Change accessor name for consistency.
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@ -61,7 +61,7 @@ status_t GetServerInfo();
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/* */
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bigtime_t GetLatency() const { return fLatency; };
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bigtime_t Latency() const { return fLatency; };
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const char *Host() const { return fHost.String(); };
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uint16 Port() const { return fPort; };
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void GetFriendlyName(BString &name);
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@ -413,7 +413,7 @@ status_t ESDSinkNode::GetLatencyFor(
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bigtime_t intl = EventLatency();
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bigtime_t netl = 0LL;
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if (fDevice)
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netl = fDevice->GetLatency();
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netl = fDevice->Latency();
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// I don't want to swap
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if (netl > 500000)
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netl = 500000;
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