CID 80. err was checked twice for the same value. Also add more error checks
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27701 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -356,25 +356,29 @@ status_t
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GameSoundBuffer::Connect(media_node * consumer)
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{
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BMediaRoster* r = BMediaRoster::Roster();
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status_t err;
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status_t err = r->RegisterNode(fNode);
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err = r->RegisterNode(fNode);
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if (err != B_OK)
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return err;
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// make sure the Media Roster knows that we're using the node
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r->GetNodeFor(fNode->Node().node, &fConnection->producer);
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err = r->GetNodeFor(fNode->Node().node, &fConnection->producer);
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// connect to the mixer
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fConnection->consumer = *consumer;
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if (err != B_OK)
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return err;
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// connect to the mixer
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fConnection->consumer = *consumer;
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// set the producer's time source to be the "default" time source, which
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// the Mixer uses too.
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r->GetTimeSource(&fConnection->timeSource);
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r->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node);
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err = r->GetTimeSource(&fConnection->timeSource);
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if (err != B_OK)
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return err;
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err = r->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node);
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if (err != B_OK)
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return err;
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// got the nodes; now we find the endpoints of the connection
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media_input mixerInput;
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media_output soundOutput;
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