* Window::MouseDown() no longer eats the click if the window modifiers were

pressed even if there is nothing to do. This allows the Deskbar to be moved
  with the window modifier keys held, finally, see #6029.
* Removed a superfluous (fDecorator != NULL) from the check to choose between
  decorator and window modifier action - _ActionFor() can safely be called with
  a NULL decorator, and it just made the logic look wrong (even though no harm
  was done).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36935 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2010-05-25 11:26:00 +00:00
parent ea021b94d8
commit 2fc6f37e88

View File

@ -792,25 +792,30 @@ Window::MouseDown(BMessage* message, BPoint where, int32* _viewToken)
bool windowModifier = (fFlags & B_NO_SERVER_SIDE_WINDOW_MODIFIERS) == 0
&& (modifiers & (B_COMMAND_KEY | B_CONTROL_KEY | B_OPTION_KEY
| B_SHIFT_KEY)) == (B_COMMAND_KEY | B_CONTROL_KEY);
click_type action = CLICK_NONE;
// default action is to drag the Window
if (windowModifier || inBorderRegion) {
// clicking Window visible area
click_type action = CLICK_NONE;
int32 buttons = _ExtractButtons(message);
if (inBorderRegion && fDecorator != NULL)
if (inBorderRegion)
action = _ActionFor(message, buttons, modifiers);
else {
if ((buttons & B_SECONDARY_MOUSE_BUTTON) != 0)
action = CLICK_MOVE_TO_BACK;
else if ((fFlags & B_NOT_MOVABLE) == 0 && fDecorator != NULL)
action = CLICK_DRAG;
else {
// pass click on to the application
windowModifier = false;
}
}
}
if (windowModifier || inBorderRegion) {
if (!desktopSettings.AcceptFirstClick()) {
// ignore clicks on decorator buttons if the
// Ignore clicks on decorator buttons if the
// non-floating window doesn't have focus
if (!IsFocus() && !IsFloating() && action != CLICK_MOVE_TO_BACK
&& action != CLICK_RESIZE && action != CLICK_SLIDE_TAB)
@ -868,13 +873,12 @@ Window::MouseDown(BMessage* message, BPoint where, int32* _viewToken)
engine->LockParallelAccess();
engine->ConstrainClippingRegion(visibleBorder);
if (fIsZooming) {
if (fIsZooming)
fDecorator->SetZoom(true);
} else if (fIsClosing) {
else if (fIsClosing)
fDecorator->SetClose(true);
} else if (fIsMinimizing) {
else if (fIsMinimizing)
fDecorator->SetMinimize(true);
}
engine->UnlockParallelAccess();