* Made B_V_SCROLL_BAR_WIDTH & B_H_SCROLL_BAR_HEIGHT float constants.
* Added a TODO to some stuff that probably shouldn't be in a public header. * Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18174 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Copyright (c) 2001-2006, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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@ -8,133 +8,117 @@
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* Stefano Ceccherini (burton666@libero.it)
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef _SCROLL_BAR_H
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#define _SCROLL_BAR_H
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#include <BeBuild.h>
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#include <View.h>
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//----------------------------------------------------------------
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//----- scroll bar defines ---------------------------------------
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#define B_V_SCROLL_BAR_WIDTH 14.0
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#define B_H_SCROLL_BAR_HEIGHT 14.0
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#define B_V_SCROLL_BAR_WIDTH 14.0f
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#define B_H_SCROLL_BAR_HEIGHT 14.0f
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// TODO: shouldn't these be moved into the implementation?
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#define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50
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#define SCROLL_BAR_MINIMUM_KNOB_SIZE 9
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#define DISABLES_ON_WINDOW_DEACTIVATION 1
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//----------------------------------------------------------------
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//----- BScrollBar class -----------------------------------------
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class BScrollBar : public BView {
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public:
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BScrollBar(BRect frame, const char *name, BView *target,
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float min, float max, orientation direction);
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BScrollBar(BMessage *data);
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virtual ~BScrollBar();
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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public:
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BScrollBar( BRect frame,
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const char *name,
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BView *target,
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float min,
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float max,
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orientation direction);
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BScrollBar(BMessage *data);
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virtual ~BScrollBar();
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void AttachedToWindow();
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void SetValue(float value);
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float Value() const;
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void SetProportion(float);
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float Proportion() const;
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virtual void ValueChanged(float newValue);
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virtual void AttachedToWindow();
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void SetValue(float value);
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float Value() const;
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void SetProportion(float);
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float Proportion() const;
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virtual void ValueChanged(float newValue);
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void SetRange(float min, float max);
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void GetRange(float *min, float *max) const;
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void SetSteps(float smallStep, float largeStep);
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void GetSteps(float *smallStep, float *largeStep) const;
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void SetTarget(BView *target);
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void SetTarget(const char *targetName);
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BView *Target() const;
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orientation Orientation() const;
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void SetRange(float min, float max);
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void GetRange(float *min, float *max) const;
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void SetSteps(float smallStep, float largeStep);
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void GetSteps(float *smallStep, float *largeStep) const;
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void SetTarget(BView *target);
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void SetTarget(const char *targetName);
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BView *Target() const;
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orientation Orientation() const;
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virtual void MessageReceived(BMessage *msg);
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virtual void MouseDown(BPoint pt);
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virtual void MouseUp(BPoint pt);
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virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg);
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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virtual void FrameMoved(BPoint new_position);
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virtual void FrameResized(float new_width, float new_height);
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virtual void MessageReceived(BMessage *msg);
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virtual void MouseDown(BPoint pt);
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virtual void MouseUp(BPoint pt);
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virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg);
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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virtual void FrameMoved(BPoint new_position);
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virtual void FrameResized(float new_width, float new_height);
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virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property);
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virtual BHandler *ResolveSpecifier(BMessage *msg,
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int32 index,
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BMessage *specifier,
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int32 form,
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const char *property);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float *width, float *height);
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virtual void MakeFocus(bool state = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t GetSupportedSuites(BMessage *data);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float *width, float *height);
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virtual void MakeFocus(bool state = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t GetSupportedSuites(BMessage *data);
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//----- Private or reserved -----------------------------------------
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virtual status_t Perform(perform_code d, void *arg);
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virtual status_t Perform(perform_code d, void *arg);
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#if DISABLES_ON_WINDOW_DEACTIVATION
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virtual void WindowActivated(bool active);
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virtual void WindowActivated(bool active);
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#endif
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private:
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private:
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class Private;
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friend class Private;
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friend status_t control_scrollbar(scroll_bar_info *info, BScrollBar *bar); // for use within the preflet
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friend status_t control_scrollbar(scroll_bar_info *info, BScrollBar *bar);
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// for use within the preflet
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virtual void _ReservedScrollBar1();
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virtual void _ReservedScrollBar2();
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virtual void _ReservedScrollBar3();
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virtual void _ReservedScrollBar4();
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virtual void _ReservedScrollBar1();
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virtual void _ReservedScrollBar2();
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virtual void _ReservedScrollBar3();
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virtual void _ReservedScrollBar4();
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BScrollBar &operator=(const BScrollBar &);
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bool _DoubleArrows() const;
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void _UpdateThumbFrame();
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float _ValueFor(BPoint where) const;
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int32 _ButtonFor(BPoint where) const;
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BRect _ButtonRectFor(int32 button) const;
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void _UpdateTargetValue(BPoint where);
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void _UpdateArrowButtons();
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void _DrawDisabledBackground(BRect area,
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const rgb_color& light,
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const rgb_color& dark,
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const rgb_color& fill);
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void _DrawArrowButton(int32 direction,
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bool doubleArrows,
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BRect frame,
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const BRect& updateRect,
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bool enabled, bool down);
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bool _DoubleArrows() const;
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void _UpdateThumbFrame();
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float _ValueFor(BPoint where) const;
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int32 _ButtonFor(BPoint where) const;
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BRect _ButtonRectFor(int32 button) const;
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void _UpdateTargetValue(BPoint where);
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void _UpdateArrowButtons();
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void _DrawDisabledBackground(BRect area,
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const rgb_color& light, const rgb_color& dark,
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const rgb_color& fill);
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void _DrawArrowButton(int32 direction,
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bool doubleArrows, BRect frame,
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const BRect& updateRect,
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bool enabled, bool down);
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float fMin;
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float fMax;
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float fSmallStep;
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float fLargeStep;
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float fValue;
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float fProportion;
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BView* fTarget;
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orientation fOrientation;
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char* fTargetName;
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float fMin;
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float fMax;
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float fSmallStep;
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float fLargeStep;
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float fValue;
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float fProportion;
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BView* fTarget;
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orientation fOrientation;
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char* fTargetName;
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Private* fPrivateData;
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Private* fPrivateData;
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uint32 _reserved[3];
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uint32 _reserved[3];
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};
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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#endif // _SCROLL_BAR_H
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#endif // _SCROLL_BAR_H
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