MainWindow: Initial hooks into package kit.
- MainWindow now attempts to refresh all available repositories and fetch their respective package lists on startup. Much still remains to be done, such as factoring this out into a background process so it doesn't prevent the window from showing, and making the refresh step optional if we already have valid repository information, but this at least gets us showing the available package list from HaikuPorts.
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@ -1,10 +1,13 @@
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/*
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* Copyright 2013, Stephan Aßmus <superstippi@gmx.de>.
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* Copyright 2013, Rene Gollent, rene@gollent.com.
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#include "MainWindow.h"
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#include <map>
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#include <stdio.h>
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#include <Alert.h>
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@ -17,24 +20,42 @@
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#include <MenuItem.h>
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#include <Messenger.h>
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#include <ScrollView.h>
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#include <StringList.h>
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#include <TabView.h>
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#include <package/Context.h>
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#include <package/RefreshRepositoryRequest.h>
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#include <package/PackageRoster.h>
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#include <package/solver/SolverPackage.h>
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#include "DecisionProvider.h"
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#include "FilterView.h"
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#include "JobStateListener.h"
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#include "PackageInfoView.h"
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#include "PackageListView.h"
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "MainWindow"
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using namespace BPackageKit;
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typedef std::map<BString, PackageInfoRef> PackageInfoMap;
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typedef std::map<BString, BObjectList<PackageInfo> > PackageLocationMap;
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typedef std::map<BString, DepotInfo> DepotInfoMap;
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MainWindow::MainWindow(BRect frame)
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:
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BWindow(frame, B_TRANSLATE_SYSTEM_NAME("HaikuDepot"),
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B_DOCUMENT_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,
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B_ASYNCHRONOUS_CONTROLS | B_AUTO_UPDATE_SIZE_LIMITS)
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B_ASYNCHRONOUS_CONTROLS | B_AUTO_UPDATE_SIZE_LIMITS),
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fPackageManager(B_PACKAGE_INSTALLATION_LOCATION_HOME)
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{
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_InitDummyModel();
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_InitModel();
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BMenuBar* menuBar = new BMenuBar(B_TRANSLATE("Main Menu"));
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_BuildMenu(menuBar);
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@ -185,130 +206,118 @@ MainWindow::_ClearPackage()
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void
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MainWindow::_InitDummyModel()
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MainWindow::_InitModel()
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{
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// TODO: The Model needs to be filled initially by the Package Kit APIs.
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// It already caches information locally. Error handlers need to be
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// installed to display problems to the user. When a package is selected
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// for display, extra information is retrieved like screen-shots, user-
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// ratings and so on. This triggers notifications which in turn updates
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// the UI.
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BPackageRoster roster;
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DepotInfo depot(B_TRANSLATE("Default"));
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BStringList repositoryNames;
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status_t result = roster.GetRepositoryNames(repositoryNames);
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// WonderBrush
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PackageInfoRef wonderbrush(new(std::nothrow) PackageInfo(
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BitmapRef(new SharedBitmap(601), true),
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"WonderBrush",
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"2.1.2",
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PublisherInfo(
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BitmapRef(),
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"YellowBites",
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"superstippi@gmx.de",
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"http://www.yellowbites.com"),
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"A vector based graphics editor.",
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"WonderBrush is YellowBites' software for doing graphics design "
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"on Haiku. It combines many great under-the-hood features with "
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"powerful tools and an efficient and intuitive interface.",
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"2.1.2 - Initial Haiku release."), true);
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wonderbrush->AddCategory(fModel.CategoryGraphics());
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wonderbrush->AddCategory(fModel.CategoryProductivity());
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// TODO: notify user
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if (result != B_OK)
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return;
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depot.AddPackage(wonderbrush);
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DepotInfoMap depots;
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// Paladin
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PackageInfoRef paladin(new(std::nothrow) PackageInfo(
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BitmapRef(new SharedBitmap(602), true),
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"Paladin",
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"1.2.0",
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PublisherInfo(
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BitmapRef(),
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"DarkWyrm",
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"bpmagic@columbus.rr.com",
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"http://darkwyrm-haiku.blogspot.com"),
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"A C/C++ IDE based on Pe.",
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"If you like BeIDE, you'll like Paladin even better. "
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"The interface is streamlined, it has some features sorely "
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"missing from BeIDE, like running a project in the Terminal, "
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"and has a bundled text editor based upon Pe.",
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""), true);
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paladin->AddCategory(fModel.CategoryDevelopment());
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DecisionProvider decisionProvider;
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JobStateListener listener;
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BContext context(decisionProvider, listener);
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depot.AddPackage(paladin);
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for (int32 i = 0; i < repositoryNames.CountStrings(); ++i) {
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const BString& repoName = repositoryNames.StringAt(i);
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BRepositoryConfig repoConfig;
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result = roster.GetRepositoryConfig(repoName, &repoConfig);
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if (result != B_OK) {
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// TODO: notify user
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continue;
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}
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// Sequitur
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PackageInfoRef sequitur(new(std::nothrow) PackageInfo(
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BitmapRef(new SharedBitmap(604), true),
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"Sequitur",
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"2.1.0",
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PublisherInfo(
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BitmapRef(),
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"Angry Red Planet",
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"hackborn@angryredplanet.com",
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"http://www.angryredplanet.com"),
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"BeOS-native MIDI sequencer.",
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"Sequitur is a BeOS-native MIDI sequencer with a MIDI processing "
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"add-on architecture. It allows you to record, compose, store, "
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"and play back music from your computer. Sequitur is designed for "
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"people who like to tinker with their music. It facilitates rapid, "
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"dynamic, and radical processing of your performance.",
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BRefreshRepositoryRequest refreshRequest(context, repoConfig);
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result = refreshRequest.Process();
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if (result != B_OK) {
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// TODO: notify user
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continue;
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}
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"== Sequitur 2.1 Release Notes ==\n"
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"04 August 2002\n\n"
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"Features\n\n"
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" * Important fix to file IO that prevents data corruption.\n\n"
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" * Dissolve filter could cause crash when operating on notes "
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"with extremely short durations. (thanks to David Shipman)\n\n"
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" * New tool bar ARP Curves (select Tool Bars->Show->ARP Curves "
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"in a track window) contains new tools for shaping events. Each "
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"tool is documented in the Tool Guide, but in general they are "
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"used to shape control change, pitch bend, tempo and velocity "
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"events (and notes if you're feeling creative), and the curve "
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"can be altered by pressing the 'z' and 'x' keys.\n\n"
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"All curve tools make use of a new tool seed for drawing "
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"bezier curves; see section 6.3.2. of the user's guide for an "
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"explanation of the Curve seed.\n\n"
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" * New menu items in the Song window: '''Edit->Expand Marked Range''' "
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"and '''Edit->Contract Marked Range'''. These items are only active if "
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"the loop markers are on. The Expand command shifts everything "
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"from the left marker to the end of the song over by the total "
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"loop range. The Contract command deletes the area within the "
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"loop markers, then shifts everything after the right marker "
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"left by the total loop range. If no tracks are selected, the "
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"entire song is shifted. Otherwise, only the selected tracks are "
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"affected.\n\n"
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" * System exclusive commands can now be added to devices. There "
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"is no user interface for doing so, although developer tools are "
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"provided here. Currently, the E-mu Proteus 2000 and E-mu EOS "
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"devices include sysex commands for controlling the FX.\n\n"
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" * A new page has been added to the Preferences window, Views. "
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"This page lets you set the height for the various views in "
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"Sequitur, such as pitch bend, control change, etc.\n\n"
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" * Multiple instances of the same MIDI device are given unique "
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"names. For example, two instances of SynC Modular will be "
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"named \"SynC Modular 1\" and \"SynC Modular 2\" so they can be "
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"accessed independently. (thanks to David Shipman)\n\n"
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" * In the track window, holding down the CTRL key now accesses "
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"an alternate set of active tools. (Assign these tools by "
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"holding down the CTRL key and clicking on the desired tool)\n\n"
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" * Right mouse button can now be mapped to any tool. (thanks "
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"to David Shipman)\n\n"
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" * The Vaccine.P and Vaccine.V filters have been deprecated "
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"(although they are still available here). They are replaced by "
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"the Vaccine filter. In addition to injecting a motion into the "
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"pitch and velocity of notes, this new filter can inject it "
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"into control change, pitch bend, tempo change and channel "
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"pressure events. The new tool Broken Down Line uses this "
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"filter.\n\n"
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" * ''Note to filter developers:'' The filter API has changed. You "
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"will need to recompile your filters."), true);
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sequitur->AddCategory(fModel.CategoryAudio());
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depots[repoName] = DepotInfo(repoName);
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}
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depot.AddPackage(sequitur);
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fPackageManager.Init(PackageManager::B_ADD_INSTALLED_REPOSITORIES
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| PackageManager::B_ADD_REMOTE_REPOSITORIES);
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// Finish off
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fModel.AddDepot(depot);
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BObjectList<BSolverPackage> packages;
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result = fPackageManager.Solver()->FindPackages("",
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BSolver::B_FIND_CASE_INSENSITIVE | BSolver::B_FIND_IN_NAME
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| BSolver::B_FIND_IN_SUMMARY | BSolver::B_FIND_IN_DESCRIPTION
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| BSolver::B_FIND_IN_PROVIDES,
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packages);
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if (result != B_OK) {
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// TODO: notify user
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return;
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}
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if (packages.IsEmpty())
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return;
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PackageLocationMap packageLocations;
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PackageInfoMap foundPackages;
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// if a given package is installed locally, we will potentially
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// get back multiple entries, one for each local installation
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// location, and one for each remote repository the package
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// is available in. The above map is used to ensure that in such
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// cases we consolidate the information, rather than displaying
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// duplicates
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for (int32 i = 0; i < packages.CountItems(); i++) {
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BSolverPackage* package = packages.ItemAt(i);
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const BPackageInfo& repoPackageInfo = package->Info();
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PackageInfoRef modelInfo;
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PackageInfoMap::iterator it = foundPackages.find(
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repoPackageInfo.Name());
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if (it != foundPackages.end())
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modelInfo = it->second;
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else {
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modelInfo.SetTo(new(std::nothrow) PackageInfo(NULL,
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repoPackageInfo.Name(), repoPackageInfo.Version().ToString(),
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PublisherInfo(BitmapRef(), repoPackageInfo.Vendor(), "", ""),
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repoPackageInfo.Summary(), repoPackageInfo.Description(), ""),
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true);
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if (modelInfo.Get() == NULL)
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return;
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}
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BSolverRepository* repository = package->Repository();
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if (dynamic_cast<BPackageManager::RemoteRepository*>(repository)
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!= NULL) {
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depots[repository->Name()].AddPackage(modelInfo);
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} else {
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const char* installationLocation = NULL;
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if (repository == static_cast<const BSolverRepository*>(
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fPackageManager.SystemRepository())) {
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installationLocation = "system";
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} else if (repository == static_cast<const BSolverRepository*>(
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fPackageManager.CommonRepository())) {
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installationLocation = "common";
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} else if (repository == static_cast<const BSolverRepository*>(
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fPackageManager.HomeRepository())) {
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installationLocation = "home";
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}
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if (installationLocation != NULL)
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packageLocations[installationLocation].AddItem(modelInfo.Get());
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}
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}
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for (DepotInfoMap::iterator it = depots.begin(); it != depots.end(); ++it)
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fModel.AddDepot(it->second);
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for (PackageLocationMap::iterator it = packageLocations.begin();
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it != packageLocations.end(); ++it) {
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for (int32 i = 0; i < it->second.CountItems(); i++) {
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fModel.SetPackageState(it->second.ItemAt(i), ACTIVATED);
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// TODO: indicate the specific installation location
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// and verify that the package is in fact activated
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// by querying the package roster
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}
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}
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fModel.SetPackageState(wonderbrush, UNINSTALLED);
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fModel.SetPackageState(paladin, ACTIVATED);
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}
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void _AdoptPackage(const PackageInfoRef& package);
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void _ClearPackage();
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void _InitDummyModel();
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void _InitModel();
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private:
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FilterView* fFilterView;
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@ -49,7 +49,8 @@ private:
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Model fModel;
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PackageList fVisiblePackages;
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PackageManager fPackageManager;
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PackageManager
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fPackageManager;
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};
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#endif // MAIN_WINDOW_H
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