CID 80. err was checked twice for the same value. Also add more error checks

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27701 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2008-09-23 08:33:09 +00:00
parent b0acb3febf
commit 2d4df7f2fc
1 changed files with 12 additions and 8 deletions

View File

@ -356,25 +356,29 @@ status_t
GameSoundBuffer::Connect(media_node * consumer)
{
BMediaRoster* r = BMediaRoster::Roster();
status_t err;
status_t err = r->RegisterNode(fNode);
err = r->RegisterNode(fNode);
if (err != B_OK)
return err;
// make sure the Media Roster knows that we're using the node
r->GetNodeFor(fNode->Node().node, &fConnection->producer);
err = r->GetNodeFor(fNode->Node().node, &fConnection->producer);
if (err != B_OK)
return err;
// connect to the mixer
fConnection->consumer = *consumer;
if (err != B_OK)
return err;
// set the producer's time source to be the "default" time source, which
// the Mixer uses too.
r->GetTimeSource(&fConnection->timeSource);
r->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node);
err = r->GetTimeSource(&fConnection->timeSource);
if (err != B_OK)
return err;
err = r->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node);
if (err != B_OK)
return err;
// got the nodes; now we find the endpoints of the connection
media_input mixerInput;
media_output soundOutput;