Copied AutoDeleter.h for use in the FS shell.
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headers/private/fs_shell/fssh_auto_deleter.h
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headers/private/fs_shell/fssh_auto_deleter.h
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/*
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* Copyright 2001-2007, Ingo Weinhold, bonefish@users.sf.net. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_DELETER_H
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#define _AUTO_DELETER_H
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/*! Scope-based automatic deletion of objects/arrays.
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ObjectDeleter - deletes an object
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ArrayDeleter - deletes an array
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MemoryDeleter - free()s malloc()ed memory
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CObjectDeleter - calls an arbitrary specified destructor function
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*/
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#include <stdlib.h>
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namespace FSShell {
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// AutoDeleter
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template<typename C, typename DeleteFunc>
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class AutoDeleter {
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public:
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inline AutoDeleter()
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: fObject(NULL)
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{
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}
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inline AutoDeleter(C *object)
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: fObject(object)
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{
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}
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inline ~AutoDeleter()
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{
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fDelete(fObject);
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}
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inline void SetTo(C *object)
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{
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if (object != fObject) {
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fDelete(fObject);
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fObject = object;
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}
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}
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inline void Unset()
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{
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SetTo(NULL);
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}
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inline void Delete()
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{
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SetTo(NULL);
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}
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inline C *Get() const
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{
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return fObject;
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}
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inline C *Detach()
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{
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C *object = fObject;
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fObject = NULL;
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return object;
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}
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protected:
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C *fObject;
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DeleteFunc fDelete;
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};
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// ObjectDeleter
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template<typename C>
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struct ObjectDelete
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{
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inline void operator()(C *object)
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{
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delete object;
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}
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};
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template<typename C>
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struct ObjectDeleter : AutoDeleter<C, ObjectDelete<C> >
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{
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ObjectDeleter() : AutoDeleter<C, ObjectDelete<C> >() {}
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ObjectDeleter(C *object) : AutoDeleter<C, ObjectDelete<C> >(object) {}
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};
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// ArrayDeleter
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template<typename C>
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struct ArrayDelete
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{
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inline void operator()(C *array)
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{
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delete[] array;
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}
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};
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template<typename C>
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struct ArrayDeleter : AutoDeleter<C, ArrayDelete<C> >
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{
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ArrayDeleter() : AutoDeleter<C, ArrayDelete<C> >() {}
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ArrayDeleter(C *array) : AutoDeleter<C, ArrayDelete<C> >(array) {}
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};
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// MemoryDeleter
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struct MemoryDelete
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{
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inline void operator()(void *memory)
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{
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free(memory);
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}
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};
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struct MemoryDeleter : AutoDeleter<void, MemoryDelete >
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{
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MemoryDeleter() : AutoDeleter<void, MemoryDelete >() {}
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MemoryDeleter(void *memory) : AutoDeleter<void, MemoryDelete >(memory) {}
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};
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// CObjectDeleter
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template<typename Type, typename DestructorReturnType>
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struct CObjectDelete
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{
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inline void operator()(Type *object)
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{
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if (fDestructor != NULL && object != NULL)
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fDestructor(object);
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}
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template<typename Destructor>
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inline void operator=(Destructor destructor)
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{
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fDestructor = destructor;
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}
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private:
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DestructorReturnType (*fDestructor)(Type*);
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};
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template<typename Type, typename DestructorReturnType = void>
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struct CObjectDeleter
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: AutoDeleter<Type, CObjectDelete<Type, DestructorReturnType> >
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{
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typedef AutoDeleter<Type, CObjectDelete<Type, DestructorReturnType> > Base;
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template<typename Destructor>
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CObjectDeleter(Destructor destructor) : Base()
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{
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Base::fDelete = destructor;
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}
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template<typename Destructor>
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CObjectDeleter(Type *object, Destructor destructor) : Base(object)
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{
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Base::fDelete = destructor;
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}
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};
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// MethodDeleter
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template<typename Type, typename DestructorReturnType>
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struct MethodDelete
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{
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inline void operator()(Type *object)
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{
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if (fDestructor && object != NULL)
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(object->*fDestructor)();
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}
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template<typename Destructor>
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inline void operator=(Destructor destructor)
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{
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fDestructor = destructor;
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}
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private:
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DestructorReturnType (Type::*fDestructor)();
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};
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template<typename Type, typename DestructorReturnType = void>
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struct MethodDeleter
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: AutoDeleter<Type, MethodDelete<Type, DestructorReturnType> >
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{
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typedef AutoDeleter<Type, MethodDelete<Type, DestructorReturnType> > Base;
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template<typename Destructor>
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MethodDeleter(Destructor destructor) : Base()
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{
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Base::fDelete = destructor;
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}
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template<typename Destructor>
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MethodDeleter(Type *object, Destructor destructor) : Base(object)
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{
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Base::fDelete = destructor;
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}
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};
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} // namespace FSShell
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using FSShell::ObjectDeleter;
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using FSShell::ArrayDeleter;
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using FSShell::MemoryDeleter;
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using FSShell::CObjectDeleter;
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using FSShell::MethodDeleter;
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#endif // _AUTO_DELETER_H
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