MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
b2086a9ba0
commit
2e6a5805ba
@ -286,11 +286,11 @@ private:
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BWindow(BWindow&);
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BWindow &operator=(BWindow&);
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BWindow(BRect frame, color_space depth,
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uint32 bitmapFlags, int32 rowBytes);
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BWindow(BRect frame, int32 bitmapToken);
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void InitData(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags, uint32 workspace);
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uint32 flags, uint32 workspace,
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int32 bitmapToken = -1);
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status_t ArchiveChildren(BMessage* data, bool deep) const;
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status_t UnarchiveChildren(BMessage* data);
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void BitmapClose(); // to be implemented
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@ -25,6 +25,7 @@ enum {
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AS_SET_SERVER_PORT,
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AS_CREATE_WINDOW,
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AS_CREATE_OFFSCREEN_WINDOW,
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AS_DELETE_WINDOW,
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AS_CREATE_BITMAP,
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AS_DELETE_BITMAP,
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@ -93,6 +93,7 @@ virtual ~_BMCMenuBar_();
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static BArchivable *Instantiate(BMessage *data);
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virtual void AttachedToWindow();
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virtual void Draw(BRect updateRect);
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virtual void FrameResized(float width, float height);
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virtual void MessageReceived(BMessage* msg);
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virtual void MakeFocus(bool focused = true);
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@ -7,7 +7,6 @@ static inline bool
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IsInsideGlyph(uchar ch)
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{
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return (ch & 0xC0) == 0x80;
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// return (ch & 0x80);
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}
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static inline uint32
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@ -31,6 +31,7 @@
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#include <MenuField.h>
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#include <MenuItem.h>
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#include <Message.h>
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#include <Region.h>
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#include <Window.h>
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// Project Includes ------------------------------------------------------------
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@ -171,6 +172,37 @@ void _BMCMenuBar_::AttachedToWindow()
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Window()->SetKeyMenuBar(menuBar);
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}
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//------------------------------------------------------------------------------
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void _BMCMenuBar_::Draw(BRect updateRect)
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{
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// TODO: The commented code locks up the
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// window thread.
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// draw the right and bottom line here in a darker tint
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BRegion oldClipping;
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GetClippingRegion(&oldClipping);
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BRect bounds(Bounds());
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bounds.right -= 2.0;
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bounds.bottom -= 1.0;
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bounds = bounds & updateRect;
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BRegion clipping(bounds);
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ConstrainClippingRegion(&clipping);
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BMenuBar::Draw(updateRect);
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bounds.right += 2.0;
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bounds.bottom += 1.0;
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ConstrainClippingRegion(&oldClipping);
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//BRect bounds(Bounds());
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_4_TINT));
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StrokeLine(BPoint(bounds.left, bounds.bottom),
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BPoint(bounds.right, bounds.bottom));
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StrokeLine(BPoint(bounds.right, bounds.bottom - 1),
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BPoint(bounds.right, bounds.top));
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_1_TINT));
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StrokeLine(BPoint(bounds.right - 1, bounds.bottom - 2),
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BPoint(bounds.right - 1, bounds.top + 1));
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}
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//------------------------------------------------------------------------------
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void _BMCMenuBar_::FrameResized(float width, float height)
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{
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// TODO:
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@ -226,7 +258,7 @@ void _BMCMenuBar_::MakeFocus(bool focused)
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BRect bounds(fMenuField->Bounds());
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fMenuField->Draw(BRect(bounds.left, bounds.top, fMenuField->fDivider,
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fMenuField->Invalidate(BRect(bounds.left, bounds.top, fMenuField->fDivider,
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bounds.bottom));
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}
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//------------------------------------------------------------------------------
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@ -15,6 +15,7 @@
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#include <algorithm>
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#include <limits.h>
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#include <new>
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#include <stdio.h>
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#include <stdlib.h>
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#include <Application.h>
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@ -2299,8 +2300,13 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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// dependent on color space.
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if (fInitError == B_OK) {
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if (flags & B_BITMAP_ACCEPTS_VIEWS)
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fWindow = new BWindow(Bounds(), fColorSpace, flags, fBytesPerRow);
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if (flags & B_BITMAP_ACCEPTS_VIEWS) {
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fWindow = new BWindow(Bounds(), fServerToken);
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// A BWindow starts life locked and is unlocked
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// in Show(), but this window is never shown and
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// it's message loop is never started.
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fWindow->Unlock();
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}
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}
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}
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@ -1171,10 +1171,13 @@ BMenu::_AddItem(BMenuItem *item, int32 index)
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item->SetSuper(this);
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BWindow* window = Window();
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// Make sure we update the layout in case we are already attached.
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if (Window() && fResizeToFit) {
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if (fResizeToFit && window && window->Lock()) {
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LayoutItems(index);
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Invalidate();
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window->Unlock();
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}
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// Find the root menu window, so we can install this item.
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@ -1182,8 +1185,11 @@ BMenu::_AddItem(BMenuItem *item, int32 index)
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while (root->Supermenu())
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root = root->Supermenu();
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if (root->Window())
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item->Install(root->Window());
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window = root->Window();
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if (window && window->Lock()) {
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item->Install(window);
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window->Unlock();
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}
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return true;
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}
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@ -25,6 +25,7 @@
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -55,7 +56,7 @@ BMenuField::BMenuField(BRect frame, const char *name, const char *label,
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InitMenu(menu);
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frame.OffsetTo(0.0f, 0.0f);
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fMenuBar = new _BMCMenuBar_(BRect(frame.left + fDivider + 2.0f,
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fMenuBar = new _BMCMenuBar_(BRect(frame.left + fDivider + 1.0,
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frame.top + kVMargin, frame.right - 2.0f, frame.bottom - kVMargin),
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false, this);
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@ -80,7 +81,7 @@ BMenuField::BMenuField(BRect frame, const char *name, const char *label,
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fFixedSizeMB = fixed_size;
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frame.OffsetTo(0.0f, 0.0f);
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fMenuBar = new _BMCMenuBar_(BRect(frame.left + fDivider + 2.0f,
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fMenuBar = new _BMCMenuBar_(BRect(frame.left + fDivider + 1.0,
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frame.top + kVMargin, frame.right - 2.0f, frame.bottom - kVMargin),
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fixed_size, this);
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@ -194,10 +195,8 @@ void BMenuField::Draw(BRect update)
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if (IsFocus())
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active = Window()->IsActive();
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/*
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SetHighColor(0, 255, 0);
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FillRect(bounds);
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*/
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//SetHighColor(255, 0, 0);
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//FillRect(bounds);
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DrawLabel(bounds, update);
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@ -286,7 +285,7 @@ void BMenuField::KeyDown(const char *bytes, int32 numBytes)
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bounds = Bounds();
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bounds.right = fDivider;
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Draw(bounds);
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Invalidate(bounds);
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}
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default:
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BView::KeyDown(bytes, numBytes);
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@ -300,8 +299,8 @@ void BMenuField::MakeFocus(bool state)
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BView::MakeFocus(state);
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if(Window())
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Draw(Bounds()); // TODO: use fStringWidth
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if (Window())
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Invalidate(); // TODO: use fStringWidth
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}
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//------------------------------------------------------------------------------
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void BMenuField::MessageReceived(BMessage *msg)
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@ -314,7 +313,7 @@ void BMenuField::WindowActivated(bool state)
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BView::WindowActivated(state);
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if (IsFocus())
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Draw(Bounds());
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Invalidate();
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}
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//------------------------------------------------------------------------------
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void BMenuField::MouseUp(BPoint pt)
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@ -417,15 +416,19 @@ alignment BMenuField::Alignment() const
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return fAlign;
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}
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//------------------------------------------------------------------------------
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void BMenuField::SetDivider(float dividing_line)
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void BMenuField::SetDivider(float divider)
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{
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if (fDivider - dividing_line == 0.0f)
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divider = floorf(divider + 0.5);
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float dx = fDivider - divider;
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if (dx == 0.0f)
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return;
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MenuBar()->MoveBy(dividing_line - fDivider, 0.0f);
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MenuBar()->ResizeBy(fDivider - dividing_line, 0.0f);
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fDivider = divider;
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fDivider = dividing_line;
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MenuBar()->MoveBy(-dx, 0.0f);
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MenuBar()->ResizeBy(dx, 0.0f);
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}
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//------------------------------------------------------------------------------
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float BMenuField::Divider() const
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@ -560,14 +563,13 @@ long BMenuField::MenuTask(void *arg)
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menuField->fSelected = true;
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menuField->fTransition = true;
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menuField->Draw(menuField->Bounds());
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menuField->Invalidate();
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menuField->UnlockLooper();
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bool tracking;
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do
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{
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do {
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snooze(20000);
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if (!menuField->LockLooper())
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@ -583,7 +585,7 @@ long BMenuField::MenuTask(void *arg)
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menuField->fSelected = false;
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menuField->fTransition = true;
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menuField->Draw(menuField->Bounds());
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menuField->Invalidate();
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menuField->UnlockLooper();
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@ -160,7 +160,7 @@ BPrivateScreen::IndexForColor(uint8 red, uint8 green, uint8 blue, uint8 alpha)
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blue == B_TRANSPARENT_COLOR.blue && alpha == B_TRANSPARENT_COLOR.alpha)
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return B_TRANSPARENT_8_BIT;
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uint8 index = ((red & 0xf8) << 7) | ((green & 0xf8) << 2) | (blue >> 3);
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uint16 index = ((blue & 0xf8) << 7) | ((green & 0xf8) << 2) | (red >> 3);
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if (fColorMap)
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return fColorMap->index_map[index];
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@ -3,6 +3,7 @@
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* Distributed under the terms of the MIT License.
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*/
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#include <stdio.h>
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#include <ScrollView.h>
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#include <Message.h>
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@ -23,35 +24,58 @@ BScrollView::BScrollView(const char *name, BView *target, uint32 resizingMode,
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fBorder(border),
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fHighlighted(false)
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{
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fTarget->TargetedByScrollView(this);
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fTarget->MoveTo(B_ORIGIN);
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BRect targetFrame;
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if (fTarget) {
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// layout target and add it
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fTarget->TargetedByScrollView(this);
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fTarget->MoveTo(B_ORIGIN);
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if (border != B_NO_BORDER)
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fTarget->MoveBy(BorderSize(border), BorderSize(border));
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AddChild(fTarget);
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BRect frame = fTarget->Frame();
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if (horizontal) {
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BRect rect = frame;
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rect.top = rect.bottom + 1;
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rect.bottom += B_H_SCROLL_BAR_HEIGHT + 1;
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if (border != B_NO_BORDER || vertical)
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rect.right++;
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if (border != B_NO_BORDER)
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fTarget->MoveBy(BorderSize(border), BorderSize(border));
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AddChild(fTarget);
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targetFrame = fTarget->Frame();
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} else {
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// no target specified
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targetFrame = Bounds();
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if (horizontal)
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targetFrame.bottom -= B_H_SCROLL_BAR_HEIGHT + 1;
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if (vertical)
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targetFrame.right -= B_V_SCROLL_BAR_WIDTH + 1;
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if (border == B_FANCY_BORDER) {
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targetFrame.bottom--;
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targetFrame.right--;
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}
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}
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if (horizontal) {
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BRect rect = targetFrame;
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rect.top = rect.bottom + 1;
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rect.bottom = rect.top + B_H_SCROLL_BAR_HEIGHT;
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if (border != B_NO_BORDER || vertical) {
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// extend scrollbar so that it overlaps one pixel with vertical scrollbar
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rect.right++;
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}
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if (border != B_NO_BORDER) {
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// the scrollbar draws part of the surrounding frame on the left
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rect.left--;
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}
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fHorizontalScrollBar = new BScrollBar(rect, "_HSB_", fTarget, 0, 1000, B_HORIZONTAL);
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AddChild(fHorizontalScrollBar);
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}
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if (vertical) {
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BRect rect = frame;
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BRect rect = targetFrame;
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rect.left = rect.right + 1;
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rect.right += B_V_SCROLL_BAR_WIDTH + 1;
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if (border != B_NO_BORDER || horizontal)
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rect.right = rect.left + B_V_SCROLL_BAR_WIDTH;
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if (border != B_NO_BORDER || horizontal) {
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// extend scrollbar so that it overlaps one pixel with vertical scrollbar
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rect.bottom++;
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if (border != B_NO_BORDER)
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}
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if (border != B_NO_BORDER) {
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// the scrollbar draws part of the surrounding frame on the left
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rect.top--;
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}
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fVerticalScrollBar = new BScrollBar(rect, "_VSB_", fTarget, 0, 1000, B_VERTICAL);
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AddChild(fVerticalScrollBar);
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}
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@ -486,7 +510,7 @@ BScrollView::GetPreferredSize(float *_width, float *_height)
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BRect
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BScrollView::CalcFrame(BView *target, bool horizontal, bool vertical, border_style border)
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{
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BRect frame = target != NULL ? frame = target->Frame() : BRect(0, 0, 80, 80);
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BRect frame = target != NULL ? target->Frame() : BRect(0, 0, 80, 80);
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if (vertical)
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frame.right += B_V_SCROLL_BAR_WIDTH;
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|
@ -680,8 +680,22 @@ BSlider::Draw(BRect updateRect)
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if (Style() == B_BLOCK_THUMB)
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background.Exclude(ThumbFrame());
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if (background.Frame().IsValid())
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OffscreenView()->FillRegion(&background, B_SOLID_LOW);
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#if USE_OFF_SCREEN_VIEW
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if (!fOffScreenBits)
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return;
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if (fOffScreenBits->Lock()) {
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#endif
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if (background.Frame().IsValid())
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OffscreenView()->FillRegion(&background, B_SOLID_LOW);
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#if USE_OFF_SCREEN_VIEW
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fOffScreenView->Sync();
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fOffScreenBits->Unlock();
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}
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#endif
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DrawSlider();
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}
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@ -693,9 +707,6 @@ BSlider::DrawSlider()
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#if USE_OFF_SCREEN_VIEW
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if (!fOffScreenBits)
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return;
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#endif
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#if USE_OFF_SCREEN_VIEW
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if (fOffScreenBits->Lock()) {
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#endif
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DrawBar();
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@ -705,10 +716,10 @@ BSlider::DrawSlider()
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DrawText();
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#if USE_OFF_SCREEN_VIEW
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fOffscreenView->Sync();
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DrawBitmap(fOffScreenBits, B_ORIGIN);
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fOffScreenView->Sync();
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fOffScreenBits->Unlock();
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DrawBitmap(fOffScreenBits, B_ORIGIN);
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}
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#endif
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}
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@ -1100,6 +1111,8 @@ BSlider::ThumbFrame() const
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if (Orientation() == B_HORIZONTAL) {
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frame.left = (float)floor(Position() * (_MaxPosition() - _MinPosition()) +
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_MinPosition()) - 6;
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// TODO: seems this was removed...
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// frame.top = 8.0f + (Label() ? textHeight + 4.0f : 0.0f);
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frame.right = frame.left + 12.0f;
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frame.bottom = frame.bottom - 2.0f -
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(MinLimitLabel() || MaxLimitLabel() ? textHeight + 4.0f : 0.0f);
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@ -1586,37 +1599,40 @@ BSlider::_DrawTriangleThumb()
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rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR),
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lighten1 = tint_color(no_tint, B_LIGHTEN_1_TINT),
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// lighten2 = tint_color(no_tint, B_LIGHTEN_2_TINT),
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// lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT),
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lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT),
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// darken1 = tint_color(no_tint, B_DARKEN_1_TINT),
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darken2 = tint_color(no_tint, B_DARKEN_2_TINT),
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// darken3 = tint_color(no_tint, B_DARKEN_3_TINT),
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darken3 = tint_color(no_tint, B_DARKEN_3_TINT),
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darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT);
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view->SetDrawingMode(B_OP_OVER);
|
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if (Orientation() == B_HORIZONTAL) {
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view->SetHighColor(lighten1);
|
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view->FillTriangle(BPoint(frame.left, frame.bottom - 2.0f),
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BPoint(frame.left + 6.0f, frame.top),
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BPoint(frame.right, frame.bottom - 2.0f));
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view->SetHighColor(darkenmax);
|
||||
view->StrokeLine(BPoint(frame.right, frame.bottom),
|
||||
BPoint(frame.left, frame.bottom));
|
||||
view->StrokeLine(BPoint(frame.right, frame.bottom - 1),
|
||||
BPoint(frame.left + 6.0f, frame.top));
|
||||
|
||||
view->SetHighColor(darken2);
|
||||
view->StrokeLine(BPoint(frame.right - 1, frame.bottom - 1),
|
||||
BPoint(frame.left, frame.bottom - 1));
|
||||
view->StrokeLine(BPoint(frame.left, frame.bottom - 1),
|
||||
BPoint(frame.left + 5.0f, frame.top + 1));
|
||||
view->FillTriangle(BPoint(frame.left + 1.0, frame.bottom - 2.0),
|
||||
BPoint(frame.left + 6.0, frame.top + 1.0),
|
||||
BPoint(frame.right - 1.0, frame.bottom - 2.0));
|
||||
|
||||
view->SetHighColor(no_tint);
|
||||
view->StrokeLine(BPoint(frame.right - 2, frame.bottom - 2.0f),
|
||||
BPoint(frame.left + 3.0f, frame.bottom - 2.0f));
|
||||
view->StrokeLine(BPoint(frame.right - 3, frame.bottom - 3.0f),
|
||||
BPoint(frame.left + 6.0f, frame.top + 1));
|
||||
view->StrokeLine(BPoint(frame.right - 2.0, frame.bottom - 2.0),
|
||||
BPoint(frame.left + 3.0, frame.bottom - 2.0));
|
||||
|
||||
view->SetHighColor(darkenmax);
|
||||
view->StrokeLine(BPoint(frame.left, frame.bottom),
|
||||
BPoint(frame.right, frame.bottom));
|
||||
view->StrokeLine(BPoint(frame.right, frame.bottom - 1.0),
|
||||
BPoint(frame.left + 6.0, frame.top + 1.0));
|
||||
|
||||
view->SetHighColor(darken2);
|
||||
view->StrokeLine(BPoint(frame.right - 1.0, frame.bottom - 1.0),
|
||||
BPoint(frame.left + 1.0, frame.bottom - 1.0));
|
||||
view->SetHighColor(darken3);
|
||||
view->StrokeLine(BPoint(frame.left, frame.bottom - 1.0),
|
||||
BPoint(frame.left + 5.0, frame.top + 2.0));
|
||||
|
||||
view->SetHighColor(lightenmax);
|
||||
view->StrokeLine(BPoint(frame.left + 2.0, frame.bottom - 2.0),
|
||||
BPoint(frame.left + 6.0, frame.top + 2.0));
|
||||
} else {
|
||||
view->SetHighColor(lighten1);
|
||||
view->FillTriangle(BPoint(frame.left + 1.0f, frame.top),
|
||||
|
@ -195,6 +195,8 @@ BTextControl::GetAlignment(alignment *label, alignment *text) const
|
||||
void
|
||||
BTextControl::SetDivider(float dividingLine)
|
||||
{
|
||||
dividingLine = floorf(dividingLine + 0.5);
|
||||
|
||||
float dx = fDivider - dividingLine;
|
||||
|
||||
fDivider = dividingLine;
|
||||
@ -597,7 +599,7 @@ BTextControl::InitData(const char *label, const char *initial_text,
|
||||
SetFont(&font, flags);
|
||||
|
||||
if (label)
|
||||
fDivider = bounds.Width() / 2.0f;
|
||||
fDivider = floorf(bounds.Width() / 2.0f);
|
||||
|
||||
if (Flags() & B_NAVIGABLE) {
|
||||
fSkipSetFlags = true;
|
||||
@ -608,8 +610,12 @@ BTextControl::InitData(const char *label, const char *initial_text,
|
||||
if (data)
|
||||
fText = static_cast<_BTextInput_ *>(FindView("_input_"));
|
||||
else {
|
||||
BRect frame(fDivider, bounds.top + 2.0f,
|
||||
bounds.right - 2.0f, bounds.bottom - 2.0f);
|
||||
BRect frame(fDivider, bounds.top,
|
||||
bounds.right, bounds.bottom);
|
||||
// we are stroking the frame arround the text view, which
|
||||
// is 2 pixels wide
|
||||
frame.InsetBy(2.0, 2.0);
|
||||
|
||||
BRect textRect(frame.OffsetToCopy(0.0f, 0.0f));
|
||||
textRect.InsetBy(2.0, 2.0);
|
||||
|
||||
|
@ -61,6 +61,14 @@
|
||||
|
||||
#define MAX_ATTACHMENT_SIZE 49152
|
||||
|
||||
static inline float
|
||||
roundf(float v)
|
||||
{
|
||||
if (v >= 0.0)
|
||||
return floorf(v + 0.5);
|
||||
else
|
||||
return ceilf(v - 0.5);
|
||||
}
|
||||
|
||||
static property_info sViewPropInfo[] = {
|
||||
{ "Frame", { B_GET_PROPERTY, 0 },
|
||||
@ -1429,6 +1437,10 @@ BView::ScrollBar(orientation posture) const
|
||||
void
|
||||
BView::ScrollBy(float dh, float dv)
|
||||
{
|
||||
// scrolling by fractional values is not supported, is it?
|
||||
dh = roundf(dh);
|
||||
dv = roundf(dv);
|
||||
|
||||
// no reason to process this further if no scroll is intended.
|
||||
if (dh == 0 && dv == 0)
|
||||
return;
|
||||
@ -1448,6 +1460,7 @@ BView::ScrollBy(float dh, float dv)
|
||||
|
||||
// we modify our bounds rectangle by dh/dv coord units hor/ver.
|
||||
fBounds.OffsetBy(dh, dv);
|
||||
// fState->coordSysOrigin += BPoint(dh, dv);
|
||||
|
||||
// then set the new values of the scrollbars
|
||||
if (fHorScroller)
|
||||
@ -2141,6 +2154,13 @@ BView::GetClippingRegion(BRegion* region) const
|
||||
if (!region)
|
||||
return;
|
||||
|
||||
// TODO: I think this implementation is wrong,
|
||||
// since on R5, you really get the currently active
|
||||
// clipping region, overlapping windows and all.
|
||||
// I don't think we inform the client in the app_server
|
||||
// when the clipping changes, so that B_VIEW_CLIP_REGION_BIT
|
||||
// is set. -Stephan
|
||||
|
||||
if (!fState->IsValid(B_VIEW_CLIP_REGION_BIT) && do_owner_check()) {
|
||||
fOwner->fLink->StartMessage(AS_LAYER_GET_CLIP_REGION);
|
||||
|
||||
@ -2181,7 +2201,6 @@ BView::ConstrainClippingRegion(BRegion* region)
|
||||
|
||||
// TODO: note this in the specs
|
||||
fOwner->fLink->Attach<int32>(count);
|
||||
|
||||
for (int32 i = 0; i < count; i++)
|
||||
fOwner->fLink->Attach<BRect>(region->RectAt(i));
|
||||
|
||||
@ -3436,9 +3455,9 @@ BView::MoveTo(float x, float y)
|
||||
if (x == fParentOffset.x && y == fParentOffset.y)
|
||||
return;
|
||||
|
||||
// BeBook says we should do this. We'll do it without. So...
|
||||
// x = roundf(x);
|
||||
// y = roundf(y);
|
||||
// BeBook says we should do this. And it makes sense.
|
||||
x = roundf(x);
|
||||
y = roundf(y);
|
||||
|
||||
if (fOwner) {
|
||||
check_lock();
|
||||
@ -3473,9 +3492,9 @@ BView::ResizeTo(float width, float height)
|
||||
if (width == fBounds.Width() && height == fBounds.Height())
|
||||
return;
|
||||
|
||||
// BeBook says we should do this. We'll do it without. So...
|
||||
// width = roundf(width);
|
||||
// height = roundf(height);
|
||||
// BeBook says we should do this. And it makes sense.
|
||||
width = floorf(width + 0.5);
|
||||
height = floorf(height + 0.5);
|
||||
|
||||
if (fOwner) {
|
||||
check_lock();
|
||||
|
@ -5,6 +5,7 @@
|
||||
* Authors:
|
||||
* Adrian Oanca <adioanca@cotty.iren.ro>
|
||||
* Axel Dörfler, axeld@pinc-software.de
|
||||
* Stephan Aßmus, <superstippi@gmx.de>
|
||||
*/
|
||||
|
||||
|
||||
@ -189,14 +190,13 @@ BWindow::BWindow(BMessage* data)
|
||||
}
|
||||
|
||||
|
||||
BWindow::BWindow(BRect frame, color_space depth,
|
||||
uint32 bitmapFlags, int32 rowBytes)
|
||||
BWindow::BWindow(BRect frame, int32 bitmapToken)
|
||||
:
|
||||
BLooper("offscreen bitmap")
|
||||
{
|
||||
// TODO: Implement for real
|
||||
decomposeType(B_UNTYPED_WINDOW, &fLook, &fFeel);
|
||||
InitData(frame, "offscreen", fLook, fFeel, 0, 0);
|
||||
InitData(frame, "offscreen", fLook, fFeel, 0, 0, bitmapToken);
|
||||
}
|
||||
|
||||
|
||||
@ -1418,12 +1418,12 @@ BWindow::Title() const
|
||||
void
|
||||
BWindow::SetTitle(const char *title)
|
||||
{
|
||||
free(fTitle);
|
||||
fTitle = strdup(title);
|
||||
|
||||
if (title == NULL)
|
||||
title = "";
|
||||
|
||||
free(fTitle);
|
||||
fTitle = strdup(title);
|
||||
|
||||
// we will change BWindow's thread name to "w>window title"
|
||||
|
||||
char threadName[B_OS_NAME_LENGTH];
|
||||
@ -1437,19 +1437,20 @@ BWindow::SetTitle(const char *title)
|
||||
threadName[length + 2] = '\0';
|
||||
#endif
|
||||
|
||||
// change the handler's name
|
||||
SetName(threadName);
|
||||
|
||||
// if the message loop has been started...
|
||||
|
||||
if (Thread() >= B_OK) {
|
||||
rename_thread(Thread(), threadName);
|
||||
|
||||
// we notify the app_server so we can actually see the change
|
||||
Lock();
|
||||
fLink->StartMessage(AS_WINDOW_TITLE);
|
||||
fLink->AttachString(title);
|
||||
fLink->Flush();
|
||||
Unlock();
|
||||
if (Lock()) {
|
||||
fLink->StartMessage(AS_WINDOW_TITLE);
|
||||
fLink->AttachString(fTitle);
|
||||
fLink->Flush();
|
||||
Unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1964,7 +1965,7 @@ BWindow::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
|
||||
|
||||
void
|
||||
BWindow::InitData(BRect frame, const char* title, window_look look,
|
||||
window_feel feel, uint32 flags, uint32 workspace)
|
||||
window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken)
|
||||
{
|
||||
STRACE(("BWindow::InitData()\n"));
|
||||
|
||||
@ -2042,10 +2043,6 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
|
||||
|
||||
STRACE(("BWindow::InitData(): contacting app_server...\n"));
|
||||
|
||||
// let app_server to know that a window has been created.
|
||||
fLink = new BPrivate::PortLink(
|
||||
BApplication::Private::ServerLink()->SenderPort(), receivePort);
|
||||
|
||||
// HERE we are in BApplication's thread, so for locking we use be_app variable
|
||||
// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
|
||||
bool locked = false;
|
||||
@ -2054,7 +2051,17 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
|
||||
locked = true;
|
||||
}
|
||||
|
||||
fLink->StartMessage(AS_CREATE_WINDOW);
|
||||
// let app_server to know that a window has been created.
|
||||
fLink = new BPrivate::PortLink(
|
||||
BApplication::Private::ServerLink()->SenderPort(), receivePort);
|
||||
|
||||
if (bitmapToken < 0) {
|
||||
fLink->StartMessage(AS_CREATE_WINDOW);
|
||||
} else {
|
||||
fLink->StartMessage(AS_CREATE_OFFSCREEN_WINDOW);
|
||||
fLink->Attach<int32>(bitmapToken);
|
||||
}
|
||||
|
||||
fLink->Attach<BRect>(fFrame);
|
||||
fLink->Attach<int32>((int32)fLook);
|
||||
fLink->Attach<int32>((int32)fFeel);
|
||||
@ -2850,7 +2857,7 @@ BWindow::DoUpdate(BView *view, BRect &area)
|
||||
} else {
|
||||
// The code below is certainly not correct, because
|
||||
// it redoes what the app_server already did
|
||||
// Find out what happens if a view has ViewColor() =
|
||||
// Find out what happens on R5 if a view has ViewColor() =
|
||||
// B_TRANSPARENT_COLOR but not B_WILL_DRAW
|
||||
/* rgb_color c = aView->HighColor();
|
||||
aView->SetHighColor(aView->ViewColor());
|
||||
|
Loading…
Reference in New Issue
Block a user