@ -0,0 +1,105 @@
|
||||
#include "ColorWell.h"
|
||||
|
||||
ColorWell::ColorWell(BRect frame, BMessage *msg, bool is_rectangle=false)
|
||||
: BView(frame,"ColorWell", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
|
||||
{
|
||||
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
|
||||
SetLowColor(0,0,0);
|
||||
invoker=new BInvoker(msg,this);
|
||||
disabledcol.red=128;
|
||||
disabledcol.green=128;
|
||||
disabledcol.blue=128;
|
||||
disabledcol.alpha=255;
|
||||
is_enabled=true;
|
||||
is_rect=is_rectangle;
|
||||
}
|
||||
|
||||
ColorWell::~ColorWell(void)
|
||||
{
|
||||
delete invoker;
|
||||
}
|
||||
|
||||
void ColorWell::SetTarget(BHandler *tgt)
|
||||
{
|
||||
invoker->SetTarget(tgt);
|
||||
}
|
||||
|
||||
void ColorWell::SetColor(rgb_color col)
|
||||
{
|
||||
SetHighColor(col);
|
||||
currentcol=col;
|
||||
Draw(Bounds());
|
||||
// Invalidate();
|
||||
invoker->Invoke();
|
||||
}
|
||||
|
||||
void ColorWell::SetColor(uint8 r,uint8 g, uint8 b)
|
||||
{
|
||||
SetHighColor(r,g,b);
|
||||
currentcol.red=r;
|
||||
currentcol.green=g;
|
||||
currentcol.blue=b;
|
||||
Draw(Bounds());
|
||||
//Invalidate();
|
||||
invoker->Invoke();
|
||||
}
|
||||
|
||||
void ColorWell::MessageReceived(BMessage *msg)
|
||||
{
|
||||
// If we received a dropped message, try to see if it has color data
|
||||
// in it
|
||||
if(msg->WasDropped())
|
||||
{
|
||||
rgb_color *col;
|
||||
uint8 *ptr;
|
||||
ssize_t size;
|
||||
if(msg->FindData("RGBColor",(type_code)'RGBC',(const void**)&ptr,&size)==B_OK)
|
||||
{
|
||||
col=(rgb_color*)ptr;
|
||||
SetHighColor(*col);
|
||||
}
|
||||
}
|
||||
|
||||
// The default
|
||||
BView::MessageReceived(msg);
|
||||
}
|
||||
|
||||
void ColorWell::SetEnabled(bool value)
|
||||
{
|
||||
if(is_enabled!=value)
|
||||
{
|
||||
is_enabled=value;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
void ColorWell::Draw(BRect update)
|
||||
{
|
||||
if(is_enabled)
|
||||
SetHighColor(currentcol);
|
||||
else
|
||||
SetHighColor(disabledcol);
|
||||
|
||||
if(is_rect)
|
||||
{
|
||||
FillRect(Bounds());
|
||||
if(is_enabled)
|
||||
StrokeRect(Bounds(),B_SOLID_LOW);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillEllipse(Bounds());
|
||||
if(is_enabled)
|
||||
StrokeEllipse(Bounds(),B_SOLID_LOW);
|
||||
}
|
||||
}
|
||||
|
||||
rgb_color ColorWell::Color(void) const
|
||||
{
|
||||
return currentcol;
|
||||
}
|
||||
|
||||
void ColorWell::SetMode(bool is_rectangle)
|
||||
{
|
||||
is_rect=is_rectangle;
|
||||
}
|
27
src/add-ons/decorators/BeDecorator/ColorWell.h
Normal file
27
src/add-ons/decorators/BeDecorator/ColorWell.h
Normal file
@ -0,0 +1,27 @@
|
||||
#ifndef COLORWELL_H_
|
||||
#define COLORWELL_H_
|
||||
|
||||
#include <View.h>
|
||||
#include <Message.h>
|
||||
#include <Invoker.h>
|
||||
|
||||
class ColorWell : public BView
|
||||
{
|
||||
public:
|
||||
ColorWell(BRect frame, BMessage *msg, bool is_rectangle=false);
|
||||
~ColorWell(void);
|
||||
void SetColor(rgb_color col);
|
||||
rgb_color Color(void) const;
|
||||
void SetColor(uint8 r,uint8 g, uint8 b);
|
||||
virtual void MessageReceived(BMessage *msg);
|
||||
virtual void Draw(BRect update);
|
||||
virtual void SetTarget(BHandler *tgt);
|
||||
virtual void SetEnabled(bool value);
|
||||
void SetMode(bool is_rectangle);
|
||||
protected:
|
||||
BInvoker *invoker;
|
||||
bool is_enabled, is_rect;
|
||||
rgb_color disabledcol, currentcol;
|
||||
};
|
||||
|
||||
#endif
|
242
src/add-ons/decorators/BeDecorator/Decorator.cpp
Normal file
242
src/add-ons/decorators/BeDecorator/Decorator.cpp
Normal file
@ -0,0 +1,242 @@
|
||||
#include "Decorator.h"
|
||||
#include <string.h>
|
||||
|
||||
Decorator::Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
close_state=false;
|
||||
minimize_state=false;
|
||||
zoom_state=false;
|
||||
title_string=NULL;
|
||||
driver=NULL;
|
||||
|
||||
closerect.Set(0,0,1,1);
|
||||
zoomrect.Set(0,0,1,1);
|
||||
minimizerect.Set(0,0,1,1);
|
||||
resizerect.Set(0,0,1,1);
|
||||
frame=rect;
|
||||
tabrect.Set(rect.left,rect.top,rect.right, rect.top+((rect.bottom-rect.top)/4));
|
||||
|
||||
look=wlook;
|
||||
feel=wfeel;
|
||||
flags=wflags;
|
||||
|
||||
colors=new ColorSet();
|
||||
}
|
||||
|
||||
Decorator::~Decorator(void)
|
||||
{
|
||||
if(colors!=NULL)
|
||||
{
|
||||
delete colors;
|
||||
colors=NULL;
|
||||
}
|
||||
if(title_string)
|
||||
delete title_string;
|
||||
}
|
||||
|
||||
void Decorator::SetColors(ColorSet cset)
|
||||
{
|
||||
colors->SetColors(cset);
|
||||
}
|
||||
|
||||
void Decorator::SetDriver(DisplayDriver *d)
|
||||
{
|
||||
driver=d;
|
||||
}
|
||||
|
||||
void Decorator::SetClose(bool is_down)
|
||||
{
|
||||
close_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetMinimize(bool is_down)
|
||||
{
|
||||
zoom_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetZoom(bool is_down)
|
||||
{
|
||||
minimize_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetFlags(int32 wflags)
|
||||
{
|
||||
flags=wflags;
|
||||
}
|
||||
|
||||
void Decorator::SetFeel(int32 wfeel)
|
||||
{
|
||||
feel=wfeel;
|
||||
}
|
||||
|
||||
void Decorator::SetLook(int32 wlook)
|
||||
{
|
||||
look=wlook;
|
||||
}
|
||||
|
||||
bool Decorator::GetClose(void)
|
||||
{
|
||||
return close_state;
|
||||
}
|
||||
|
||||
bool Decorator::GetMinimize(void)
|
||||
{
|
||||
return minimize_state;
|
||||
}
|
||||
|
||||
bool Decorator::GetZoom(void)
|
||||
{
|
||||
return zoom_state;
|
||||
}
|
||||
|
||||
int32 Decorator::GetLook(void)
|
||||
{
|
||||
return look;
|
||||
}
|
||||
|
||||
int32 Decorator::GetFeel(void)
|
||||
{
|
||||
return feel;
|
||||
}
|
||||
|
||||
int32 Decorator::GetFlags(void)
|
||||
{
|
||||
return flags;
|
||||
}
|
||||
|
||||
void Decorator::SetTitle(const char *string)
|
||||
{
|
||||
if(string)
|
||||
{
|
||||
size_t size=strlen(string);
|
||||
if(!(size>0))
|
||||
return;
|
||||
delete title_string;
|
||||
title_string=new char[size];
|
||||
strcpy(title_string,string);
|
||||
}
|
||||
else
|
||||
{
|
||||
delete title_string;
|
||||
title_string=NULL;
|
||||
}
|
||||
}
|
||||
|
||||
const char *Decorator::GetTitle(void)
|
||||
{
|
||||
return title_string;
|
||||
}
|
||||
|
||||
void Decorator::SetFocus(bool is_active)
|
||||
{
|
||||
has_focus=is_active;
|
||||
_SetFocus();
|
||||
}
|
||||
|
||||
/*
|
||||
void Decorator::SetFont(SFont *sf)
|
||||
{
|
||||
}
|
||||
*/
|
||||
void Decorator::_ClipTitle(void)
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Virtual Methods
|
||||
//-------------------------------------------------------------------------
|
||||
void Decorator::MoveBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::MoveBy(SPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::ResizeBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::ResizeBy(SPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::Draw(SRect r)
|
||||
{
|
||||
_DrawTab(r & tabrect);
|
||||
_DrawFrame(r & frame);
|
||||
}
|
||||
|
||||
void Decorator::Draw(void)
|
||||
{
|
||||
_DrawTab(tabrect);
|
||||
_DrawFrame(frame);
|
||||
}
|
||||
|
||||
void Decorator::DrawClose(void)
|
||||
{
|
||||
_DrawClose(closerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawFrame(void)
|
||||
{
|
||||
_DrawFrame(frame);
|
||||
}
|
||||
|
||||
void Decorator::DrawMinimize(void)
|
||||
{
|
||||
_DrawTab(minimizerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawTab(void)
|
||||
{
|
||||
_DrawTab(tabrect);
|
||||
_DrawZoom(zoomrect);
|
||||
_DrawMinimize(minimizerect);
|
||||
_DrawTitle(tabrect);
|
||||
_DrawClose(closerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawTitle(void)
|
||||
{
|
||||
_DrawTitle(tabrect);
|
||||
}
|
||||
|
||||
void Decorator::DrawZoom(void)
|
||||
{
|
||||
_DrawZoom(zoomrect);
|
||||
}
|
||||
|
||||
void Decorator::_DrawClose(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawFrame(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawMinimize(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTab(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTitle(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawZoom(SRect r)
|
||||
{
|
||||
}
|
||||
/*
|
||||
SRegion Decorator::GetFootprint(void)
|
||||
{
|
||||
}
|
||||
*/
|
||||
click_type Decorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
|
||||
{
|
||||
return CLICK_NONE;
|
||||
}
|
||||
|
117
src/add-ons/decorators/BeDecorator/Decorator.h
Normal file
117
src/add-ons/decorators/BeDecorator/Decorator.h
Normal file
@ -0,0 +1,117 @@
|
||||
#ifndef _DECORATOR_H_
|
||||
#define _DECORATOR_H_
|
||||
|
||||
#include <SupportDefs.h>
|
||||
#include "SRect.h"
|
||||
#include "ColorSet.h"
|
||||
#include "LayerData.h"
|
||||
|
||||
class DisplayDriver;
|
||||
|
||||
typedef enum { CLICK_NONE=0, CLICK_ZOOM, CLICK_CLOSE, CLICK_MINIMIZE,
|
||||
CLICK_TAB, CLICK_DRAG, CLICK_MOVETOBACK, CLICK_MOVETOFRONT,
|
||||
|
||||
CLICK_RESIZE, CLICK_RESIZE_L, CLICK_RESIZE_T,
|
||||
CLICK_RESIZE_R, CLICK_RESIZE_B, CLICK_RESIZE_LT, CLICK_RESIZE_RT,
|
||||
CLICK_RESIZE_LB, CLICK_RESIZE_RB } click_type;
|
||||
|
||||
// Definitions which are used in place of including Window.h
|
||||
// window_look and window_feel are enumerated types, so we convert them
|
||||
// to uint32's in order to ensure a constant size when sending via PortLink
|
||||
// instead of depending on magic numbers in the header file.
|
||||
|
||||
#define WLOOK_NO_BORDER 0
|
||||
#define WLOOK_BORDERED 1
|
||||
#define WLOOK_TITLED 2
|
||||
#define WLOOK_DOCUMENT 3
|
||||
#define WLOOK_MODAL 4
|
||||
#define WLOOK_FLOATING 5
|
||||
|
||||
#define WFEEL_NORMAL 0
|
||||
#define WFEEL_MODAL_SUBSET 1
|
||||
#define WFEEL_MODAL_APP 2
|
||||
#define WFEEL_MODAL_WINDOW 3
|
||||
#define WFEEL_FLOATING_SUBSET 4
|
||||
#define WFEEL_FLOATING_APP 5
|
||||
#define WFEEL_FLOATING_WINDOW 6
|
||||
|
||||
#define NOT_MOVABLE 0x00000001
|
||||
#define NOT_CLOSABLE 0x00000020
|
||||
#define NOT_ZOOMABLE 0x00000040
|
||||
#define NOT_MINIMIZABLE 0x00004000
|
||||
#define NOT_RESIZABLE 0x00000002
|
||||
#define NOT_H_RESIZABLE 0x00000004
|
||||
#define NOT_V_RESIZABLE 0x00000008
|
||||
#define AVOID_FRONT 0x00000080
|
||||
#define AVOID_FOCUS 0x00002000
|
||||
#define WILL_ACCEPT_FIRST_CLICK 0x00000010
|
||||
#define OUTLINE_RESIZE 0x00001000
|
||||
#define NO_WORKSPACE_ACTIVATION 0x00000100
|
||||
#define NOT_ANCHORED_ON_ACTIVATE 0x00020000
|
||||
#define ASYNCHRONOUS_CONTROLS 0x00080000
|
||||
#define QUIT_ON_WINDOW_CLOSE 0x00100000
|
||||
|
||||
class Decorator
|
||||
{
|
||||
public:
|
||||
Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags);
|
||||
virtual ~Decorator(void);
|
||||
void SetColors(ColorSet cset);
|
||||
void SetDriver(DisplayDriver *d);
|
||||
void SetClose(bool is_down);
|
||||
void SetMinimize(bool is_down);
|
||||
void SetZoom(bool is_down);
|
||||
void SetFlags(int32 wflags);
|
||||
void SetFeel(int32 wfeel);
|
||||
void SetLook(int32 wlook);
|
||||
bool GetClose(void);
|
||||
bool GetMinimize(void);
|
||||
bool GetZoom(void);
|
||||
int32 GetLook(void);
|
||||
int32 GetFeel(void);
|
||||
int32 GetFlags(void);
|
||||
void SetTitle(const char *string);
|
||||
void SetFocus(bool is_active);
|
||||
bool GetFocus(void) { return has_focus; };
|
||||
const char *GetTitle(void);
|
||||
// void SetFont(SFont *sf);
|
||||
void _ClipTitle(void);
|
||||
ColorSet GetColors(void) { if(colors) return *colors; else return ColorSet(); }
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void MoveBy(SPoint pt);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
virtual void ResizeBy(SPoint pt);
|
||||
virtual void Draw(SRect r);
|
||||
virtual void Draw(void);
|
||||
virtual void DrawClose(void);
|
||||
virtual void DrawFrame(void);
|
||||
virtual void DrawMinimize(void);
|
||||
virtual void DrawTab(void);
|
||||
virtual void DrawTitle(void);
|
||||
virtual void DrawZoom(void);
|
||||
//virtual SRegion GetFootprint(void);
|
||||
virtual click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
virtual void _DrawClose(SRect r);
|
||||
virtual void _DrawFrame(SRect r);
|
||||
virtual void _DrawMinimize(SRect r);
|
||||
virtual void _DrawTab(SRect r);
|
||||
virtual void _DrawTitle(SRect r);
|
||||
virtual void _DrawZoom(SRect r);
|
||||
virtual void _SetFocus(void)=0;
|
||||
virtual void _DoLayout(void)=0;
|
||||
ColorSet *colors;
|
||||
int32 look, feel, flags;
|
||||
DisplayDriver *driver;
|
||||
LayerData layerdata;
|
||||
SRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
resizerect,borderrect;
|
||||
private:
|
||||
bool close_state, zoom_state, minimize_state;
|
||||
bool has_focus;
|
||||
char *title_string;
|
||||
};
|
||||
|
||||
#endif
|
85
src/add-ons/decorators/BeDecorator/DisplayDriver.cpp
Normal file
85
src/add-ons/decorators/BeDecorator/DisplayDriver.cpp
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
DisplayDriver.cpp
|
||||
Modular class to allow the server to not care what the ultimate output is
|
||||
for graphics calls.
|
||||
*/
|
||||
#include "DisplayDriver.h"
|
||||
#include "LayerData.h"
|
||||
|
||||
DisplayDriver::DisplayDriver(void)
|
||||
{
|
||||
lock_sem=create_sem(1,"displaydriver_lock");
|
||||
buffer_depth=0;
|
||||
buffer_width=0;
|
||||
buffer_height=0;
|
||||
buffer_mode=-1;
|
||||
}
|
||||
|
||||
DisplayDriver::~DisplayDriver(void)
|
||||
{
|
||||
delete_sem(lock_sem);
|
||||
}
|
||||
|
||||
bool DisplayDriver::Initialize(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8 DisplayDriver::GetDepth(void)
|
||||
{
|
||||
return buffer_depth;
|
||||
}
|
||||
|
||||
uint16 DisplayDriver::GetHeight(void)
|
||||
{
|
||||
return buffer_height;
|
||||
}
|
||||
|
||||
uint16 DisplayDriver::GetWidth(void)
|
||||
{
|
||||
return buffer_width;
|
||||
}
|
||||
|
||||
int32 DisplayDriver::GetMode(void)
|
||||
{
|
||||
return buffer_mode;
|
||||
}
|
||||
|
||||
bool DisplayDriver::DumpToFile(const char *path)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Private Methods
|
||||
//---------------------------------------------------------
|
||||
|
||||
void DisplayDriver::Lock(void)
|
||||
{
|
||||
acquire_sem(lock_sem);
|
||||
}
|
||||
|
||||
void DisplayDriver::Unlock(void)
|
||||
{
|
||||
release_sem(lock_sem);
|
||||
}
|
||||
|
||||
void DisplayDriver::SetDepthInternal(uint8 d)
|
||||
{
|
||||
buffer_depth=d;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetHeightInternal(uint16 h)
|
||||
{
|
||||
buffer_height=h;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetWidthInternal(uint16 w)
|
||||
{
|
||||
buffer_width=w;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetModeInternal(int32 m)
|
||||
{
|
||||
buffer_mode=m;
|
||||
}
|
115
src/add-ons/decorators/BeDecorator/DisplayDriver.h
Normal file
115
src/add-ons/decorators/BeDecorator/DisplayDriver.h
Normal file
@ -0,0 +1,115 @@
|
||||
#ifndef _DISPLAY_DRIVER_H_
|
||||
#define _DISPLAY_DRIVER_H_
|
||||
|
||||
#include <GraphicsCard.h>
|
||||
#include <SupportDefs.h>
|
||||
#include <OS.h>
|
||||
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ServerBitmap;
|
||||
class ServerCursor;
|
||||
class LayerData;
|
||||
|
||||
#ifndef ROUND
|
||||
#define ROUND(a) ( (a-long(a))>=.5)?(long(a)+1):(long(a))
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uchar *xormask, *andmask;
|
||||
int32 width, height;
|
||||
int32 hotx, hoty;
|
||||
|
||||
} cursor_data;
|
||||
|
||||
#ifndef HOOK_DEFINE_CURSOR
|
||||
|
||||
#define HOOK_DEFINE_CURSOR 0
|
||||
#define HOOK_MOVE_CURSOR 1
|
||||
#define HOOK_SHOW_CURSOR 2
|
||||
#define HOOK_DRAW_LINE_8BIT 3
|
||||
#define HOOK_DRAW_LINE_16BIT 12
|
||||
#define HOOK_DRAW_LINE_32BIT 4
|
||||
#define HOOK_DRAW_RECT_8BIT 5
|
||||
#define HOOK_DRAW_RECT_16BIT 13
|
||||
#define HOOK_DRAW_RECT_32BIT 6
|
||||
#define HOOK_BLIT 7
|
||||
#define HOOK_DRAW_ARRAY_8BIT 8
|
||||
#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
|
||||
#define HOOK_DRAW_ARRAY_32BIT 9
|
||||
#define HOOK_SYNC 10
|
||||
#define HOOK_INVERT_RECT 11
|
||||
|
||||
#endif
|
||||
|
||||
#define DRAW_COPY 0
|
||||
#define DRAW_OVER 1
|
||||
#define DRAW_ERASE 2
|
||||
#define DRAW_INVERT 3
|
||||
#define DRAW_ADD 4
|
||||
#define DRAW_SUBTRACT 5
|
||||
#define DRAW_BLEND 6
|
||||
#define DRAW_MIN 7
|
||||
#define DRAW_MAX 8
|
||||
#define DRAW_SELECT 9
|
||||
#define DRAW_ALPHA 10
|
||||
|
||||
class DisplayDriver
|
||||
{
|
||||
public:
|
||||
DisplayDriver(void);
|
||||
virtual ~DisplayDriver(void);
|
||||
virtual bool Initialize(void);
|
||||
virtual void Shutdown(void)=0;
|
||||
virtual void CopyBits(SRect src, SRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, SRect src, SRect dest)=0;
|
||||
virtual void DrawChar(char c, SPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, SPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, SPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(SRect r)=0;
|
||||
virtual void StrokeBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(SPoint start, SPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(SPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void SetMode(int32 mode)=0;
|
||||
virtual bool DumpToFile(const char *path)=0;
|
||||
|
||||
uint8 GetDepth(void);
|
||||
uint16 GetHeight(void);
|
||||
uint16 GetWidth(void);
|
||||
int32 GetMode(void);
|
||||
|
||||
protected:
|
||||
void Lock(void);
|
||||
void Unlock(void);
|
||||
void SetDepthInternal(uint8 d);
|
||||
void SetHeightInternal(uint16 h);
|
||||
void SetWidthInternal(uint16 w);
|
||||
void SetModeInternal(int32 m);
|
||||
|
||||
private:
|
||||
sem_id lock_sem;
|
||||
uint8 buffer_depth;
|
||||
uint16 buffer_width;
|
||||
uint16 buffer_height;
|
||||
int32 buffer_mode;
|
||||
};
|
||||
|
||||
#endif
|
35
src/add-ons/decorators/BeDecorator/LayerData.h
Normal file
35
src/add-ons/decorators/BeDecorator/LayerData.h
Normal file
@ -0,0 +1,35 @@
|
||||
#ifndef LAYERDATA_H_
|
||||
#define LAYERDATA_H_
|
||||
|
||||
class ServerBitmap;
|
||||
|
||||
class LayerData
|
||||
{
|
||||
public:
|
||||
LayerData(void)
|
||||
{
|
||||
pensize=1.0;
|
||||
penlocation.Set(0,0);
|
||||
drawing_mode=0;
|
||||
bitmap_background=NULL;
|
||||
bitmap_overlay=NULL;
|
||||
highcolor.SetColor(0,0,0,255);
|
||||
lowcolor.SetColor(255,255,255,255);
|
||||
//SFont font;
|
||||
//bool antialias_text;
|
||||
scale=1.0;
|
||||
};
|
||||
|
||||
float pensize;
|
||||
SPoint penlocation;
|
||||
int32 drawing_mode;
|
||||
ServerBitmap *bitmap_background;
|
||||
ServerBitmap *bitmap_overlay;
|
||||
RGBColor highcolor, lowcolor;
|
||||
//SFont font;
|
||||
//bool antialias_text;
|
||||
float scale;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
163
src/add-ons/decorators/BeDecorator/RGBColor.cpp
Normal file
163
src/add-ons/decorators/BeDecorator/RGBColor.cpp
Normal file
@ -0,0 +1,163 @@
|
||||
/*
|
||||
RGBColor.cpp
|
||||
Color encapsulation class for app_server.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "RGBColor.h"
|
||||
|
||||
RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
SetColor(r,g,b,a);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(rgb_color col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(uint16 col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(uint8 col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(void)
|
||||
{
|
||||
SetColor(0,0,0,0);
|
||||
}
|
||||
|
||||
uint8 RGBColor::GetColor8(void)
|
||||
{
|
||||
return color8;
|
||||
}
|
||||
|
||||
uint16 RGBColor::GetColor16(void)
|
||||
{
|
||||
return color16;
|
||||
}
|
||||
|
||||
rgb_color RGBColor::GetColor32(void)
|
||||
{
|
||||
return color32;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
color32.red=r;
|
||||
color32.green=g;
|
||||
color32.blue=b;
|
||||
color32.alpha=a;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint16 col16)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color16=col16;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint8 col8)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color8=col8;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(rgb_color color)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color32=color;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
}
|
||||
|
||||
|
||||
RGBColor & RGBColor::operator=(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RGBColor & RGBColor::operator=(rgb_color col)
|
||||
{
|
||||
color32=col;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RGBColor RGBColor::MakeBlendColor(RGBColor color, float position)
|
||||
{
|
||||
rgb_color col=color32;
|
||||
rgb_color col2=color.color32;
|
||||
|
||||
rgb_color newcol={0,0,0,0};
|
||||
float mod=0;
|
||||
int16 delta;
|
||||
if(position<0 || position>1)
|
||||
return newcol;
|
||||
|
||||
delta=int16(col2.red)-int16(col.red);
|
||||
mod=col.red + (position * delta);
|
||||
newcol.red=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.red=255;
|
||||
if(mod<0 )
|
||||
newcol.red=0;
|
||||
|
||||
delta=int16(col2.green)-int16(col.green);
|
||||
mod=col.green + (position * delta);
|
||||
newcol.green=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.green=255;
|
||||
if(mod<0 )
|
||||
newcol.green=0;
|
||||
|
||||
delta=int16(col2.blue)-int16(col.blue);
|
||||
mod=col.blue + (position * delta);
|
||||
newcol.blue=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.blue=255;
|
||||
if(mod<0 )
|
||||
newcol.blue=0;
|
||||
|
||||
delta=int8(col2.alpha)-int8(col.alpha);
|
||||
mod=col.alpha + (position * delta);
|
||||
newcol.alpha=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.alpha=255;
|
||||
if(mod<0 )
|
||||
newcol.alpha=0;
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("MakeBlendColor( {%u,%u,%u,%u}, {%u,%u,%u,%u}, %f) : {%u,%u,%u,%u}\n",
|
||||
col.red,col.green,col.blue,col.alpha,
|
||||
col2.red,col2.green,col2.blue,col2.alpha,
|
||||
position,
|
||||
newcol.red,newcol.green,newcol.blue,newcol.alpha);
|
||||
#endif
|
||||
|
||||
return RGBColor(newcol);
|
||||
}
|
||||
|
||||
void RGBColor::PrintToStream(void)
|
||||
{
|
||||
printf("RGBColor (%u,%u,%u,%u)\n", color32.red,color32.green,color32.blue,color32.alpha);
|
||||
}
|
33
src/add-ons/decorators/BeDecorator/RGBColor.h
Normal file
33
src/add-ons/decorators/BeDecorator/RGBColor.h
Normal file
@ -0,0 +1,33 @@
|
||||
#ifndef RGBCOLOR_H_
|
||||
#define RGBCOLOR_H_
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
|
||||
class RGBColor
|
||||
{
|
||||
public:
|
||||
RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
RGBColor(rgb_color col);
|
||||
RGBColor(uint16 col);
|
||||
RGBColor(uint8 col);
|
||||
RGBColor(const RGBColor &col);
|
||||
RGBColor(void);
|
||||
void PrintToStream(void);
|
||||
uint8 GetColor8(void);
|
||||
uint16 GetColor16(void);
|
||||
rgb_color GetColor32(void);
|
||||
void SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
void SetColor(uint16 color16);
|
||||
void SetColor(uint8 color8);
|
||||
void SetColor(rgb_color color);
|
||||
void SetColor(const RGBColor &col);
|
||||
RGBColor MakeBlendColor(RGBColor color, float position);
|
||||
RGBColor & operator=(const RGBColor &col);
|
||||
RGBColor & operator=(rgb_color col);
|
||||
protected:
|
||||
rgb_color color32;
|
||||
uint16 color16;
|
||||
uint8 color8;
|
||||
};
|
||||
|
||||
#endif
|
92
src/add-ons/decorators/BeDecorator/SPoint.cpp
Normal file
92
src/add-ons/decorators/BeDecorator/SPoint.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
#include "SRect.h"
|
||||
|
||||
|
||||
|
||||
void SPoint::ConstrainTo(SRect r)
|
||||
{
|
||||
x = max_c(min_c(x, r.right), r.left);
|
||||
y = max_c(min_c(y, r.bottom), r.top);
|
||||
}
|
||||
|
||||
void SPoint::PrintToStream() const
|
||||
{
|
||||
printf("SPoint(x:%.0f, y:%.0f)\n", x, y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator+(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator-(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator*(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x * p.x, y * p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator/(const SPoint& p) const
|
||||
{
|
||||
return SPoint((p.x!=0)?(x / p.x):0,(p.y!=0)?(y / p.y):0);
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator+=(const SPoint& p)
|
||||
{
|
||||
x += p.x;
|
||||
y += p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator-=(const SPoint& p)
|
||||
{
|
||||
x -= p.x;
|
||||
y -= p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool SPoint::operator!=(const SPoint& p) const
|
||||
{
|
||||
return x != p.x || y != p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator==(const SPoint& p) const
|
||||
{
|
||||
return x == p.x && y == p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<=(const SPoint& p) const
|
||||
{
|
||||
return x <= p.x && y <= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>=(const SPoint& p) const
|
||||
{
|
||||
return x >= p.x && y >= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<(const SPoint& p) const
|
||||
{
|
||||
return x < p.x || y < p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>(const SPoint& p) const
|
||||
{
|
||||
return x > p.x && y > p.y;
|
||||
}
|
80
src/add-ons/decorators/BeDecorator/SPoint.h
Normal file
80
src/add-ons/decorators/BeDecorator/SPoint.h
Normal file
@ -0,0 +1,80 @@
|
||||
#ifndef _SPOINT_H
|
||||
#define _SPOINT_H
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
|
||||
class SRect;
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#include <Point.h>
|
||||
#endif
|
||||
|
||||
class SPoint
|
||||
{
|
||||
public:
|
||||
float x;
|
||||
float y;
|
||||
|
||||
SPoint();
|
||||
SPoint(float X, float Y);
|
||||
SPoint(const SPoint &p);
|
||||
|
||||
SPoint &operator=(const SPoint &p);
|
||||
void Set(float X, float Y);
|
||||
|
||||
void ConstrainTo(SRect r);
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint operator+(const SPoint &p) const;
|
||||
SPoint operator-(const SPoint &p) const;
|
||||
SPoint operator*(const SPoint &p) const;
|
||||
SPoint operator/(const SPoint &p) const;
|
||||
SPoint& operator+=(const SPoint &p);
|
||||
SPoint& operator-=(const SPoint &p);
|
||||
|
||||
bool operator!=(const SPoint &p) const;
|
||||
bool operator==(const SPoint &p) const;
|
||||
bool operator>=(const SPoint &p) const;
|
||||
bool operator<=(const SPoint &p) const;
|
||||
bool operator>(const SPoint &p) const;
|
||||
bool operator<(const SPoint &p) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BPoint Point(void) { return BPoint(x,y); };
|
||||
#endif
|
||||
};
|
||||
|
||||
inline SPoint::SPoint()
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
inline SPoint::SPoint(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
inline SPoint::SPoint(const SPoint& pt)
|
||||
{
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
}
|
||||
inline SPoint &SPoint::operator=(const SPoint& from)
|
||||
{
|
||||
x = from.x;
|
||||
y = from.y;
|
||||
return *this;
|
||||
}
|
||||
inline void SPoint::Set(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
205
src/add-ons/decorators/BeDecorator/SRect.cpp
Normal file
205
src/add-ons/decorators/BeDecorator/SRect.cpp
Normal file
@ -0,0 +1,205 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "SRect.h"
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical = true);
|
||||
|
||||
|
||||
void SRect::InsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right -= p.x;
|
||||
top += p.y;
|
||||
bottom -= p.y;
|
||||
}
|
||||
|
||||
void SRect::InsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right -= dx;
|
||||
top += dy;
|
||||
bottom -= dy;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(SPoint p)
|
||||
{
|
||||
this->InsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->InsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right += p.x;
|
||||
top += p.y;
|
||||
bottom += p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right += dx;
|
||||
top += dy;
|
||||
bottom += dy;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(SPoint p)
|
||||
{
|
||||
this->OffsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(SPoint p)
|
||||
{
|
||||
right = (right - left) + p.x;
|
||||
left = p.x;
|
||||
bottom = (bottom - top) + p.y;
|
||||
top = p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(float x, float y)
|
||||
{
|
||||
right = (right - left) + x;
|
||||
left = x;
|
||||
bottom = (bottom - top) + y;
|
||||
top=y;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(SPoint p)
|
||||
{
|
||||
this->OffsetTo(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetTo(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::PrintToStream() const
|
||||
{
|
||||
printf("(l:%.1f t:%.1f r:%.1f b:%.1f)\n", left, top, right, bottom);
|
||||
}
|
||||
|
||||
bool SRect::operator==(SRect r) const
|
||||
{
|
||||
return left == r.left && right == r.right &&
|
||||
top == r.top && bottom == r.bottom;
|
||||
}
|
||||
|
||||
bool SRect::operator!=(SRect r) const
|
||||
{
|
||||
return !(*this == r);
|
||||
}
|
||||
|
||||
SRect SRect::operator&(SRect r) const
|
||||
{
|
||||
return SRect(max_c(left, r.left), max_c(top, r.top),
|
||||
min_c(right, r.right), min_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
SRect SRect::operator|(SRect r) const
|
||||
{
|
||||
return SRect(min_c(left, r.left), min_c(top, r.top),
|
||||
max_c(right, r.right), max_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
bool SRect::Intersects(SRect r) const
|
||||
{
|
||||
return TestLineIntersect(*this, r.left, r.top, r.left, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.top, r.right, r.top, false) ||
|
||||
TestLineIntersect(*this, r.right, r.top, r.right, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.bottom, r.right, r.bottom, false);
|
||||
}
|
||||
|
||||
bool SRect::Contains(SPoint p) const
|
||||
{
|
||||
return p.x >= left && p.x <= right && p.y >= top && p.y <= bottom;
|
||||
}
|
||||
|
||||
bool SRect::Contains(SRect r) const
|
||||
{
|
||||
return r.left >= left && r.right <= right &&
|
||||
r.top >= top && r.bottom <= bottom;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical)
|
||||
{
|
||||
if (vertical)
|
||||
{
|
||||
return (x1 >= r.left && x1 <= r.right) &&
|
||||
((y1 >= r.top && y1 <= r.bottom) ||
|
||||
(y2 >= r.top && y2 <= r.bottom));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (y1 >= r.top && y1 <= r.bottom) &&
|
||||
((x1 >= r.left && x1 <= r.right) ||
|
||||
(x2 >= r.left && x2 <= r.right));
|
||||
}
|
||||
}
|
188
src/add-ons/decorators/BeDecorator/SRect.h
Normal file
188
src/add-ons/decorators/BeDecorator/SRect.h
Normal file
@ -0,0 +1,188 @@
|
||||
#ifndef _SRECT_H_
|
||||
#define _SRECT_H_
|
||||
|
||||
// define used when this class also needs to support BRects
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#include <math.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#endif
|
||||
|
||||
class SRect
|
||||
{
|
||||
public:
|
||||
float left;
|
||||
float top;
|
||||
float right;
|
||||
float bottom;
|
||||
|
||||
SRect();
|
||||
SRect(const SRect &r);
|
||||
SRect(float l, float t, float r, float b);
|
||||
SRect(SPoint lt, SPoint rb);
|
||||
|
||||
SRect &operator=(const SRect &r);
|
||||
void Set(float l, float t, float r, float b);
|
||||
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint LeftTop() const;
|
||||
SPoint RightBottom() const;
|
||||
SPoint LeftBottom() const;
|
||||
SPoint RightTop() const;
|
||||
|
||||
void SetLeftTop(const SPoint p);
|
||||
void SetRightBottom(const SPoint p);
|
||||
void SetLeftBottom(const SPoint p);
|
||||
void SetRightTop(const SPoint p);
|
||||
|
||||
// transformation
|
||||
void InsetBy(SPoint p);
|
||||
void InsetBy(float dx, float dy);
|
||||
void OffsetBy(SPoint p);
|
||||
void OffsetBy(float dx, float dy);
|
||||
void OffsetTo(SPoint p);
|
||||
void OffsetTo(float x, float y);
|
||||
|
||||
// expression transformations
|
||||
SRect & InsetBySelf(SPoint);
|
||||
SRect & InsetBySelf(float dx, float dy);
|
||||
SRect InsetByCopy(SPoint);
|
||||
SRect InsetByCopy(float dx, float dy);
|
||||
SRect & OffsetBySelf(SPoint);
|
||||
SRect & OffsetBySelf(float dx, float dy);
|
||||
SRect OffsetByCopy(SPoint);
|
||||
SRect OffsetByCopy(float dx, float dy);
|
||||
SRect & OffsetToSelf(SPoint);
|
||||
SRect & OffsetToSelf(float dx, float dy);
|
||||
SRect OffsetToCopy(SPoint);
|
||||
SRect OffsetToCopy(float dx, float dy);
|
||||
|
||||
// comparison
|
||||
bool operator==(SRect r) const;
|
||||
bool operator!=(SRect r) const;
|
||||
|
||||
// intersection and union
|
||||
SRect operator&(SRect r) const;
|
||||
SRect operator|(SRect r) const;
|
||||
|
||||
bool Intersects(SRect r) const;
|
||||
bool IsValid() const;
|
||||
float Width() const;
|
||||
int32 IntegerWidth() const;
|
||||
float Height() const;
|
||||
int32 IntegerHeight() const;
|
||||
bool Contains(SPoint p) const;
|
||||
bool Contains(SRect r) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BRect Rect(void) { return BRect(left,top,right,bottom); };
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// inline definitions ----------------------------------------------------------
|
||||
|
||||
inline SPoint SRect::LeftTop() const
|
||||
{
|
||||
return(*((const SPoint*)&left));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightBottom() const
|
||||
{
|
||||
return(*((const SPoint*)&right));
|
||||
}
|
||||
|
||||
inline SPoint SRect::LeftBottom() const
|
||||
{
|
||||
return(SPoint(left, bottom));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightTop() const
|
||||
{
|
||||
return(SPoint(right, top));
|
||||
}
|
||||
|
||||
inline SRect::SRect()
|
||||
{
|
||||
top = left = 0;
|
||||
bottom = right = -1;
|
||||
}
|
||||
|
||||
inline SRect::SRect(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline SRect::SRect(const SRect &r)
|
||||
{
|
||||
left = r.left;
|
||||
top = r.top;
|
||||
right = r.right;
|
||||
bottom = r.bottom;
|
||||
}
|
||||
|
||||
inline SRect::SRect(SPoint leftTop, SPoint rightBottom)
|
||||
{
|
||||
left = leftTop.x;
|
||||
top = leftTop.y;
|
||||
right = rightBottom.x;
|
||||
bottom = rightBottom.y;
|
||||
}
|
||||
|
||||
inline SRect &SRect::operator=(const SRect& from)
|
||||
{
|
||||
left = from.left;
|
||||
top = from.top;
|
||||
right = from.right;
|
||||
bottom = from.bottom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void SRect::Set(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline bool SRect::IsValid() const
|
||||
{
|
||||
if (left <= right && top <= bottom)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerWidth() const
|
||||
{
|
||||
return((int32)ceil(right - left));
|
||||
}
|
||||
|
||||
inline float SRect::Width() const
|
||||
{
|
||||
return(right - left);
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerHeight() const
|
||||
{
|
||||
return((int32)ceil(bottom - top));
|
||||
}
|
||||
|
||||
inline float SRect::Height() const
|
||||
{
|
||||
return(bottom - top);
|
||||
}
|
||||
|
||||
#endif
|
20
src/add-ons/decorators/BeDecorator/defs.h
Normal file
20
src/add-ons/decorators/BeDecorator/defs.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef DEFS_H_
|
||||
#define DEFS_H_
|
||||
|
||||
#define SETTINGS_DIR "/boot/home/config/settings/app_server/"
|
||||
|
||||
#define APPLY_SETTINGS 'aply'
|
||||
#define REVERT_SETTINGS 'rvrt'
|
||||
#define DEFAULT_SETTINGS 'dflt'
|
||||
#define TRY_SETTINGS 'trys'
|
||||
|
||||
#define ATTRIBUTE_CHOSEN 'atch'
|
||||
#define UPDATE_COLOR 'upcl'
|
||||
#define DECORATOR_CHOSEN 'dcch'
|
||||
#define UPDATE_DECORATOR 'updc'
|
||||
|
||||
#define SET_DECORATOR 'sdec'
|
||||
#define GET_DECORATOR 'gdec'
|
||||
|
||||
#define SET_UI_COLORS 'suic'
|
||||
#endif
|
4
src/add-ons/decorators/Jamfile
Normal file
4
src/add-ons/decorators/Jamfile
Normal file
@ -0,0 +1,4 @@
|
||||
SubDir OBOS_TOP src add-ons decorators ;
|
||||
|
||||
SubInclude OBOS_TOP src add-ons decorators BeDecorator ;
|
||||
SubInclude OBOS_TOP src add-ons decorators WinDecorator ;
|
61
src/add-ons/decorators/WinDecorator/ColorSet.cpp
Normal file
61
src/add-ons/decorators/WinDecorator/ColorSet.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
#include "ColorSet.h"
|
||||
|
||||
ColorSet::ColorSet(void)
|
||||
{
|
||||
}
|
||||
|
||||
ColorSet::ColorSet(const ColorSet &cs)
|
||||
{
|
||||
panel_background=cs.panel_background;
|
||||
panel_text=cs.panel_text;
|
||||
document_background=cs.document_background;
|
||||
document_text=cs.document_text;
|
||||
control_background=cs.control_background;
|
||||
control_text=cs.control_text;
|
||||
control_border=cs.control_border;
|
||||
control_highlight=cs.control_highlight;
|
||||
tooltip_background=cs.tooltip_background;
|
||||
tooltip_text=cs.tooltip_text;
|
||||
menu_background=cs.menu_background;
|
||||
menu_selected_background=cs.menu_selected_background;
|
||||
menu_text=cs.menu_text;
|
||||
menu_selected_text=cs.menu_selected_text;
|
||||
menu_separator_high=cs.menu_separator_high;
|
||||
menu_separator_low=cs.menu_separator_low;
|
||||
menu_triggers=cs.menu_triggers;
|
||||
window_tab=cs.window_tab;
|
||||
window_tab_text=cs.window_tab_text;
|
||||
keyboard_navigation=cs.keyboard_navigation;
|
||||
desktop=cs.desktop;
|
||||
}
|
||||
|
||||
ColorSet & ColorSet::operator=(const ColorSet &cs)
|
||||
{
|
||||
SetColors(cs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ColorSet::SetColors(const ColorSet &cs)
|
||||
{
|
||||
panel_background=cs.panel_background;
|
||||
panel_text=cs.panel_text;
|
||||
document_background=cs.document_background;
|
||||
document_text=cs.document_text;
|
||||
control_background=cs.control_background;
|
||||
control_text=cs.control_text;
|
||||
control_border=cs.control_border;
|
||||
control_highlight=cs.control_highlight;
|
||||
tooltip_background=cs.tooltip_background;
|
||||
tooltip_text=cs.tooltip_text;
|
||||
menu_background=cs.menu_background;
|
||||
menu_selected_background=cs.menu_selected_background;
|
||||
menu_text=cs.menu_text;
|
||||
menu_selected_text=cs.menu_selected_text;
|
||||
menu_separator_high=cs.menu_separator_high;
|
||||
menu_separator_low=cs.menu_separator_low;
|
||||
menu_triggers=cs.menu_triggers;
|
||||
window_tab=cs.window_tab;
|
||||
window_tab_text=cs.window_tab_text;
|
||||
keyboard_navigation=cs.keyboard_navigation;
|
||||
desktop=cs.desktop;
|
||||
}
|
37
src/add-ons/decorators/WinDecorator/ColorSet.h
Normal file
37
src/add-ons/decorators/WinDecorator/ColorSet.h
Normal file
@ -0,0 +1,37 @@
|
||||
#ifndef COLORSET_H_
|
||||
#define COLORSET_H_
|
||||
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ColorSet
|
||||
{
|
||||
public:
|
||||
ColorSet(void);
|
||||
ColorSet(const ColorSet &cs);
|
||||
ColorSet & operator=(const ColorSet &cs);
|
||||
void SetColors(const ColorSet &cs);
|
||||
|
||||
RGBColor panel_background,
|
||||
panel_text,
|
||||
document_background,
|
||||
document_text,
|
||||
control_background,
|
||||
control_text,
|
||||
control_border,
|
||||
control_highlight,
|
||||
tooltip_background,
|
||||
tooltip_text,
|
||||
menu_background,
|
||||
menu_selected_background,
|
||||
menu_text,
|
||||
menu_selected_text,
|
||||
menu_separator_high,
|
||||
menu_separator_low,
|
||||
menu_triggers,
|
||||
window_tab,
|
||||
window_tab_text,
|
||||
keyboard_navigation,
|
||||
desktop;
|
||||
};
|
||||
|
||||
#endif
|
101
src/add-ons/decorators/WinDecorator/ColorUtils.cc
Normal file
101
src/add-ons/decorators/WinDecorator/ColorUtils.cc
Normal file
@ -0,0 +1,101 @@
|
||||
#include "ColorUtils.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
//#define DEBUG_COLOR_UTILS
|
||||
|
||||
void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
col->red=r;
|
||||
col->green=g;
|
||||
col->blue=b;
|
||||
col->alpha=a;
|
||||
}
|
||||
|
||||
uint8 FindClosestColor(rgb_color *palette, rgb_color color)
|
||||
{
|
||||
// We will be passed a 256-color palette and a 24-bit color
|
||||
uint16 cindex=0,cdelta=765,delta=765;
|
||||
rgb_color *c;
|
||||
|
||||
for(uint16 i=0;i<256;i++)
|
||||
{
|
||||
c=&(palette[i]);
|
||||
delta=abs(c->red-color.red)+abs(c->green-color.green)+
|
||||
abs(c->blue-color.blue);
|
||||
|
||||
if(delta==0)
|
||||
{
|
||||
cindex=i;
|
||||
break;
|
||||
}
|
||||
|
||||
if(delta<cdelta)
|
||||
{
|
||||
cindex=i;
|
||||
cdelta=delta;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("FindClosestColor( {%u,%u,%u,%u} ) : {%u,%u,%u,%u}\n",
|
||||
color.red,color.green,color.blue,color.alpha,
|
||||
palette[cindex].red,palette[cindex].green,palette[cindex].blue,palette[cindex].alpha);
|
||||
#endif
|
||||
|
||||
return (uint8)cindex;
|
||||
}
|
||||
|
||||
uint16 FindClosestColor16(rgb_color color)
|
||||
{
|
||||
printf("FindClosestColor16 unimplemented\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position)
|
||||
{
|
||||
rgb_color newcol={0,0,0,0};
|
||||
float mod=0;
|
||||
int16 delta;
|
||||
if(position<0 || position>1)
|
||||
return newcol;
|
||||
|
||||
delta=int16(col2.red)-int16(col.red);
|
||||
mod=col.red + (position * delta);
|
||||
newcol.red=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.red=255;
|
||||
if(mod<0 )
|
||||
newcol.red=0;
|
||||
|
||||
delta=int16(col2.green)-int16(col.green);
|
||||
mod=col.green + (position * delta);
|
||||
newcol.green=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.green=255;
|
||||
if(mod<0 )
|
||||
newcol.green=0;
|
||||
|
||||
delta=int16(col2.blue)-int16(col.blue);
|
||||
mod=col.blue + (position * delta);
|
||||
newcol.blue=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.blue=255;
|
||||
if(mod<0 )
|
||||
newcol.blue=0;
|
||||
|
||||
delta=int8(col2.alpha)-int8(col.alpha);
|
||||
mod=col.alpha + (position * delta);
|
||||
newcol.alpha=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.alpha=255;
|
||||
if(mod<0 )
|
||||
newcol.alpha=0;
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("MakeBlendColor( {%u,%u,%u,%u}, {%u,%u,%u,%u}, %f) : {%u,%u,%u,%u}\n",
|
||||
col.red,col.green,col.blue,col.alpha,
|
||||
col2.red,col2.green,col2.blue,col2.alpha,
|
||||
position,
|
||||
newcol.red,newcol.green,newcol.blue,newcol.alpha);
|
||||
#endif
|
||||
return newcol;
|
||||
}
|
20
src/add-ons/decorators/WinDecorator/ColorUtils.h
Normal file
20
src/add-ons/decorators/WinDecorator/ColorUtils.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef COLORUTILS_H_
|
||||
#define COLORUTILS_H_
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
|
||||
// Quick assignment for rgb_color structs
|
||||
void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
|
||||
// Given a color palette, returns the index of the closest match to
|
||||
// the color passed to it. Alpha values are not considered
|
||||
uint8 FindClosestColor(rgb_color *palette, rgb_color color);
|
||||
uint16 FindClosestColor16(rgb_color color);
|
||||
|
||||
// Function which could be used to calculate gradient colors. Position is
|
||||
// a floating point number such that 0.0 <= position <= 1.0. Any number outside
|
||||
// this range will cause the function to fail and return the color (0,0,0,0)
|
||||
// Alpha components are included in the calculations. 0 yields color #1
|
||||
// and 1 yields color #2.
|
||||
rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position);
|
||||
#endif
|
242
src/add-ons/decorators/WinDecorator/Decorator.cpp
Normal file
242
src/add-ons/decorators/WinDecorator/Decorator.cpp
Normal file
@ -0,0 +1,242 @@
|
||||
#include "Decorator.h"
|
||||
#include <string.h>
|
||||
|
||||
Decorator::Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
close_state=false;
|
||||
minimize_state=false;
|
||||
zoom_state=false;
|
||||
title_string=NULL;
|
||||
driver=NULL;
|
||||
|
||||
closerect.Set(0,0,1,1);
|
||||
zoomrect.Set(0,0,1,1);
|
||||
minimizerect.Set(0,0,1,1);
|
||||
resizerect.Set(0,0,1,1);
|
||||
frame=rect;
|
||||
tabrect.Set(rect.left,rect.top,rect.right, rect.top+((rect.bottom-rect.top)/4));
|
||||
|
||||
look=wlook;
|
||||
feel=wfeel;
|
||||
flags=wflags;
|
||||
|
||||
colors=new ColorSet();
|
||||
}
|
||||
|
||||
Decorator::~Decorator(void)
|
||||
{
|
||||
if(colors!=NULL)
|
||||
{
|
||||
delete colors;
|
||||
colors=NULL;
|
||||
}
|
||||
if(title_string)
|
||||
delete title_string;
|
||||
}
|
||||
|
||||
void Decorator::SetColors(ColorSet cset)
|
||||
{
|
||||
colors->SetColors(cset);
|
||||
}
|
||||
|
||||
void Decorator::SetDriver(DisplayDriver *d)
|
||||
{
|
||||
driver=d;
|
||||
}
|
||||
|
||||
void Decorator::SetClose(bool is_down)
|
||||
{
|
||||
close_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetMinimize(bool is_down)
|
||||
{
|
||||
zoom_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetZoom(bool is_down)
|
||||
{
|
||||
minimize_state=is_down;
|
||||
}
|
||||
|
||||
void Decorator::SetFlags(int32 wflags)
|
||||
{
|
||||
flags=wflags;
|
||||
}
|
||||
|
||||
void Decorator::SetFeel(int32 wfeel)
|
||||
{
|
||||
feel=wfeel;
|
||||
}
|
||||
|
||||
void Decorator::SetLook(int32 wlook)
|
||||
{
|
||||
look=wlook;
|
||||
}
|
||||
|
||||
bool Decorator::GetClose(void)
|
||||
{
|
||||
return close_state;
|
||||
}
|
||||
|
||||
bool Decorator::GetMinimize(void)
|
||||
{
|
||||
return minimize_state;
|
||||
}
|
||||
|
||||
bool Decorator::GetZoom(void)
|
||||
{
|
||||
return zoom_state;
|
||||
}
|
||||
|
||||
int32 Decorator::GetLook(void)
|
||||
{
|
||||
return look;
|
||||
}
|
||||
|
||||
int32 Decorator::GetFeel(void)
|
||||
{
|
||||
return feel;
|
||||
}
|
||||
|
||||
int32 Decorator::GetFlags(void)
|
||||
{
|
||||
return flags;
|
||||
}
|
||||
|
||||
void Decorator::SetTitle(const char *string)
|
||||
{
|
||||
if(string)
|
||||
{
|
||||
size_t size=strlen(string);
|
||||
if(!(size>0))
|
||||
return;
|
||||
delete title_string;
|
||||
title_string=new char[size];
|
||||
strcpy(title_string,string);
|
||||
}
|
||||
else
|
||||
{
|
||||
delete title_string;
|
||||
title_string=NULL;
|
||||
}
|
||||
}
|
||||
|
||||
const char *Decorator::GetTitle(void)
|
||||
{
|
||||
return title_string;
|
||||
}
|
||||
|
||||
void Decorator::SetFocus(bool is_active)
|
||||
{
|
||||
has_focus=is_active;
|
||||
_SetFocus();
|
||||
}
|
||||
|
||||
/*
|
||||
void Decorator::SetFont(SFont *sf)
|
||||
{
|
||||
}
|
||||
*/
|
||||
void Decorator::_ClipTitle(void)
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Virtual Methods
|
||||
//-------------------------------------------------------------------------
|
||||
void Decorator::MoveBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::MoveBy(SPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::ResizeBy(float x, float y)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::ResizeBy(SPoint pt)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::Draw(SRect r)
|
||||
{
|
||||
_DrawTab(r & tabrect);
|
||||
_DrawFrame(r & frame);
|
||||
}
|
||||
|
||||
void Decorator::Draw(void)
|
||||
{
|
||||
_DrawTab(tabrect);
|
||||
_DrawFrame(frame);
|
||||
}
|
||||
|
||||
void Decorator::DrawClose(void)
|
||||
{
|
||||
_DrawClose(closerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawFrame(void)
|
||||
{
|
||||
_DrawFrame(frame);
|
||||
}
|
||||
|
||||
void Decorator::DrawMinimize(void)
|
||||
{
|
||||
_DrawTab(minimizerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawTab(void)
|
||||
{
|
||||
_DrawTab(tabrect);
|
||||
_DrawZoom(zoomrect);
|
||||
_DrawMinimize(minimizerect);
|
||||
_DrawTitle(tabrect);
|
||||
_DrawClose(closerect);
|
||||
}
|
||||
|
||||
void Decorator::DrawTitle(void)
|
||||
{
|
||||
_DrawTitle(tabrect);
|
||||
}
|
||||
|
||||
void Decorator::DrawZoom(void)
|
||||
{
|
||||
_DrawZoom(zoomrect);
|
||||
}
|
||||
|
||||
void Decorator::_DrawClose(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawFrame(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawMinimize(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTab(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawTitle(SRect r)
|
||||
{
|
||||
}
|
||||
|
||||
void Decorator::_DrawZoom(SRect r)
|
||||
{
|
||||
}
|
||||
/*
|
||||
SRegion Decorator::GetFootprint(void)
|
||||
{
|
||||
}
|
||||
*/
|
||||
click_type Decorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
|
||||
{
|
||||
return CLICK_NONE;
|
||||
}
|
||||
|
117
src/add-ons/decorators/WinDecorator/Decorator.h
Normal file
117
src/add-ons/decorators/WinDecorator/Decorator.h
Normal file
@ -0,0 +1,117 @@
|
||||
#ifndef _DECORATOR_H_
|
||||
#define _DECORATOR_H_
|
||||
|
||||
#include <SupportDefs.h>
|
||||
#include "SRect.h"
|
||||
#include "ColorSet.h"
|
||||
#include "LayerData.h"
|
||||
|
||||
class DisplayDriver;
|
||||
|
||||
typedef enum { CLICK_NONE=0, CLICK_ZOOM, CLICK_CLOSE, CLICK_MINIMIZE,
|
||||
CLICK_TAB, CLICK_DRAG, CLICK_MOVETOBACK, CLICK_MOVETOFRONT,
|
||||
|
||||
CLICK_RESIZE, CLICK_RESIZE_L, CLICK_RESIZE_T,
|
||||
CLICK_RESIZE_R, CLICK_RESIZE_B, CLICK_RESIZE_LT, CLICK_RESIZE_RT,
|
||||
CLICK_RESIZE_LB, CLICK_RESIZE_RB } click_type;
|
||||
|
||||
// Definitions which are used in place of including Window.h
|
||||
// window_look and window_feel are enumerated types, so we convert them
|
||||
// to uint32's in order to ensure a constant size when sending via PortLink
|
||||
// instead of depending on magic numbers in the header file.
|
||||
|
||||
#define WLOOK_NO_BORDER 0
|
||||
#define WLOOK_BORDERED 1
|
||||
#define WLOOK_TITLED 2
|
||||
#define WLOOK_DOCUMENT 3
|
||||
#define WLOOK_MODAL 4
|
||||
#define WLOOK_FLOATING 5
|
||||
|
||||
#define WFEEL_NORMAL 0
|
||||
#define WFEEL_MODAL_SUBSET 1
|
||||
#define WFEEL_MODAL_APP 2
|
||||
#define WFEEL_MODAL_WINDOW 3
|
||||
#define WFEEL_FLOATING_SUBSET 4
|
||||
#define WFEEL_FLOATING_APP 5
|
||||
#define WFEEL_FLOATING_WINDOW 6
|
||||
|
||||
#define NOT_MOVABLE 0x00000001
|
||||
#define NOT_CLOSABLE 0x00000020
|
||||
#define NOT_ZOOMABLE 0x00000040
|
||||
#define NOT_MINIMIZABLE 0x00004000
|
||||
#define NOT_RESIZABLE 0x00000002
|
||||
#define NOT_H_RESIZABLE 0x00000004
|
||||
#define NOT_V_RESIZABLE 0x00000008
|
||||
#define AVOID_FRONT 0x00000080
|
||||
#define AVOID_FOCUS 0x00002000
|
||||
#define WILL_ACCEPT_FIRST_CLICK 0x00000010
|
||||
#define OUTLINE_RESIZE 0x00001000
|
||||
#define NO_WORKSPACE_ACTIVATION 0x00000100
|
||||
#define NOT_ANCHORED_ON_ACTIVATE 0x00020000
|
||||
#define ASYNCHRONOUS_CONTROLS 0x00080000
|
||||
#define QUIT_ON_WINDOW_CLOSE 0x00100000
|
||||
|
||||
class Decorator
|
||||
{
|
||||
public:
|
||||
Decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags);
|
||||
virtual ~Decorator(void);
|
||||
void SetColors(ColorSet cset);
|
||||
void SetDriver(DisplayDriver *d);
|
||||
void SetClose(bool is_down);
|
||||
void SetMinimize(bool is_down);
|
||||
void SetZoom(bool is_down);
|
||||
void SetFlags(int32 wflags);
|
||||
void SetFeel(int32 wfeel);
|
||||
void SetLook(int32 wlook);
|
||||
bool GetClose(void);
|
||||
bool GetMinimize(void);
|
||||
bool GetZoom(void);
|
||||
int32 GetLook(void);
|
||||
int32 GetFeel(void);
|
||||
int32 GetFlags(void);
|
||||
void SetTitle(const char *string);
|
||||
void SetFocus(bool is_active);
|
||||
bool GetFocus(void) { return has_focus; };
|
||||
const char *GetTitle(void);
|
||||
// void SetFont(SFont *sf);
|
||||
void _ClipTitle(void);
|
||||
ColorSet GetColors(void) { if(colors) return *colors; else return ColorSet(); }
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void MoveBy(SPoint pt);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
virtual void ResizeBy(SPoint pt);
|
||||
virtual void Draw(SRect r);
|
||||
virtual void Draw(void);
|
||||
virtual void DrawClose(void);
|
||||
virtual void DrawFrame(void);
|
||||
virtual void DrawMinimize(void);
|
||||
virtual void DrawTab(void);
|
||||
virtual void DrawTitle(void);
|
||||
virtual void DrawZoom(void);
|
||||
//virtual SRegion GetFootprint(void);
|
||||
virtual click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
virtual void _DrawClose(SRect r);
|
||||
virtual void _DrawFrame(SRect r);
|
||||
virtual void _DrawMinimize(SRect r);
|
||||
virtual void _DrawTab(SRect r);
|
||||
virtual void _DrawTitle(SRect r);
|
||||
virtual void _DrawZoom(SRect r);
|
||||
virtual void _SetFocus(void)=0;
|
||||
virtual void _DoLayout(void)=0;
|
||||
ColorSet *colors;
|
||||
int32 look, feel, flags;
|
||||
DisplayDriver *driver;
|
||||
LayerData layerdata;
|
||||
SRect zoomrect,closerect,minimizerect,tabrect,frame,
|
||||
resizerect,borderrect;
|
||||
private:
|
||||
bool close_state, zoom_state, minimize_state;
|
||||
bool has_focus;
|
||||
char *title_string;
|
||||
};
|
||||
|
||||
#endif
|
85
src/add-ons/decorators/WinDecorator/DisplayDriver.cpp
Normal file
85
src/add-ons/decorators/WinDecorator/DisplayDriver.cpp
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
DisplayDriver.cpp
|
||||
Modular class to allow the server to not care what the ultimate output is
|
||||
for graphics calls.
|
||||
*/
|
||||
#include "DisplayDriver.h"
|
||||
#include "LayerData.h"
|
||||
|
||||
DisplayDriver::DisplayDriver(void)
|
||||
{
|
||||
lock_sem=create_sem(1,"displaydriver_lock");
|
||||
buffer_depth=0;
|
||||
buffer_width=0;
|
||||
buffer_height=0;
|
||||
buffer_mode=-1;
|
||||
}
|
||||
|
||||
DisplayDriver::~DisplayDriver(void)
|
||||
{
|
||||
delete_sem(lock_sem);
|
||||
}
|
||||
|
||||
bool DisplayDriver::Initialize(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8 DisplayDriver::GetDepth(void)
|
||||
{
|
||||
return buffer_depth;
|
||||
}
|
||||
|
||||
uint16 DisplayDriver::GetHeight(void)
|
||||
{
|
||||
return buffer_height;
|
||||
}
|
||||
|
||||
uint16 DisplayDriver::GetWidth(void)
|
||||
{
|
||||
return buffer_width;
|
||||
}
|
||||
|
||||
int32 DisplayDriver::GetMode(void)
|
||||
{
|
||||
return buffer_mode;
|
||||
}
|
||||
|
||||
bool DisplayDriver::DumpToFile(const char *path)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Private Methods
|
||||
//---------------------------------------------------------
|
||||
|
||||
void DisplayDriver::Lock(void)
|
||||
{
|
||||
acquire_sem(lock_sem);
|
||||
}
|
||||
|
||||
void DisplayDriver::Unlock(void)
|
||||
{
|
||||
release_sem(lock_sem);
|
||||
}
|
||||
|
||||
void DisplayDriver::SetDepthInternal(uint8 d)
|
||||
{
|
||||
buffer_depth=d;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetHeightInternal(uint16 h)
|
||||
{
|
||||
buffer_height=h;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetWidthInternal(uint16 w)
|
||||
{
|
||||
buffer_width=w;
|
||||
}
|
||||
|
||||
void DisplayDriver::SetModeInternal(int32 m)
|
||||
{
|
||||
buffer_mode=m;
|
||||
}
|
115
src/add-ons/decorators/WinDecorator/DisplayDriver.h
Normal file
115
src/add-ons/decorators/WinDecorator/DisplayDriver.h
Normal file
@ -0,0 +1,115 @@
|
||||
#ifndef _DISPLAY_DRIVER_H_
|
||||
#define _DISPLAY_DRIVER_H_
|
||||
|
||||
#include <GraphicsCard.h>
|
||||
#include <SupportDefs.h>
|
||||
#include <OS.h>
|
||||
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
#include "RGBColor.h"
|
||||
|
||||
class ServerBitmap;
|
||||
class ServerCursor;
|
||||
class LayerData;
|
||||
|
||||
#ifndef ROUND
|
||||
#define ROUND(a) ( (a-long(a))>=.5)?(long(a)+1):(long(a))
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uchar *xormask, *andmask;
|
||||
int32 width, height;
|
||||
int32 hotx, hoty;
|
||||
|
||||
} cursor_data;
|
||||
|
||||
#ifndef HOOK_DEFINE_CURSOR
|
||||
|
||||
#define HOOK_DEFINE_CURSOR 0
|
||||
#define HOOK_MOVE_CURSOR 1
|
||||
#define HOOK_SHOW_CURSOR 2
|
||||
#define HOOK_DRAW_LINE_8BIT 3
|
||||
#define HOOK_DRAW_LINE_16BIT 12
|
||||
#define HOOK_DRAW_LINE_32BIT 4
|
||||
#define HOOK_DRAW_RECT_8BIT 5
|
||||
#define HOOK_DRAW_RECT_16BIT 13
|
||||
#define HOOK_DRAW_RECT_32BIT 6
|
||||
#define HOOK_BLIT 7
|
||||
#define HOOK_DRAW_ARRAY_8BIT 8
|
||||
#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
|
||||
#define HOOK_DRAW_ARRAY_32BIT 9
|
||||
#define HOOK_SYNC 10
|
||||
#define HOOK_INVERT_RECT 11
|
||||
|
||||
#endif
|
||||
|
||||
#define DRAW_COPY 0
|
||||
#define DRAW_OVER 1
|
||||
#define DRAW_ERASE 2
|
||||
#define DRAW_INVERT 3
|
||||
#define DRAW_ADD 4
|
||||
#define DRAW_SUBTRACT 5
|
||||
#define DRAW_BLEND 6
|
||||
#define DRAW_MIN 7
|
||||
#define DRAW_MAX 8
|
||||
#define DRAW_SELECT 9
|
||||
#define DRAW_ALPHA 10
|
||||
|
||||
class DisplayDriver
|
||||
{
|
||||
public:
|
||||
DisplayDriver(void);
|
||||
virtual ~DisplayDriver(void);
|
||||
virtual bool Initialize(void);
|
||||
virtual void Shutdown(void)=0;
|
||||
virtual void CopyBits(SRect src, SRect dest)=0;
|
||||
virtual void DrawBitmap(ServerBitmap *bmp, SRect src, SRect dest)=0;
|
||||
virtual void DrawChar(char c, SPoint pt)=0;
|
||||
// virtual void DrawPicture(SPicture *pic, SPoint pt)=0;
|
||||
// virtual void DrawString(const char *string, int32 length, SPoint pt, escapement_delta *delta=NULL)=0;
|
||||
virtual void InvertRect(SRect r)=0;
|
||||
virtual void StrokeBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillBezier(SPoint *pts, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillEllipse(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillArc(SRect r, float angle, float span, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLine(SPoint start, SPoint end, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokePolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat, bool is_closed=true)=0;
|
||||
virtual void FillPolygon(SPoint *ptlist, int32 numpts, SRect rect, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRect(SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillRoundRect(SRect r, float xrad, float yrad, LayerData *d, int8 *pat)=0;
|
||||
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void FillTriangle(SPoint *pts, SRect r, LayerData *d, int8 *pat)=0;
|
||||
virtual void StrokeLineArray(SPoint *pts, int32 numlines, RGBColor *colors, LayerData *d)=0;
|
||||
virtual void SetMode(int32 mode)=0;
|
||||
virtual bool DumpToFile(const char *path)=0;
|
||||
|
||||
uint8 GetDepth(void);
|
||||
uint16 GetHeight(void);
|
||||
uint16 GetWidth(void);
|
||||
int32 GetMode(void);
|
||||
|
||||
protected:
|
||||
void Lock(void);
|
||||
void Unlock(void);
|
||||
void SetDepthInternal(uint8 d);
|
||||
void SetHeightInternal(uint16 h);
|
||||
void SetWidthInternal(uint16 w);
|
||||
void SetModeInternal(int32 m);
|
||||
|
||||
private:
|
||||
sem_id lock_sem;
|
||||
uint8 buffer_depth;
|
||||
uint16 buffer_width;
|
||||
uint16 buffer_height;
|
||||
int32 buffer_mode;
|
||||
};
|
||||
|
||||
#endif
|
35
src/add-ons/decorators/WinDecorator/LayerData.h
Normal file
35
src/add-ons/decorators/WinDecorator/LayerData.h
Normal file
@ -0,0 +1,35 @@
|
||||
#ifndef LAYERDATA_H_
|
||||
#define LAYERDATA_H_
|
||||
|
||||
class ServerBitmap;
|
||||
|
||||
class LayerData
|
||||
{
|
||||
public:
|
||||
LayerData(void)
|
||||
{
|
||||
pensize=1.0;
|
||||
penlocation.Set(0,0);
|
||||
drawing_mode=0;
|
||||
bitmap_background=NULL;
|
||||
bitmap_overlay=NULL;
|
||||
highcolor.SetColor(0,0,0,255);
|
||||
lowcolor.SetColor(255,255,255,255);
|
||||
//SFont font;
|
||||
//bool antialias_text;
|
||||
scale=1.0;
|
||||
};
|
||||
|
||||
float pensize;
|
||||
SPoint penlocation;
|
||||
int32 drawing_mode;
|
||||
ServerBitmap *bitmap_background;
|
||||
ServerBitmap *bitmap_overlay;
|
||||
RGBColor highcolor, lowcolor;
|
||||
//SFont font;
|
||||
//bool antialias_text;
|
||||
float scale;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
157
src/add-ons/decorators/WinDecorator/RGBColor.cpp
Normal file
157
src/add-ons/decorators/WinDecorator/RGBColor.cpp
Normal file
@ -0,0 +1,157 @@
|
||||
/*
|
||||
RGBColor.cpp
|
||||
Color encapsulation class for app_server.
|
||||
*/
|
||||
|
||||
#include "RGBColor.h"
|
||||
|
||||
RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
SetColor(r,g,b,a);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(rgb_color col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(uint16 col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(uint8 col)
|
||||
{
|
||||
SetColor(col);
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
}
|
||||
|
||||
RGBColor::RGBColor(void)
|
||||
{
|
||||
SetColor(0,0,0,0);
|
||||
}
|
||||
|
||||
uint8 RGBColor::GetColor8(void)
|
||||
{
|
||||
return color8;
|
||||
}
|
||||
|
||||
uint16 RGBColor::GetColor16(void)
|
||||
{
|
||||
return color16;
|
||||
}
|
||||
|
||||
rgb_color RGBColor::GetColor32(void)
|
||||
{
|
||||
return color32;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255)
|
||||
{
|
||||
color32.red=r;
|
||||
color32.green=g;
|
||||
color32.blue=b;
|
||||
color32.alpha=a;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint16 col16)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color16=col16;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(uint8 col8)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color8=col8;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(rgb_color color)
|
||||
{
|
||||
// Pared-down version from what is used in the app_server to
|
||||
// eliminate some dependencies
|
||||
color32=color;
|
||||
}
|
||||
|
||||
void RGBColor::SetColor(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
}
|
||||
|
||||
|
||||
RGBColor & RGBColor::operator=(const RGBColor &col)
|
||||
{
|
||||
color32=col.color32;
|
||||
color16=col.color16;
|
||||
color8=col.color8;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RGBColor & RGBColor::operator=(rgb_color col)
|
||||
{
|
||||
color32=col;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RGBColor RGBColor::MakeBlendColor(RGBColor color, float position)
|
||||
{
|
||||
rgb_color col=color32;
|
||||
rgb_color col2=color.color32;
|
||||
|
||||
rgb_color newcol={0,0,0,0};
|
||||
float mod=0;
|
||||
int16 delta;
|
||||
if(position<0 || position>1)
|
||||
return newcol;
|
||||
|
||||
delta=int16(col2.red)-int16(col.red);
|
||||
mod=col.red + (position * delta);
|
||||
newcol.red=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.red=255;
|
||||
if(mod<0 )
|
||||
newcol.red=0;
|
||||
|
||||
delta=int16(col2.green)-int16(col.green);
|
||||
mod=col.green + (position * delta);
|
||||
newcol.green=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.green=255;
|
||||
if(mod<0 )
|
||||
newcol.green=0;
|
||||
|
||||
delta=int16(col2.blue)-int16(col.blue);
|
||||
mod=col.blue + (position * delta);
|
||||
newcol.blue=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.blue=255;
|
||||
if(mod<0 )
|
||||
newcol.blue=0;
|
||||
|
||||
delta=int8(col2.alpha)-int8(col.alpha);
|
||||
mod=col.alpha + (position * delta);
|
||||
newcol.alpha=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.alpha=255;
|
||||
if(mod<0 )
|
||||
newcol.alpha=0;
|
||||
#ifdef DEBUG_COLOR_UTILS
|
||||
printf("MakeBlendColor( {%u,%u,%u,%u}, {%u,%u,%u,%u}, %f) : {%u,%u,%u,%u}\n",
|
||||
col.red,col.green,col.blue,col.alpha,
|
||||
col2.red,col2.green,col2.blue,col2.alpha,
|
||||
position,
|
||||
newcol.red,newcol.green,newcol.blue,newcol.alpha);
|
||||
#endif
|
||||
|
||||
return RGBColor(newcol);
|
||||
}
|
32
src/add-ons/decorators/WinDecorator/RGBColor.h
Normal file
32
src/add-ons/decorators/WinDecorator/RGBColor.h
Normal file
@ -0,0 +1,32 @@
|
||||
#ifndef RGBCOLOR_H_
|
||||
#define RGBCOLOR_H_
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
|
||||
class RGBColor
|
||||
{
|
||||
public:
|
||||
RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
RGBColor(rgb_color col);
|
||||
RGBColor(uint16 col);
|
||||
RGBColor(uint8 col);
|
||||
RGBColor(const RGBColor &col);
|
||||
RGBColor(void);
|
||||
uint8 GetColor8(void);
|
||||
uint16 GetColor16(void);
|
||||
rgb_color GetColor32(void);
|
||||
void SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
|
||||
void SetColor(uint16 color16);
|
||||
void SetColor(uint8 color8);
|
||||
void SetColor(rgb_color color);
|
||||
void SetColor(const RGBColor &col);
|
||||
RGBColor MakeBlendColor(RGBColor color, float position);
|
||||
RGBColor & operator=(const RGBColor &col);
|
||||
RGBColor & operator=(rgb_color col);
|
||||
protected:
|
||||
rgb_color color32;
|
||||
uint16 color16;
|
||||
uint8 color8;
|
||||
};
|
||||
|
||||
#endif
|
92
src/add-ons/decorators/WinDecorator/SPoint.cpp
Normal file
92
src/add-ons/decorators/WinDecorator/SPoint.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
#include "SRect.h"
|
||||
|
||||
|
||||
|
||||
void SPoint::ConstrainTo(SRect r)
|
||||
{
|
||||
x = max_c(min_c(x, r.right), r.left);
|
||||
y = max_c(min_c(y, r.bottom), r.top);
|
||||
}
|
||||
|
||||
void SPoint::PrintToStream() const
|
||||
{
|
||||
printf("SPoint(x:%.0f, y:%.0f)\n", x, y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator+(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator-(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator*(const SPoint& p) const
|
||||
{
|
||||
return SPoint(x * p.x, y * p.y);
|
||||
}
|
||||
|
||||
SPoint SPoint::operator/(const SPoint& p) const
|
||||
{
|
||||
return SPoint((p.x!=0)?(x / p.x):0,(p.y!=0)?(y / p.y):0);
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator+=(const SPoint& p)
|
||||
{
|
||||
x += p.x;
|
||||
y += p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SPoint& SPoint::operator-=(const SPoint& p)
|
||||
{
|
||||
x -= p.x;
|
||||
y -= p.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool SPoint::operator!=(const SPoint& p) const
|
||||
{
|
||||
return x != p.x || y != p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator==(const SPoint& p) const
|
||||
{
|
||||
return x == p.x && y == p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<=(const SPoint& p) const
|
||||
{
|
||||
return x <= p.x && y <= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>=(const SPoint& p) const
|
||||
{
|
||||
return x >= p.x && y >= p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator<(const SPoint& p) const
|
||||
{
|
||||
return x < p.x || y < p.y;
|
||||
}
|
||||
|
||||
bool SPoint::operator>(const SPoint& p) const
|
||||
{
|
||||
return x > p.x && y > p.y;
|
||||
}
|
80
src/add-ons/decorators/WinDecorator/SPoint.h
Normal file
80
src/add-ons/decorators/WinDecorator/SPoint.h
Normal file
@ -0,0 +1,80 @@
|
||||
#ifndef _SPOINT_H
|
||||
#define _SPOINT_H
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <SupportDefs.h>
|
||||
|
||||
class SRect;
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#include <Point.h>
|
||||
#endif
|
||||
|
||||
class SPoint
|
||||
{
|
||||
public:
|
||||
float x;
|
||||
float y;
|
||||
|
||||
SPoint();
|
||||
SPoint(float X, float Y);
|
||||
SPoint(const SPoint &p);
|
||||
|
||||
SPoint &operator=(const SPoint &p);
|
||||
void Set(float X, float Y);
|
||||
|
||||
void ConstrainTo(SRect r);
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint operator+(const SPoint &p) const;
|
||||
SPoint operator-(const SPoint &p) const;
|
||||
SPoint operator*(const SPoint &p) const;
|
||||
SPoint operator/(const SPoint &p) const;
|
||||
SPoint& operator+=(const SPoint &p);
|
||||
SPoint& operator-=(const SPoint &p);
|
||||
|
||||
bool operator!=(const SPoint &p) const;
|
||||
bool operator==(const SPoint &p) const;
|
||||
bool operator>=(const SPoint &p) const;
|
||||
bool operator<=(const SPoint &p) const;
|
||||
bool operator>(const SPoint &p) const;
|
||||
bool operator<(const SPoint &p) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BPoint Point(void) { return BPoint(x,y); };
|
||||
#endif
|
||||
};
|
||||
|
||||
inline SPoint::SPoint()
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
inline SPoint::SPoint(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
inline SPoint::SPoint(const SPoint& pt)
|
||||
{
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
}
|
||||
inline SPoint &SPoint::operator=(const SPoint& from)
|
||||
{
|
||||
x = from.x;
|
||||
y = from.y;
|
||||
return *this;
|
||||
}
|
||||
inline void SPoint::Set(float X, float Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
205
src/add-ons/decorators/WinDecorator/SRect.cpp
Normal file
205
src/add-ons/decorators/WinDecorator/SRect.cpp
Normal file
@ -0,0 +1,205 @@
|
||||
/*
|
||||
SPoint.cpp:
|
||||
Point class which utilizes Frans van Nispen's original SPoint sources
|
||||
and extends them slightly for app_server use.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "SRect.h"
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical = true);
|
||||
|
||||
|
||||
void SRect::InsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right -= p.x;
|
||||
top += p.y;
|
||||
bottom -= p.y;
|
||||
}
|
||||
|
||||
void SRect::InsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right -= dx;
|
||||
top += dy;
|
||||
bottom -= dy;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(SPoint p)
|
||||
{
|
||||
this->InsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::InsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->InsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::InsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.InsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(SPoint p)
|
||||
{
|
||||
left += p.x;
|
||||
right += p.x;
|
||||
top += p.y;
|
||||
bottom += p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetBy(float dx, float dy)
|
||||
{
|
||||
left += dx;
|
||||
right += dx;
|
||||
top += dy;
|
||||
bottom += dy;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(SPoint p)
|
||||
{
|
||||
this->OffsetBy(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetBySelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetBy(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetByCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetBy(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(SPoint p)
|
||||
{
|
||||
right = (right - left) + p.x;
|
||||
left = p.x;
|
||||
bottom = (bottom - top) + p.y;
|
||||
top = p.y;
|
||||
}
|
||||
|
||||
void SRect::OffsetTo(float x, float y)
|
||||
{
|
||||
right = (right - left) + x;
|
||||
left = x;
|
||||
bottom = (bottom - top) + y;
|
||||
top=y;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(SPoint p)
|
||||
{
|
||||
this->OffsetTo(p);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect& SRect::OffsetToSelf(float dx, float dy)
|
||||
{
|
||||
this->OffsetTo(dx, dy);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(SPoint p)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(p);
|
||||
return copy;
|
||||
}
|
||||
|
||||
SRect SRect::OffsetToCopy(float dx, float dy)
|
||||
{
|
||||
SRect copy(*this);
|
||||
copy.OffsetTo(dx, dy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void SRect::PrintToStream() const
|
||||
{
|
||||
printf("(l:%.1f t:%.1f r:%.1f b:%.1f)\n", left, top, right, bottom);
|
||||
}
|
||||
|
||||
bool SRect::operator==(SRect r) const
|
||||
{
|
||||
return left == r.left && right == r.right &&
|
||||
top == r.top && bottom == r.bottom;
|
||||
}
|
||||
|
||||
bool SRect::operator!=(SRect r) const
|
||||
{
|
||||
return !(*this == r);
|
||||
}
|
||||
|
||||
SRect SRect::operator&(SRect r) const
|
||||
{
|
||||
return SRect(max_c(left, r.left), max_c(top, r.top),
|
||||
min_c(right, r.right), min_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
SRect SRect::operator|(SRect r) const
|
||||
{
|
||||
return SRect(min_c(left, r.left), min_c(top, r.top),
|
||||
max_c(right, r.right), max_c(bottom, r.bottom));
|
||||
}
|
||||
|
||||
bool SRect::Intersects(SRect r) const
|
||||
{
|
||||
return TestLineIntersect(*this, r.left, r.top, r.left, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.top, r.right, r.top, false) ||
|
||||
TestLineIntersect(*this, r.right, r.top, r.right, r.bottom) ||
|
||||
TestLineIntersect(*this, r.left, r.bottom, r.right, r.bottom, false);
|
||||
}
|
||||
|
||||
bool SRect::Contains(SPoint p) const
|
||||
{
|
||||
return p.x >= left && p.x <= right && p.y >= top && p.y <= bottom;
|
||||
}
|
||||
|
||||
bool SRect::Contains(SRect r) const
|
||||
{
|
||||
return r.left >= left && r.right <= right &&
|
||||
r.top >= top && r.bottom <= bottom;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool TestLineIntersect(const SRect& r, float x1, float y1, float x2, float y2,
|
||||
bool vertical)
|
||||
{
|
||||
if (vertical)
|
||||
{
|
||||
return (x1 >= r.left && x1 <= r.right) &&
|
||||
((y1 >= r.top && y1 <= r.bottom) ||
|
||||
(y2 >= r.top && y2 <= r.bottom));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (y1 >= r.top && y1 <= r.bottom) &&
|
||||
((x1 >= r.left && x1 <= r.right) ||
|
||||
(x2 >= r.left && x2 <= r.right));
|
||||
}
|
||||
}
|
188
src/add-ons/decorators/WinDecorator/SRect.h
Normal file
188
src/add-ons/decorators/WinDecorator/SRect.h
Normal file
@ -0,0 +1,188 @@
|
||||
#ifndef _SRECT_H_
|
||||
#define _SRECT_H_
|
||||
|
||||
// define used when this class also needs to support BRects
|
||||
/*
|
||||
#ifndef BE_SUPPORT
|
||||
#define BE_SUPPORT
|
||||
#endif
|
||||
*/
|
||||
#include <math.h>
|
||||
#include <SupportDefs.h>
|
||||
#include "SPoint.h"
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
#include <Rect.h>
|
||||
#endif
|
||||
|
||||
class SRect
|
||||
{
|
||||
public:
|
||||
float left;
|
||||
float top;
|
||||
float right;
|
||||
float bottom;
|
||||
|
||||
SRect();
|
||||
SRect(const SRect &r);
|
||||
SRect(float l, float t, float r, float b);
|
||||
SRect(SPoint lt, SPoint rb);
|
||||
|
||||
SRect &operator=(const SRect &r);
|
||||
void Set(float l, float t, float r, float b);
|
||||
|
||||
void PrintToStream() const;
|
||||
|
||||
SPoint LeftTop() const;
|
||||
SPoint RightBottom() const;
|
||||
SPoint LeftBottom() const;
|
||||
SPoint RightTop() const;
|
||||
|
||||
void SetLeftTop(const SPoint p);
|
||||
void SetRightBottom(const SPoint p);
|
||||
void SetLeftBottom(const SPoint p);
|
||||
void SetRightTop(const SPoint p);
|
||||
|
||||
// transformation
|
||||
void InsetBy(SPoint p);
|
||||
void InsetBy(float dx, float dy);
|
||||
void OffsetBy(SPoint p);
|
||||
void OffsetBy(float dx, float dy);
|
||||
void OffsetTo(SPoint p);
|
||||
void OffsetTo(float x, float y);
|
||||
|
||||
// expression transformations
|
||||
SRect & InsetBySelf(SPoint);
|
||||
SRect & InsetBySelf(float dx, float dy);
|
||||
SRect InsetByCopy(SPoint);
|
||||
SRect InsetByCopy(float dx, float dy);
|
||||
SRect & OffsetBySelf(SPoint);
|
||||
SRect & OffsetBySelf(float dx, float dy);
|
||||
SRect OffsetByCopy(SPoint);
|
||||
SRect OffsetByCopy(float dx, float dy);
|
||||
SRect & OffsetToSelf(SPoint);
|
||||
SRect & OffsetToSelf(float dx, float dy);
|
||||
SRect OffsetToCopy(SPoint);
|
||||
SRect OffsetToCopy(float dx, float dy);
|
||||
|
||||
// comparison
|
||||
bool operator==(SRect r) const;
|
||||
bool operator!=(SRect r) const;
|
||||
|
||||
// intersection and union
|
||||
SRect operator&(SRect r) const;
|
||||
SRect operator|(SRect r) const;
|
||||
|
||||
bool Intersects(SRect r) const;
|
||||
bool IsValid() const;
|
||||
float Width() const;
|
||||
int32 IntegerWidth() const;
|
||||
float Height() const;
|
||||
int32 IntegerHeight() const;
|
||||
bool Contains(SPoint p) const;
|
||||
bool Contains(SRect r) const;
|
||||
|
||||
#ifdef BE_SUPPORT
|
||||
BRect Rect(void) { return BRect(left,top,right,bottom); };
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// inline definitions ----------------------------------------------------------
|
||||
|
||||
inline SPoint SRect::LeftTop() const
|
||||
{
|
||||
return(*((const SPoint*)&left));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightBottom() const
|
||||
{
|
||||
return(*((const SPoint*)&right));
|
||||
}
|
||||
|
||||
inline SPoint SRect::LeftBottom() const
|
||||
{
|
||||
return(SPoint(left, bottom));
|
||||
}
|
||||
|
||||
inline SPoint SRect::RightTop() const
|
||||
{
|
||||
return(SPoint(right, top));
|
||||
}
|
||||
|
||||
inline SRect::SRect()
|
||||
{
|
||||
top = left = 0;
|
||||
bottom = right = -1;
|
||||
}
|
||||
|
||||
inline SRect::SRect(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline SRect::SRect(const SRect &r)
|
||||
{
|
||||
left = r.left;
|
||||
top = r.top;
|
||||
right = r.right;
|
||||
bottom = r.bottom;
|
||||
}
|
||||
|
||||
inline SRect::SRect(SPoint leftTop, SPoint rightBottom)
|
||||
{
|
||||
left = leftTop.x;
|
||||
top = leftTop.y;
|
||||
right = rightBottom.x;
|
||||
bottom = rightBottom.y;
|
||||
}
|
||||
|
||||
inline SRect &SRect::operator=(const SRect& from)
|
||||
{
|
||||
left = from.left;
|
||||
top = from.top;
|
||||
right = from.right;
|
||||
bottom = from.bottom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void SRect::Set(float l, float t, float r, float b)
|
||||
{
|
||||
left = l;
|
||||
top = t;
|
||||
right = r;
|
||||
bottom = b;
|
||||
}
|
||||
|
||||
inline bool SRect::IsValid() const
|
||||
{
|
||||
if (left <= right && top <= bottom)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerWidth() const
|
||||
{
|
||||
return((int32)ceil(right - left));
|
||||
}
|
||||
|
||||
inline float SRect::Width() const
|
||||
{
|
||||
return(right - left);
|
||||
}
|
||||
|
||||
inline int32 SRect::IntegerHeight() const
|
||||
{
|
||||
return((int32)ceil(bottom - top));
|
||||
}
|
||||
|
||||
inline float SRect::Height() const
|
||||
{
|
||||
return(bottom - top);
|
||||
}
|
||||
|
||||
#endif
|
400
src/add-ons/decorators/WinDecorator/WinDecorator.cpp
Normal file
400
src/add-ons/decorators/WinDecorator/WinDecorator.cpp
Normal file
@ -0,0 +1,400 @@
|
||||
#include "DisplayDriver.h"
|
||||
#include <View.h>
|
||||
#include "LayerData.h"
|
||||
#include "ColorUtils.h"
|
||||
#include "WinDecorator.h"
|
||||
#include "RGBColor.h"
|
||||
|
||||
//#define DEBUG_DECOR
|
||||
|
||||
#ifdef DEBUG_DECOR
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
WinDecorator::WinDecorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
: Decorator(rect,wlook,wfeel,wflags)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator()\n");
|
||||
#endif
|
||||
taboffset=0;
|
||||
|
||||
// These hard-coded assignments will go bye-bye when the system colors
|
||||
// API is implemented
|
||||
tab_highcol.SetColor(100,100,255);
|
||||
tab_lowcol.SetColor(40,0,255);
|
||||
|
||||
button_highercol.SetColor(255,255,255);
|
||||
button_lowercol.SetColor(0,0,0);
|
||||
|
||||
button_highcol=button_lowercol.MakeBlendColor(button_highercol,0.85);
|
||||
button_midcol=button_lowercol.MakeBlendColor(button_highercol,0.75);
|
||||
button_lowcol=button_lowercol.MakeBlendColor(button_highercol,0.5);
|
||||
|
||||
frame_highercol.SetColor(216,216,216);
|
||||
frame_lowercol.SetColor(110,110,110);
|
||||
|
||||
textcol.SetColor(0,0,0);
|
||||
|
||||
frame_highcol=frame_lowercol.MakeBlendColor(frame_highercol,0.75);
|
||||
frame_midcol=frame_lowercol.MakeBlendColor(frame_highercol,0.5);
|
||||
frame_lowcol=frame_lowercol.MakeBlendColor(frame_highercol,0.25);
|
||||
|
||||
_DoLayout();
|
||||
|
||||
textoffset=5;
|
||||
solidhigh=0xFFFFFFFFFFFFFFFFLL;
|
||||
solidlow=0;
|
||||
}
|
||||
|
||||
WinDecorator::~WinDecorator(void)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("~WinDecorator()\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
click_type WinDecorator::Clicked(SPoint pt, int32 buttons, int32 modifiers)
|
||||
{
|
||||
if(closerect.Contains(pt))
|
||||
{
|
||||
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator():Clicked() - Close\n");
|
||||
#endif
|
||||
|
||||
return CLICK_CLOSE;
|
||||
}
|
||||
|
||||
if(zoomrect.Contains(pt))
|
||||
{
|
||||
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator():Clicked() - Zoom\n");
|
||||
#endif
|
||||
|
||||
return CLICK_ZOOM;
|
||||
}
|
||||
|
||||
// Clicking in the tab?
|
||||
if(tabrect.Contains(pt))
|
||||
{
|
||||
// Here's part of our window management stuff
|
||||
if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus())
|
||||
return CLICK_MOVETOFRONT;
|
||||
return CLICK_DRAG;
|
||||
}
|
||||
|
||||
// We got this far, so user is clicking on the border?
|
||||
SRect srect(frame);
|
||||
srect.top+=19;
|
||||
SRect clientrect(srect.InsetByCopy(3,3));
|
||||
if(srect.Contains(pt) && !clientrect.Contains(pt))
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator():Clicked() - Resize\n");
|
||||
#endif
|
||||
return CLICK_RESIZE;
|
||||
}
|
||||
|
||||
// Guess user didn't click anything
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator():Clicked()\n");
|
||||
#endif
|
||||
return CLICK_NONE;
|
||||
}
|
||||
|
||||
void WinDecorator::_DoLayout(void)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator()::_DoLayout()\n");
|
||||
#endif
|
||||
tabrect=frame;
|
||||
borderrect=frame;
|
||||
|
||||
borderrect.top+=19;
|
||||
|
||||
tabrect.bottom=tabrect.top+18;
|
||||
|
||||
zoomrect=tabrect;
|
||||
zoomrect.top+=4;
|
||||
zoomrect.right-=4;
|
||||
zoomrect.bottom-=4;
|
||||
zoomrect.left=zoomrect.right-10;
|
||||
zoomrect.bottom=zoomrect.top+10;
|
||||
|
||||
closerect=zoomrect;
|
||||
zoomrect.OffsetBy(0-zoomrect.Width()-4,0);
|
||||
|
||||
minimizerect=zoomrect;
|
||||
minimizerect.OffsetBy(0-zoomrect.Width()-2,0);
|
||||
}
|
||||
|
||||
void WinDecorator::MoveBy(float x, float y)
|
||||
{
|
||||
MoveBy(SPoint(x,y));
|
||||
}
|
||||
|
||||
void WinDecorator::MoveBy(SPoint pt)
|
||||
{
|
||||
// Move all internal rectangles the appropriate amount
|
||||
frame.OffsetBy(pt);
|
||||
closerect.OffsetBy(pt);
|
||||
tabrect.OffsetBy(pt);
|
||||
borderrect.OffsetBy(pt);
|
||||
zoomrect.OffsetBy(pt);
|
||||
minimizerect.OffsetBy(pt);
|
||||
}
|
||||
/*
|
||||
SRegion * WinDecorator::GetFootprint(void)
|
||||
{
|
||||
// This function calculates the decorator's footprint in coordinates
|
||||
// relative to the layer. This is most often used to set a WindowBorder
|
||||
// object's visible region.
|
||||
|
||||
SRegion *reg=new SRegion(borderrect);
|
||||
reg->Include(tabrect);
|
||||
return reg;
|
||||
}
|
||||
*/
|
||||
|
||||
void WinDecorator::_DrawTitle(SRect r)
|
||||
{
|
||||
// Designed simply to redraw the title when it has changed on
|
||||
// the client side.
|
||||
/* if(title)
|
||||
{
|
||||
driver->SetDrawingMode(B_OP_OVER);
|
||||
rgb_color tmpcol=driver->HighColor();
|
||||
driver->SetHighColor(textcol.red,textcol.green,textcol.blue);
|
||||
driver->DrawString((char *)string,strlen(string),
|
||||
BPoint(frame.left+textoffset,closerect.bottom-1));
|
||||
driver->SetHighColor(tmpcol.red,tmpcol.green,tmpcol.blue);
|
||||
driver->SetDrawingMode(B_OP_COPY);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void WinDecorator::_SetFocus(void)
|
||||
{
|
||||
// SetFocus() performs necessary duties for color swapping and
|
||||
// other things when a window is deactivated or activated.
|
||||
|
||||
if(GetFocus())
|
||||
{
|
||||
tab_highcol.SetColor(100,100,255);
|
||||
tab_lowcol.SetColor(40,0,255);
|
||||
}
|
||||
else
|
||||
{
|
||||
tab_highcol.SetColor(220,220,220);
|
||||
tab_lowcol.SetColor(128,128,128);
|
||||
}
|
||||
}
|
||||
|
||||
void WinDecorator::Draw(SRect update)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator::Draw(): "); update.PrintToStream();
|
||||
#endif
|
||||
// Draw the top view's client area - just a hack :)
|
||||
RGBColor blue(100,100,255);
|
||||
|
||||
layerdata.highcolor=blue;
|
||||
|
||||
if(borderrect.Intersects(update))
|
||||
driver->FillRect(borderrect,&layerdata,(int8*)&solidhigh);
|
||||
|
||||
_DrawFrame(update);
|
||||
_DrawTab(update);
|
||||
}
|
||||
|
||||
void WinDecorator::Draw(void)
|
||||
{
|
||||
#ifdef DEBUG_DECOR
|
||||
printf("WinDecorator::Draw()\n");
|
||||
#endif
|
||||
|
||||
// Draw the top view's client area - just a hack :)
|
||||
RGBColor blue(100,100,255);
|
||||
|
||||
layerdata.highcolor=blue;
|
||||
|
||||
driver->FillRect(borderrect,&layerdata,(int8*)&solidhigh);
|
||||
DrawFrame();
|
||||
|
||||
DrawTab();
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawZoom(SRect r)
|
||||
{
|
||||
DrawBlendedRect(r,GetZoom());
|
||||
|
||||
// Draw the Zoom box
|
||||
layerdata.highcolor=textcol;
|
||||
driver->StrokeRect(r.InsetByCopy(2,2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawClose(SRect r)
|
||||
{
|
||||
// Just like DrawZoom, but for a close button
|
||||
DrawBlendedRect(r,GetClose());
|
||||
|
||||
// Draw the X
|
||||
layerdata.highcolor=textcol;
|
||||
driver->StrokeLine(SPoint(closerect.left+2,closerect.top+2),SPoint(closerect.right-2,
|
||||
closerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
driver->StrokeLine(SPoint(closerect.right-2,closerect.top+2),SPoint(closerect.left+2,
|
||||
closerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawMinimize(SRect r)
|
||||
{
|
||||
// Just like DrawZoom, but for a Minimize button
|
||||
DrawBlendedRect(r,GetMinimize());
|
||||
|
||||
layerdata.highcolor=textcol;
|
||||
driver->StrokeLine(SPoint(minimizerect.left+2,minimizerect.bottom-2),SPoint(minimizerect.right-2,
|
||||
minimizerect.bottom-2),&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawTab(SRect r)
|
||||
{
|
||||
// If a window has a tab, this will draw it and any buttons which are
|
||||
// in it.
|
||||
if(look==WLOOK_NO_BORDER)
|
||||
return;
|
||||
|
||||
layerdata.highcolor=frame_lowcol;
|
||||
driver->StrokeRect(tabrect,&layerdata,(int8*)&solidhigh);
|
||||
|
||||
// UpdateTitle(layer->name->String());
|
||||
|
||||
layerdata.highcolor=tab_lowcol;
|
||||
driver->FillRect(tabrect.InsetByCopy(1,1),&layerdata,(int8*)&solidhigh);
|
||||
|
||||
// Draw the buttons if we're supposed to
|
||||
if(!(flags & NOT_CLOSABLE))
|
||||
_DrawClose(closerect);
|
||||
if(!(flags & NOT_ZOOMABLE))
|
||||
_DrawZoom(zoomrect);
|
||||
}
|
||||
|
||||
void WinDecorator::DrawBlendedRect(SRect r, bool down)
|
||||
{
|
||||
// This bad boy is used to draw a rectangle with a gradient.
|
||||
// Note that it is not part of the Decorator API - it's specific
|
||||
// to just the WinDecorator. Called by DrawZoom and DrawClose
|
||||
|
||||
// Actually just draws a blended square
|
||||
int32 w=r.IntegerWidth(), h=r.IntegerHeight();
|
||||
|
||||
rgb_color tmpcol,halfcol, startcol, endcol;
|
||||
float rstep,gstep,bstep,i;
|
||||
|
||||
int steps=(w<h)?w:h;
|
||||
|
||||
if(down)
|
||||
{
|
||||
startcol=button_lowcol.GetColor32();
|
||||
endcol=button_highcol.GetColor32();
|
||||
}
|
||||
else
|
||||
{
|
||||
startcol=button_highcol.GetColor32();
|
||||
endcol=button_lowcol.GetColor32();
|
||||
}
|
||||
|
||||
halfcol=MakeBlendColor(startcol,endcol,0.5);
|
||||
|
||||
rstep=float(startcol.red-halfcol.red)/steps;
|
||||
gstep=float(startcol.green-halfcol.green)/steps;
|
||||
bstep=float(startcol.blue-halfcol.blue)/steps;
|
||||
|
||||
for(i=0;i<=steps; i++)
|
||||
{
|
||||
SetRGBColor(&tmpcol, uint8(startcol.red-(i*rstep)),
|
||||
uint8(startcol.green-(i*gstep)),
|
||||
uint8(startcol.blue-(i*bstep)));
|
||||
layerdata.highcolor=tmpcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top+i),
|
||||
SPoint(r.left+i,r.top),&layerdata,(int8*)&solidhigh);
|
||||
|
||||
SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
|
||||
uint8(halfcol.green-(i*gstep)),
|
||||
uint8(halfcol.blue-(i*bstep)));
|
||||
|
||||
layerdata.highcolor=tmpcol;
|
||||
driver->StrokeLine(SPoint(r.left+steps,r.top+i),
|
||||
SPoint(r.left+i,r.top+steps),&layerdata,(int8*)&solidhigh);
|
||||
|
||||
}
|
||||
|
||||
// layerdata.highcolor=startcol;
|
||||
// driver->FillRect(r,&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowcol;
|
||||
driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
void WinDecorator::_DrawFrame(SRect rect)
|
||||
{
|
||||
if(look==WLOOK_NO_BORDER)
|
||||
return;
|
||||
|
||||
SRect r=borderrect;
|
||||
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowcol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_midcol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
layerdata.highcolor=frame_highcol;
|
||||
driver->StrokeRect(r,&layerdata,(int8*)&solidhigh);
|
||||
|
||||
r.InsetBy(1,1);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.right-1,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_lowercol;
|
||||
driver->StrokeLine(SPoint(r.left,r.top),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.right,r.top),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
layerdata.highcolor=frame_highercol;
|
||||
driver->StrokeLine(SPoint(r.right,r.bottom),SPoint(r.left,r.bottom),
|
||||
&layerdata,(int8*)&solidhigh);
|
||||
}
|
||||
|
||||
extern "C" float get_decorator_version(void)
|
||||
{
|
||||
return 1.00;
|
||||
}
|
||||
|
||||
extern "C" Decorator *instantiate_decorator(SRect rect, int32 wlook, int32 wfeel, int32 wflags)
|
||||
{
|
||||
return new WinDecorator(rect,wlook,wfeel,wflags);
|
||||
}
|
47
src/add-ons/decorators/WinDecorator/WinDecorator.h
Normal file
47
src/add-ons/decorators/WinDecorator/WinDecorator.h
Normal file
@ -0,0 +1,47 @@
|
||||
#ifndef _BEOS_DECORATOR_H_
|
||||
#define _BEOS_DECORATOR_H_
|
||||
|
||||
#include "Decorator.h"
|
||||
#include "SRect.h"
|
||||
#include "SPoint.h"
|
||||
|
||||
class WinDecorator: public Decorator
|
||||
{
|
||||
public:
|
||||
WinDecorator(SRect frame, int32 wlook, int32 wfeel, int32 wflags);
|
||||
~WinDecorator(void);
|
||||
|
||||
void MoveBy(float x, float y);
|
||||
void MoveBy(SPoint pt);
|
||||
// void ResizeBy(float x, float y);
|
||||
// void ResizeBy(SPoint pt);
|
||||
void Draw(SRect r);
|
||||
void Draw(void);
|
||||
//SRegion GetFootprint(void);
|
||||
click_type Clicked(SPoint pt, int32 buttons, int32 modifiers);
|
||||
|
||||
protected:
|
||||
void _DrawClose(SRect r);
|
||||
void _DrawFrame(SRect r);
|
||||
void _DrawTab(SRect r);
|
||||
void _DrawTitle(SRect r);
|
||||
void _DrawZoom(SRect r);
|
||||
void _DrawMinimize(SRect r);
|
||||
void _DoLayout(void);
|
||||
void _SetFocus(void);
|
||||
void DrawBlendedRect(SRect r, bool down);
|
||||
uint32 taboffset;
|
||||
|
||||
RGBColor tab_highcol, tab_lowcol;
|
||||
RGBColor button_highcol, button_lowcol;
|
||||
RGBColor button_highercol, button_lowercol, button_midcol;
|
||||
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_highercol,
|
||||
frame_lowercol;
|
||||
RGBColor textcol;
|
||||
uint64 solidhigh, solidlow;
|
||||
|
||||
bool slidetab;
|
||||
int textoffset;
|
||||
};
|
||||
|
||||
#endif
|
20
src/add-ons/decorators/WinDecorator/defs.h
Normal file
20
src/add-ons/decorators/WinDecorator/defs.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef DEFS_H_
|
||||
#define DEFS_H_
|
||||
|
||||
#define SETTINGS_DIR "/boot/home/config/settings/app_server/"
|
||||
|
||||
#define APPLY_SETTINGS 'aply'
|
||||
#define REVERT_SETTINGS 'rvrt'
|
||||
#define DEFAULT_SETTINGS 'dflt'
|
||||
#define TRY_SETTINGS 'trys'
|
||||
|
||||
#define ATTRIBUTE_CHOSEN 'atch'
|
||||
#define UPDATE_COLOR 'upcl'
|
||||
#define DECORATOR_CHOSEN 'dcch'
|
||||
#define UPDATE_DECORATOR 'updc'
|
||||
|
||||
#define SET_DECORATOR 'sdec'
|
||||
#define GET_DECORATOR 'gdec'
|
||||
|
||||
#define SET_UI_COLORS 'suic'
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user