RebuildAndForceRedraw() is not needed anymore

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11010 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adi Oanca 2005-01-24 20:57:51 +00:00
parent ab26d7f837
commit 304feb8ad5

View File

@ -471,21 +471,6 @@ ServerWindow* Layer::SearchForServerWindow()
return fServerWin; return fServerWin;
} }
void Layer::RebuildAndForceRedraw(const BRegion& reg, Layer *target)
{
STRACE(("Layer(%s)::RebuildAndForceRedraw():\n", GetName()));
BPoint pt(0,0);
StartRebuildRegions(reg, NULL, B_LAYER_NONE, pt);
if (target)
fRootLayer->fRedrawReg.Include(&(target->fFullVisible));
Redraw(fRootLayer->fRedrawReg);
EmptyGlobals();
}
void Layer::FullInvalidate(const BRect &rect) void Layer::FullInvalidate(const BRect &rect)
{ {
FullInvalidate( BRegion(rect) ); FullInvalidate( BRegion(rect) );